robertogreco + foursquare   28

We're sharing more photos but getting less in return
"Theoretically, we could have an up-to-the-minute photo database of any popular location. We'd just need Instagram to include more metadata by default and allow users to sort by location (or let a third-party app do the same).

If we were properly organizing the photos we're already putting online, I could see how a festival was going, and Google Maps could show me all the photos taken from the Eiffel Tower in the last five minutes. I could even see if a popular bar is crowded without any official system. We'd be able to see the world right now, as clearly as we see its past on Google Street View, as quickly as news spreads on Twitter.

We have the data and the technological infrastructure, but we're stuck because no developer can access all the data.

If anyone was going to deliver these capabilities, it would be Flickr. In 2006, it was the canonical destination for photos. If you wanted to see photos of a certain place or subject, that’s where you went. But Facebook replaced Flickr as a social network, killing it on the desktop, and Instagram released a simpler mobile app, killing it there too. That would have been fine if Facebook and Instagram kept their photos data-rich and fully exportable. But both services give fewer tagging, grouping, and other sorting options, and they built their photos into incompatible databases. Facebook won't organize photos any way but by human subject or uploader. Instagram has just a few view options and focuses solely on the friend-feed.

We're photographing everything now, building this amazing body of work, but we're getting less and less out of it.

We do get some benefits from not having one monopoly in charge of photo sharing: Instagram did mobile better than Flickr, Facebook can link a photo of someone to their whole social profile, and Foursquare efficiently arranges photos by location. These advantages, however, have replaced Creative Commons licensing, advanced search, and any other tool that relies on treating the world's photo pool as a mass data set rather than a series of individualized feeds.

Twitter, Tumblr, and Imgur siphon off bits of the photo market without giving them back into the mass set. Meanwhile, any photo service that dies off (RIP Picasa, Zooomr, Photobucket) becomes a graveyard for photos that will probably never get moved to a new service.

Why are we giving up this magical ability to basically explore our world in real-time? The bandwidth is lower than streaming video; the new-data-point frequency is lower than Twitter; the location sorting is less complicated than Google Maps or Foursquare. But no one service has an incentive to build this tool, or to open up its database for a third party. Instead they only innovate ways to steal market share from each other. Flickr recently downgraded its mobile app, removing discovery options and cropping photos into squares. The new app is an obvious Instagram imitation, but it won't help Flickr recapture the market. If any photo service beats Instagram, it won't be by making data more open.

Our collective photo pool suffers from a tragedy of the commons, where each service snaps up our photos with as few features as it can, or by removing features. (Snapchat, for example, actively prevents photos from joining the pool by replacing the subscription model with a one-to-one model, efficiently delivering photos straight from my camera to your feed.) We are giving our photos to these inferior services, they are making billions of dollars from them, and what we're getting back is pathetic.

The best agnostic tool we have is the archaic Google Image Search, which doesn't effectively sort results, doesn't distinguish between image sources, and doesn't even touch location search. The lack of agnostic metadata is keeping us in the past. As Anil Dash pointed out in 2012, the photo pool (like blogs and status updates) is becoming fragmented and de-standardized. Everything we're putting online is chopped up by services that don't play well together, and that's bad for the user.

Dash wrote, "We'll fix these things; I don't worry about that." I do. I don't think technology has to work out right. We can build expressways where we should have built bullet trains. We can let an ISP monopoly keep us at laughable broadband speeds. We can all dump our memories into the wrong sites and watch them disappear in 10 years. We can share postage-stamp-sized photos on machines capable of streaming 1080p video.

Even if we do fix this, it will not be retroactive. There are stories about whole TV series lost to time because the network stupidly trashed the original reels. Now that we take more photos than we know what to deal with, we won't lose our originals—we'll just lose the organization. When Facebook and Instagram are inevitably replaced, we'll be left without the context, without the comments, without anything but a privately stored pile of raw images named DCIM_2518.JPG.

Just a heap of bullshit, really."
nickdouglas  flickr  metadata  photography  2014  instagram  tags  tagging  search  storage  facebook  tumblr  imgur  twitter  picasa  zooomr  photobucket  archives  archiving  creativecommons  realtime  foursquare  googlemaps  snapchat  anildash  googleimagesearch  technology  regression  socialmedia  fragmentation  interoperability 
may 2014 by robertogreco
California Open Spaces
[Explained more: ]

"From family vacations in a national park to mornings at the dog run or lazy days on the beach, Californians live their lives outdoors—and share their experiences online on Twitter, Flickr, Instagram, and Foursquare.

The idea is pretty simple. We’ve taken the actual shape of every park in California and used it as a window to watch social media streaming out of our parks.

From the teeny pocket park down the street to huge Stanislaus National Forest—the state’s biggest!—this project bears witness to a simple story a million different ways: parks are part of our lives in California.

We hope that this project helps connect Californians with their parks—from the liveliest and loudest to the quiet and secluded. And that park rangers, managers, and advocates find these stories and connect with the Californians who use their parks.

• Explore social media from giant parks to tiny parks….
• Which parks are most tweeted about?
• Which are the most photogenic parks?
• Where are people checking in?"
california  stamen  stamendesign  maps  mapping  parks  landscape  openspaces  flickr  twitter  instagram  foursquare  socialmedia 
may 2014 by robertogreco
Tom Armitage » Driftwood
"What this means is: I can check into a location and find myself, a year ago, standing there too. Does that make sense?

(The terms and conditions say I can’t imitate other people, but that doesn’t stop me imitating myself, right?)

So there’s me in the present, and also me-a-year-ago brought forward into the present.

What I learned from this is: you can very viscerally remember a year ago. I see old-me somewhere, and remember who I was in that pub with, or why I was at an event, or what terrible film I saw, or how sad – or happy – I was at any particular point in time."

"It’s interesting for me to look back on this body of work when considering the final – and perhaps largest – project I’d like to talk about today. It takes a lot of these impulses – the psychogeographic; the act of creating situations; the act of dérive; the use of leftovers; the barely-game – and pieces them together to create a new kind of interaction that played out in the city."

"And we wanted to do that in as accessible a way as possible: for the most people, at the largest scale. I’ve worked around ARG-like things before, and to be honest: it’s not that hard to create a cool experience for a few hundred people that’s not very good value for money. Making something fun and immediate for thousands – that’s far harder. But if we were to make the city playable, it had to be at the biggest scale possible.

Firstly, that meant making it super-accessible. An app for a smartphone might be cool and have GPS and that, but it limits your audience. Everybody understands SMS – every mobile phone has SMS – and it’s super-simple to implement now; Twilio does the legwork for us. Superficially unexciting technology made super-simple by web-based services.

And secondly, to use as much of the city as possible without incurring too many costs – we’d need to use things that were already there. We wanted instead to find a way of hijacking the existing infrastructure – we spent a lot of time scouring the city for opportunities. We noticed that a lot of street furniture – lampposts, postboxes, bus stops, cranes, bridges – have unique reference/ maintenance labels. We thought it would be interesting for these objects to be intervention points – something more tangible than GPS and quite commonplace. Just telling us where you are.

At the time, I jokingly said that the Smart City uses technology and systems to work out what its citizens are doing, and the Playable City would just ask you how you are.

What we ended up with was a playful experience where you could text message street furniture, hold a dialogue with it, and find out what other people had been saying."

"We heavily “front-loaded” the experience – the first experience of Hello Lamp Post has to be really good. It’s no good putting all the best content behind hours of play – most of it won’t get seen, as a result. So we chose to make the early interactions completely fully-featured – and then treat the players who continued to engage, to come back again and again, to more subtle shifts in behaviour that were still rewarding – but that didn’t hide most of the functionality from casual players. The Playable City had to be playable by everyone."

"Now that I look back on it, I can see that Hello Lamp Post acts as a lovely summation of five years of toys and games built around cities. It’s an experience that doesn’t so much interrupt your experience of the city as it layers on top of it, letting you see the paving and the beach all at once. It builds ritual and new interactions into routine. It requires almost nothing to engage with it – and most of the systems it uses – SMS, Twilio, the city – are already built by other people. We just built the middle layer. (Which, in this case, is rather complex. But you get the picture.)

What can we learn from all this?

By building on top of other services, we also create a kind of sustainability. When Noticings closed, the photos were still on Flickr – just with an unusual tag. If the ghostbots break, their activity is still preserved forever.

We don’t destroy the value we’ve created the second we turn it off. Which is more like how a city behaves: it degrades, or is reused, or gentrified, but history becomes another layer of patina on top of it – it isn’t torn down instantly.

We’re not planting fully grown trees and then tearing them out: we’re building an ecosystem, and perhaps other games or tools will build on top of us. We hoped – once people twigged how Hello Lamp Post worked – they might start drawing codes on things, on posters, on street art, in order to attach messages to it.

If the city is a beach, it is littered in driftwood. When I think of driftwood, I think about flotsam and jetsam. Flotsam is that which floats ashore of its own accord; jetsam is that which is deliberately thrown overboard from a boat – man-made detritus, as opposed to natural wastage (or wreckage).

I think those two categories also apply to the materials I’m terming “driftwood” today. And I genuinely believe the things I’m about to describe are materials, just like wood or steel. That might be obvious with regards to some of these – but not all. If a material is something we manipulate and shape as designers, then all these things could be considered materials.

Leftover infrastructures – services like Twitter and Foursquare, more tactile infrastructure like transit networks or maintenance codes on objects. And leftover technologies, too; print-on-demand, SMS, telephony – all are now available over straightforward web APIs. These things have become commoditised and tossed overboard, made available to all.

In this way, we can spend our time working on unique experiences and interactions, rather than the underlying platforms.

If that’s our jetsam, what’s the flotsam – the stuff just floating around?

The city is drowning in data.

I tend to describe data as an exhaust: you give it off whether you like it or not, and it follows you around like a cloud. People give it off; machines give it off; systems give it off. Given all the data we emit by choice – our locations stored in Foursquare, or Twitter, or Facebook; our event attendance tracked by Lanyrd and Eventbrite; as well as that we emit regardless of whether we want to – discount card usage; travelcard usage; online purchasing data – well, what are the experienes you could build around that? This is all there (with end-users permission) for the taking, and it can lead to unusual new ambient interactions.


What are the environments you can repurpose? Not just the City as a whole but smaller spaces – institutions, establishments, public spaces, parks, transit networks. All these are spaces and contexts to build within, and they all come with their own affordances. Even when they’re controlled or marshalled by others, they are spaces to consider reclaiming and repurposing.


And just as we can reclaim space, consider Time as a material to be reclaimed to: what are the points of the day we can design for – not just active, 100% concentration, but all the elements where there is surplus attention? We can’t create Debord’s focused, committed dérive – but how can we create a tiny fragment of it, without invading the daily routines we all have to live with?"

"I don’t think, ultimately, the city can resist the beach it sits upon. There are so many things we can build atop it, be it on semi-public, semi-private, corporate spaces – or the genuine publics of the city.

To build and make them, we don’t even need to invent architectures and infrastructures – we don’t even have to make it obvious they’re happening. We can use what’s already there - making new experiences out of the driftwood that lives in the city and across the network. Lifting up the paving slabs to reveal the beach underneath."
tomarmitage  2013  driftwood  ghostcar  hellolamppost  muncaster  noticing  noticings  foursquare  flickr  leftovers  playablecity  cities  derive  psychogeography  towerbridge  toys  play  fun  dérive  situationist  games 
november 2013 by robertogreco
Honeypots and Archive Realism - YouTube
"As the Internet continues to seep into the marrow of our lives, the distinction between libraries, archives, museums, and increasingly, the digital services they seek to collect and preserve continues to blur to the point of collapse. How do we archive the invisible interaction architectures of social websites? How do we archive the relationships and permission models that people form on those websites? How do we meaningfully preserve the increasingly conceptual spaces that define the future now? What are the often overlapping responsibilities of service providers, cultural heritage institutions, and users themselves in this work? Through projects like Parallel-Flickr, Privatesquare, Parallel-o-Gram, and Artisanal Integers, we can attempt to understand these questions and try to prove or disprove theories about how we answer them. For captions, transcript, and more information visit "
aaaronstraupcope  archives  archival  flickr  parallelflickr  foursquare  privatesquare  artisanalintegers  2013  web  libraries  museums  digitalservices 
october 2013 by robertogreco
Momento - diary writing for iPhone and iPod touch
"With Momento in your pocket you can write your diary ‘on the go’, capturing moments whenever you find the time. A beautiful interface coupled with powerful tagging, makes it quick and easy to write about your day and browse moments from your past…

Connect Momento with popular web services to fill your diary with your online activity. In minutes Momento can build a record of each day, using the information and media you have shared online. A fast, effective and effortless way to record your life."

[via: ]
momento  lastfm  rss  digg  youtube  vimeo  flickr  instagram  gowalla  foursquare  facebook  twitter  notetaking  diaries  software  ios  journals  applications  iphone  from delicious
august 2012 by robertogreco
privatesquare | Near Future Laboratory
I’ve been working on, and testing out, a new thing for the last couple of weeks. It is called privatesquare. It is a pretty simple web application that manages a private database of foursquare check-ins. It uses foursquare itself as a login service and also queries foursquare for nearby locations. The application uses the built-in geolocation hooks in the web browser to figure out what “nearby” means (which sometimes brings the weird but we’ll get to that later). On some levels it’s nothing more than a glorified check-in application. Except for two things:
First, when you do check in the data is stored in a local database you control. Check-ins can be sent on to foursquare (and again re-broadcast to Twitter, etc. or to your followers or just “off the grid”) but the important part is: They don’t have to be. As much as this screenshot of my activity on foursquare cracks me up it’s not actually representative of my life and suggests a particular kind of self-censorship. I don’t tell foursquare about a lot of stuff simply because I’m not comfortable putting that data in to their sandbox. So as much as anything privatesquare is about making a place to file those things away safely for future consideration. A kind of personal zone of safekeeping.
It is worth nothing that privatesquare does almost nothing that foursquare doesn’t already do, and better. privatesquare is not meant to replace foursquare but is part of an on-going exploration of the hows and whens and whys of backing up centralized services with bespoke shadow, or parallel, implementations of the service itself. It is designed to be built and run by individuals or as a managed service for small groups of people who know and trust one another.
internet  aaronstraupcope  foursquare  privatesquare  2012  nearby  self-censorship  trust  privacy  via:tealtan 
august 2012 by robertogreco
Writing Live Fieldnotes: Towards a More Open Ethnography | Ethnography Matters
"I just returned from fieldwork in China. I’m excited to share a new way I’ve been writing ethnographic fieldnotes, called live fieldnoting…

At one point in time, all ethnographers wrote their notes down with a physical pen and paper. But with mobiles, laptops, iPads, and digital pens, not all ethnographers write their fieldnotes. Some type their fieldnotes. Or some do both. With all these options, I have struggled to come up with the perfect fieldnote system…

…the problem with a digital pen, notebook, and laptop is that they are all extra things that have to be carried with you or they add extra steps to the process…

I still haven’t found the perfect fieldnote system, but I wanted to experiment with a new process that I call, “live fieldnoting.” …

…updates everyday from the field. … compilation on Instagram, flickr, facebook, tumblr, and foursquare. I made my research transparent and accessible with daily fieldnotes. Anyone who wanted to follow along in my adventure could see…"
mobile  signs  research  flashbacks  moments  rituals  customs  location  travel  participatoryfieldnoting  socialfieldnoting  johnvanmaanen  ethnographymatters  rachelleannenchino  jennaburrell  heatherford  jorisluyendijk  gabriellacoleman  janchipchase  lindashaw  rachelfretz  robertemerson  photography  iphone  china  noticing  observation  transparency  2012  foursquare  tumblr  facebook  flickr  instagram  triciawang  howwework  process  wcydwt  notetaking  designresearch  fieldnoting  fieldnotes  ethnography  ritual  from delicious
august 2012 by robertogreco
Infovore » ghostcar
Lovely project by Tom - a Foursquare account that replicates his activities from a year ago. With some good points on the value of doing this on the service itself as opposed to for instance email, as Timehop does.
nostalgia  history  foursquare  timehop  TomArmitage  via:kaeru 
july 2012 by robertogreco
A Ship Adrift |
"A Ship Adrift takes the data from that weather station and applies it to an imaginary airship piloted by a lost, mad AI autopilot…

If the wind whips eastwards across the roof of the Southbank centre at 5mph, then the Ship Adrift floats five miles to the East. See the sharp tack the Ship made on the night of the 27th / 28th January? That’s the weather turning; the next day, we froze in London; a few days later, snow…

As the Ship drifts, it looks around itself. It doesn’t know where it is, but it is listening. It’s listening out for tweets and foursquare check-ins and posts on dating sites and geotagged Wikipedia articles and it is remembering them and it is trying to make something out of them. It is trying to understand.

The ship is lost, and I don’t know where it’s going. I don’t know what it’s going to learn, but I want to work with it to tell some stories. I want to build a system for cooperating with software and chance. There is no what or why or where or when…"

[See at: ]
web  internetofthings  geolocation  wikipedia  storytelling  foursquare  twitter  london  weather  data  shipadrift  jamesbridle  spimes  iot 
february 2012 by robertogreco
DROP OUT. HANG OUT. SPACE OUT. : DiGRA 2011: Ludotopians and Ludocapitalists: Gamification, Sandbox Games and the Myths of Cultural Industries
"…three things: ludocapitalists, ludotopians, & what I have roughly come to call the ludic sublime: the power of technological myth making & what this means to the future of videogames…how recent discourses around videogames reflect past trends about how we frame & understand the role of technology in society, & look critically at how these narratives are used by various forces…

Videogames will change the world, but most likely when they fade into the background. When they are prosaic, common & cheap is when we will be more intertwined with their development than we are now. When marketers stop selling gamification like snake oil of a perfect solution to ones business problems, but just as another tool of communication in the toolbox is when we need to worry about them the most."
videogames  gamification  ludotopians  ludocapitalists  culture  gaming  2011  danieljoseph  ludicsublime  myth  minecraft  janemcgonigal  clayshirky  alexleavitt  foursquare  advergames  advertising  capitalism  business  exploitationware  gabezicherman  ianbogost  from delicious
september 2011 by robertogreco
"Wanderlust is an experimental location-based storytelling platform.

You can use Wanderlust anywhere in the world, as long as you're in the right type of place.

To begin a story, you might need to be at a bar, restaurant, cafe, or airport. And if the story moves to another location, that's where you'll need to go.

It's a new way of telling stories.

How does it work?

We use Foursquare's database of locations around the world and combine it with your phone's GPS to work out where you are.

Wanderlust also uses JQuery Mobile so it works on any smartphone without installation.

Why do I need Twitter?

We use Twitter to keep track of where you are in a story, no matter what device you're using. We promise we won't send out any posts from your account without your permission, and we certainly won't spam you or pass on your details!"
storytelling  locative  geolocation  stories  classideas  location-based  iphone  applications  sixtostart  foursquare  twitter  webapps  ios  from delicious
march 2011 by robertogreco
"FlickSquare helps you post your Foursquare checkin photos to your Flickr account automatically!

Just follow the four steps below, checkin on Foursquare with a photo, and your photo should automatically appear on your Flickr account!"
flickr  foursquare  socialnetworking  photography  backup  redundancy  from delicious
december 2010 by robertogreco
Everything the Internet Knows About Me (Because I Asked It To) - Digits - WSJ
"I feel like my day starts at 6:30 a.m. (if only my teapot collected usage data), but it’s pretty clear that my day doesn’t begin in earnest until around 9 a.m., when I arrive at work. There’s also a certain rhythm in which these activities spike. Am I less productive in the middle of the day? Well, look, that’s when I’m more likely to be in meetings and not using any of these services, which are mostly part of my desk routine. But that’s the stammering of an anecdotalist. The truly quantified self would just say, we need more data."
data  internet  privacy  visualization  foursquare  twitter  lastfm  google  search  googlereader  quantifiedself  tracking  lifelogging  from delicious
december 2010 by robertogreco
Memolane | Your time machine for the web
"Keep your memories alive. Capture photos, music, tweets, posts, and much more. View and share your entire online life in one place. Explore and search your history."
socialmedia  tools  lifestream  timeline  visualization  flickr  facebook  twitter  spotify  rss  lastfm  tripit  foursquare  picasa  memolane  search  archives  archiving  backup  aggregator  timelines  from delicious
december 2010 by robertogreco
Archive Fever: a love letter to the post real-time web |
"By providing us with new ways to share what we’re doing right now, the real-time web also captures something we might not have created otherwise: a permanent record of the event. We’ve all been so distracted by The Now that we’ve hardly noticed the beautiful comet tails of personal history trailing in our wake. We’ve all become accidental archivists; our burgeoning digital archives open out of the future."

"The current philosophy underlying most of the real-time web is that if it’s not recent, it’s not important. This is what we need to change."

"I believe we, as makers of online services, have an incredible opportunity to ground the things we create in both the present and the past, making them — and thus ourselves — richer, more beautiful, and more human.

But first we need to catch archive fever."

[via: ]
twitter  internet  memory  memoryplatforms  realtime  realtimeweb  now  archives  archiving  search  2010  foursquare  web  facebook  memoryretrieval  cv  commonplacebooks  perspective  hereandnow  past  present  lastfm  from delicious
december 2010 by robertogreco
Archipelago | URBAGRAM
"The modern metropolis can often feel like a social archipelago – fragmented islands of social activity separated by large areas dedicated to commercial workplaces, flows of vehicles, residential sprawl or industrial sites. These islands of high density social encounter can be mapped using emerging data from location-based networks such as Foursquare. By visualising the aggregate data produced by these social networks, we can see how social activity in a city is distributed. In these maps, activity on the Foursquare network is aggregated onto a grid of ‘walkable’ cells (each one 400×400 meters in size) represented by dots. The size of each dot corresponds to the level of activity in that cell. By this process we can see social centers emerge in each city."
foursquare  maps  urbanism  visualization  data  cities  social  urban  urbagram  via:blackbeltjones  mikebatty  from delicious
august 2010 by robertogreco
Declaring Social Media bankruptcy - broadstuff
"Whether your reasoning for Social Shutdown is contrarian media-whoring, a desire for a bit more privacy, or just that it is too hard to keep a profile going on so many and varied networks, I think this is a trend that will grow in social media usage - people will rationalise onto a few ( 2- 3 in my estimate) social networks. Probably one "professional" one, one "social" one, and probably something like Twitter which is more of an Alerts + Chatroom service. (I've pretty much rationalised to this blog, Twitter and Linked In - plus all the Yahoo special-interest email groups of yesteryear, but they are very easy to manage)

Add to this the growing worry about massively intrusive datamining from Facebook, Google et al (I wonder if that is actually driving this reaction in some indirect way) and I think we are possible seeing the start of a Social Mass Media backlash?"
socialmedia  privacy  pruning  facebook  linkedin  twitter  blogs  blogging  foursquare  blippy  googlebuzz  simplicity  2010  trends  from delicious
august 2010 by robertogreco's June - July 2010 Trend Briefing covering "MASS MINGLING"
"Long gone are the days when 'online' was synonymous with social isolation and loneliness. In fact, we're now witnessing the exact opposite: technology is driving people to connect and meet up en masse with others, in the 'real world'. It makes for an interesting, easily-digested trend, begging to be turned into new services for your customers."
cyberspacetomeatspace  meatspace  2010  socialnetworking  socialmedia  trendwatching  marketing  via:cervus  internet  location  foursquare  facebook  online  mobile  culture  media  trends  massmingling  meetups  technology  social  web  community 
july 2010 by robertogreco
Google Streetview Shopping | Flickr - Photo Sharing!
"The neighborhood where I live has lots of designer shops where a single lamp shade can run you hundreds of dollars. You can probably find the exact same piece downtown for one fifth the price, but it can be a nightmare to walk around. So I've been using Google Streetview to do my pre-shopping. I figure it's only a matter of time until someone links Google Streetview, Foursquare, Groupons, and store catalogs to make the ultimate virtual shopping experience."
google  googlestreetview  shopping  davidsasaki  maexicodf  foursquare  groupons 
july 2010 by robertogreco
Don’t get me wrong « Adam Greenfield’s Speedbird
"irritating guy w/ popped collar standing next to you at bar? He paid less for his G&T than you did, because he’s Mayor on Foursquare, & management has cannily decreed Mayors get a 5% discount. Ten minutes from now, the place is going to fill up w/ his equally annoying buddies, absolutely ruining your hope of a quiet drink...going to show up not because he did so much as call them...but because he’s got things set so Foursquare automatically posts to Facebook. Buddies of his that don’t even use Foursquare will come, to slouch at bar, stab at their phones & try & figure out where party’s going next....
cities  facebook  networks  foursquare  networkedurbanism  urban  urbanism  adamgreenfield  everyblock 
may 2010 by robertogreco
Facebook and the Net - Continuations
"But I see at least one flaw with this plan for domination. I simply don’t believe that there is a single social graph that makes sense. I may very well follow someone’s booksmarks on that I don’t want to have any other relationship with. Or take the group of people that I feel comfortable sharing my foursquare checkins with — these are all people I trust and would enjoy if they showed up right there and then. That group in turn is different from the people I work with on Google docs for various projects which is why I would be nervous about using the Microsoft docs connected to Facebook. Trying to shoe-horn all of these into a single graph is unlikely to work well."

[via: ]
facebook  socialgraph  socialnetworks  tumblr  twitter  foursquare  distributed  mixandmatch  2010 
april 2010 by robertogreco
KrazyDad » Mayor of the North Pole
"I’ve been blatantly cheating at foursquare for the past week. I didn’t mean to start the week this way. Most of my friends know me as a responsible father who occasionally plays piano at local open mics, and makes puzzles.

Last Sunday, while checking into the Hill Street Cafe in Burbank using the foursquare iPhone app, I idly wondered, “Can I become the mayor of the North Pole?” So I tried checking into a nearby 7-Eleven. It worked. I tried the Griffith Observatory about 5 miles away. It worked. I tried Disneyland, which is about an hour away. It didn’t work, but I now had an afternoon hacking project.

When I got home, I looked to see if foursquare had an api. They did. So I found a venue that was close to the North Pole, the “Top of the World” hotel in Barrow Alaska, and checked myself into it."
foursquare  geolocation  social  via:migurski  hacks  hacking  api  play  scripts  fake  twitter 
february 2010 by robertogreco
Data Mining: Text Mining, Visualization and Social Media: 2010 - The Year of the Neighborhood
"As the geosocial revolution continues - creating more and more intimate links between the digital space and our physical spaces via mobile devices and data driven services - the word 'neighborhood' is becoming more and more prominent. A neighborhood (in urban terms, larger than a block, smaller than a zipcode) is the perfect granularity to connect with users as we spend a good chunk of our time there.

'Near by' is often scoped by neighborhood, our schools define catchment areas at this level, supermarkets serve neighborhood sized portions of the population."
neighborhoods  everyblock  trulia  redfin  nabewise  maps  mapping  data  foursquare  yelp  centerd  gowalla  mytown  geography  statistics  geosocial  gaming  games  nyc  sanfrancisco  losangeles 
january 2010 by robertogreco
Ch-ch-changes « Creative Is Not A Department
"I am fond of banging on and on about my mate Tim saying “If you want to understand change you have to be part of it.” And part of that, particularly when playing with services like Glue or FourSquare or whatever it will be tomorrow, is an understanding that this shit is in flux. And it will get better and it will get worse and that is the contract you sign when you join.
future  online  bleedingedge  tcsnmy  innovation  foursquare  change  cv 
november 2009 by robertogreco
Games have rules (Phil Gyford’s website)
"So, while I initially thought the points were a good incentive, maybe they’re not helping. Or maybe I’m just odd and don’t like competition being introduced into something that should be friendly and social. It doesn’t feel polite. Or maybe I’d be happier if there were more standard rules and some way — peer pressure alone? — to enforce them."
gamedesign  foursquare  games  play  competition  fun  socialsoftware  maps  rules  motivation 
october 2009 by robertogreco

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