robertogreco + mmog + community   9

Parallel Kingdom - GPS MMORPG for your cell phone
"Parallel Kingdom brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world."
games  gaming  mobile  android  applications  community  maps  iphone  mapping  augmented  mmorpg  metaverse  google  location  locative  gps  geolocation  mmo  mmog  ios 
february 2009 by robertogreco
Faketown
"Faketown is a “synthetic world”, social networking site where you use proxy characters, called avatars, to represent your “self” and interact in a virtual environment. A cross between an internet chat room and unscripted movie set, Faketown is a
games  illustration  community  virtual  social  networking  online  pixelart  sl  chat  mmog  multiplayer  socialsoftware  play  interface  web  gne  internet  software  society  secondlife  metaverse  areae 
december 2006 by robertogreco
Areae, Inc.
"Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build t
mmog  multiplayer  socialsoftware  games  play  interface  social  web  online  community  gne  internet  software  society  secondlife  metaverse  areae  sandiego  raphkoster  programming  gaming  comics  metaplace  mmorpg  gamedesign  gamedev  virtualworlds  virtual 
december 2006 by robertogreco
Game Neverending - Wikipedia
"an atypical roleplaying game primarily based on social interaction and object manipulation. GNE was lighthearted and humorous; indeed there was no way to win, nor even any definition of success."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society 
december 2006 by robertogreco
GNE Museum
"The GNE Museum is a guide to the Game Neverending Prototype game."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society  museums 
december 2006 by robertogreco
In Certain Circles, Two Is a Crowd - New York Times
"Communications scholars began studying personal space and people’s perception of it decades ago, in a field known as proxemics."
avatars  community  culture  life  psychology  social  society  space  behavior  mmog 
november 2006 by robertogreco
World of Warcraft: Is It a Game? - Newsweek Technology - MSNBC.com
"Is World of Warcraft a game, or is it a harbinger of virtual realities that we all might inhabit? Only a Night Elf knows for sure."
community  business  culture  future  games  geography  mmog  online  play  videogames  virtual  social  sociology  wow  warcraft 
september 2006 by robertogreco
Mindjack - Stewart Butterfield Interview (on Game Never Ending)
"The secret is, even though it's called Game Neverending, it's not really a game at all. It's a social space designed to facilitate and enable play."
software  society  technology  internet  play  games  socialsoftware  flickr  gne  ludicorp  web  online  social  interviews  mmog  multiplayer  interface  community 
april 2005 by robertogreco

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