robertogreco + henryjenkins   34

Asylum center phonecard party | Princes of Ubiquity
"Friday October 31st, 2014. Refugees at the belgian federal asylum seekers center Klein Kasteeltje/Petit Chateau in Brussels were invited to gather in a so called ‘phonecard party’, initiated by Recyclart at the asylum center. The people from Syria, Afganistan, Albania, Palestine, Senegal.. were helped by the dj to plug-in their phones in the mixing table and play the favourite songs they stored on their device.

The result was an at least sweaty and astonishing event, with a hard to grasp atmosphere. The festive and somehow cosmopolitan mixing of local and often unshazamable mp3 hits had a dark and hysterical side to it. Nostalgia, hope, despair, trauma, adventure, melancholy, excitement and pride,.. all this was part of the melting pot and shared in a single room.

The disco gathering was loud in every aspect: the music, the cheering and the clapping, the way people danced, laughed and sweated or sat idle on a stool and stared. Loud.

Mixed groups of arab adolescent men, african women, eastern european families with childeren and elderly people all participated in what resembled an unfamiliar wedding party. Each new song that was played introduced a different traditional or less traditional dance to the floor, which was then interpreted by the others, or simply denied in favour of cheerful improvisation.

Apart maybe from my own presence, there was nothing exotic to this confusing reality of a hysterically loud transit zone.

[Soundcloud: https://soundcloud.com/bcrevits/asylum-seekers-phonecard-party ]

About the tracklist:

Not all songs could be recognized by Shazam. Actually, the most beautiful and mainly Arab songs were not. I’m still looking for people who could help identifying them.

For the tracks I could find, a quick research often showed a direct link between the status and quest of a refugee and either the lyrics or the biography of the singer: “European gipsy”, the Palestinian winner of Arab Idol 2013 singing “Raise your keffiea”, “I’m titanium, I’m bulletproof”, the Iraqi singer Hussam Al Rassam (a singer banned from Iraq by Muslim fundamentalists), Meda (an Albanian singer born in Kosovo and living in Stuttgart) etc, “taste the money – testimony” and the international polyglot release Shiki Riddim…

It is very clear however that this tracklist shows something else as well. Unsurprisingly, we a see what Henry Jenkins called pop cosmopolitanism through monocultural ‘urban’ music mixed with Bruce Sterling’s favela chic reflected by the phablets – you have lost everything material, no job or prospects, but you are wired to the gills and potentially big on facebook. And add to that a twist of cyberbalkanization.

Taste the money (Testimony) – P-Square
La Nueva y La Ex – Daddy Yankee
European Gipsy (Balkan Cigeni) – Koddok
Ala El Koufiea – Mouhammad Assaf
Gili Gili – Sinan Hoxha
Shaki Riddim – Sir Lewis
Edhe Pak – Dhurata Dora Feat. & Lumi B
Alef Mabrook – Hussam Al Rassam
Kar E Don, E Don – Meda
Titanium (Alesso remix) Lyrics – David Guetta feat. Sia

[YouTube playlist: https://www.youtube.com/watch?v=LFBZkWA4dTE&list=PLMEpByAUUDHHfJaLjKMVpw8PFq8XAJJWN "
music  culture  refugees  mobile  phones  digital  henryjenkins  popcosmopolitanism  brucesterling  favelachic  cyberbalkanization  sharing  cosmopolitanism  projectideas  playlists 
november 2014 by robertogreco
The Virtues of Promiscuity — CODE | WORDS: Technology and Theory in the Museum — Medium
"Museums would do well to learn a thing or two from Jansen, and focus more on the creating and spreading the “digital DNA” of our shared cultural heritage and less on controlling access to those assets. This is a call to be both more promiscuous and more discriminating in what we share and how. I know that sounds contradictory, but bear with me.

Museums’ current survival strategy is not unlike those of creatures that have evolved on remote islands. We have gotten very good at passing on one model of “museum” from generation to generation. We may have developed elaborate plumage and interesting displays, but these mask the underlying sameness of the idea we pass on. As long as the larger ecosystem evolved slowly, museums could adapt and keep pace. The global internet has shattered that isolation for good, and in the new ecosystem our current reproductive specialization will not continue to serve us well. Insularity — the tendency to look inward, ignore the larger world and produce institutions that are increasingly self-referential, self-pleasing, and obscure to the billions of potential museumgoers — is a strategy for extinction.

For Jansen, encouraging others to build on his idea of Strandbeests is a reproductive and evolutionary strategy. His best hope for the survival of his creations beyond his lifetime is to let them loose for others to tinker with. Survival (and further evolution) lies in spread. Cynthia Coburn gave a fascinating talk at the MacArthur Foundation’s Digital Media and Learning conference in 2014 on scale and spread. If you’re at all interested in dissemination of ideas, it’s worth reading. One thing that struck me from her talk and the paper from which it was distilled are that we tend to be imprecise about what we mean when we talk about “doing more!” Unpacking that, Coburn finds that there are “fundamentally different ways of conceptualizing the goals or outcomes of scale. We identify four: adoption, replication, adaptation, and reinvention.” For this essay, I’m most interested in the fourth outcome. This way of thinking about spread Coburn describes as, “the result of a process whereby local actors use ideas, practices, or tools as a jumping-off point for innovation.”"



"Promiscuity connects museums to maker communities. Community interaction and knowledge sharing are often mediated through networked technologies, with websites and social media tools forming the basis of knowledge repositories and a central channel for information sharing and exchange of ideas, and focused through social meetings in shared spaces such as hackspaces.

This latest eruption of interest in self-guided learning and doing has a long, distinguished lineage. Computer hobbyists, ham radio enthusiasts, and even the model railroad enthusiasts at the Tech Model Railroad Club at MIT, who gave us the modern meaning of “hacking” could claim to be “makers.” They were all communities of interest who came together to explore their passions and help each other out. The difference this time is the spread that the Internet makes possible. The 2012 Bay Area Maker Faire drew a crowd of 120,000 attendees over a weekend. “Making” with a capital M is now a firmly established subculture, and part of a growing economic sector.

Promiscuity allows museums to be participatory culture advocates. Henry Jenkins may have coined the term “participatory culture” in 2005, but the idea of a world where individuals are producers of culture, instead of just passive consumers, has been around a long time. I’ve got a dog-eared paper that I’ve toted around for years with a quote from the psychologist Mihaly Csikszentmihályi which reads, “Creating culture is always more rewarding than consuming it.” As someone who’s worked the cultural/creative sector my whole life, I know the truth of this statement. What might the world look like if we not only preserved and exhibited examples of human creative expression but also more actively encouraged that creative impulse in everyone we serve?

This kind of digital promiscuity also nicely aligns museums with the Open Culture movement. “Open” is already on track to supplant “participatory” as buzzword of the year, with good reason. The proliferation of groups supporting and encouraging openness in the cultural/creative sector is impressive. Wikimedia, Creative Commons, the Open Knowledge Foundation, free software advocates, open-source software advocates: the list gets longer all the time."



"The promiscuous spread of digital assets is a key factor in delivering on museums’ missions to educate, inform, stimulate, and enrich the lives of the people of the planet we live on. Merete Sanderhoff, in the excellent Sharing is Caring lays it out clearly,"
“Digital resources should be set free to form commons — a cultural quarry where users across the world can seek out and find building blaocks for their own personal learning.”

The more we sow these seeds of culture and the more effective we are at seeing those seeds take root, the more likely museums are to see cultural ideas persevere in the constantly-changing world.

"Promiscuity is one way to demolish the perception of exclusivity that has dogged museums for longer than I’ve been around. I realize that this virtue is by far the most painful, because it would force us as memory institutions to lay bare lots of things of things we’d rather not have to deal with: legacies of imperialism and colonialism, tensions between indigenous peoples and more recent arrivals. The history of the relations between Native Americans and museums is not the most cordial, at least in part because the perception that some museums are probably hiding things they don’t want tribes to know about is almost impossible to counter. Promiscuity offers a way to end that particular debate.

The “global village” the Internet has created is real, and now it is possible for a museum of any size to have global reach, provided they have anything to share. As Michael Edson pointed out in his introduction to Sharing is Caring, 34% of humanity is now reachable online. That’s 2.4 billion people who might be interested in your content.

One of the most interesting and infuriating changes in attitude that the Web has wrought is the expectation of finding everything. Not being visible online now is the equivalent of not existing."



"Creating digital analogues of our existing museums is a straitjacket that will not serve us well going forward. Making a virtual museum (in addition to sounding hopelessly 90s), regardless of the technology underlying it, fails to take into account the reality of how people consume digital content. They don’t go to museum websites. Jon Voss of HistoryPin made the statement that you have to meet people where they are, not where you wish they were. Museum websites, the traditional place for museums’ online presence, are not those places, so plowing resources into making bigger, swankier ones is a waste of resources that might be deployed in ways that actually reach a global audience."



"Merete Sanderhoff lists three problems this inability to be promiscuous creates:

1. By putting up impediments museums are pushing users away from authoritative sources of information.

2. We are missing out on the the opportunity to become hubs for people. The social gravity that museums could generate is largely unrealized.

3. By not using these new tools that are at our disposal, museums undermine their own raisons d’être."
museums  ideas  theojansen  2014  edrodley  open  openness  openculture  culturecreation  promiscuity  henryjenkins  mihalycsikszentmihalyi  darkmatter  rijksmuseum  cooper-hewitt  measurement  sebchan  kovensmith  michaeledson  visibility  exclusivity  sharing  maretesanderhoff  participatory 
july 2014 by robertogreco
Syllabus | Technologies for Creative Learning
"This course explores how new technologies can engage people in creative learning experiences – and transform the ways we think about learning. Students will experiment with new learning technologies, discuss educational ideas underlying the technologies, analyze design strategies for creating new technologies, and examine how and what people learn as they use these technologies."

[Wayback: http://web.archive.org/web/20120808072239/http://mas714.media.mit.edu/syllabus ]
syllabus  learning  creativity  mit  constructivism  coding  children  technology  computing  computers  scratch  mindstorms  ivanillich  davidresnick  seymourpapert  mimiito  henryjenkins  barbararogoff  alfiekohn  caroldweck  mihalycsikszentmihalyi  sherryturkle  jamespaulgee  via:dianakimball  readinglists  education  teaching  programming  syllabi 
february 2013 by robertogreco
Mobility Shifts
"MobilityShifts examines learning with digital media from a global perspective. It will foster diverse discussions about digital fluencies for a mobile world and investigate learning outside the bounds of schools and universities. The summit, comprised of a conference, exhibition, podcast series, workshops and project demos and a theater performance, will add a rich international layer to the existing research about digital learning. Building on disciplinary mobility, the summit will showcase theories, people and projects making connections between self-learning, mobile platforms, and the web.

MobilityShifts is grouped around three major themes:

Digital Fluencies for a Mobile World
DIY U: Learning Without a School?
Learning from Digital Learning Projects Globally"
education  learning  technology  mobile  socialmedia  phones  mobilityshifts  mobility  teaching  pedagogy  nyc  newschool  mimiito  henryjenkins  cathydavidson  michaelwesch  rolfhapel  johnwillinsky  katiesalen  jonathanzittrain  saskiasassen  kenwark  fredturner  alexandergalloway  tizzianaterranova  digitalmedia  events  conferences  togo  digitalfluencies  diyu  unschooling  deschooling  autodidacts  autodidactism  digitalliteracy  digitallearning  self-directedlearning  self-learning  self-directed  multidisciplinary  interdisciplinary  crossdisciplinary  informallearning  information  global  autodidacticism  from delicious
april 2011 by robertogreco
Getting Serious About Reimagining Learning in the Digital Age | DMLcentral
"As things stand right now, unless participatory media takes a deliberate step into classrooms & into testing data, long-term sustainable funding & adoption seem unlikely."

"As someone who regularly works with kids outside of schools in after-school & summer programs as well as spending the majority of my days waking up early & scrawling on a whiteboard, there is a significant mode of participation to which young people have become unnecessarily acculturated. With literally tens of thousands of hours spent being conditioned to facing forward & remaining in seats, we have created factory-minded young people who need to be gently provoked. This work takes time & trust; once those two things are present, a classroom of enthused minds is limited only by imagination.

Years after its implementation, I still get messages from former students about how the seven weeks they spent learning through and playing the Black Cloud game made an impact on their day-to-day lives."
education  dml  digitalmedia  digital  media  internet  learning  change  unschooling  deschooling  tcsnmy  assessment  henryjenkins  anterogarcia  2011  schools  afterschoolprograms  participatory  participatoryculture  digitaldivide  participationgap  schooliness  industrialschooling  gamechanging  funding  k12  publicschools  quest2learn  cv  innovation  collaboration  socialemotionallearning  trust  engagement  socialemotional  from delicious
april 2011 by robertogreco
Attention, and Other 21st-Century Social Media Literacies (EDUCAUSE Review) | EDUCAUSE
"Just as print technologies & literacies shaped Enlightenment, the social media technologies & literacies will shape the cognitive, social, & cultural environments of 21st century. As Jenkins & colleagues have emphasized, education that acknowledges the full impact of networked publics & digital media must recognize a whole new way of looking at learning & teaching. This is not just another set of skills to be added to curriculum. Assuming a world in which welfare of young people & economic health of society & political health of democracy are the true goals of education, I believe modern societies need to assess & evaluate what works & doesn't in terms of engaging students in learning.

If we want to do this, if we want to discover how we can engage students as well as ourselves in 21st century, we must move beyond skills & technologies. We must explore also interconnected social media literacies of attention, participation, cooperation, network awareness, & critical consumption."
howardrheingold  education  learning  socialmedia  literacy  collaboration  21stcenturyskills  communication  participatory  participation  participatoryculture  henryjenkins  networkawareness  awareness  criticalthinking  criticalconsumption  technology  medialiteracy  interconnectivity  engagement  teaching  society  etiquette  democracy  tcsnmy  lcproject  future  interconnected  from delicious
december 2010 by robertogreco
Online Fanfiction: What Technology and Popular Culture Can Teach Us About Writing and Literacy Instruction
"Across the globe youth are growing up w/ digital & interactive media tech as integral part of their lives. This generation of learners, often called 'Net-Generation, spends a great deal of free time engaging in online literacy-related activities such as instant messaging, gaming, surfing, & publishing on web. Such media & tech-literate students can pose special challenges for educators who grew up w/ & value more print-based forms of literacy. However, because these youth often find digital literacy activities to be more engaging than the print-based ones associated w/ classrooms, it seems important for us, as literacy educators & researchers, to take an in-depth look at some of these media & activities that young people find so engaging. One such activity that warrants a closer look is online fanfiction. While paper-based fanfiction has been around for years, in recent decades, fans have started "meeting" in online spaces to publish, share, & critique each other's texts."
via:britta  fanfiction  curriculum  education  writing  learning  literacy  research  online  web  rebeccablack  henryjenkins  from delicious
october 2010 by robertogreco
Confessions of an Aca/Fan: Archives: Civic Media: A Syllabus
"Civic Media: any use of any technology for the purposes of increasing civic engagement and public participation, enabling the exchange of meaningful information, fostering social connectivity, constructing critical perspectives, insuring transparency and accountability, or strengthening citizen agency.
henryjenkins  civicmedia  media  journalism  pedagogy  politics  teaching  civics  civicengagement  engagement  publicparticipation  participatory  socialconnectivity  transparency  accountability  citizenship  citizenagency 
july 2010 by robertogreco
Confessions of an Aca/Fan: Archives: He-Man and the Masters of Transmedia
"When I speak to the 20 and 30 some­things who are lead­ing the charge for trans­me­dia sto­ry­telling, many of them have sto­ries of child­hood spent immersed in Dun­geons and Drag­ons or Star Wars, play­ing with action fig­ures or other fran­chise related toys, and my own sus­pi­cion has always been that such expe­ri­ences shaped how they thought about stories.

From the begin­ning, they under­stood sto­ries less in terms of plots than in terms of clus­ters of char­ac­ters and in terms of world build­ing. From the begin­ning they thought of sto­ries as extend­ing from the screen across plat­forms and into the phys­i­cal realm. From the begin­ning they thought of sto­ries as resources out of which they could cre­ate their own fan­tasies, as some­thing which shifted into the hands of the audi­ence once they had been pro­duced and in turn as some­thing which was expanded and remixed on the grass­roots level."

[via: http://snarkmarket.com/2010/5602 ]
henryjenkins  thatsme  cv  storytelling  worldbuilding  media  transmedia  dungeonsanddragons  starwars  he-man  childhood  toys  play  characters  fantasy  imagination  remixing  remixculture 
may 2010 by robertogreco
Apprenticeship 2.0 Could Fuel 21st Century Learning | DMLcentral
"A number of educational theorists are advocating increased attention on teaching students skills, rather than merely focusing on their mastery of abstract content. Influential reports like Henry Jenkins, et al.'s "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century" & the New Media Consortium's Horizon Project have outlined the skills that students need to be active participants in new media culture. As educators working with digital media, we need to begin to seriously think of our work as a form of apprenticeship, where we ask ourselves: what sorts of skills are we modeling for our students? And how are those skills preparing them for the future?

...With an educational model based on apprenticeship, educators could deemphasize the role of rote memorization and testing that are now used to rank and sort students, and rather focus on mastering the skills that students need to be engaged citizens in the digital age."
digitalhumanities  training  skills  teaching  henryjenkins  apprenticeships  memorization  rotelearning  schools  technology  tcsnmy  rote 
march 2010 by robertogreco
Telling stories about stories « Snarkmarket
"Increas­ingly, I’m con­vinced that no media is suc­cess­ful or even com­plete until it’s been trans­formed or extended. I know this is not super-controversial—it’s sort of the Cre­ative Com­mons party line—but it turns out things don’t trans­form them­selves! A lot of media gets CC-licensed and then just sits there.
robinsloan  annabelscheme  platforms  creativecommons  remixing  fanfiction  storytelling  media  henryjenkins  cocreation  participatoryculture  participatory  snarkmarket  newmedia  starwars  harrypotter  narrative  engagement  remixculture 
december 2009 by robertogreco
Video Games And Participatory Culture : NPR
"Many video games let you create (your own levels in a first-person shooter, your own creatures in an adventure, for example) and upload these creations so you can share them with other players. It's called participatory culture, where consumers are not couch potatoes but rather active participants and creators themselves. But some argue we're merely being tricked into thinking we're being creative."

[more here: http://spotlight.macfound.org/blog/entry/playback_video_games_and_participatory_culture_on_npr/ ]
internet  creativity  cocreation  henryjenkins  sharing  markets  whatsoldisnew  whatsoldisnewagain  music  videogames  gaming  littlebigplanet  participatory  culture  participatoryculture  trends  history  media  massmedia  creation  design  profits  profitsharing  corporations  spore  ea  usergeneratedcontent  content  usergenerated  beaterator  marketing  compensation  revenue  art  newmedia  games  participation  ncm  participatoryart  ncmideas 
december 2009 by robertogreco
Confessions of an Aca/Fan: Archives: On the Pleasures of Not Belonging, or Notes on Interstitial Art (Part Two)
"Many young American consumers are using the web in search of Korean dramas, Japanese anime, Latin American telenovelas, or Bollywood films, anything that takes them outside the parochialism of their own culture. The result really does defy any classification: look at something like Tears of the Black Tiger which starts as a classic Thai novel, throws in a little opera, adds a much more intense color palette, and tells the man's story as a western and the woman's story as a '50s style melodrama to suggest that the two protagonists are living in different worlds."

[Part One: http://henryjenkins.org/2009/11/on_the_pleasures_of_not_belong.html ]
henryjenkins  media  2009  criticism  globalization  interstitialart  belonging  identity  genre  literature  storytelling  fiction 
november 2009 by robertogreco
Confessions of an Aca/Fan: Archives: Transmedia Tacos? You Bet!
"Kogi is a small example of the new spectatorship that creative artists can maneuver to empower a deeper synergy between production and consumption (or future prosumption) as chefs and diners, food critics and passive consumers can all benefit from the increased connectivity and emotional resonance afforded through transmedia productions. What is going on is the sharing of privileged knowledge and information conveyed as a narrative construction.

Perhaps we really are what and how we eat. Kogi can be representative of larger shifts and cultural trends. It is a Korean and Latin fushion cooking driven by new mediated technologies and platforms that allow for increased sharing and participating. Transmedia has a certain cosmopolitan aesthetic and democratic participation that should be cultivated as we move further into the hybridity and diversity of a networked world."
twitter  marketing  advertising  storytelling  socialmedia  narrative  transmedia  henryjenkins  kogi  experience  convergence  music  losangeles  casestudy  local 
october 2009 by robertogreco
Confessions of an Aca/Fan: Archives: Henry's [Comic] Book Club: My Personal Rec List of Graphic Novels
"One of my wife's friends has recently been smitten by Scott McCloud's Zot!. As someone who read through the recent collection of Zot! in almost a single sitting (albeit in a hospital bed), I was highly sympathetic with her plight. I offered to draw up a list of recommendations for some other graphic novels she might enjoy, using Zot! as the starting point for calibrating her tastes. Having put in enough time to develop such a list, I figured it was worth passing along to my readers here. So, keep in mind that this was never intended as an all purpose set of comic recs. My bet, however, is that even many of you who have been known to pick up a comic from time to time will find some works here you didn't already know that you will find worth reading. This list consists of Anglo-American graphic novels which for one reason or another have emerged as personal favorites. Eurocomics and Manga would require whole separate listings, another project for another day."
henryjenkins  books  comics 
september 2009 by robertogreco
Confessions of an Aca/Fan: Bouncing Off the Walls: Playing with Teen Identity
"As a teen, I used many resources to play with new identities. Fashion ads served as inspiration. My walls were a place to exhibit them. I did also, on occasion, leave my room where I had other experiences that helped shape the woman I am today. But having a space of my own to play & then reflect was very important to my process of identity formation. What seemed like goofing off at the time was actually a process of exploring who I thought I was at the time, as well as who I thought I should be. My experience ... is one of countless examples of how teens use their available resources to explore potential identities through play. This kind of play can happen in private, but often young people use media to capture their experiments & share them with others. In this way, they can gauge reactions & refine their performances. I used my walls to reach a limited audience, but today teens can easily reach millions of people online & receive feedback instantly on how they represent themselves"
teens  identity  socialnetworks  play  youth  henryjenkins  via:preoccupations  tcsnmy 
may 2009 by robertogreco
virtualpolitik: Dumbest and Dumber
"Ito describes two kinds of youthful Internet users: 1) those who use social computing technologies to facilitate high school affinity practices such as gossip and status-checking and 2) those who seek out more advanced forms of expertise in specialized knowledge communities. Bauerlein totally dismisses the latter group in his attack on the former, but -- speaking as the parent of a teenager who has used the Internet to learn about film noir, contemporary French drama, traditional printmaking, and the ethnomusicology of the blues -- I don't think the existence of this demographic should be completely discounted without any critical reflection."
paulgraham  mimiito  danahboyd  teens  youth  generations  books  internet  intelligence  socialnetworking  add  adhd  henryjenkins  parenting  learning  education  tcsnmy  literacy  writing  reading  online  web  facebook  markbauerlein 
march 2009 by robertogreco
Confessions of an Aca/Fan: "Hanging Out, Messing Around, Geeking Out": A Conversation with the Digital Youth Project (Part Two)
"danah boyd: Many of those who use these terms often do so with the best of intentions, valorizing youth engagement with digital media to highlight the ways in which youth are not dumb, dependent, or incapable. Yet, by reinforcing distinctions between generations, we reinforce the endemic age segregation that is plaguing our society. Many social and civic ills stem from the ways that we separate people based on age. If we want to curtail bullying and increase political participation, we need to stop segmenting and segregating."
technology  children  youth  teens  digitalnatives  age  digitalculture  anthropology  sociology  research  ethnography  danahboyd  mimiito  henryjenkins  media  games  online  internet  unschooling  homeschool  schooling  deschooling  education  learning  web  social  socialnetworking  collaboration  creativity  tcsnmy  lcproject  geekingout  autodidacts  self-directedlearning  ples  peers  homago  hangingoutmessingaroundgeekingout 
november 2008 by robertogreco
Confessions of an Aca/Fan: "Hanging Out, Messing Around, Geeking Out": A Conversation with the Digital Youth Project (Part Three)
"I think it's our fault as adults--particularly adults who are parents, educators, and media makers--for not making an effort to understand the Internet from a kid's point of view and for preventing kids from having the time and space to mess around in ways that encourage them to learn to evaluate what they come across online." "If kids are doing things online that seem unproductive or problematic, we don't feel that the answer is to ban the media. Instead we think that it is important to look at and try to shape the underlying social issues. That may be the commercialization of online spaces, lack of connection between kids and teachers, or the fact that academic knowledge seems irrelevant to many kids. It is rarely something that is being driven by the technology alone."
digitalnatives  youth  internet  social  tcsnmy  newmedia  technology  teens  online  learning  literacy  henryjenkins  danahboyd  mimiito  geekingout  lcproject  unschooling  deschooling  autodidacts  self-directedlearning  ples  peers  homago  hangingoutmessingaroundgeekingout 
november 2008 by robertogreco
Confessions of an Aca/Fan: "Hanging Out, Messing Around, Geeking Out": A Conversation with the Digital Youth Project (Part One)
"You will get a sense of the dialogic nature of this research in the interview which follows, a conversation which involves nine members of the research team, sharing insights from their own specific research projects as well as expressing the rich synthesis that emerged from their collaboration."

[See also Part 2: http://henryjenkins.org/2008/11/_many_writers_talk_about.html
AND Part Three: http://henryjenkins.org/2008/11/hanging_out_messing_around_gee_1.html ]
henryjenkins  mimiito  danahboyd  socialmedia  youth  research  collaboration  interviews  online  web  socialnetworks  newmedia  tcsnmy  geekingout  lcproject  unschooling  deschooling  autodidacts  self-directedlearning  learning  ples  peers  homago  hangingoutmessingaroundgeekingout 
november 2008 by robertogreco
Confessions of an Aca/Fan: Adopting (and Defending) Little Brother
"I don't know of another book which provides so much detailed information on how to transform its alternative visions into realities. And as such, this may be the most subversive book aimed at young readers in the past decade. I fear that in the current p
politics  privacy  corydoctorow  henryjenkins  subversion  books  littlebrother  policy  technology  security 
july 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins  willwright  seriousgames  interdisciplinary  gaming  games  gamedesign  learning  education  schools  schooling  unschooling  play  problemsolving  multidisciplinary  deschooling  janmcgonigal  arg  participatory  contentcreation  literacy  media  pervasive  cocreation  collaboration  modding  machinama  mobile  multimedia  phones  online  internet  web  computers  technology  puzzles 
june 2008 by robertogreco
Confessions of an Aca/Fan: Collective Intelligence vs. The Wisdom of Crowds
"Both "collective intelligence" and "the wisdom of crowds" offer productive models for game design but we will get nowhere if we confuse the two"
collectiveintelligence  henryjenkins  arg  janemcgonigal  davidedery  gamedesign  crowdsourcing  jamessurowiecky  play  gaming  games  raphkoster 
june 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games  gamedesign  arg  gaming  henryjenkins  technology  mit  reality  learning  education  convergence  videogames  play  media  information  collectiveintelligence 
june 2008 by robertogreco
Confessions of an Aca/Fan: "What is Remix Culture?": An Interview with Total Recut's Owen Gallagher (Part One) [part 2: http://henryjenkins.org/2008/06/interview_with_total_recuts_ow.html]
"No matter how far back you go in the origin of a piece of work, you will find ... idea was built on or inspired by the work of someone else before it. I consider remixed videos to be original works. The finished piece is more than the sum of its parts"
via:preoccupations  henryjenkins  youtube  copyright  digitalculture  fairuse  originality  remix  art  creativity  piracy  dj  music  media  video 
june 2008 by robertogreco
Confessions of an Aca/Fan: the following post is [about] anonymous
"Nearly overnight, Anonymous shifted focus. The Anons began planning for a worldwide protest, they compiled research, started a lobbying campaign, and cranked out flyers and informational pamphlets."
culture  activism  anonymity  anonymous  henryjenkins  internet  meta  online  smartmobs  protest  politics  religion  scientology  ethics 
april 2008 by robertogreco
[print version] The Internet's new Dr. Spock? | CNET News.com
"Turning your home into a surveillance culture where you don't trust your kids is dangerous because you're going to make it harder to communicate with your child."
henryjenkins  parenting  children  internet  web  online  learning  media  literacy  medialiteracy  education  democracy  participatory  youth  teens 
december 2007 by robertogreco
Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: Reconsidering Digital Immigrants...
"Surely, we should recognize what digital immigrants bring with them from the old world which is still valuable in the new, rather than simply focus on their lacks and inadequacies"
digitalnatives  digitalculture  education  digital  digitalimmigrants  medialiteracy  generations  youth  learning  media  brokenmetaphors  marcprensky  henryjenkins 
december 2007 by robertogreco
Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: From YouTube to YouNiversity
"Now try to imagine what would happen if academic departments operated more like YouTube or Wikipedia, allowing for the rapid deployment of scattered expertise and the dynamic reconfiguration of fields. Let's call this new form of academic unit a "YouNive
academia  connectivism  education  future  teaching  knowledge  networking  networks  media  social  participation  henryjenkins  universities  colleges  altgdp  print  publishing  content  video  culture  policy  learning  internet 
march 2007 by robertogreco
The Education Arcade
"The Education Arcade is committed to research and development projects that drive innovation in educational computer and video games. Our research-based creative design, pedagogical development, and student evaluation activities inform the production and
curriculum  computers  e-learning  education  games  videogames  play  learning  interactive  socialsoftware  students  teaching  technology  innovation  social  research  multimedia  kindergarten  seriousgames  henryjenkins  mit  simulations  mobile  edutainment  elearning  gamedesign  gamedev  gaming  pedagogy 
october 2006 by robertogreco

related tags

1:1  1to1  21stcenturyskills  academia  accountability  activism  add  addiction  adhd  advertising  afterschoolprograms  age  alankay  alexandergalloway  alfiekohn  altgdp  anime  annabelscheme  anonymity  anonymous  anterogarcia  anthropology  apprenticeships  arg  art  assessment  attention  autodidacticism  autodidactism  autodidacts  awareness  barbararogoff  beaterator  belonging  books  brokenmetaphors  brucesterling  caroldweck  casestudy  cathydavidson  change  characters  childhood  children  citizenagency  citizenship  civicengagement  civicmedia  civics  cocreation  coding  collaboration  collectiveintelligence  colleges  comics  communication  communities  community  compensation  computers  computing  conferences  connectivism  constructivism  content  contentcreation  convergence  cooper-hewitt  copyright  corporations  corydoctorow  cosmopolitanism  creation  creativecommons  creativity  criticalconsumption  criticalthinking  criticism  crossdisciplinary  crowdsourcing  culture  culturecreation  curriculum  cv  cyberbalkanization  danahboyd  darkmatter  davidedery  davidresnick  democracy  deschooling  design  dianarhoten  digital  digitalculture  digitaldivide  digitalfluencies  digitalhumanities  digitalimmigrants  digitallearning  digitalliteracy  digitalmedia  digitalnation  digitalnatives  diyu  dj  dml  documentary  douglasrushkoff  dungeonsanddragons  e-learning  ea  edrodley  edtech  education  edutainment  elearning  engagement  ethics  ethnography  etiquette  events  exclusivity  experience  facebook  fairuse  fanfic  fanfiction  fanfilms  fantasy  favelachic  fiction  fredturner  frontline  funding  future  gamechanging  gamedesign  gamedev  games  gaming  geekingout  generations  genre  georgesiemens  global  globalization  grassroots  hangingoutmessingaroundgeekingout  harrypotter  harrypotteralliance  he-man  henryjenkins  history  homago  homeschool  howardrheingold  humanrights  ideas  identity  imagination  industrialschooling  informallearning  information  innovation  intelligence  interactive  interconnected  interconnectivity  interdisciplinary  interestdriven  interet  internet  interstitialart  interviews  ivanillich  jamespaulgee  jamessurowiecky  janemcgonigal  janmcgonigal  johnseelybrown  johnwillinsky  jonathanzittrain  journalism  k12  katiesalen  kenwark  kindergarten  knowledge  kogi  kovensmith  laptops  lcproject  learning  literacy  literature  littlebigplanet  littlebrother  local  losangeles  machinama  manga  marcprensky  maretesanderhoff  markbauerlein  marketing  markets  massmedia  measurement  media  medialiteracy  memorization  messingaround  meta  michaeledson  michaelwesch  mihalycsikszentmihalyi  mimiito  mindstorms  mit  mobile  mobility  mobilityshifts  moby-dick  mobydick  modding  multidisciplinary  multimedia  multitasking  museums  music  narrative  ncm  ncmideas  networkawareness  networkedactivism  networkedlearning  networking  networks  newmedia  newschool  nicolepinkard  nyc  olpc  online  onlinecommunities  open  openculture  openness  openstudioproject  originality  parenting  participation  participationgap  participatory  participatoryart  participatoryculture  paulgraham  pbs  pedagogy  peers  pervasive  phones  piracy  planceibal  platforms  play  playlists  ples  policy  politics  popcosmopolitanism  print  privacy  problemsolving  profits  profitsharing  programming  projectideas  promiscuity  protest  publicparticipation  publicschools  publishing  puzzles  quest2learn  racheldretzin  raphkoster  reading  readinglists  reality  rebeccablack  refugees  religion  remix  remixculture  remixing  research  revenue  rijksmuseum  robinsloan  rolfhapel  rote  rotelearning  saskiasassen  schooliness  schooling  schools  scientology  scratch  sebchan  security  self-directed  self-directedlearning  self-education  self-learning  seriousgames  seymourpapert  sharing  sherryturkle  simulations  skills  smartmobs  snarkmarket  social  socialactivism  socialconnectivity  socialemotional  socialemotionallearning  socialmedia  socialnetworking  socialnetworks  socialsoftware  society  sociology  spore  starwars  stephenheppell  storytelling  students  subversion  syllabi  syllabus  tcsnmy  teaching  technology  teens  thatsme  theojansen  tizzianaterranova  togo  towatch  toys  training  transmedia  transparency  trends  trust  twitter  universities  unschooling  uruguay  usc  usergenerated  usergeneratedcontent  via:britta  via:dianakimball  via:preoccupations  video  videogames  visibility  web  web2.0  wesleyfryer  whatsoldisnew  whatsoldisnewagain  wikipedia  willwright  worldbuilding  writing  youth  youtube 

Copy this bookmark:



description:


tags: