robertogreco + kids   117

Jonathan Mooney: "The Gift: LD/ADHD Reframed" - YouTube
"The University of Oregon Accessible Education Center and AccessABILITY Student Union present renowned speaker, neuro-diversity activist and author Jonathan Mooney.

Mooney vividly, humorously and passionately brings to life the world of neuro-diversity: the research behind it, the people who live in it and the lessons it has for all of us who care about the future of education. Jonathan explains the latest theories and provides concrete examples of how to prepare students and implement frameworks that best support their academic and professional pursuits. He blends research and human interest stories with concrete tips that parents, students, teachers and administrators can follow to transform learning environments and create a world that truly celebrates cognitive diversity."
neurodiversity  2012  jonathanmooney  adhd  cognition  cognitivediversity  sfsh  accessibility  learning  education  differences  howwelearn  disability  difference  specialeducation  highered  highereducation  dyslexia  droputs  literacy  intelligence  motivation  behavior  compliance  stillness  norms  shame  brain  success  reading  multiliteracies  genius  smartness  eq  emotions  relationships  tracking  maryannewolf  intrinsicmotivation  extrinsicmotivation  punishment  rewards  psychology  work  labor  kids  children  schools  agency  brokenness  fixingpeople  unschooling  deschooling  strengths  strengths-basedoutlook  assets  deficits  identity  learningdisabilities  schooling  generalists  specialists  howardgardner  howweteach  teams  technology  support  networks  inclusivity  diversity  accommodations  normal  average  standardization  standards  dsm  disabilities  bodies  body 
november 2017 by robertogreco
Minecraft Club - Free, safe, moderated server
"Our mission is to build a global online community where kids build, code, play, and learn from one another. We tap the power of youth tech experts to teach and mentor, and have served thousands of kids through our online and community-based programs.

Connected Camps was catalyzed by three girl geeks with a passion for education and the positive potential of technology. Mimi is an educational researcher and advocate for connected learning, on a decades-long hunt to bridge education and entertainment. Katie is a game designer, educator and force behind the creation of Institute of Play and its partner school Quest to Learn. Tara is a technologist and entrepreneur who founded LA Makerspace so kids can make and learn in her local community.

Our approach is backed by lots of research and testing in practice, and is part of the Connected Learning Alliance, dedicated to mobilizing new technology in the service of equity, access and opportunity for all young people."
education  kids  programming  minecraft  coding  mimiito  katiesalen  sfsh  games  gaming  play  videogames 
february 2017 by robertogreco
Lauren Ipsum
"A story about com­put­er sci­ence and other im­prob­able th­ings.

Laurie is lost in User­land. She knows where she is, or where she's going, but maybe not at the same time. The only way out is through Jargon-infested swamps, gates guar­ded by per­fect logic, and the per­ils of break­fast time at the Philosop­her's Diner. With just her wits and the help of a li­zard who thinks he's a di­nosaur, Laurie has to find her own way home.

“In­spir­ing students to be­come the de­velop­ers, en­gine­ers, and in­novators who will create sol­u­tions to some of the Nation's toug­hest chal­lenges."
— The White House"
carlosbueno  books  education  kids  classideas  fiction  compsci  computerscience  programming  children  toread 
september 2016 by robertogreco
The Alien Adventures of Finn Caspian – A Sci-Fi Podcast for Kids. Like Scooby-Doo, but in Space.
"He can’t sleep, he can’t shake the feeling someone is following him, and he can’t stop the monsters who show up to smash his cake. In other words, it’s turning out to be more exciting than he expected. That’s all in the first few episodes of this serialized, sci-fi podcast for kids. Finn, his friends and their pet robots aboard the Famous Marlowe 280 Interplanetary Exploratory Space Station discover uncharted planets, help aliens in far-off galaxies, and take tips from listeners back on Earth as they try to solve the universe’s great mysteries."

[via: https://twitter.com/complexfields/status/768816506910244865 ]

[See also: https://twitter.com/FinnCaspian ]
podcasts  kids  children  classideas 
august 2016 by robertogreco
Hello Ruby
"Hello Ruby is the world's most whimsical way to learn about computers, technology and programming. The story started with a book, and now Ruby continues her adventures in exercises, games and apps. It’s suited for kids age 5 years and older (but even adults might learn something new)."
ruby  books  education  programming  lindaliukas  kids  children 
july 2016 by robertogreco
MIRACLE NUTRITION with Hearty White
[See also: http://www.wfmu.org/playlists/HA ]

[via: "my kids enjoy listening to @HeartyWhite with me!multigenerational exhortations, southern inspirational dada"
https://twitter.com/complexfields/status/755197692662341632

"the recent circus train episode had my guys on the floor."
https://twitter.com/complexfields/status/755198907886338048 ]
radio  podcasts  children  kids  sfsh  classideas  heartywhite  wfmu 
july 2016 by robertogreco
Tinybop Loves: Radiolab | Tinybop
"Radiolab asks great questions. Each show explores a single idea through story, interview, and inquiry. The lushly produced hour is usually split into three acts that explore the idea from unique angles to try to get to the center of the question being asked. The episodes can be heard on public radio, as a podcast, and through an app. But perhaps the best experience of Radiolab is via the show’s website which—in addition to the shows—houses a blog, videos, and other stories that supplement each episode.

While Radiolab is not specifically geared towards children, you’d be hard-pressed to find a better way to introduce kids to big ideas. Some episodes will not be appropriate for children, but those that are —about zoos, the gut, cities, or time—will be richly rewarding for young curious listeners. We like to play Radiolab shows during long car rides. Almost invariably the kids will tune in and start asking questions."
radio  radiolab  podcasts  children  kids  tinybop  raulgutierrez  science 
july 2016 by robertogreco
Brains On
[See also: https://tinybop.com/loves/sites/brains-on

"We’re big fans of podcasts at Tinybop HQ. I’ve whiled away entire days and hours in the car listening to This American Life, Serial, The Mystery Show, Invisibilia, and RadioLab. But it’s surprisingly hard to find great podcasts that are made for kids. Thankfully, there's Brains On! Narrated by kids and adults, each episode dives into something kids wonder about: why and how do jellyfish sting? How can you control your dreams? How does GPS know where you are?

Brains On! boasts that it’s "serious about being curious." And it is! The episodes aren’t dumbed down — the science and the language used to talk about it rises to kids’ intelligence. Kids questions are answered by experts on the topic — astronauts, scientists, and sometimes kids themselves. As a bonus, there’s a good sprinkling of kid humor throughout. Plus, many of the episodes are excellent companions to our Explorer’s Library apps."]

[via: http://mentalfloss.com/article/68193/pod-city-14-podcasts-your-kids-will-and-wont-drive-you-nuts ]
radio  podcasts  children  science  kids 
july 2016 by robertogreco
Tumble Science Podcast for Kids
"Tumble is a science podcast for kids, to be enjoyed by the entire family. We tell stories about science discoveries, with the help of scientists! Join Lindsay and Marshall as they ask questions, share mysteries, and share what science is all about."

[via: http://www.theatlantic.com/education/archive/2016/03/where-are-all-the-kidcasts/476157/ ]
podcasts  children  science  kids 
july 2016 by robertogreco
Short & Curly
[See also: http://www.abc.net.au/abc3/shortandcurly/

"So what is Short & Curly?
Only the best ethics podcast made for kids - ever!

A whole new season of Short & Curly has landed, with another batch of fun and tricky questions like:

• Is Professor Dumbledore from Harry Potter as great as he seems?
• Should we eat our pets?
• Are some lies actually okay?

Perfect for your next family car trip or to listen to by yourself.

Want to hear it right now? Of course you do! "]

[via: http://www.theatlantic.com/education/archive/2016/03/where-are-all-the-kidcasts/476157/ ]
kids  podcasts  ethics  children  sfsh  classideas 
july 2016 by robertogreco
But Why: A Podcast For Curious Kids : NPR
"But Why is a show led by you, kids! You ask the questions and we find the answers. It's a big interesting world out there.On But Why, we tackle topics large and small, about nature, words, even the end of the world.Have a question? Send it to us! Adults, use your smartphone's memo function or an audio app to record your kid's question (get up nice and close so we can hear). Be sure to include: your child's first name, age and town. And then email the audio file to questions@butwhykids.org."
kids  podcats  npr  children 
july 2016 by robertogreco
The Radio Adventures of Eleanor Amplified : NPR
"Buckle up! Your car is headed for... adventure! Eleanor Amplified is a radio adventure series for the whole family. Listen together as world-famous radio reporter Eleanor foils devious plots, outwits crafty villains, and goes after The Big Story. Eleanor's pursuit of truth takes her into orbit, out to sea, through a scary jungle and even to the halls of Congress! Like all the public media shows you love, Eleanor Amplified is entertaining and informative. Eleanor defends the very values you expect from high-quality journalism. The importance of access to information. Being inclusive of different points of view. Telling the truth, and more. Eleanor will spark laughter and conversation the whole family will enjoy, while preparing kids to appreciate journalism and make smart media choices in the future."

[See also: http://whyy.org/cms/eleanoramplified ]
podcasts  kids  children  npr  whyy  sfsh  medialiteracy  jounalism  truth  classideas 
july 2016 by robertogreco
The “parenting happiness gap” is real, new research confirms — Quartz
"It’s an almost immutable fact: Regardless of what country you live in, and what stage of life you might be at, having kids makes you significantly less happy compared to people who don’t have kids. It’s called the parenting happiness gap.

New research to be published in the American Journal of Sociology shows that American parents are especially miserable on this front, posting the largest gap (13%) in a group of 22 developed countries.

But the research also shows that it doesn’t have to be this way. Every other country had smaller gaps, and some, including Russia, France, Finland, Sweden, Norway, Spain, Hungary, and Portugal, actually showed happiness gains for parents.

The researchers, led by Jennifer Glass at the University of Texas, looked at what impact policies such as paid sick and vacation leave and subsidized child care have on closing that gap. It was 100%.

“As social scientists we rarely completely explain anything, but in this case we completely explain the parental happiness gap,” said Glass. In countries with the strongest family-friendly policy packages, “the parental deficit in happiness was completely eliminated, accomplished by raising parent’s happiness rather than lowering nonparents’ happiness,” the authors wrote.

It’s not just one policy, like paid parental leave, that makes the difference. It’s the magic of a package of policies spanning over a lifetime, that allow people to care for children, support them financially, and even enjoy them every once in awhile on a holiday.

The study looked at 22 European and English-speaking countries using surveys from prior to the recession, including the International Social Surveys of 2007 and 2008 and the European Social Surveys of 2006 and 2008. The group created a a three-item policy index including combined paid leave available to mothers, paid vacation and sick leave, and work flexibility, and then looked at the effect of the basket of policies, as well as the impact of each individual one, on closing the happiness gap.

They found that in countries high on the comprehensive policy index, there was no gap, or, parents were even happier than non-parents. Countries low on that index were less happy.

All policies are not created equal. Paid sick and vacation leave and subsidized child care showed the largest impact on improving the happiness of non-parents as well as parents, Glass said. This is important, because policies that spend tax money to help parents at the expense of non-parents tend to be less popular.

Studies like this present some obvious challenges. For one, people in the US are actually a weirdly happy lot overall. On a scale from 1-10, they log in around the 8-10 range. People in France rate their happiness in the middle of the scale, from 5-7. “We aren’t sure if this means the French are truly less happy than Americans, or just don’t think it is appropriate to use the extremes of any scale,” Glass wrote.

To allow for these cultural differences, the research focused on the differences between parents and non-parents in the same country. They asked: “What factors are associated with parents being less happy than nonparents, given their country’s overall average level of happiness?” The key is association (or correlation), and not causation, which is impossible to prove in studies like this.

It’s no big surprise that parents in Sweden, with its dreamy parental leave policies, are happier (compared to their non-parent peers) than parents in the US, where there is no paid leave for anything—having a baby, much less raising it. But the research helps point to which policies could help most.

Glass says it’s not that parents are unhappy. They often find parenting fulfilling, and wouldn’t have it any other way. But their stress levels tend to be high, which can overshadow any happiness to be gained from shepherding another human being through life.

And why should we even care about whether parents are happy? “Parental happiness does in fact determine our fertility rates, it does determine the types of bills we get for stress-related diseases,” Glass said. “When you have a system that is not very efficient in supporting parents, you can expect to have problems motivating people to have children and care for them.”

Conversely, she said, “People want to have more children when you make it possible for them to be effective parents and effective workers.”"

[See also: http://nymag.com/scienceofus/2016/06/us-has-largest-parental-happiness-gap.html ]
parenting  us  happiness  policy  culture  government  kids  sweden  denmark  france  finland  russia  spain  españa  hungary  portugal  norway  jennifer  glass  paidleave  maternityleave  parentalleave  paternityleave  sociology  europe  vacation  childcare  society 
june 2016 by robertogreco
Forget Story Mode, where's Minecraft Advanced Editor Mode?
"Rather than turning Minecraft into a guided Choose Your Own Adventure, when will they flesh out the rollback features for people who like to build their own Minecraft adventures?

Your opinion of Minecraft Story Mode is probably determined by how you use Minecraft. If you see it primarily as an open world survival game then you might be happy to go on further adventures with someone holding your hand. But if you view Minecraft more as a platform for building and sharing worlds, like my family does, then you'd perhaps prefer the developers worked to grant you more freedom rather than less.

One of Minecraft's major shortcomings as a creation platform is the lack of a simple rollback/reset feature. For example, my son uses Creative mode to build exotic worlds with puzzles and traps for others to play. He can use the console to switch the world to Adventure mode, which limits what kind of damage players can do, but there's no simple way to rollback the world for the next player without manually resetting the traps.

The idea isn't just for players to respawn in the same spot, or to wipe everything clean as if you'd deleted the world and generated it from a seed. The idea is to create and manage save points in order to undo recent changes and put everything back where it was before the current player entered the world.

Thinking of it like reverting to the previous version of a document rather than manually undoing all your recent changes. Even a simple way to duplicate worlds from the server console would be helpful, so you could play the copies and keep the original intact.

There are workarounds for this problem, but they can be a little clunky. Firstly you can manually move worlds in and out of the save folder on the server, but this is rather cumbersome. Secondly you can use the rollback/restore features built into some Minecraft hosting services, but they're more designed for disaster recovery than creating and managing save points.

Another solution is to switch from the standard Minecraft server to a custom Minecraft server like Bukkit which is designed with modding in mind. Running Bukkit you can install a plugin like CoreProtect to rollback a world, but straying beyond a vanilla Minecraft server can present a steep learning curve and it would be great if they could build at least a simple version of this into the standard Minecraft server.

Just to make life more complicated, my son tends to split his efforts between standard Minecraft and Minecraft Pocket Edition running on the iPad. To bring these together we're experimenting with running a PocketMine hosted server with plugins to support desktop Minecraft clients along with rollback features – hopefully creating a one-stop shop for building and sharing Minecraft worlds for desktops and handheld devices. Another option is Dragonet. It's likely to be a bumpy road, we'll see how it goes.

UPDATE: It looks like I picked a bad time to develop an interest in the PocketMine server because we're still waiting on stable versions to run with the latest update to the Minecraft Pocket Edition iOS app. Unlike the desktop Minecraft software, once you upgrade the iOS app there's no easy way to switch back to a previous version – which is incredibly frustrating when you're trying to connect to older servers. There are other Minecraft Pocket Edition server options around, but I can't vouch for any of them.

It's great to see that Minecraft is keen to help get kids interested in programming, but it would be even better if they could add a few more advanced editing features to make Minecraft more user-friendly for people who want to build their own worlds rather than just play along."
minecraft  edg  srg  programming  kids  children  coding  2015  adamturner 
november 2015 by robertogreco
Don't Explain So Much at Once, and Other Advice from Young Science Readers - Frontiers for Young Minds - Scientific American Blog Network
"Though scientists are often motivated to explain their research to the public, many find themselves floundering with how best to communicate what they do for those with little or no experience in their field of study. Like any skill, translating science for novice readers—especially kids and teens—is developed through practice and feedback. For many scientists these kinds of opportunities can be infrequent enough to make learning from them difficult.

The authors who have written for Frontiers for Young Minds knew going in that they will be helping to create a valuable science resource by translating their work directly for young readers. But many of them have found that having direct access their target audience as reviewers yielded feedback that was not only helpful, but occasionally surprisingly blunt in regards to their communication skills.

Thanks to their frank honesty, the FYM Young Reviewers of our first ~45 manuscripts have revealed many of the pitfalls that scientists face when trying to explain their own work to a novice audience. While we are in the process of compiling this feedback into a how-to guide to help our future authors learn from the experiences of those in the past, I wanted to allow some of the most notable comments from our Young Reviewers to shine in their own right.

Below I have selected eight pieces of feedback that highlight some of the most common pitfalls. I think of this as an important starting place. But as soon as these pitfalls are addressed, I am certain that our Young Reviewers will find more ways for scientists to improve their communication skills.

Explaining your motivation

For any researcher, the justification for their research might seem obvious or intuitive. Assuming your reader automatically understands the motivation behind your research as well is a great way to invite them to disengage or disregard the work as trivial.

“The writers of the article did not make it clear why such an expensive and involved research project was done to begin with ... It seemed like a fruitless task.” —Reviewer, Age 14

Forgetting the basics

Scientists can often forget what a “basic” understanding of their field looks like, and assume something to be a middle-school level of familiarity with a subject when it is actually more representative of an undergraduate major in their second year.

“It would be helpful if they told us how they took the measurement of brains without actually having to remove the brain.” —Reviewer, Age 9

“The point is not clearly expressed. I didn’t understand the main scientific question because there were so many details at the beginning. Maybe state what the main question is earlier in the manuscript.” —Reviewer, Age 10

Interest and reading level of your audience

Years of practice have led researchers to write about their work as dispassionately as possible. Unfortunately this bleeds over into when these researchers write for young audiences. Add the extra limitation of a ~2000-word maximum and the effect becomes even more profound. Authors will fall into the habit of creating dense and nested sentence structures in the interest of saving space. Instead of choosing structures and vocabulary most suited to learning, many will choose the structure that allows them to introduce as many new terms and concepts as possible in the limited space. This leaves the young readers struggling to engage with something that is not only new content, but has all of the excitement of a DVD player instruction manual.

“This seems important, but the way it is written is so boring I can’t even get to the end. Could the authors maybe sound excited about what they are doing?” —Reviewer, Age 12

“(After reading the first two paragraphs) This paper is very long and there are too many words that kids are not going to understand.” —Reviewer, Age 12

“Moving on, some long and confusing Latin words appear. The problem with these Latin words is that they distract from the text, with it becoming less interesting.” —Reviewer, Age 15

Including figures for the authors instead of the readers

Researchers think of figures as ways to visualize data instead of tools for displaying meaning, visualizing difficult concepts, or presenting connections between important pieces of information. Depending on the age group, figures should entice the reader, teach the reader, or foster deeper understanding of key ideas.

“I wish that the pictures were easier to understand just by looking at them. When it takes me a long time just to figure out what they mean, it feels like homework.” —Reviewer, Age 9

“This article is fun. Now, let’s talk about what I don’t really get … I just don’t understand figure 2. I think nobody in the third grade knows what power spectra are.” —Reviewer, Age 8"
science  education  children  kids  learning  teaching  howwelearn  howweteach  explanation  via:anne  2015  audience  motivation  communication 
june 2015 by robertogreco
Kids Included Together | Helping Organizations engage youth with and without disabilities
"Who We Are:
Kids Included Together (KIT) is a national, registered 501(c)(3) non–profit organization serving as a center for the understanding and practice of inclusion.

What We Believe:
Disability is a natural part of the human experience. Almost everyone knows someone who has or will have a disability – or will directly experience disability themselves. Viewing disability as a form of diversity rather than a deficiency enables positive outcomes. Each person’s contributions add to the richness of the whole community. Inclusion is ensuring that each person belongs and can participate.

What We Do:
KIT provides best practices training to help communities, businesses, and child care & recreation programs include children with all kinds of disabilities and special needs. We offer a blended–learning approach that combines live, on–site training and online learning and resources. "
via:ablerism  kids  disability  sandiego  kit  kidsincludedtogether  inclusion  disabilities  childcare  recreation  specialneeds  inlcusivity  inclusivity 
may 2015 by robertogreco
Nylon – October 2014 : VASHTIE KOLA
“I love kids just doing their own thing—people who subvert subculture, who are their own subculture.”
subcultures  vashtiekola  2014  subversion  individualism  kids  identity 
may 2015 by robertogreco
What's Your Favorite Slang Word? From Swag to On Fleek, Tweens Explain the Changing English Language - The Atlantic
"This is the first episode in a new series from The Atlantic, where we ask tweens for their thoughts on everything from middle-school jargon to what it's like growing up in the digital age. We interviewed students at Alice Deal Middle School in Washington, D.C., who shared some of their favorite slang words with us: swag, on fleek, and werk (with an "e"). "Sometimes slang words come out of famous videos or Vines," Max, a seventh-grade student, says. "It's social media," says Ricardo, another seventh-grader."

[Also on YouTube: https://www.youtube.com/watch?v=OvSDh0OQ6Zs ]
kids  language  vine  english  slang  2015  teens  youth  middleschool  tweens 
may 2015 by robertogreco
The first thing I do when I wake up and get the children dressed—which, my God. Getting the… — Ford’s Sensorium — Medium
"The first thing I do when I wake up and get the children dressed—which, my God. Getting the children dressed. We picked out clothes last night so we can avoid the freakout that comes in the morning, the tears and sobbing over the wrong pants (mostly my daughter). But still, you have to pull them out of their beds. While they are halfway out of the bed they cry out for their lovies and their morning milk and sometimes, because I don’t want them to crawl back under the blankets, I will turn them upside down like I’m a crane operator and lower them back down to the mattress so that they can pull these things out of the bed; then we have the snuggle, which sounds nice but they you say “okay we need to get dressed” and they scream “no, snuggle! Snuggle!” To avoid getting dressed. The snuggle is a scam, man. The jammies get unzipped and there are tears. You end up with a lot of toddler bits and butts smushed against your leg and sort of sigh and put on the Captain America underpants, or the Hello Kitty underpants, because every freaking thing needs a brand on it, it’s not just that “gender norms” start early but that a whole suite of cultural normativity is jammed into their little brains way, way before any of their emotional bits are fully wired into their brains, it’s like the culture is setting up highways of thought so that their thoughts can follow predefined routes, and among those thoughts are that you cover a vulva with Hello Kitty and you cover a penis with Captain America. Why buy these things, you ask? Seriously go to Target at Atlantic Center which always looks like a human tornado has ravaged it, and ask for toddler underpants and see what you can get. Should I buy hand-woven $90 artisanal toddler underpants in order to hide my children from the giant gender-brand axis of infiltration? See these two handmade artisanal middle fingers? Besides, it’s coming for them anyway. That rapturous desire when you see some shitty toy truck crest a mud hill on TV, they’ll experience that. We’ll get through it. But wait, the mother of someone we know saw that my son was wearing pink pants and a pink shirt and purple boots one day and said, “I will pray for him,” because magical Jesus intervention will somehow protect him from becoming a big flaming toddler homo in his Captain America underpants. She’s from a culture that I guess hates homosexuality even more than most cultures do? I mean was that a micro-aggression when this parent of of a person (whom we, as stereotypical white liberals, pay to provide child care) said she’d pray to Jesus so my boy doesn’t grow up to put his ween into a hairy man’s chumbox? I mean there’s the war we’re all fighting and then there’s the facts on the ground. I mean allies are thirsty. Anyway if the nice lady says the mean thing again, I will say, “I have absolutely no worries about that, I love his pink pants, and I think he looks great,” which is the truth, and enough. The kids are pretty. I don’t care at all if my kids are gay, I care a lot though that they will come home in 2029 and be like I’m in a polyamorous marriage with this virtual octopus collective from the Warcraft Moon. I don’t want to have to attend a 3-D wedding with a bunch of virtual sea creatures who’ve had virtual tentacle sensors nano-branded into their nucleus accumbens so that they have spontaneous orgasms whenever another virtual octopus sends them an email. I mean, I will attend, and I will give away my child at the virtual altar, I’m old-fashioned. I’m doing the best I can which, all along, people tell you will be enough but of course that is complete bullshit, the best you can turns out to be years late and 100 lbs overweight. So now the underpants are on. All that is left is the pants, the shirt, the two socks, the hooded undercoat, the Uniqlo Keith Haring-branded jacket (lady, you think pink pants are scary), the blue snowsuit, the purple boots, the two mittens, the ritual of preparing breakfast and putting it into a plastic bag to be eaten on arrival at daycare, the ritual of hugging and kissing goodbye (my wife takes them 3/5 of the days), and so, finally, okay, there are two things I am assuming here which is that (1) any sort of intelligence or consciousness I personally can add to the situation of their childhood must be worked into the context of the rituals of waking, eating, playing, laughing, walking, and sleeping; and that (2) as the cultural pressures of gender and race and religion and branding seek to establish their beachheads inside the brains of my kids—that it is also possible (this is my working hypothesis) to create small confident spaces that they can access inside of their minds, building up an immune system that fights against viral culture, creating a system based not on the acquisition of power or the ascension to heaven but the fact that love is effective. You can reject a lot of insane bullshit and bad ideas simply because they are incompatible with love. If you remember to. Who remembers to? Who can even say “love” with a straight face? Lace up your jerkin, Sir Loser, when you speak of love. Could you rebrand it as something cool? Could you re-brand an emotion? Could Apple release Love? How do you help people remember?"
paulford  children  kids  parenting  2015  love  religion  advertising  capitalism  resistance  emotions  culture  life  living 
march 2015 by robertogreco
Episode 32: KIDS | The BitterSweet Life
"We meet three American girls in Orvieto, Italy. Giulia (age 13), Paloma (age 11), and Viola (age 8) have been expats their whole lives. How do they view the United States from afar? Do they feel like they fit in with the local kids their age?

WATCH: The girls perform with travel guru, Rick Steves: http://vimeo.com/67059881 "
children  thirdculturekids  2014  travel  expats  kids  unitedstates  thebittersweetlife  ricksteves  education  schools  learning  belonging  katysewall  tiffanyparks 
february 2015 by robertogreco
Borrow a kid
"This weekend we visited the Umlauf Sculpture Garden here in Austin. Towards the end of our visit, I spent at least half an hour at the very edge of the garden with my back to the beautiful art and scenery, watching the cars whiz by on Robert E. Lee Road.

Going to an art museum with a two-year-old will make you rethink what’s interesting and what’s art. (After all, what are cars but fast, colorful, kinetic sculptures?) This, of course, should be the point of museums: to make us look closer at our everyday life as a source of art and wonder."



"Borrow a kid. Spend some time trying to see through their eyes. You will discover new things."
austinkleon  children  kids  2015  noticing  looking  seeing  art  museums  comments  discovery  exploration  everyday  perspective  sistercorita  coritakent 
february 2015 by robertogreco
sferik/active_emoji · GitHub
"A collection of emoji aliases for core Ruby methods. Makes Ruby code easier to read and write, especially for children and people who don't know English.

This project is named with the goal of eventually being merged into Ruby on Rails. Stranger things have happened."
emojo  coding  ruby  rubyonrails  programming  children  kids 
january 2015 by robertogreco
New Minecraft Modding Software Revolutionizes the Way We Teach Kids Coding
"San Diego, Calif., December 17, 2004 -- A new e-learning software, developed by San Diego education start-up ThoughtSTEM, teaches K-12 students how to code by allowing them to write mods (“modifications”) to the popular video game, Minecraft. The software, called LearnToMod, was recently tested by over 1,000 Beta users and 100 teachers, and the final release of LearnToMod is slated for Jan. 15, 2015. ThoughtSTEM was co-founded by computer science Ph.D. students Stephen Foster and Sarah Esper.

LearnToMod, a software that allows users to learn programming inside of the popular computer game Minecraft, is now available to preorder for $30/year athttp://www.learntomod.com. The software will be delivered Jan. 15.

LearnToMod seeks to inspire a new generation of young programmers by allowing students to explore their favorite video game, Minecraft, in a new way. The software allows students to learn the fundamental concepts of programming while they add new features (called “mods”) to Minecraft.

“Students have been coming into our classrooms for years raving about Minecraft. It dawned on us that the video game could be the perfect tool for teaching kids how to code,” said Foster, ThoughtSTEM CEO and lead software developer.

ThoughtSTEM has been teaching kids across the greater San Diego area how to code for the last two years. More recently, ThoughtSTEM has put their energy into developing LearnToMod, a software for teaching kids how to mod (i.e. code) Minecraft.

With LearnToMod, students learn how to code through hundreds of video tutorials and puzzles that teach them everything from how to create houses at the click of a button to how to design games within the game, like Portal or Tetris. Students can even create custom blocks and items within Minecraft by importing new textures. Soon, the software will allow students to program the artificial intelligence of entire “bot” armies.

“Kids all over the world love Minecraft. Unlike most other video games, Minecraft is completely moddable, which gives it the potential to be a great educational tool. Now, LearnToMod is teaching kids around the world to code through Minecraft,” said Esper, CTO of ThoughtSTEM. “In the past two months, over 100,000 lines of code have been written by LearnToMod Beta users. We’ve never seen kids so motivated to learn coding.”

For the last three months, over 1,000 kids from 44 countries have been Beta testing the LearnToMod software. LearnToMod is also being tested by over 100 school teachers in classrooms across the United States. “We’re developing tools to make the software really easy for teachers to use. We want to empower teachers to be able to create classroom activities and custom lesson plans inside of Minecraft,” said Foster. ThoughtSTEM is currently offering the software for free to low-income schools, encouraging them to teach coding in the classroom.

The LearnToMod software implements the best practices learned by the Computer Science Education research community in its coding tutorials and puzzles. LearnToMod developers, Foster and Esper, are PhDs specializing in Computer Science Education, with over 15 years of experience developing curriculum and writing software and games for teaching coding. The software aims to make the act of learning how to code as active and engaging as possible.

More information about LearnToMod can be found at: http://www.learntomod.com."

[via: https://twitter.com/andrewheumann/status/550736413751132162 ]
minecraft  kids  children  coding  modding  javascript  education  learning  2014  sandiego  software 
january 2015 by robertogreco
Kano
"It's a computer — and you make it yourself"
raspberrypi  kids  children  computers  hardware  kano  kits  classideas 
may 2014 by robertogreco
IsoBots
"Welcome to my robotics site, first a little about myself, I am a product designer and educator. As a product designer I have had the opportunity to work on a variety of projects including concept automobiles, electric vehicles, medical equipment, exhibit design, wearable computers and toys. Although I am a certifiable car nut and lover of cutting edge technology, my favorite projects are toys. I love creating toys that might become a child's treasured object, I look back on my favorite toys that I had as a kid and can clearly see how they allowed me to develop my imagination. My goal is to give today's kids the opportunity to learn how things work and make working robots! My partner Anne Mayoral and I developed the ArtBots to implement this goal. Many times it is the first time the girl or boy has actually constructed something that actually works! The pride on the young makers face is priceless and the successful completion of the working bot instills confidence which is needed to encourage further engagement. I feel that this encouragement is missing in so many of today's toys and games. We have created several generations of kids that can turn on and off toys, have excellent hand eye coordination but lack in the knowledge and even the curiosity of how stuff works.

I reside in San Francisco and spend my free time tinkering with British cars, old motorcycles, RC gliders and building various robotic creatures. I teach at the Academy of Art University in the Industrial Design Department. I also run an after school robotics class for seven to nine year olds called ArtBots."

[via: http://make.berkeley.edu/ ]
robotics  robots  youth  kids  education  bayarea  sanfrancisco  making  chrismeyer  criticalmaking  makers  design  learning  toys  toydesign  toymaking  glvo  edg  srg  isobots  berkeley 
may 2013 by robertogreco
Text speak does not affect children's use of grammar: study - Telegraph
"Children who use ‘text speak’ when sending messages on their mobile phones do not have a poor grasp of grammar, a study has shown."
2012  grammar  writing  language  kids  children  teens  texting  textspeak  from delicious
september 2012 by robertogreco
The End of Nintendo Power Magazine : The New Yorker
"In hindsight, reading so extensively about video games without owning is like poring over Rolling Stone without owning a record player. But there was a practical purpose: one of Nintendo Power’s great draws were its walk-throughs: step-by-step guides to beating especially difficult sections of games. I read the walk-throughs so that I would not embarrass myself when invited to play Nintendo by friends with cooler parents, or when a babysitter snuck a Nintendo console into the house under my parents’ noses, swearing my brother and I to secrecy, in the (correct) belief that the presence of the games would make her job much easier. My parents were not pleased when my grandmother purchased a Nintendo 64 in the hopes of luring us to her house more frequently. Suddenly we spent a lot more time with her, and by the time I reached high school, my parents gave in and let me and my brother buy our first Nintendo."
reeveswiedeman  youth  kids  boys  reading  2012  nintendopower  gaming  games  magazines  nintendo  from delicious
september 2012 by robertogreco
Why Children Laugh at the Word “Cyberbullying” » Cyborgology
"Kids don’t as deeply distinguish between online and offline bullying, just as they don’t distinguish between online and offline sociality. Their lives are full of everyday drama, smoothly transitioning between the social contexts of schools, homes, and social media (see: media ecologies). As such, the response from my focus group students is particularly telling. “Cyberbullying” is an “old lady word” created by grownups trying to figure out all this “new” online activity, and it’s yet another clear case of what other authors on this blog have described as digital dualism. In the Internet safety arena, digital dualist frames do not simply draw distinctions between online and offline social life – they are used to blame existing social problems on the social technologies that make them visible in new ways. Bullying, predation and exposure to “inappropriate content” have been seen as problems long before the widespread adoption of the Internet and information technologies by kids…"
children  kids  teens  adolescents  oldladywords  distinction  offline  online  2012  digitaldualism  terminology  bullying  cyberbullying  nathanfisk 
july 2012 by robertogreco
How to Teach Web-Building to Anyone
"I'm making some big shifts in my work in the coming months (read: focusing my energies rather than what's become the scattershot of freelance writing). I'm thrilled to say that this will mean more time for Hack Education, thanks in no small part to a research and writing project I'll be undertaking for Mozilla.

It's part of the organization's larger learning and literacy efforts, and my piece will involve researching practices and pedagogies and interviewing teachers, learners, technologists about tools for teaching programming for the Web. Specifically (or rather, conceptually), I'm asking the question: Do we need a "'Scratch' for HTML5?" All my findings and conversations will be written up here on this blog."
srg  edg  kids  2012  programming  coding  web  webdev  html5  html  audreywatters  children  webdesign  from delicious
february 2012 by robertogreco
Kidsruby.com
"Have fun and make games, or hack your homework using Ruby!
Just tell your parents or teachers you're learning Ruby programming... ;) Free and works on any computer. Click here to see what it looks like."
srg  edg  children  tools  web  howto  development  education  learning  coding  programming  kids  ruby  teaching  from delicious
december 2011 by robertogreco
Austin Bat Cave
"Austin Bat Cave is a 501(c)3 nonprofit organization that provides children and teenagers (ages 6-18) with opportunities to develop their creative and expository writing skills. We connect a diverse population of young writers and learners with a vibrant community of adult volunteers in Austin. All of our programs are free.

At ABC, we understand that public school teachers are the hardest-working people in town. With all our programs, we strive to be a resource, mobilizing volunteers to help teachers accomplish what they might not be able to accomplish on their own."
writing  reading  kids  826  nonprofit  austin  texas  lcproject  austinbatcave  teaching  learning  mentoring  nonprofits  from delicious
august 2011 by robertogreco
Ruby for kids
"With Ruby, and the gosu gem you can do it. It is fairly easy to get going. And if you follow our screencasts, you can have a game going in minutes!

Also, take a look at our recent Show and Tell to get some ideas of the games that can be built by beginners. Have fun!"
ruby  programming  kids  education  learning  coding  tcsnmy  edg  srg  glvo  children  from delicious
february 2011 by robertogreco
Lawrence Hall of Science
"Lawrence Hall of Science (LHS) is a renowned resource center for preschool through high school science and mathematics education, and a public science center with exciting hands-on experiences for learners of all ages."
science  education  kids  california  berkeley  bayarea  sanfrancisco  unschooling  deschooling  lcproject  tovisit  learning  from delicious
december 2010 by robertogreco
What is Kodu | Projects | Fuse Labs
"What is Kodu: A visual programming language made specifically for creating games. Accessible for children and enjoyable for anyone."
programming  education  games  kodu  kids  edg  srg  microsoft  xbox360  coding  children  from delicious
december 2010 by robertogreco
Microsoft Small Basic
"Mirosoft Small Basic puts the "fun" back into computer programming. W/ a friendly development environment that is very easy to master, it eases both kids & adults into the world of programming.

Small Basic combines a friendly environment w/ a very simple language & a rich & engaging set of libraries to make your programs & games pop. In a matter of few lines of code, you will be well on your way to creating your very own game!

Share your programs with your friends; let them import your published programs and run them on their computer. Using the Silverlight player, you can even post your games on your blogs and websites for them to play your creations in the browser.

Gradual

Learn the programming concepts starting with the fundamentals and move your way up. Small Basic is based on .NET & what you learn here could be easily applied to other .NET programming languages like Visual Basic…using a built-in conversion utility."
smallbasic  microsoft  coding  education  learning  howto  tutorials  edg  srg  windows  programming  basic  kids  visualbasic  children  from delicious
december 2010 by robertogreco
Vaccines don't cause autism
"The debate is essentially over and the final word is in: vaccines do not cause autism. The results of a rigorous study conducted over several years were just announced and they confirmed the results of several past studies. … So get your kids (and yourselves) vaccinated and save them & their playmates from this whooping cough bullshit, which is actually killing actual kids and not, you know, magically infecting them with autism. Vaccination is one of the greatest human discoveries ever -- yes, Kanye, OF ALL TIME -- has saved countless lives, and has made countless more lives significantly better. So: Buck. Up." [Wish that this would be enough reason for change for a few people I know, some of which have been part of this whooping cough bullshit here in California. Frustrating.]

[Related: http://www.npr.org/templates/story/story.php?storyId=129929225 ]
autism  vaccines  science  research  parenting  kids  health  family  vaccinations  immunizations  whoopingcough  medicine  2010  kottke  immunization  from delicious
september 2010 by robertogreco
The Seventeen Magazine Project
"The Seventeen Magazine Project is an attempt to spend one month living according to the gospel of Seventeen Magazine. This blog will serve as documentation of this endeavor, as well as commentary on the adolescent experience. For a complete list of project rules and goals, click here.
magazines  experiments  fashion  gender  sociology  society  participation  youth  culture  stereotypes  girls  geny  kids  documentary  media  seventeen  seventeenmagazine  consumerism  influence  teens  peers  economics  jamiekeiles  tcsnmy  classideas 
june 2010 by robertogreco
MAGIC MOLLY - Brain Wilson
"When you’re a kid, the fact that different people like different music is novel. Not the bare fact of it (duh) but the sheer scope of difference. I’d bet that a lot of kids reach the age of eight or so stubbornly believing that some music is objectively good (the Beach Boys) and some music objectively unlikeable (whatever Tipper Gore advocates) and some music aspirationally palatable (whatever older brother likes). Shedding this bewilderment happens whenever you realize that people select music based on all kinds of criteria and not just, say, catchiness. Some people want music that mirrors the contents of their brain; others want music to counteract their thoughts and feelings; some like to find analogues in music, and some (like me) reach for orderly obliteration—songs whose basic structure, audible lyrics and repetition acts like an atom bomb for the mind. So, still the Beach Boys! Or alternately, surf rock.""
mollyyoung  children  kids  preferences  perspective  perception  purpose  differences  taste 
may 2010 by robertogreco
Life is Beautiful – Jeffrey Zeldman Presents The Daily Report
"Kids can keep you up all night but it’s all worth it. Domestic animals give love freely to the least deserving, but their lives are short and their ends are often brutal. And it’s worth it. It is all worth it. Every day, even a sad day blurred by headaches and filled with business meetings, is magical and infinite. This dance, this particular proton dance, will never come again. This tune we’re too busy to hear will not be played again. Never forget to be thankful for your life."

[via: http://charliepark.tumblr.com/post/591014125 ]
happiness  life  kids  attention  awareness  beauty  advice  wisdom  jeffreyzeldman  philosophy  children  dogs  pets  glvo  love  living  parenting  emotions  time  value  animals 
may 2010 by robertogreco
Raph’s Website » Game dev books for 10 year olds?
"Got this question via Twitter from @eugaet, and realized that I was drawing a blank! ... When I was ten, I was learning about computers with Creative Computing. I was typing in listings, hacking in MS-BASIC and CP/M, that sort of thing. Books like the Atari computer-based ANTIC ones were something I could dig my teeth into. These days, of course, your computer may not have a programming language on it, and the barrier is higher. I haven’t had any luck getting my kids to get into programming yet — despite my son’s expressed interest in making games, and the fact that he merrily messes about with ROM hacks and emulators. So I am unsure what to recommend, particularly in that age bracket. Readers, what say you?"
raphkoster  games  gamedesign  gaming  videogames  kids  children  edg  srg  books 
april 2010 by robertogreco
Op-Ed Contributor - At Schools, Playtime Is Over - NYTimes.com
"Now that most children no longer participate in this free-form experience — play dates arranged by parents are no substitute — their peer socialization has suffered. One tangible result of this lack of socialization is the increase in bullying, teasing and discrimination that we see in all too many of our schools."
davidelkind  psychology  play  education  children  kids  childhood  socialization  social  recess  recesscoaching 
march 2010 by robertogreco
Mimi Ito - Statics: New Media and Its Superpowers: Learning, Post Pokemon
"But I hope that I have managed to convince you that for those who are willing to experiment and to seize the opportunities that today's digital and networked world has to offer, there is tremendous opportunity to expand the learning potential for a new generation of kids. The technology itself has no power to transform learning. It is up to us to take that technology and do something new with it, something that doesn't just reproduce our tired old scripts that pits kids cultures in opposition with adult learning goals. These experiments and explorations won’t succeed, spread or scale without a dedicated network of educators, kids, and parents who are working together to build a new model for 21st century learning."

[see also: https://web.archive.org/web/20100712200702/http://annualconference.nais.org/FeatureSpeak/content.cfm?ItemNumber=153126&token=24294&userID=318570

"Peer-Based Learning in a Networked Age"
http://www.itofisher.com/mito/publications/peerbased_learn_2.html ]
mimiito  education  learning  play  research  literacy  kids  pokemon  2010  infomallearning  formallearning  schools  lcproject  ethnography  networks  children  games  pokémon 
february 2010 by robertogreco
The Phylomon Project
"Well 2010 is here, a.k.a. the International Year of Biodiversity, and to us at the SCQ, it means that we're finally ready to go ahead with our long awaited phylomon project. “What is this?” you ask? Well, it's an online initiative aimed at creating a Pokemon card type resource but with real creatures on display in full “character design” wonder. Not only that - but we plan to have the scientific community weigh in to determine the content on such cards (note that the cards above are only a mock-up of what that content might be), as well as folks who love gaming to try and design interesting ways to use the cards. Then to top it all off, members of the teacher community will participate to see whether these cards have educational merit. Best of all, the hope is that this will all occur in a non-commercial-open-access-open-source-because-basically-this-is-good-for-you-your-children-and-your-planet sort of way."
pokemon  taxonomy  pedagogy  education  children  teaching  science  games  animals  biology  memory  biodiversity  conservation  2010  gaming  cardgames  tcsnmy  opensource  creativecommons  kids  art  life  eowilson  publicservice  glvo  edg  srg  drawing  illustration  pokémon 
january 2010 by robertogreco
Generation M2: Media in the Lives of 8- to 18-Year-Olds - Kaiser Family Foundation
"A national survey by the Kaiser Family Foundation found that with technology allowing nearly 24-hour media access as children and teens go about their daily lives, the amount of time young people spend with entertainment media has risen dramatically, especially among minority youth. Today, 8-18 year-olds devote an average of 7 hours and 38 minutes (7:38) to using entertainment media across a typical day (more than 53 hours a week). And because they spend so much of that time 'media multitasking' (using more than one medium at a time), they actually manage to pack a total of 10 hours and 45 minutes (10:45) worth of media content into those 7½ hours."
media  research  technology  internet  culture  consumption  kids  youth  2010  kaiserfamilyfoundation 
january 2010 by robertogreco
Jon Ronson on telling his son the worst swearword in the world | Life and style | The Guardian
"My eight-year-old son, Joel, comes into my office to ask if there's a worse swearword than fuck. "No," I say.

There's a silence. "You're lying," he says.

"There's none worse than fuck," I say.

Joel narrows his eyes. "I know you're lying," he says. He leaves the room.

On Saturday I take Joel to Chessington World of Adventures. What a crappy theme park! None the less, we have a wonderful day together.

"You're a great dad!" Joel says as we drive home.

"And you're a great son!" I reply with a magical twinkle.

We smile lovingly at each other.

"There is a worse swearword than fuck, isn't there?" says Joel.

"Yes, there is!" I say, still with a magical twinkle.

"What is it?" asks Joel.

"It's c..." I begin. I stop. "Uh," I say.

"Tell me," says Joel. "I swear this is just for me. I'll never use it. I just need to know. I will never use it on anyone. I swear. Just tell me."

I feel clammy and hemmed in. "And you won't tell Mum we had this conversation?" I say.

"I promise," says Joel. "Mum will never know."

There's a silence. "I can't tell you," I say.

"Tell me," says Joel.

"I can't," I say.

"Then why did you almost tell me?" Joel yells.

"Because I wasn't thinking responsibly!" I yell. "I was swept up in the magic of the moment."

"You have to tell me," Joel says. "It's only fair."

"Uh," I say. "I, uh... I..."

I look around the car. For some reason we have an old can of Italian lemonade down on the floor.

"It's limone," I say.

There's a silence.

"Limone?" says Joel.

"That's the worst swearword of all," I say. "Limone. But I'm holding you to your promise that you will never use it. OK? Never."

"Limone?" says Joel. He seems disappointed.

"There's nowhere to go after limone," I say. "Limone is the Everest peak of swearing."

Joel looks out of the window.

"You know," I say, wisely, "sometimes the mystery is better than the knowing, wouldn't you say? Sometimes the journey is better than the destination. Anyway, don't tell Mum."

We reach the house. Joel rushes inside.

"Mum!" he yells. "Dad told me the worst swearword of all! I know what it is! Limone!"

My wife, Elaine, appears at the top of the stairs, an inscrutable expression on her face. I shrug, anxiously.

A month passes. We go for a weekend away. At the hotel, a boy on a tricycle crashes into Joel.

"Limone," mutters Joel under his breath.

Another month passes. Joel has a friend round for a sleepover. At 11pm I hear them talking. They're saying, "Limone" in awed whispers.

"I feel terrible about this," I say to Elaine. "I've tricked my own son. I'm going to tell him that limone isn't a swearword, and is in fact the Italian word for lemon." I pause. "I'm going to tell him the actual worst swearword in the world."

"You are not!" says Elaine.

"I'd rather he was foul-mouthed and accurate than see him like this," I say. "All because of my stupid, stupid slip of the tongue in the car on the way back from Chessington World of Adventures."

"You are not going to tell Joel the worst swearword in the world!" Elaine yells.

And so I don't.

Today, Joel comes into my office. "Hi," he says.

"Hi," I say.

There's a silence.

"Anyway, I'll see you later," says Joel. He goes to leave. Then he turns around.

"Oh," he says. "Cunt.""
education  children  writing  language  humor  parenting  words  fun  swearing  cussing  profanity  kids 
november 2009 by robertogreco
C# for Sharp Kids
"Writing programs is Fun! This e-book will have you coding your very own C# programs in no time! With fun cartoons and easy to follow code samples, you'll be creating your own inventions in no time!"
teaching  programming  c#  csharp  tutorials  kids  tcsnmy  coding  children 
november 2009 by robertogreco
Scratch: Programming for All | November 2009 | Communications of the ACM
""Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting." ... "As we develop future versions, our goal is to make Scratch even more tinkerable, meaningful, and social. With our Scratch Sensor Board (http://info.scratch.mit.edu/Sensor_Boards External Link), people can create Scratch projects that sense and react to events in the physical world. We are also developing a version of Scratch that runs on mobile devices and a Web-based version that enables people to access online data and program online activities."
scratch  future  media  programming  tcsnmy  tinkering  srg  edg  mobile  data  ubicomp  diy  education  learning  technology  children  kids  processing  medialab  coding  teaching  mitmedialab 
october 2009 by robertogreco
6-Year-Old Stares Down Bottomless Abyss Of Formal Schooling | The Onion - America's Finest News Source
"Basic math—which the child has blissfully yet to learn—clearly demonstrates that the number of years before he will be released from the horrifying prison of formal schooling, is more than twice the length of time he has yet existed. According to a conservative estimate of six hours of school five days a week for nine months of the year, Bolduc faces an estimated 14,400 hours trapped in an endless succession of nearly identical, suffocating classrooms.
education  schools  schooling  humor  compulsory  satire  irony  cynicism  children  society  parenting  kids  theonion  existentialism 
october 2009 by robertogreco
Make: Online: Make: Science Room Home
"Greetings citizen scientists, budding biohackers, and backyard explorers! We think you'll find the Make: Science Room a fun and useful resource. We hope you'll use it as your DIY science classroom, virtual laboratory, and a place to share your projects, hacks, and laboratory tips with other amateur scientists. Your Make: Science Room host is Robert Bruce Thompson, author of Illustrated Guide to Home Chemistry Experiments: All Lab, No Lecture. (Make: Books, 2008) and Illustrated Guide to Forensics Investigations: Uncover Evidence in Your Home, Lab, or Basement (not yet published). We'll be drawing material from these titles first, but will soon branch out into biology, astrononmy, Earth sciences, and other disciplines. We'll be adding lots of material on a regular basis, so check back often. For more info on the site, see Introducing the Make: Science Room."
science  make  tcsnmy  howto  diy  microscope  projects  physics  education  chemistry  forensics  glvo  kids  learning  home  lab 
september 2009 by robertogreco
30 Classic Games for Simple Outdoor Play | GeekDad | Wired.com
"When I was a kid, we played outside with the other kids in the neighborhood with most of our free time. We also made the most of recess at school. We kept ourselves quite occupied without any of today’s modern technologies. Listed below are some no-tech games that you may have enjoyed as a kid. I sure did. Some can be done indoors. Some can be done by yourself or with just one friend. But most of them are best when done outside with a group of people. Also, most of these games can be changed or improved by making up your own rules. Use your imagination!"
kids  games  children  outdoors  playgrounds  childhood  culture  play  gaming  parenting  diy  fun  glvo  srg  sdg  tcsnmy 
august 2009 by robertogreco
Manhood for Amateurs: The Wilderness of Childhood - The New York Review of Books
"Childhood is a branch of cartography... Most great stories of adventure ... come furnished with a map... traveler soon learns that the only way to come to know a city ... is to visit it alone, preferably on foot, ... become as lost as one possibly can. ... our children have become cult objects to us, too precious to be risked. At the same time they have become fetishes, the objects of an unhealthy and diseased fixation. And once something is fetishized, capitalism steps in and finds a way to sell it. What is the impact of the closing down of the Wilderness on the development of children's imaginations? ... Should I send my children out to play? ... Even if I do send them out, will there be anyone to play with? Art is a form of exploration, of sailing off into the unknown alone, heading for those unmarked places on the map. If children are not permitted—not taught—to be adventurers and explorers as children, what will become of the world of adventure, of stories, of literature itself?"
children  childhood  parenting  society  freedom  fear  safety  maps  mapping  michaelchabon  literature  cartography  creativity  narrative  education  learning  exploration  unschooling  deschooling  travel  risk  survival  independence  adventure  stories  storytelling  danger  mattgroening  writing  culture  books  youth  kids  manhood  masculinity 
june 2009 by robertogreco
Serious Fun § SEEDMAGAZINE.COM - "Microsoft Research is slated to release Kodu for Xbox 360."
"Using terrain-drawing tools and an intuitive graphical programming language, players can design, play, and share a wide variety of 3D games. With no adrenaline-soaked violence, no plot, narrative, or even defined goals, Kodu challenges expectations of what a game entails. But it also embodies a form of communication that reflects some of the fundamental aspects of human cognition and learning. As such, Kodu may epitomize how games are uniquely capable of marrying traditional storytelling with the complexities of the real world. The growing “serious games” movement seeks to show off this potential, but selling “serious” in a medium synonymous with “fun” is no easy task. Sitting down with a heavy-handed, good-for-you-game is like getting a plate of broccoli when you ordered the chocolate cake. While advocacy groups might support them as communication or outreach tools, “broccoli” games are not exactly ready to become a part of the mainstream industry’s business plans."
education  games  programming  gaming  kids  simulations  learning  seriousgames  videogames  xbox360  kodu  coding  children 
june 2009 by robertogreco
Make: Online : Children's Arduino Workshop
"I absolutely love this video posted by Jessica Wolpert. It's (3) eleven-year-old girls working on an Arduino project. It looks like the final project is a "mouse alert system" that blinks the eyes of the cat when the mouse gets too close. I am so happy to see kids experimenting with electronics and micro-controllers. Are you working with kids on any electronics projects? If so, please post them in the comments so we can write about it! Thanks!"
arduino  kids  hacks  make  diy  hacking  learning  education  microcontrollers 
may 2009 by robertogreco
A Starter Guide to Roleplaying with Kids | Geekdad from Wired.com [more: http://blog.wired.com/geekdad/2008/12/more-online-res.html]
"I like Fuzzy Heroes because it allows children to use toys from their own cupboards to create characters, superpowers and engage in all sorts of adventures against the Naughty Renegade Boy Toys. The meta-narrative that drives the game is simple enough: good toys (aka Fuzzy Heroes) defend all that is good and fuzzy from the bad toys (Naughty Renegade Boy Toys).
children  games  gaming  play  parenting  rpg  kids 
november 2008 by robertogreco
Jason R Briggs · Snake Wrangling for Kids
"“Snake Wrangling for Kids” is a printable electronic book, for children 8 years and older, who would like to learn computer programming. It covers the very basics of programming, and uses the Python programming language to teach the concepts.

There are 3 different versions of the book (one for Mac, one for Linux and one for Windows), and the printable 1.4MB PDFs can be downloaded from the following links for free (zipped size is 1MB):"
srg  python  programming  beginner  howto  children  coding  learning  education  free  ebooks  kids  tutorials  teaching  books  edg 
october 2008 by robertogreco
FRONTLINE: growing up online: introduction | PBS
"In Growing Up Online, FRONTLINE takes viewers inside the very public private worlds that kids are creating online, raising important questions about how the Internet is transforming childhood. "The Internet and the digital world was something that belonged to adults, and now it's something that really is the province of teenagers, " says C.J. Pascoe, a postdoctoral scholar with the University of California, Berkeley's Digital Youth Research project."
socialmedia  kids  education  society  safety  literacy  culture  cyberbullying  documentary  frontline  children  internet  socialnetworking 
september 2008 by robertogreco
Cool Tool: Best home chemistry lab book
"Other than Golden Book of Chemistry Experiments, there are simply no other decent books for beginner chemical experimenter...Follow the instructions in Illustrated Guide to Home Chemistry Experiments & you'll be on your way to chemical literacy."
chemistry  kids  books  learning  glvo  homeschool  howto  handson  lab 
july 2008 by robertogreco
Baby’s First Internet - The Morning News
"Not sure how to explain the internet to your young ones? Presenting a series of nursery rhymes to teach children how to comport themselves on the online."
netiquette  internet  humor  comics  culture  parody  blogosphere  blogging  flickr  children  classideas  etiquette  commentary  criticism  satire  kids  online  web  via:russelldavies 
july 2008 by robertogreco
Marginal Revolution: Public vs. private schools
"I can't really cite economics here but if your public school is halfway decent that is the side I come down on. Readers?" and they weigh in...
children  education  kids  private  public  schools  homeschool  unschooling  economics  money 
june 2008 by robertogreco
Little Fuzzy as an award-winning audiobook - Boing Boing
"H Beam Piper's classic science fiction novel Little Fuzzy...tight, neat science fiction story that epitomizes the golden age of sf...in the public domain, so there's both a free ebook and a free recording available of the text."
books  audio  scifi  sciencefiction  srg  kids  classideas  economics  free 
june 2008 by robertogreco
Yeondoo Jung
children's drawings recreated in photos
photography  art  drawing  glvo  kids  illustration  childhood  children  drawings  dreams 
may 2008 by robertogreco
PingMag - Kodomo no Kagaku Magazine: Science For Kids
"Founded in 1924, Kodomo no Kagaku (”Science for Kids”) is THE magazine for Japanese kids to recreate scientific looking stuff until today."
electronics  japan  kids  magazines  pingmag 
may 2008 by robertogreco
Lies We Tell Kids
"We arrive at adulthood with a kind of truth debt...I've found that whenever I've been able to undo a lie I was told, a lot of other things fell into place....It's not enough to consider your mind a blank slate. You have to consciously erase it."
education  parenting  kids  lies  truth  learning  life  children  culture  teaching  philosophy  paulgraham  childhood  bias  authority  youth  psychology  propaganda  productivity  drugs  health  identity  politics  society  sex  power  religion 
may 2008 by robertogreco
Ti Point Tork » Blog Archive » Teaching Kids Computer Skills and Programming
"Studying global warming? Simulate the carbon cycle in a Scratch program. Studying local marine ecology? Build a fish tank in Scratch, with fish, shellfish, seaweed, and plankton interacting."
children  education  learning  oreilly  play  playethic  programming  scratch  via:blackbeltjones  teaching  classideas  olpc  computing  coding  software  future  kids 
may 2008 by robertogreco
Putting people first » Ethnographic study on how young children interact with the web
"key findings: #Even very young go online. #Internet is highly commercial medium. #Websites frequently tantalize children # Most of sites observed promote idea of consumerism. # Logos and brand names ubiquitous...."
advertising  children  commerce  ethnography  internet  kids  play  research  youth  ads 
may 2008 by robertogreco
plasq.com - Doozla - Play to Learn
"Doozla is the easy-to-use drawing application for children - it is what your kids have always wanted!"
applications  mac  osx  kids  children  drawing  vector  software  design  icons 
april 2008 by robertogreco
Chickensaurus Skeleton | Geekdad from Wired.com
"As a lesson in anatomy, my son and I reassembled a chicken skeleton from the bones remaining after a chicken dinner. We cleaned and dried the bones, then hot-glued them together."
fun  kids  learning  projects  edg  glvo  anatomy  animals  chickens  science  kevinkelly  education  homeschool  unschooling  howto  parenting  diy 
february 2008 by robertogreco
"Fabricators' Kids Have The NICEST Bikes." -- Daddy Types
"Now to shift gears, so to speak; they're three words that strike fear into the heart of girls' dads everywhere--purple. sparkly. butterflies. What's a titanium race bike builder to do?"
bikes  parenting  kids  children  comments  tricycles 
february 2008 by robertogreco
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