robertogreco + collectiveintelligence   31

Jacob Sam-La Rose on Twitter: "Spent part of the week on a research dive into platforms for collaborative research, networked learning and collective intelligence. Changed my thinking on the way I use the web (w/ thanks to @rogre and @nomadpoet). (Faceboo
Spent part of the week on a research dive into platforms for collaborative research, networked learning and collective intelligence. Changed my thinking on the way I use the web (w/ thanks to @rogre and @nomadpoet).

(Facebook: Twitter link = full thread)
#alt_springbreak

One of the outcomes: it took me a while to see it, but http://Are.na (@AREdotNA) is now and the future for this kind of effort. I needed to shift my thinking around tagging and categorisation of items.

This blows my mind, and I'm keen to play with it further:
http://pilgrim.are.na/

...and: https://github.com/hxrts/spider is something I've been trying to figure out how to do with my own personal knowledge management system in order to be able to visualise links between notes/ideas. Exciting stuff.

Put simply, I'm thinking of http://Are.na as the publicly accessible place I go to synthesise meaning from a range of sources, and collaborate with others in doing so.

I think my jetpack just arrived.

From https://www.are.na/blog/hello%20world/2017/12/21/to-2018.html "
jacobsam-larose  2018  are.na  learning  cv  howwelearn  collectiveintelligence  friends  collaboration  collaborativeresearch  research  web  online  socialbookmaking  bookmarks  bookmarking  constructivism  ideas  api  meaning  meaningmaking 
june 2018 by robertogreco
9 tools to navigate an 'uncertain future,' from new book, Whiplash - TechRepublic
[See also:

"Joi Ito’s 9 Principles of the Media Lab"
https://vimeo.com/99160925

"Joi Ito Co-Author of Whiplash: How To Survive Our Faster Future"
https://archive.org/details/Joi_Ito_Co-Author_of_Whiplash_-_How_To_Survive_Our_Faster_Future ]

""Humans are perpetually failing to grasp the significance of their own creations," write Joi Ito and Jeff Howe in Whiplash: How to Survive Our Faster Future. In the new title, released today, Ito, director of the MIT Media Lab, and Howe, a journalism professor at Northeastern University and Wired contributor, make the case that technology moves faster than our ability to understand it.

As technology quickly advances, it's important to separate inventions from use: Thomas Edison invented the phonograph, but it was Eldridge Reeves Johnson who brought it into homes and laid the groundwork for the modern recording industry. In the same way, we often don't know how modern technology—from the iPhone to the Oculus Rift—will truly be used after it is created. "What technology actually does, the real impact it will have on society, is often that which we least expect," write the authors.

Drawing from a series of case studies and research, the authors offer nine guidelines for living in our new, fast-paced world. The principles, writes Joi Ito, are often displayed on a screen at the MIT Media Lab's main meeting room.

1. Emergence over authority
According to the authors, the Internet is transforming our "basic attitude toward information," moving away from the opinions of the few and instead giving voice to the many. Emergence, they argue, is a principle that captures the power of a collective intelligence. Another piece here, the authors say, is reflected in the availability of free online education, with platforms such as edX, and communities like hackerspace that pave the way for skill-building and innovation.

2. Pull over push
Safecast, an open environmental data platform which emerged from Kickstarter funding, a strong network of donors, and citizen scientists, was an important public project that helped residents of Fukushima learn how radiation was spreading. The collaborative effort here, known as a "pull strategy," the authors argue, shows a new way of compiling resources for real-time events. "'Pull' draws resources from participants' networks as they need them, rather than stockpiling materials and information," write the authors. In terms of management, it can be a way to reduce spending and increase flexibility, they write. For the entrepreneur, it is "the difference between success and failure. As with emergence over authority, pull strategies exploit the reduced cost of innovation that new methods of communication, prototyping, fundraising and learning have made available."

3. Compasses over maps
This principle has "the greatest potential for misunderstanding," the authors write. But here's the idea: "A map implies detailed knowledge of the terrain, and the existence of an optimum route; the compass is a far more flexible tool and requires the user to employ creativity and autonomy in discovering his or her own path." This approach, the authors say, can offer a mental framework that allows for new discoveries. It's a bit like the "accidental invention" method Pagan Kennedy noticed when researching for her New York Times magazine column, "Who Made This?"

4. Risk over safety
As traditional means of manufacturing and communicating have slowed due to tech like 3D printing and the internet, "enabling more people to take risks on creating new products and businesses, the center of innovation shifts to the edges," write the authors. They spent time trying to find the reasons for the success of the Chinese city Shenzhen, one of the world's major manufacturing hubs for electronics. Its power, they found, lies in its "ecosystem," the authors write, which includes "experimentation, and a willingness to fail and start again from scratch."

5. Disobedience over compliance
Disobedience is, in part, woven into the DNA of the MIT Media Lab. Great inventions, the authors write, don't often happen when people are following the rules. Instead of thinking about breaking laws, the authors challenge us to think about "whether we should question them." Last July, to put this principle to the test, the MIT Media Lab hosted a conference called "Forbidden Research," which explored everything from robot sex to genetically modified organisms. It was a chance to move past the "acceptable" parameters of academic dialogue and bring rigorous dialogue to issues that will surely have an impact on humanity.

6. Practice over theory
"In a faster future, in which change has become a new constant, there is often a higher cost to waiting and planning than there is to doing and improvising," write the authors. We live in a world in which failure is an important, and sometimes essential, part of growth—but that can only happen when we get out there and start putting our ideas into action. The approach, the authors write, can apply to anything from software to manufacturing to synthetic biology.

7. Diversity over ability
Research shows that diverse groups, working together, are more successful than homogenous ones. And diversity has become a central piece in the philosophy of many schools, workplaces, and other institutions. "In an era in which your challenges are likely to feature maximum complexity...it's simply good management, which marks a striking departure from an age when diversity was presumed to come at the expense of ability," write the authors.

8. Resilience over strength
Large companies, the authors write, have, in the past, "hardened themselves against failure." But this approach is misguided. "Organizations resilient enough to successfully recover from failures also benefit from an immune-system effect," they write. The mistakes actually help systems build a way to prevent future damage. "There is no Fort Knox in a digital age," the authors write. "Everything that can be hacked will, at some point, be hacked."

9. Systems over objects
How can we build accurate weather forecasts in an age of climate change? Or trustworthy financial predictions amid political changes? These types of issues illustrate why it may be worth "reconstructing the sciences entirely," according to neuroscientist Ed Boyden, quoted in the book, who proposes we move from "interdisciplinary" to "omnidisciplinary" in solving complex problems. Boyden went on to win the Breakthrough Prize, awarded by Mark Zuckerberg and other tech giants, for his novel development of optogenetics, in which neurons can be controlled by shining a light."
joiito  future  emergence  authority  safecast  systems  systemsthinking  small  agility  agile  donellameadows  jayforrester  influence  risk  safety  disobedience  compliance  autonomy  reslilience  decentralization  openstudioproject  lcproject  sfsh  self-organization  practice  theory  arabspring  ruleoflaw  jeffhowe  networks  mitmedialab  collectivism  collectiveintelligence  compasses  institutions  invention  innovation  failure  scale  diversity  ability  heterogeneity  homogeneity  management  interdisciplinary  transdisciplinary  omnidisciplinary  complexity  internet  web  attention  edboyden  climatechange  medialab 
july 2017 by robertogreco
Howard Rheingold | Scoop.it
Collections titled:
• Infotention
• Augmented Collective Intelligence
• Cooperation Theory and Practice
• Attention
• Smart Mobs
• Crap Detection
howardrheingold  infotention  augmentedcollectiveintelligence  collectiveintelligence  cooperation  theory  practice  social  society  attention  smartmobs  crapdetection  learning  socialmedia  web 
may 2013 by robertogreco
Design for the New Normal | superflux
"How do you operate as a design company when your competitor is an open source community of hackers - selling 3d printed objects from virtual environments like Minecraft for a profit?…

How can designers explore the potential of these new challenges?

I dont have all the answers, but I can show a quick glimpse of some strategies that we’ve been exploring to work with these challenges at our design studio Superflux.

For starters, can the design studio be less of hierarchial monolith and more of a decentralized organism that has eyes and ears everywhere that people touch the company? Whether they are employees, partners, customers or suppliers? Through these wider networks of interdisciplinary collaborators we are attempting to cultivate the 'scenius', a term create by Brian Eno to refer not to the genius of a lone individual but that of collective intelligence.

Cultivating such a network has led us to work on a range of projects…"
interdisciplinarity  interdisciplinary  flatness  decentralization  hierarchy  hierarchies  songhojun  ossi  hackers  hacking  future  drones  reprap  collectiveintelligence  biohacking  3dprinting  opensource  collaboration  scenius  design  brianeno  2012  anajain  superflux  horizontality  horizontalidad  anabjain  thenewnormal 
october 2012 by robertogreco
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
[New URL: http://www.wired.com/2012/04/an-essay-on-the-new-aesthetic/
See also: http://booktwo.org/notebook/sxaesthetic/
http://www.aaronland.info/weblog/2012/03/13/godhelpus/#sxaesthetic
http://www.joannemcneil.com/new-aesthetic-at-sxsw/
http://noisydecentgraphics.typepad.com/design/2012/03/sxsw-the-new-aesthetic-and-commercial-visual-culture.html
http://russelldavies.typepad.com/planning/2012/03/sxsw-the-new-aesthetic-and-writing.html ]

"The “New Aesthetic” is a native product of modern network culture. It’s from London, but it was born digital, on the Internet. The New Aesthetic is a “theory object” and a “shareable concept.”

The New Aesthetic is “collectively intelligent.” It’s diffuse, crowdsourcey, and made of many small pieces loosely joined. It is rhizomatic, as the people at Rhizome would likely tell you. It’s open-sourced, and triumph-of-amateurs. It’s like its logo, a bright cluster of balloons tied to some huge, dark and lethal weight.

There are some good aspects to this modern situation, and there are some not so good ones."

"That’s the big problem, as I see it: the New Aesthetic is trying to hack a modern aesthetic, instead of thinking hard enough and working hard enough to build one. That’s the case so far, anyhow. No reason that the New Aesthetic has to stop where it stands at this moment, after such a promising start. I rather imagine it’s bound to do otherwise. Somebody somewhere will, anyhow."
machinevision  glitches  digitalaccumulation  walterbenjamin  socialmedia  bots  uncannyvalley  surveillance  turingtest  renderghosts  imagerecognition  imagery  beauty  cern  postmodernity  hereandnow  temporality  pixels  culturalagnosticism  london  theory  networkculture  theoryobjects  smallpieceslooselyjoined  collectiveintelligence  digitalage  digital  modernism  aesthetics  vision  robots  cubism  impressionism  history  artmovements  machine-readableworld  russelldavies  benterrett  siliconrounsabout  art  marcelduchamp  joannemcneil  jamesbridle  sxsw  brucesterling  2012  newaesthetic  crowdsourcing  rhizome  aaronstraupcope  thenewaesthetic  from delicious
april 2012 by robertogreco
Venessa: Superhero School An Epicenter for Disruptive Innovation
"I put a short post up a few days ago in an online group I’m in, with the above image and this brief description:

superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.

It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"

[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
lcproject  cv  hackerspaces  unschooling  deschooling  glvo  kaospilots  incubator  communitycenter  communitycenters  creativity  sharedspace  collectiveintelligence  continuouslearningzone  learning  superheroschool  sharing  collaborativeconsumption  cocreation  makers  knowmads  twinoaks  tamera  kibbutzim  findhornfoundation  lionkimbro  centerforalternativetechnology  friendsofgaviotas  gaiauniversity  edenproject  schumachercollege  teamacademy  generalassembly  unreasonableinstitute  maisonnotman  blackbox  barcamp  unconferences  fablabs  workshops  chaordinatedevents  prototyping  rapidprototyping  from delicious
november 2011 by robertogreco
Why'd It Take So Long To Invent The Wheel? : Krulwich Wonders... : NPR
"Pop versions of How We Invented The Wheel imagine a single inventor poised over a roundish thing, eyes wide, suddenly seeing what no one else has seen; all around him, people are doubtful, suspicious, then, when the thing starts to actually roll, there's a shout of surprise, then joy, then envy. ("Why didn't I think of that?")

Maybe this happens sometimes, says Jonnie Hughes. But it doesn't happen often. The invention of the wheel, Hughes suggests, probably took:

"... thousands of years and scores of human generations. There may well have been the odd genius involved along the way, conducting his or her own mind experiment ... but in the main, the invention of the wheel was a routinely get-rich-slow affair.""
robertkrulwich  wheels  invention  history  classideas  humans  collective  collectivism  collectiveintelligence  2011  from delicious
september 2011 by robertogreco
Keynote: Bruce Sterling (us) on Atemporality | transmediale
"If progress is to go beyond the banal indulgences that give rise to a never-ending array of car shell designs then we need to analyse our present time with regard to its aesthetics and its media. The second conference session is being introduced with Bruce Sterling's Keynote on Atemporality."

[transcript here: http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/ ]
atemporality  brucesterling  future  history  culture  art  technology  design  philosophy  time  creativity  theory  research  2010  media  community  sciencefiction  scifi  roleplaying  favelachic  informationvisualization  williamgibson  humanities  databases  literature  collaboration  multitemporal  analog  digital  gothichightech  futuritynow  collectiveintelligence  networks  networkculture  postmodernism  failedstates  collapse  narrative  resilience  decay  failure 
february 2010 by robertogreco
Caterina.net: Participatory media and why I love it (and must defend it)
"I love participatory media, collective knowledge systems, user-generated content and the like, and spent much of my life and career participating in them and making them. As I say in this post from 2005, the internet is built on a culture of generosity -- the first web page I built was when I noticed there was no page on Nabokov and realized I could just make one. Amazing! And it dawned on me that every other page on the web -- this was 1994 -- had come about for the same reason. Then the dotcom thing happened. And then Web 2.0 brought us back to the web's roots -- communication and contribution. That is why I love participatory media and must defend it."
caterinafake  jaronlanier  participatory  web2.0  communication  crowdsourcing  del.icio.us  tumblr  flickr  twitter  facebook  hunch  wikipedia  amateur  amateurism  collectiveintelligence  participatoryculture  culture  internet  social  media  collaboration  vladimirnabokov 
january 2010 by robertogreco
What Bruce Sterling Actually Said About Web 2.0 at Webstock 09 | Beyond the Beyond from Wired.com [see also: http://io9.com/5157008/why-does-bruce-sterling-hate-web-20]
"But you know, I'm not scared by any of this. I regret the suffering, I know it’s big trouble -- but it promises massive change and a massive change was inevitable. The way we ran the world was wrong.
brucesterling  future  change  massivechange  business  web2.0  socialmedia  collectiveintelligence  webstock  2009  crisis  creativity  problemsolving  technology  truth  wisdom  web  internet  olpc  culture  amazon  belief  gamechanging  deceipt 
march 2009 by robertogreco
2009 Open Architecture Challenge: Classroom | Open Architecture Network
"This year's Open Architecture Challenge invites teachers, students and design professionals to work together to design the classroom of the future for their school. It's an opportunity for faculty and students to partner with designers to create a safer, healthier and more sustainable learning environment and win funding to build or upgrade a classroom in their school.
design  education  learning  architecture  community  sustainability  opensource  openarchitecture  architectureforhumanity  schools  lcproject  tcsnmy  projectideas  competition  collectiveintelligence 
january 2009 by robertogreco
Avant Game: Whoah -- I just got rabbit holed to my own game - UPDATED
"As you know, Superstruct hasn't launched yet. (Stay tuned -- the story starts September 22, the game starts October 6.) But people are already playing Superstruct. I mean REALLY playing. I'm working from home today. Just got this email from a colleague at the Institute for the Future:"
superstruct  tcsnmy  janemcgonigal  iftf  collectiveintelligence  seriousgames  activism  arg  futurology  forecasting 
october 2008 by robertogreco
theweatherproject 2019
"he weatherproject collects people who collect the weather: volunteers collect a standardised sample of weather at a significant time and place of their choosing. the result perhaps tells us as much about contemporary culture as it does about the weather..."
superstruct  tcsnmy  janemcgonigal  iftf  collectiveintelligence  seriousgames  activism  arg  futurology  forecasting 
october 2008 by robertogreco
Infoporn: Tap Into the 12-Million-Teraflop Handheld Megacomputer
"next stage in technological evolution is...the One Machine...hardware is assembled from our myriad devices, its software is written by our collective online behavior...the Machine also includes us. After all, our brains are programming & underpinning it"
computing  wired  cloud  kevinkelly  cloudcomputing  evolution  singularity  science  innovation  infodesign  collectiveintelligence  intelligence  computers  human  networks  mobile  mind  visualization  internet  future  brain  crowdsourcing  ai  data  it  learning2.0  trends  storage 
july 2008 by robertogreco
Reputation Parent - Yahoo! Design Pattern Library
"A person participating in a social structure expects to develop a reputation and hopes for insight into the reputations of others, but each designed model of participation and reputation embodies its own set of biases and incentive structures. Balancing
patterns  reputation  yahoo  community  design  ux  social  socialnetworks  socialnetworking  socialsoftware  abuse  blogosphere  collectiveintelligence  commenting  interaction  networking  trust  society  ratings  ranking  identity 
june 2008 by robertogreco
Confessions of an Aca/Fan: Collective Intelligence vs. The Wisdom of Crowds
"Both "collective intelligence" and "the wisdom of crowds" offer productive models for game design but we will get nowhere if we confuse the two"
collectiveintelligence  henryjenkins  arg  janemcgonigal  davidedery  gamedesign  crowdsourcing  jamessurowiecky  play  gaming  games  raphkoster 
june 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games  gamedesign  arg  gaming  henryjenkins  technology  mit  reality  learning  education  convergence  videogames  play  media  information  collectiveintelligence 
june 2008 by robertogreco
TED | Talks | Charles Leadbeater: The rise of the amateur professional (video)
"In this deceptively casual talk, Charles Leadbeater weaves a tight argument that innovation isn't just for professionals anymore. Passionate amateurs, using new tools, are creating products and paradigms that companies can't."

[related: http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all ]
charlesleadbeater  innovation  collaboration  video  community  creativity  design  opensource  consumerism  business  collectiveintelligence  crowdsourcing  collaborative  collective  ted  cocreation  citizenship  participatory  lcproject  education  invention  amateur  trends  participation  future 
may 2008 by robertogreco
CoolTown Studios
"blog of CoolTown Beta Communities, which focuses on implementation as crowdsource-based placemaking & economic development firm committed to codeveloping natural cultural districts for creatives, by creatives."
architecture  developers  cities  collectiveintelligence  collaboration  creativeclass  crowdsourcing  creativity  urban  urbanism  trendwatching  design  planning  sustainability  redevelopment  development  placebranding  place  community 
march 2008 by robertogreco
Kevin Kelly -- The Technium: Believing the Impossible
"The Wikipedia has changed my mind, a fairly steady individualist, and lead me toward this new social sphere. I am now much more interested in both the new power of the collective, and the new obligations stemming from individuals toward the collective."
wikipedia  change  kevinkelly  opinion  edge  society  collective  gamechanging  socialsoftware  creation  ethics  evolution  technium  collectiveintelligence  knowledge  learning  social  trends  freedom 
january 2008 by robertogreco
Human Brain Cloud: Play
"a massively multiplayer word association "game" or experiment ... or something. The idea is that given a word, a player types in the first thing that comes to mind and the results are combined into a giant network."
collectiveintelligence  crowdsourcing  words  game  play  gaming  language  english  games  data  collaboration  collective  meaning  brainstorming  semantics  semiotics  semanticweb  languages  linguistics  hivemind  multiplayer  wordplay  visualization  thesaurus  mmog  mindmapping  mindmap  dictionary  folksonomy  dictionaries 
november 2007 by robertogreco
MIT World » : Collective Intelligence
"patterns uncovered in the data...demonstrated the significance of social dynamics in workplace productivity. Certain individuals acted as information bottlenecks; others as polarizers, group thinkers, or gossip mongers."
collaboration  collective  collectiveintelligence  work  productivity  distributed  intelligence  semantic  organizations  administration  leadership  groups 
november 2007 by robertogreco
Evolution and Wisdom of Crowds
"reason that Wikipedia is as good as it is (and the reason that living organisms are as sophisticated as they are), is not due to the average quality of the edits (or mutations). Instead, it is due to a much harder to observe process: selection."
wikipedia  evolution  wisdom  datamining  statistics  folksonomy  crowdsourcing  behavior  reason  religion  human  information  intelligence  darwin  databases  collaboration  collective  collectiveintelligence  commons  community  economics  learning  algorithms  crowds  systems  recommendations  networks  socialsoftware  psychology  predictions  charlesdarwin 
october 2007 by robertogreco
Smart World: Breakthrough Creativity and the New Science of Ideas [Richard Ogle]
"The key resides in what he calls "idea-spaces," a set of nodes in a network of people (and their ideas) that cohere and take on a distinctive set of characteristics leading to the generation of breakthrough ideas. These spaces are governed by nine laws--
cognition  collaboration  ideas  creativity  networks  productivity  research  science  collectiveintelligence  space 
july 2007 by robertogreco
The School of Everything
"If you want to teach (or learn) astrophysics or assembly language, bike maintenance or blues guitar, the School of Everything will be the best place to find the people to do it with."
community  education  free  learning  lifelong  networks  opensource  schools  social  teaching  web  online  internet  research  blogs  collectiveintelligence  elearning  e-learning  socialsoftware  socialnetworks  informal  unschooling  networkedlearning 
june 2007 by robertogreco

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