robertogreco + littlebigplanet   7

Dreams is the most surreal game we’ve ever seen on PlayStation 4 | The Verge
"Media Molecule, the studio behind LittleBigPlanet and Tearaway, just unveiled one of the oddest and most surreal games we've yet seen from this console generation: Dreams. "We’re building a place where you can go to explore the dreams of others, and then you can create your own," the studio said. Dreams will let you "get lost for hours journeying from the imagination of thousands of PS4 users."

You use the DualShock 4 controller to paint, sculpt, and build out your own game world, and anything in that world can be animated and manipulated in almost no time. "The game looks like a moving painting," said Media Molecule. And a huge part of Dreams is collaborating with others and altering or "remixing" their dreams. "You call up their dreams, and then remix, collage, and link them together." Media Molecule has focused on "making it quick, intuitive, and rewarding" to create, and a quick reel of possibilities makes clear that you can take Dreams in both very cute and sinister directions. But we didn't see much, and Media Molecule is promising more in the months to come.
games  gaming  playstation  mediamolecule  dreams  reminxculture  remixing  videogames  2015  via:tealtan  worldbuilding  littlebigplanet 
june 2015 by robertogreco
The Most Dangerous Gamer - Magazine - The Atlantic
"Thoreau…“With a little more deliberation in the choice of their pursuits,” he proclaimed, “all men would perhaps become essentially students and observers, for certainly their nature and destiny are interesting to all alike.”

Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.

In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
literature  narrative  taylorclark  miegakure  marctenbosch  interactivefiction  asceticism  storytelling  payingattention  attention  observation  noticing  intuition  myst  littlebigplanet  money  belesshelpful  fiction  jenovachen  flow  tombissell  gamedev  chrishecker  einstein'sdreams  alanlightman  invisiblecities  italocalvino  jonblow  deannavanburen  art  2012  thewitness  thoreau  srg  edg  videogames  gaming  games  braid  jonathanblow  if  cyoa  from delicious
april 2012 by robertogreco
Gamasutra - Features - Creating A Glitch In the Industry
"Q: This is like the unholy marriage of Animal Crossing & EVE Online.

SB: …That's actually a very good way [of describing it.] LittleBigPlanet is obviously an inspiration…in the aesthetics. I wish that we had a PS3 underneath this & that we're a lot better on 3D. But EVE, MOOs, & Animal Crossing have a cult following [here]

…I've never played EVE before…never got into it because it just seemed too hard to me. It's my favorite game to read about.

Q: Most games are boring to play & boring to read about. I'm not sure if EVE's boring to play; it's just an investment I don't want to make. But it's fascinating to read about.

SB: I've always imagined that while the fights can be exciting & it can be cool…to have victory in one of the fights, it's not really what it's about. I mean, people are playing the game to create the world. They're part of the corporations because they're buying into the agenda, even if it's roleplaying, against some other agenda. That's where the fun is."
stewartbutterfield  glitch  tinyspeck  games  eveonline  gaming  reading  cv  worldbuilding  2010  interviews  animalcrossing  littlebigplanet  gamedev  gamedesign  homoludens  play  facebookconnect  facebook  zynga  mmo  flickr  gne  wow  simcity  sims  everquest  muds  mushes  metaplace  secondlife  social  experience  thesims  from delicious
january 2011 by robertogreco
Video Games And Participatory Culture : NPR
"Many video games let you create (your own levels in a first-person shooter, your own creatures in an adventure, for example) and upload these creations so you can share them with other players. It's called participatory culture, where consumers are not couch potatoes but rather active participants and creators themselves. But some argue we're merely being tricked into thinking we're being creative."

[more here: http://spotlight.macfound.org/blog/entry/playback_video_games_and_participatory_culture_on_npr/ ]
internet  creativity  cocreation  henryjenkins  sharing  markets  whatsoldisnew  whatsoldisnewagain  music  videogames  gaming  littlebigplanet  participatory  culture  participatoryculture  trends  history  media  massmedia  creation  design  profits  profitsharing  corporations  spore  ea  usergeneratedcontent  content  usergenerated  beaterator  marketing  compensation  revenue  art  newmedia  games  participation  ncm  participatoryart  ncmideas 
december 2009 by robertogreco
LRB · John Lanchester: Is it Art?
"The only thing which isn’t ridiculous about Rand & her ‘objectivism’ is the number of people who take her seriously. It would be a good time for someone to publish a work of fiction or make a movie going into Rand’s ideas and duffing them up a bit – for instance, imagining what it would look like if a society with no laws were turned over to the free will of self-denominated geniuses. Well, someone has done that, except it isn’t a book or movie, it’s a video game. BioShock" "The other way in which games might converge on art is through the beauty and detail of their imagined worlds, combined with the freedom they give the player to wander around in them. Already quite a few games offer what’s known as ‘sandbox’ potential, to allow the player to ignore specific missions and tasks and just to roam around."
via:preoccupations  videogames  art  culture  games  gaming  writing  bioshock  aynrand  objectivism  miyamoto  mario  gta  littlebigplanet  willwright  spore  thesims  grandtheftauto 
december 2008 by robertogreco

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