robertogreco + fiction + arg   7

Inside The Silent History | Contents Magazine
"Horowitz has created a book-app chimera with the weight and flow of a good novel and the open-ended world-making potential of a collaborative game."

the first element was that I wanted to create a novel that you could somehow explore…system of field reporters…varied voice a strength…settled on the oral history format…

a Monday entry should feel different than a Friday

Semi-rational reverse-necessitation is probably a repeated theme throughout this project, I guess, and maybe also in everything else I do…

…the project is full of semi-comprehensible little resonances like that. I mean, it’s a lengthy book about the failures of language. It’s an oral history about people who can’t talk. It’s a digital book that is dependent upon engagement with the physical world. Etc. …

But the world is messy—these field reports only really exist via a weird combination of text, reader, and physical environment, far beyond anything we can hope to control. But I guess that’s what makes it exciting."
arg  gaming  games  location-based  interactivity  voices  collaboration  contentmagazine  fiction  oralhistory  fieldreporting  reverse-necessitation  messiness  edg  srg  interviews  storytelling  thesilenthistory  2012  elihorowitz  erinkissane  suddenoak  from delicious
october 2012 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:

* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.

* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.

* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.

So: What's the future of offline role-playing games?

Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?

I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan  games  rpg  arg  gaming  offline  play  cyoa  2011  settlersofcatan  larp  books  werewolf  mafia  interactive  fiction  if  interactivefiction  from delicious
july 2011 by robertogreco
Six to Start
"We create Alternate Reality Games (ARGs). ARGs use multiple media — the web, email, IM, mobile phones, radio, newspapers, TV and live events — to tell a story to hundreds of thousands of people, who can follow and influence the game in real time."
arg  games  play  mobile  phones  advertising  tv  television  im  messaging  radio  newspapers  agency  interactive  perplexcity  storytelling  mindcandy  mixedreality  gamedesign  gaming  stories  studio  newmedia  narrative  crossmedia  media  branding  fiction 
november 2007 by robertogreco
Come Out and Play Festival
"Come Out & Play is a festival dedicated to street games. It is three days of play, talks, and celebration, all focused on new types of games and play."
arg  art  collaboration  design  events  fun  games  play  nyc  performance  public  mobile  location-based  gps  urbanism  streetgames  pervasive  interactive  fiction  gamedesign  festivals  videogames  storytelling  seriousgames  gaming  education 
september 2006 by robertogreco
Welcome to Perplex City
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games  interactive  play  online  fun  fiction  culture  urban  web  internet  perplexcity  arg  puzzles  reality  MMO  media  marketing  cardgames  multiplayer 
february 2006 by robertogreco

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