robertogreco + collaborative   274

Duke University Press - Designs for the Pluriverse
"In Designs for the Pluriverse Arturo Escobar presents a new vision of design theory and practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth. Noting that most design—from consumer goods and digital technologies to built environments—currently serves capitalist ends, Escobar argues for the development of an “autonomous design” that eschews commercial and modernizing aims in favor of more collaborative and placed-based approaches. Such design attends to questions of environment, experience, and politics while focusing on the production of human experience based on the radical interdependence of all beings. Mapping autonomous design’s principles to the history of decolonial efforts of indigenous and Afro-descended people in Latin America, Escobar shows how refiguring current design practices could lead to the creation of more just and sustainable social orders."


in response to: "Student Question of the Week: "Is design an essentially unethical pursuit due to its unavoidable enmeshment with global capitalism?" Who wants to take a stab at this? 🤗" ]
books  arturoescobar  2018  design  toread  capitalism  environment  decolonization  indigenous  latinamerica  sustainability  socialjustice  society  collaborative  collaboration  place-based  politics  experience  place-basededucation  place-basedlearning  place-basedpedagogy 
april 2019 by robertogreco
Unravel Two - Wikipedia
[via: "Lovely game by Coldwood, which encourages collaborative play—really works if kids are roughly the same level (roughly). Beautiful setting, too. (Discovered via good games exhibition at Tekniska Museet in Stockholm, feat many Swedish games.)" ]

"Unravel Two is a puzzle platform video game developed by Swedish studio Coldwood Interactive and published by Electronic Arts under the EA Originals label. It was released on 9 June 2018 for Microsoft Windows, PlayStation 4, and Xbox One. The game centres on two Yarnys, small anthropomorphic creatures made of yarn.[2] It is the sequel to the 2016 game Unravel.

Unlike the first game, Unravel Two is both a single-player and a multiplayer game, though local co-op only. The game centres on two Yarnys, which can be controlled with either one player or two, which must work together in order to solve puzzles and manipulate the world. The game contains a main storyline, set on an island, as well as challenge levels, significantly more difficult levels.[3]"

[See also:

Trailers: ]
games  videogames  toplay  collaborative  srg  edg  glvo  yarn  puzzles  classideas  cooperativegames 
august 2018 by robertogreco
Agora Collective - Center for Collaborative Practices
"The Agora Collective - Berlin-based Center for Contemporary Practices - was originally founded in 2011 by a multidisciplinary team as an independent project space in Mittelweg, 50 Berlin. Since then, Agora expands its mission to be a place to conceive and experiment with models of working together; providing stable spaces for artists to engage within collaborative and community-based practices."

[See also: ]

[via: ]
lcproject  openstudioproject  coworking  berlin  art  collaborative  collaboration  community  via:morgansully 
may 2018 by robertogreco
"This paper explores an interesting question in creative collaboration: "does sharing multiple designs improve collaboration?"

The authors created a controlled study in which pairs of designers worked individually, then shared and critiqued each others' work in one of three different ways, then revised their work.

The three conditions: making multiple variant designs and sharing all; making multiple variant designs and sharing one; focusing all efforts on just one design.

The results? "Sharing multiple designs improved outcome, exploration, sharing, and group rapport." Effects were generally substantive and at least moderately powerful.

Some cute experimental methods, too: besides subjective quality ratings, participants were designing banner ads, so one measured "outcome" was the clickthrough rate. They also had blind outsiders rate the "delta" between iterations as a proxy for "how much exploration" was happening in groups."
stevendow  juliefortuna  danschwartz  bethaltringer  danielschwartz  scottklemmer  design  collaboration  collaborative  ideation  multiplicity  creativity 
june 2017 by robertogreco
Notion – Document Reimagined
"Beautiful. Lightweight. Always organized. Notion is an expressive and collaborative document editor that gives your ideas a place to grow.

Drag. Drop. Work as fluidly as you think
Create from an assortment of building blocks: to-dos, files, videos, code snippets, and more. Notion helps you work the way you think.

A unique & effortless way to stay organized
Tired of messy folders? We invented a new and intuitive way to organize: just drop one page inside another. Let your ideas grow organically.

Real collaboration in real-time
Share your work with anyone. See what others are doing on your page. It’s like having your collaborators in the same room with you.

Powerful tools made with creators in mind
Notion builds upon power features used in your favorite design and writing tools. So you can create at the speed of thought.

Visually stunning layouts made easy
Arrange your page any way you like — your work will always look its best. We take care of design so you can focus on content.

An ever-growing collection of building blocks
All Notion content is made from Web Components
– the next generation open web standard."
documentation  ideas  writing  documents  software  collaborative  collaboration  wordprocessing 
september 2015 by robertogreco
Ezio Manzini: Design, When Everybody Designs. An Introduction to Design for Social Innovation on Vimeo
"A public lecture and book signing with Ezio Manzini, renowned design strategist, author and expert on sustainable design.

In a changing world, everyone designs. Each individual person and each collective subject - from enterprises to institutions, from communities to cities and regions - must define and enhance a life project. In this framework, Ezio Manzini's new book distinguishes between "diffuse design" (performed by everybody) and "expert design" (performed by those who have been trained as designers) and maps what the latter can do to trigger and support meaningful social changes.

For more than two decades, Ezio Manzini has worked in the field of design for sustainability. Most recently, his interests have focused on social innovation, a major driver of sustainable social change. He is the founder of DESIS, an international network of schools of design specifically active in the field of design for social innovation and sustainability (

Presently, Ezio is Chair Professor of Design for Social Innovation at the University of the Arts London (UK), Honorary Professor at the Politecnico di Milano (Italy), and Guest Professor at Tongji University - Shanghai and Jiangnan University - Wuxi (China).

In addition to his ongoing involvement in the design for sustainability arena, Ezio has explored and promoted design potentialities in different fields, from Design of Materials in the 1980s; Strategic Design in the 1990s; and Service Design in the last ten years.

His most recent book, “Design, When Everybody Designs: An Introduction to Design for Social Innovation,” (MIT Press, 2015), presents a comprehensive picture of design for social innovation, the most dynamic field of action for both expert and non-expert designers in the coming decades."

[via: ]

[See also:

"In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created.

Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations— making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades."]
via:bopuc  2015  eziomanzini  design  sustainability  socialinnovation  socialchange  books  toread  collaboration  collaborative  experts  informal 
july 2015 by robertogreco
ASSEMBLE | Assemble
"Assemble are a collective based in London who work across the fields of art, architecture and design. They began working together in 2010 and are comprised of 18 members. Assemble’s working practice seeks to address the typical disconnection between the public and the process by which places are made. Assemble champion a working practice that is interdependent and collaborative, seeking to actively involve the public as both participant and collaborator in the on-going realization of the work. For more information please use the contact details below."

[See also: ]
architecture  design  collectives  lcproject  openstudioproject  stratford  collaborative  collaboration 
may 2015 by robertogreco
Working Group on Adaptive Systems
"The Working Group on Adaptive Systems is an art, design, and research consultancy based in Baltimore, Maryland. We are interested in cities, spaces, people, & the things that connect them to each other and to the larger world.

The Working Group on Adaptive Systems was co-founded by Fred Scharmen, and encompasses an evolving set of partners and collaborators. Since 2008, we have worked with people and groups in diverse fields including education, public art, building, urban design, and strategic planning.

We are based around the principle that each project demands its own unique combination of disciplines and approaches, and that forming ad-hoc teams of horizontally organized professionals is the most effective way to address the fuzzy, complicated, and exciting problems of the urban environment."
baltimore  collaborative  urbanism  design  art  cities  fredscharmen  publicart  urbandesign  urban  strategicplanning 
january 2015 by robertogreco
Typewrite - Simple, Real-time Collaborative Writing Environment
"Like a good pen, the tools you write with should never get in your way. They should allow you to write more efficiently. Typewrite aims to be one of the best writing tools you've ever had."
writing  software  collaboration  collaborative  markdown  editorially  via:markllobrera 
august 2014 by robertogreco
Towards a More Mindful Practice | Art Museum Teaching
"Where is the family in family programs?

First, what is billed as a family program often turns out to be a program for kids but the parents/caregivers have to stay with them. Adults are rarely engaged in a meaningful way and connections within the social group are neither acknowledged nor fostered. For example, when a family program facilitator takes families into a gallery, they often sit the children on the floor and the adults (either because they don’t really know what else to do or because they don’t want to sit on the floor) stand around in a semi-circle behind the kids. For me, this is a clear example of an invisible pedagogy. We are teaching adults that this experience is for kids and adults need not participate. When I talk with family program educators, they usually say they want adults to engage in the program. Sometimes they go so far as to imply that it’s the fault of the parents, as in “They won’t get off their cell phones.” Having been one of those adults at a family program who dearly wanted some sort of diversion and thought often about pulling out my phone, I ask, “What are we offering to the adults that is more interesting than their mobile devices?”

A host of questions emerge for me that I would love some e-conversation about: Why do we repeat this model over and over again? Does our training push us towards a developmental model where we know only how to program towards children or adults, but not both at the same time? Is the skill of encouraging parent child engagement one that is better fostered through other disciplines and thus should we be looking at best practices in other disciplines such as social work or psychology?

Why do we use a school model of discussion and interaction in family programs?

I’ve watched many well-meaning facilitators sit or stand in front of a work of art and make eye contact with the children almost exclusively. Not only does this tell parents to stand back but children quickly figure out that they are supposed to look at the facilitator and most of them conform. Children are asked questions and they raise their hand to answer, just like in school. Families tend to have fluid conversations, a lot of give and take, and while we might remind a child to not interrupt we rarely ask our children to raise their hands when having a conversation around the family dinner table. Why then do we default to the school model in the museum experience?

Even more frustrating is that this school model draws attention away from the objects and instead focuses attention on the educator. I’ve taken time-lapse photos and the average time spent looking at the art when sitting in this configuration is about 2-3 seconds – total, unless of course a child is not paying attention to the facilitator and looks at the art anyway.

How does the experience leverage the uniqueness of the museum?

The most important issue for me is that too many of the activities we offer in family programs don’t maximize the value of what the museum has to offer.

Engaging people of all ages in hands-on activities in the galleries can be a wonderful way to guide them into a deeper appreciation of the artwork. Yet, I’m concerned because too often the activities don’t connect very well with the artwork or the way the artist worked. I keep asking, “Why is this activity happening in the museum?” Most of what I see could be done anywhere and, sometimes, would be more effective without the visual distraction and noise of the gallery. I wonder, do we continue to under-maximize the uniqueness of the museum because we aren’t clear on what that is? Or do we operate on the assumption that families aren’t able to grasp it?

What will be my focus at the Gardner Museum this summer?

As I continued to think about these issues I realized I was focusing only on how the educators planned and implemented programs. I began to wonder if I, too, have gone on autopilot. I know what kind of family experiences I’d like to see in the museum but, as I frequently warn my colleagues, using ourselves as a representative for the general visitor is not very smart. So, during the month of July I’ve invited families to come to the Gardner and allow me to accompany them.

I won’t have an agenda, lesson plan, protocol, notebook, or audio recorder and I plan to allow both the “educator me” and “evaluator me” to recede to the background. I want to explore facilitating “with” families rather than “for” them. I want to pay more attention to invisible pedagogies – both how the physical space itself instructs and how actions from people (me included) communicate behaviors and attitudes. I will invite the families to begin where they want to. I will have a few things with me, such as a flashlight for dark corners, some sketching materials, and magnifying glasses but I may not ever pull them out. I’m imagining, for instance, that as conversations evolve the need for things like that magnifying glass will naturally arise and I will, much like Mary Poppins, slide it out and hand it to the adults so they can facilitate the experience for their family.

Admittedly I’ve had moments of near panic just thinking about the unstructured quality of this experience. I have no idea what will happen and have to trust that if I stay mindful, sensitive, and observant that I will notice new things and be filled with wonder. I’ve invited local museum educators to come hang out with me. They can’t bring notebooks either and they have to agree to talk with me afterwards and write up a reflection of their experience."
education  museums  2014  mariannaadams  teaching  informal  unstructured  pedaogy  invisiblepedagogies  participatory  conversation  collaboration  collaborative  mindfulness  instructivism  instruction  howwelearn  howweteach  families  children  arteducation  exploration 
july 2014 by robertogreco
Fort Makers
"Fort Makers is a Brooklyn based collaborative art group that aims to launch emerging artists’ careers through unconventional means of exposure. We are a gang of friends who are also artists. We travel, play, explore and make art together. We learn from each other and push each other forward as artists. Fort Makers was founded in Brooklyn during the summer of 2008."

[via: via @sldistin ]
art  brooklyn  artists  collectives  collaborative  collaboration  cv  interdisciplinary  elizabethwhitcomb  nanaspears  noahjamesspencer  naomiclark  fabric  textiles 
march 2013 by robertogreco
b e e h i v e d e s i g n c o l l e c t i v e [Beehive Collective]
"To cross-pollinate the grassroots, by creating collaborative, anti-copyright images that can be used as educational and organizing tools.
In the process of this effort we seek to take the “who made that!?” and “how much does it cost!?” out of our creative endeavors, by anonymously functioning as word-to-image translators of the information we convey. We build, and disseminate these visual tools with the hope that they will self-replicate, and take on life of their own."
maine  collaborative  art  collective  activism  education  creativity  organization  via:matthall  self-replication  visualtools  design  beehivecollective  grassroots  from delicious
january 2013 by robertogreco
"Mushon Zer-Aviv describes his efforts to teach open source design as an attempt to investigate why collaborative work combined with individual autonomy has not been common practice in design, as it is in open source software development. He discusses whether what worked for code might just as easily be transferred to design: the physical object as binary structure."
designeducation  projectbasedlearning  pbl  learningbydoing  deschooling  unschooling  peer-to-peer  github  revolution  standards  blueprints  teaching  hacking  knowledge  cocreation  danphiffer  shiftspace  collaboration  collaborative  collaborativeworks  design  learning  education  autonomy  opensource  opendesign  open  mushonzer-aviv  from delicious
january 2013 by robertogreco
Franz Erhard Walther: Work as Action -
"Franz Erhard Walther counts among those artists who, in the 1960s, sought to undermine the authorial role of the artist in favour of a more democratic aesthetic dependent on the interaction of viewer and object. Others with similar ideas whose work has entered the curatorial limelight of late include Charlotte Posenenske, featured in the last Documenta and subject of a one-person show this summer at Artists Space here in New York. Unlike Posenenske ¬– who wished to divorce the hand from artmaking in favour of mechanised labour – Walther seems to take his cue from Leonardo’s Vitruvian Man: simple and individual acts such as folding and lying, leaning and stepping are either the source of his often minimal works or the means by which individual viewers may interact with them."

[See also: AND ]
canvas  wearables  johnbock  martinkippenberger  santiagosierra  josephbeuys  firstworkset  workasaction  action  charlotteposenske  collaborative  participatory  1967  franzerhardwalther  democratic  interactive  glvo  art  wearable  ncm  participatoryart  from delicious
november 2012 by robertogreco
D-Crit: #platform - News - Domus
"An experimental, collaboratively produced publication pushes the boundaries of design writing, distilling two weeks of collective experiences, conversations and relationships into 68 pages of tweets."

"#platform presents an anthology of critical thoughts and observations, giving voice to the collective experience of the program. Two weeks of collective experiences, conversations, and relationships were distilled from more than 1,000 tweets, curating 68 for this volume. #platform compiles tweets in a move from the digital to the analog, and is the result of the "Platform Project" course, taught by Zeiger during the intensive.

The project began by exploring alternate platforms for design writing, that would cross between digital and analog, exploiting the mobile, activist, and collaborative potential of web 2.0 tools. The class chose Twitter as a platform of communication: being a way to quickly connect the students to each other, Twitter also gave them the experience of writing…"
classideas  teaching  twitter  #platform  publication  publishing  collaborative  design  neildonnelly  mimizeiger  collaboration  nyc  from delicious
july 2012 by robertogreco
russell davies: On mending, mice and seams
"I've been writing a lot in googledocs recently… I wrote a longish piece about something, shared it with a bunch of colleagues and they swarmed all over it with really smart suggestions and improvements. It was brilliant…

…They weren't meddling, they were mending. I think it's something to do with the openness of it and the way that people can agree with each other. If one person says a sentence doesn't work - it's just their opinion, if a few do then it goes beyond personal and becomes fact.

Which talk of mending led me to notice this video when it raced past my social windscreen:

This is also about mending. Mending that celebrates the seams…

In essence - "Broken pieces are bonded and the line of the repair is decorated with gold".

Wouldn't this be a great way to represent editing and collaboration? - to show the seams, to illustrate how much writing is a communal process. And maybe it could be an inspiration for networked writing - how would you decorate these seams on the web?"
cowriting  editing  discussion  conversation  online  web  netwrokedwriting  collaborative  collaboration  annegalloway  mattjones  openness  googledocs  writing  collaborativewriting  mending  seamlessness  seams  2012  from delicious
june 2012 by robertogreco
"Draftastic is a new kind of collaborative editor. We make it simple for any number of people to edit the same document at once without getting in each other’s way.

Co-authoring a paper? Copyediting the next big novel? Brainstorming that business plan? Sick of mailing Word files back and forth? Draftastic can help.

Draftastic lets everyone type in the same document at once, but will never let anyone type over you. Simple as that. You can learn more in our Q & A, but the best way to learn about it is to try it with a friend."
nickblanchard-wright  draftastic  co-authoring  etherpad  writing  collaborative  collaborativewriting  charlieloyd  from delicious
may 2012 by robertogreco
Det Kongelige Danske Kunstakademie Billedkunstskolerne
"The School of Walls & Space investigates contemporary notions of space, its production, privatization & the role of the artist as a critical and political agent within it, & uses both traditional & more experimental pedagogical methods.

The School is a multi-layered micro-institution that encourages the development of an inter-disciplinary research-based practice. It balances individual mentoring w/ collective group activities. The school uses traditional pedagogical methods: group & one-to-one crits, seminars and talks, in conjunction w/ the exploration of more experimental collaborative teaching models which the School researches and develops collectively as a group. These include brain storming techniques, games, charettes, group activities, actions & happenings. It also explores historical practices, such as psychogeography & the derive, & the experimental teaching methods of Paolo Freire, Roy Ascott, Paul Goodman, & Colin Ward…"

[See also: ]
copenhagen  theschoolofwallsandspace  2837university  lcproject  derive  collaborativeteaching  collaborative  charettes  arteducation  situationist  psychogeography  paulofreire  colinward  paulgoodman  royascott  nilsnorman  permaculture  denmark  art  space  education  place  pedagogy  dérive  from delicious
april 2012 by robertogreco
The Fans Are All Right (Pinboard Blog)
"I learned a lot about fandom couple of years ago in conversations with my friend Britta, who was working at the time as community manager for Delicious. She taught me that fans were among the heaviest users of the bookmarking site, and had constructed an edifice of incredibly elaborate tagging conventions, plugins, and scripts to organize their output along a bewildering number of dimensions. If you wanted to read a 3000 word fic where Picard forces Gandalf into sexual bondage, and it seems unconsensual but secretly both want it, and it's R-explicit but not NC-17 explicit, all you had to do was search along the appropriate combination of tags (and if you couldn't find it, someone would probably write it for you). By 2008 a whole suite of theoretical ideas about folksonomy, crowdsourcing, faceted infomation retrieval, collaborative editing and emergent ontology had been implemented by a bunch of friendly people so that they could read about Kirk drilling Spock."
pinboard  2011  fanfiction  taxonomy  folksonomy  brittagustafson  avos  bookmarking  bookmarks  tags  tagging  collaboration  collaborative  crowdsourcing  fans  from delicious
october 2011 by robertogreco
Doors of Perception weblog: xskool: breathing the same air
"…We converged, instead, on the idea that "X" means: this place, this moment, these people. Breathing the same air. Only here, only now.

Our group also embraced the idea of no curriculum, no standardised process, no teachers, and no certificates…

1 An explanation: Xskool enables people to create unique events in which change-minded people participate, interact, and reflect.

2 Xskool is not for people who see themselves as leaders, role models, experts or 'change agents'. Xskoolers might well be leaders, role models etc - but that is not for them to decide…

5 At each xskool encounter, a host venue or location will present a task or a question for the visiting group to work on. At West Lexham our task was to build this path:

6 Each xskool group will also work on a question or questions of its own. This question will not be posed in advance; rather, it will emerge from a mindfully-orqanised process [such as Open Space or World Café] when the group first assembles at the location…"
xskool  education  learning  johnthackara  2011  curriculum  uncurriculum  curriculumisdead  change  community  events  unschooling  deschooling  unconferences  openstudioproject  openstudio  open  process  doing  making  collaboration  collaborative  lcproject  from delicious
august 2011 by robertogreco
The Messiness of “With” | Rush the Iceberg
"Education is not a “I learned from” concept; rather, it is a “I learned with” concept.
“From” is clean.“With” is messy.

“From” is binary.“With” is human.
“From” is instant.“With” takes time.
“From” is passive.“With” is active.
“From” is singular.“With” is together.
“From” is shallow.“With” is deep.
“From” is informative.“With” is transformative.
Do you interact WITH your students the same way you tweet?

Which word describes your pedagogy in the classroom and tweets on Twitter?"
stephendavis  with  and  thisandthat  nuance  teaching  learning  conversation  from  messiness  education  collaboration  collaborative  depthoverbreadth  transformation  behavior  howwework  human  time  slow 
august 2011 by robertogreco
Education Week: The Classroom Is Obsolete: It's Time for Something New
"The following is a fairly universal list of education design principles for tomorrow’s schools, though it would be tailored to the needs of particular communities: (1) personalized; (2) safe & secure; (3) inquiry-based; (4) student-directed; (5) collaborative; (6) interdisciplinary; (7) rigorous & hands-on; (8) embodying a culture of excellence & high expectations; (9) environmentally conscious; (10) offering strong connections to the local community & business; (11) globally networked; & (12) setting the stage for lifelong learning.

In designing a school for tomorrow, such underlying principles should drive the discussion…would allow us to address questions around how students should learn, where they should learn, & w/ whom should they learn. We may discover that we need teachers to work in teams…We may conclude that it makes no sense to break down the school day into fixed “periods,” & that state standards can be better met via interdisciplinary & real-world projects."
schooldesign  lcproject  tcsnmy  unschooling  deschooling  inquiry-basedlearning  studentdirected  personalization  handson  handsonlearning  environment  networkedlearning  community  communities  classrooms  porous  permeability  interdisciplinary  collaboration  collaborative  2011  prakashnair  classroom  from delicious
august 2011 by robertogreco
Squishy Not Slick - Squishy Not Slick
"Squishy Teaching =

Spontaneous - Unique - Particular - Tailored - Entangled - Mixed together - Woven - Patched - Organic - Rebel Forces - Poetic - Ambiguous - Emotional - Non-linear - Non-sequenced - Inquisitive - Inextricably-linked - Constructivist - Experiential - Holistic - Democratizing - Authentic - Collaborative - Adaptive - Complicated - Contextual - Relational

Slick Teaching =

Mass produced - Psychologically manipulative - Planned years in advance - Manufactured - Imperial - Hegemonic - Afraid - Spreadsheeted - Shallow - Narcotizing - Cauterizing - Anti-intellectual - Uncritical - Uncreative - Emotionless - Scripted - Juking the stats - Dropout factories - Assembly-lined"
lukeneff  teaching  education  lcproject  unschooling  deschooling  mentoring  squishy  slick  frankchimero  pedagogy  holisticapproach  holistic  constructivism  democratic  ambiguity  audiencesofone  individualization  emotions  empathy  authenticity  spontaneity  collaboration  collaborative  adaptability  adaptive  context  contextual  relationships  meaning  sensemaking  meaningmaking  meaningfulness  dialogue  discussion  dialog  from delicious
may 2011 by robertogreco
Vol 4, No 1 (2010) The New Cooperativism
"Cooperative practices and values that challenge the status quo while, at the same time, creating alternative modes of economic, cultural, social, and political life have emerged with dynamism in recent years. The 15 articles in this issue--written by activists, coop practitioners, theorists, historians, and researchers--begin to make visible some of the myriad modes of cooperation existing today around the world that both directly respond to new enclosures and crises and show pathways beyond them. Prefiguring other possibilities for organizing life and provisioning for our needs and desires, we call these cooperative experiments the new cooperativism."
cooperativism  via:leisurearts  economics  community  collaboration  collaborative  research  suburban  urban  sustainability  2010  culture  alternative  from delicious
may 2011 by robertogreco
Neogeography - Wikipedia
"Neogeography literally means "new geography" (aka Volunteered Geographic Information), and is commonly applied to the usage of geographical techniques and tools used for personal and community activities or for utilization by a non-expert group of users. Application domains of neogeography are typically not formal or analytical.…

The term neogeography was first defined in its contemporary sense by Randall Szott on 7 April 2006, and elaborated on May 27, 2006. He argued for a broad scope, to include artists, psychogeography, and more. The technically-oriented aspects of the field, far more tightly defined than in Szott's definition, were outlined by Andrew Turner in his Introduction to Neogeography (O'Reilly, 2006). The contemporary use of the term, and the field in general, owes much of its inspiration to the locative media movement that sought to expand the use of location-based technologies to encompass personal expression and society."
design  mapping  geography  collaborative  slippymaps  gis  maps  cartography  location-based  psychogeography  randallszott  non-experts  amateur  amateurism  informal  community  from delicious
may 2011 by robertogreco
Critical Technology: Networked and Open also means Collaborative
"This is what the Networked & Open PhD (NOPhD) is all about. It is about working w/ others in an open & collaborative way so everyone deepens their knowledge on a shared subject domain. The great part would be if everyone who is in the collaborative cohort aspired to develop a PhD level of knowing w/in the subject they share a passion. Due to the networked (& collaborative) aspect of NOPhD I believe a number of people in the cohort need to make it to PhD depth of knowing, otherwise it couldn't be considered networked. So I have faith & begin to encourage (& hopefully inspire) people around me (virtually & otherwise) who are interested in this pursuit of developing a deeper knowing of Folk Music & Dance. & those interested in pedagogy, technology & life-long learning; for I will be drawing on these skills & knowledge as I build upon this anchor subject.

So what exactly does this look like?…why don't I describe my week & how certain events fit into the networked & collaborative"
learning  phd  openphd  nophd  education  alternative  highereducation  networked  networking  open  openlearning  collaboration  collaborative  from delicious
march 2011 by robertogreco
"non-profit educational organization devoted to researching design issues in intensive team-based gatherings. An alternative to the design conference, it brings together practitioners from disparate fields to generate new work & ideas around a single topic.

…selects a topic to explore at an intensive gathering of presentations, discussions, & workshops. We invite professionals, educators & students of diverse disciplines to contribute to the topic in any way they think is appropriate. We share these responses, while working toward a publication that binds the outcome: a free-to-download boost of information, meant to inspire & inform its readers.

…an alternative to one-way delivery of a standard conference: each participant contributes & is equally responsible for the quality of the gathering; a collaborative production where we both learn and teach the aesthetics and ethics that are central to Design (& life). Days become nights; the program doesn't stop when dinner is served."
design  unconferences  conferences  togo  designinquiry  lcproject  glvo  restaurants  collaboration  collaborative  making  doing  northeast  interdisciplinary  multidisciplinary  crossdisciplinary  generativewebevent  generativeevents  makegood  openstudio  education  learning  alternative  alternativeeducation  teaching  unschooling  deschooling  schools  schooldesign  maine  montreal  generativewebevents  from delicious
february 2011 by robertogreco
Rheingold U
"a totally online learning community, offering courses that usually run for 5 weeks, w/ 5 live sessions & ongoing asynchronous discussions through forums, blogs, wikis, mindmaps, & social bookmarks. In my 30 years of experience online & 6 years teaching students face to face & online at UC Berkeley & Stanford, I've learned that magic can happen when a skilled facilitator works collaboratively w/ a group of motivated students. The first course, "Introduction to Mind Amplifiers," ran in 2 sessions in January-March, 2011. Live sessions include streaming audio & video from me & students, shared text chat & whiteboard, & my ability to push slides & lead tours of websites. Future classes will cover advanced use of personal knowledge tools, social media for educators, participatory media/collective action, social media issues, introduction to cooperation studies, network & social network literacy, social media literacies, attention skills in an always-on world."
education  learning  onlinelearning  online  howardrheingold  teaching  socialmedia  networkculture  networkliteracy  rheingoldu  asynchronous  collaboration  collaborative  freelanceteaching  freelance  freelancing  freelanceeducation  alacarteeducation  from delicious
february 2011 by robertogreco
SpeEdChange: A Middle School that Works [Project-based everything, individually crafted, team focused, individual education plans for all, "extra" curricular]
"The middle school is really just junior high school continued, & that was always a bad idea. Kids stumble through a bizarrely carved up yet age-dependent curriculum, & nothing could be less appropriate. There is no age range w/ a greater range of individual skills no matter the birth date, & there is no age range where getting kids interested in school is harder…kids 11-14 have a million things, really important things, to learn - about themselves, society, life, their bodies, & almost none of those things are taught in schools.

Meanwhile, the grades, subject areas, sports teams, honor rolls - even corridors - of middle school are essentially designed (a) to encourage bullying, & (b) to make kids see school as worthless & irrelevant.

…divide Middle School Grades into 9 large, & 3 "mini" project-based experiences…which kids choose. Completely interdisciplinary…

Kids would pick three 10-week experiences & 1 shorter experience each year, and that is what they would do all day."
irasocol  education  progressive  tcsnmy  lcproject  cv  teaching  projectbasedlearning  student-centered  projects  middleschool  juniorhigh  gamechanging  change  realreform  learning  adolescence  schools  schooldesign  individualized  teams  collaboration  collaborative  pbl  from delicious
january 2011 by robertogreco
Exchange, edit and publish intelligent stories: Storyplanet
"What if some tool would let you drag and drop you way to an awesome interactive story without touching a single line of code? And what if you could share photos, video and audio with the worlds best storytellers to get the pieces missing for your project? And in the end you should be able to spread the story all over the internet, and make money from advertising and licensing.<br />
<br />
And so they build Storyplanet."
webtools  online  multimedia  slideshow  journalism  audio  video  powerpoint  interactive  collaboration  collaborative  content  photos  storytelling  storyplanet  classideas  onlinetoolkit  from delicious
august 2010 by robertogreco
"Crowdmap allows you to...<br />
<br />
1. Collect information from cell phones, news and the web.<br />
2. Aggregate that information into a single platform.<br />
3. Visualize it on a map and timeline."
crowdmap  mapping  maps  ushahidi  tools  visualization  mobile  phones  collaborative  communication  geolocation  emergency  crowdsourcing  aggregator  cartography  cloud  sms  from delicious
august 2010 by robertogreco
CoLab | Open Source Science
"CoLab is a platform designed for open and massively collaborative science."
collaboration  science  via:preoccupations  opensource  open  collaborative  colab  internet  research  from delicious
august 2010 by robertogreco
The generative web event « Snarkmarket [Important post stitching together two other important posts on the future of media]
"One new kind of media that’s start­ing to func­tion as a work is a blog. Not, in most cases, a blog post—but a blog. If NYTimes decides, “hey, we’re going to start & host a blog all about par­ent­ing” that blog becomes a Work. It pro­duces ongo­ing cul­tural focus, & not just because it’s in NYT. Some posts get more atten­tion than oth­ers, espe­cially if they cross over into long-form venue, but writ­ing that blog, stick­ing with it, being its author, cre­ates focus, read­er­ship & long accu­mu­la­tion of con­tent. & I’m sure Lisa Belkin (already wrote a book about par­ent­ing) will get another book out of it.

But the other new, emer­gent work, which might be more rad­i­cal, is the gen­er­a­tive web event. 48HrMag, One Week | One Tool, Robin’s novel­las & maybe even New Lib­eral Arts (espe­cially if we put together another edi­tion) are all ances­tral species of this new thing—chil­dren of TED, Phoot Camp, Long Now, Iron Chef, & par­ents of whatever’s going to come next."
events  ted  gamechanging  tcsnmy  lcproject  future  generative  generativeevents  newliberalarts  longnow  48hrmag  longshot  robinsloan  timcarmody  snarkmarket  collaboration  collaborative  classideas  media  blogs  blogging  longform  phootcamp  ironchef  oneweekonetool  writing  2010  education  weliveinamazingtimes  generativewebevents  from delicious
august 2010 by robertogreco
What You Want: Flickr Creator Spins Addictive New Web Service | Magazine
"[Hunch] isn’t just helping people shop for cars—it is getting its users to volunteer a truly impressive amount of unique psychographic data...

Fake may not be the tunnel-visioned tyro found at most Internet startups. She doesn’t keep a schedule, & she works on projects only when they feel “intuitively right.”

But there are few people more skilled at building online communities. “If you think about Caterina, she is literally one of the creators of user-generated content on Web”...

For Fake, Hunch is just latest step in her mission to make Internet a forum for people to interact, to turn it into one big board-game night. “One of the overarching goals of my career has been to make technology more human. You should be able to feel the presence of other people on the Internet.”

...She fell in love with Net because it allowed her to discuss Jorge Luis Borges w/ people in Denmark. (“I’m an insomniac. Who else is around in middle of night but people in other countries?”)"
caterinafake  hunch  borges  internet  cv  insomnia  generalists  matchmakers  social  collaborative  collaboration  semanitc  web  collaborativefiltering  search  socialmedia  flickr  gne  entrepreneurship  wired  games  play  relationships  socialobjects  poetry 
august 2010 by robertogreco
Is Humanitarian Design the New Imperialism? | Co.Design
"I know almost all of my Gen Y students want to do [humanitarian design] because their value system is into doing good globally. Young designers in consultancies & corporations want to do it for same reason."

[response by Emily Pilloton: ]
humanitarianism  ideo  imperialism  brucenussbaum  asia  africa  2010  community  criticism  culture  design  development  humanitarian  ethics  sustainability  colonialism  collaborative  innovation  projecth  politics  technology  olpc  emilypilloton  brasil  india  acumen  bias  business  tcsnmy  projecthdesign  brazil 
august 2010 by robertogreco
Teacher Magazine: Teaching Commission Pushes Collaborative Learning Teams
While this article is primarily about teachers collaborating, the same approach works well for students in the classroom. Of course, modeling the approach is the most effective way of getting student buy-in/understanding. The sidebar ("NCTAF’s Six Principles of Success for Professional Learning Teams") describes the TCSNMY class experience. For example: "Self-Directed Reflection: Teams should establish a feedback loop of goal-setting, planning, standards, and evaluation, driven by the needs of both teachers and students."
via:lukeneff  tcsnmy  collaboration  teaching  goals  goal-setting  planning  standards  evaluation  self-directedlearning  student-centered  howwework  collaborative  classroom  professionallearningcommunities  professionallearningteams  lcproject  modeling  cv  feedback  reflection  responsibility  values  leadership  classrooms 
july 2010 by robertogreco
"TitanPad was launched to provide an EtherPad setup which is unrelated to any commercial and political entities. Its goal is to offer a stable service through proper operating.
etherpad  tcsnmy  onlinetoolkit  collaboration  writing  realtime  sharing  editing  documents  collaborative 
april 2010 by robertogreco
48 Hour Magazine
"Welcome to 48 Hour Magazine, a raucous experiment in using new tools to erase media's old limits. As the name suggests, we're going to write, photograph, illustrate, design, edit, and ship a magazine in two days.

Here's how it works: Issue Zero begins May 7th. We'll unveil a theme and you'll have 24 hours to produce and submit your work. We'll take the next 24 to snip, mash and gild it. The end results will be a shiny website and a beautiful glossy paper magazine, delivered right to your old-fashioned mailbox. We promise it will be insane. Better yet, it might even work."
heatherchamp  derekpowazek  alexismadrigal  sarahrich  mathewhonan  dylanfareed  magazines  crowdsourcing  collaborative  publishing  2010 
april 2010 by robertogreco
The GOOD Guide to Better Neighborhoods: Create a Neighborhood Clubhouse - The Neighborhoods Issue - GOOD
"From 2004-2007, artists Ted Purves & Susanne Cockrell ran a store in their Oakland, CA, neighborhood that sold nothing. Instead, the Reading Room was filled with loaner books about the area’s rich history, &—because that rich history included the planting of abundant orchards—it was also a place people could stop by to get some fruit, gratis. Before long, it was a bona fide local clubhouse. Purves gives advice for those who’d like to do the same. Pick your vibe...Have a purpose...Make it inviting. Free food is always nice, but so are less tangible things like workshops, movie days, & conversation-friendly layout. “Often people would come by & we wouldn’t even have to talk to them because they would start talking to each other. I think having a dinner table in middle steered them into that rather than into private experiences, as a cafe does.”...Have a bathroom people can use...Tap other people's talents...“When someone brought up an idea...we’d say do it"

[from: ]
lcproject  oakland  community  art  collaborative  collective  environment  economics  urban  urbanism  food  gardening  practice  ecology  research  social  artists  tcsnmy  learning 
april 2010 by robertogreco
"Susanne Cockrell and Ted Purves create social art projects that investigate the overlay of urban and rural systems upon the lives of specific communities. They ask questions about the nature of people and place as seen through social economy, history and local ecology. The collaboration began with a two and a half year public project (2004-2007), Temescal Amity Works, which facilitated and documented the exchange of backyard produce, conversation, and collective biography within the Temescal Neighborhood of Oakland, CA."

[via: ]
art  collaborative  collective  community  environment  oakland  economics  urban  urbanism  food  gardening  practice  ecology  research  social  artists  tcsnmy  learning 
april 2010 by robertogreco
Brooklyn Brainery!: get into things ✁
"Brooklyn Brainery hosts cheap ($25!) collaborative classes on anything and everything. Think book clubs on steroids.

Brainery classes don't have real teachers! Class leaders guide the learning process - you could say they know where you're heading (West!), but not that you need to take I-80 for a few thousand miles to get to Sutter's Mill."
nyc  lcproject  education  alacarteeducation  alacarte  learning  classes  unchooling  deschooling  informal  collaborative  tcsnmy  brooklyn 
april 2010 by robertogreco
Palomar5 The Movie
"It is impossible to really capture what happened in the roundabout 65.000 minutes during the Palomar5 camp in 2009 in something like a movie. Nevertheless, we want everyone to experience at least a glimpse of it - within 60 minutes.

Thanks to our filmmaker and editor Patricia Günther, who accompanied great parts of the camp and made this movie possible."
berlin  conferences  palomar5  workshops  camps  collaborative 
april 2010 by robertogreco
::NoiseTube:: Turn your mobile phone into an environmental sensor and participate to the monitoring of noise pollution
"Noise pollution is a serious problem in many cities. NoiseTube is a research project about a new participative approach for monitoring noise pollution involving the general public. Our goal is to extend the current usage of mobile phones by turning them into noise sensors enabling each citizen to measure his own exposure in his everyday environment. Furthermore each user could also participate to the creation of a collective map of noise pollution by sharing automatically his geolocalized measures with the community.

By installing our free application on your GPS equipped phone, you will be able to measure the level of noise in dB(A) (with a precision a bit lower than a sound level meter), and contribute to the collective noise mapping by annotating it (tagging, subjective level of annoyance) and sending this geolocalized information automatically to the NoiseTube server by internet (GPRS)."

[via: ]
noise  gis  gps  sensors  pollution  crowdsourcing  activism  mapping  environment  maps  experience  sound  monitoring  mobile  research  community  collaborative  audio  soundscape  sensornetworks  noisetube  soundscapes  sounds 
february 2010 by robertogreco
Trends in Ed, 2.18.10 | EdLab - Math sees a future with web 2.0
"Is it a match made in Heaven? According to Maria Droujkova, developer of Natural Math and Math 2.0, it is! Droujikova saw the need for math to catch up to other subjects with regards to web 2.0 communities. Her response was to create math programs in which learning takes place within communities and networks-- a mashup between traditional math practices and social networking. This has given birth to the concept of social math:"
math  teaching  learning  education  tcsnmy  collaborative  networking  social  authoring  community  psychology  scratch  geogebra  danmeyer  wcydwt  xkcd  youtube  manyeyes  flickr  voicethread  problemsolving  instructables 
february 2010 by robertogreco
Experimental School Gets Rid of Classes, Teachers : NPR
"imagine a school where the organizational structure is completely flat. At the New Country School in Henderson, MN, there is no front office. Visitors are immediately embraced by an airy atrium that is the centerpiece of this one-room schoolhouse...all around the room, New Country's 124 students sit at desks — real office desks — working at their own personal computers. The feeling is comfortable...hum of constant conversation, none of the screaming & yelling heard in a traditional school. Kids are free to move about the school, so there's no need for hall passes or for teachers to patrol the hall. & there's no need to send kids to the office...Students spend most of their day in front of their computers, working on interdisciplinary projects. If they're working on a history project, they have to do enough writing to fulfill the state curriculum requirements. If they don't fulfill the requirements, they have to do another project."
education  future  teaching  learning  innovation  schooling  alternative  flat  alternativeeducation  collaborative  community  tcsnmy  schools  lcproject  2007  toshare  topost 
february 2010 by robertogreco
School of the Future - A School of the Future Manifesto
"* My school of the future is tuition free
* My SotF is outside and inside, sometimes both at the same time
* At my SotF I am the teacher and the student. We are teachers and students together.
* At my SotF I get to use the curriculum of my dreams
* At the SotF there are no walls and brick buildings, our classroom is our community
* At the SotF, creative practice is celebrated and explored
* At the SotF everyone fails, everyone explores and everyone asks the questions they’ve always wanted to ask
* At my SotF my desk is my body, my pencil is my mind
* The SotF, YOUR SotF can happen anywhere and anytime people come together and learning needs to happen
Rules of Conduct:
* Make mistakes; fail
* Look around you, soak everything in; up and down, backwards and forwards, diagonal and back again
* Use your creativity to solve problems
* Everyone is a student, everyone is a teacher
* Learning happens everywhere; embraces moments that feel right to you and share with others"
manifestos  schoolofthefuture  education  lcproject  tcsnmy  learning  unschooling  deschooling  art  curriculum  freeschools  explodingschool  brooklyn  nyc  pedagogy  schools  teaching  portability  mobility  sharing  adaptability  process  gamechanging  collaborative  mistakes  failure  classconstitution  creativity  problemsolving 
february 2010 by robertogreco
School of the Future
"The building of the School of the Future is the launching pad for the art movement of education. SotF is an artist-run school for teaching artists. The school focuses on teaching artists as experts in the study of information through performing and visual arts; it serves as the first site devoted to the resourcefulness and adaptability of teaching artists. Each curriculum developed for the school is an art project, making the school a group show. The projects will be designed to use art as a learning process that activates and considers the site of the school."

[via: and ]

[blog here: ]
explodingschool  education  brooklyn  nyc  pedagogy  art  schools  teaching  unschooling  deschooling  portability  mobility  sharing  adaptability  process  learning  gamechanging  collaborative  lcproject  tcsnmy  schoolofthefuture  tradeschool  ourgoods 
february 2010 by robertogreco
Haiti Rewired
"Will foreign aid to Haiti fail this time? Or will the tragedy bring with it a chance to reboot one of the world's poorest countries -- & rethink the the traditional ways of delivering aid & development?...the disaster may prove to be a unique chance for an architectural & communications reboot of an entire country. That's why we've created this community, Haiti Rewired. We believe that better answers to the difficult questions could be created through the collaboration of technologists, researchers, geographers, infrastructure specialists, aid groups & others. Our writers & editors can aggregate information, report new stories & add to the discussion, but the focus of this effort is squarely on the thoughts, plans & actions of our contributors...we want to test (5) simple principles that could transform not only Haiti, but the world's response to crisis: Collaboration, Transparency, Innovation, Design, & DIY."

[text from: ]

[via: ]
technology  community  collaborative  creativecommons  development  haiti  philanthropy  transparency  innovation  design  glvo  collaboration  diy  disasters  disaster  rebooting  infrastructure  geography  aid  gamechanging 
january 2010 by robertogreco
Tim Brown urges designers to think big | Video on
"Tim Brown says the design profession is preoccupied with creating nifty, fashionable objects -- even as pressing questions like clean water access show it has a bigger role to play. He calls for a shift to local, collaborative, participatory "design thinking.""
timbrown  ted  design  designthinking  problemsolving  creativity  ideo  2009  innovation  gamechanging  worldchanging  consumption  participatory  participation  collaboration  collaborative  local  experience  intangibles  objects  economics 
september 2009 by robertogreco
Design Observer - This is My Process
"writers acknowledge that nature of work is changing in 21st century..."a shift from an industrial economy to an information economy, from physical work to knowledge work."...propose a model based not on industrial production, but on the collaborative arts, specifically theater. Interestingly, the process of mounting a play...The iterative process, the role of improvisation, the adjustments that are made in response to audience feedback...not advocating a "loose" process or one that lacks rigor...defining characteristics of this kind of work: allowing solutions to emerge in a process of iteration, rather than trying to get everything right the first time; accepting the lack of control in the process & letting the improvisation engendered by uncertainty help drive the process; & creating a work environment that sets clear enough limits that people can play securely within them. They call this artful making..."any activity that involves creating something entirely new.""
michaelbierut  tcsnmy  design  designthinking  problemsolving  management  books  methodology  workflow  creativity  business  creative  collaborative  process  designprocess  howwework  iterative  change  leadership  administration 
june 2009 by robertogreco | The first all Ireland professional network for artists working with children and young people.
" is the website of the first professional network in Ireland, for artists working with children and young people. is an on-line collaborative research space reporting on artists' practice with children and young people currently in development by Kids' Own, in partnership with Visual Artists Ireland. The aim of this research is to raise the standard, validate practice and to support artists working with children and young people."
via:grahamje  art  arts  artists  glvo  children  collaborative  networks  ireland 
june 2009 by robertogreco
Laurent Haug’s blog » Reinventing education
"In rich world, the need to adapt to a generation of kids who are more unique, social, connected, autonomous & collaborative, sometimes know more than professors themselves. In developing world, the need to adapt to the social context of millions who are left out of traditional system...Self education is not new...Collaborative learning beats top down processes...Education can be free...Diplomas are increasingly irrelevant...Education is a fascinating topic, one that is hard to deal with because everybody has an opinion on how it should happen. We are about to see a brutal evolution...Who will vehemently resist these ideas? Teachers...Like journalists when they saw millions of web users invade their territory, they will instinctively want to fight back & protect their experts status. It's a lost war, the wrong approach. Educators will eventually settle in their new, improved place in society. After all, isn’t it more rewarding to collaborate than to direct, monitor, grade & punish?"
sugatamitra  unschooling  deschooling  laurenthaug  schooling  education  change  reform  control  autoritarianism  politics  power  society  lcproject  tcsnmy  hackingeducation  dimplomas  credentials  collaboration  assessment  collaborative  grades  grading  gamechanging  autodidacts  colleges  universities  teaching  outdoctrination  holeinthewall 
june 2009 by robertogreco
bikewise [via:]
"bikewise is a place to learn about and report bike crashes, hazards, and thefts. By sharing our experiences with each other, and with researchers and relevant agencies, we aim to make biking safer and more fun. You can help by adding your reports."
bikes  biking  safety  crowdsourcing  collaboration  transportation  seattle  community  maps  mapping  collaborative  planning 
june 2009 by robertogreco
Collaborative Whiteboard Turns iPhones into Linked Sketchpads - ReadWriteWeb
"If two minds are better than one, then two minds with two iPhones must be even better. But how can you get those two great minds working together and thinking alike? Try Whiteboard, a new app that turns an iPhone or iPod Touch into a collaborative workspace for sketching and sharing ideas in real-time."
iphone  applications  readwriteweb  mobile  sketching  whiteboard  collaborative  csiap  ios 
january 2009 by robertogreco
Collaborative Play: Improving the World by Making Fun Stuff with Smart People: ETech 2009
"By building non-traditional communities in cities where it is notoriously difficult to build any community, hackers are demonstrating the future of social organization. It’s fun! While we secretly figure out how to make our lives in the city more functional and satisfying, we learn and share and make things. We play. Everyone can play. This talk is your invitation!"
rosewhite  nycresistor  hackercollective  make  diy  communities  families  cities  urban  sharing  collaborative  tinkering  electronics  hacking  learning  lcproject  etech  2009 
january 2009 by robertogreco
Making art a team sport - Los Angeles Times
"Of all the city’s cultural resources – prestigious schools, ambitious museums, a robust gallery scene – the most significant by far is its ever-welling population of artists, and it’s from this pool that these organizations have arisen: institutions that function, to one degree or another, as art projects in themselves, driven by ideas and a spirit of collaboration, whose offbeat programming aims to challenge the boundaries of what we conceive art to be."...“The idea with Machine,” says Allen, “was that we would feed in ideas & different people & different technologies and it would be generative, it would be constantly producing projects, so that the people who might be our audience one day might be teaching a class the next day, and somebody who learns something in one of the classes might be producing a project with that knowledge later in the gallery. So that there was more of a flow of resources, more of a rhizomatic model, if I dare, than the sort of traditional gallery system.”
machineproject  museums  museumofjurassictechnology  centerforlanduseinterpretation  farmlab  batelevel  lcproject  culture  art  arts  institutions  organizations  dangerouscurve  music  technology  tinkering  make  diy  accessibility  nonprofit  sundownschoolhouse  activism  gardening  losangeles  community  education  politics  california  artists  exhibition  via:grahamje  collaborative  collaboration  nonprofits 
january 2009 by robertogreco
Clive Thompson on How YouTube Changes the Way We Think
"Marshall McLuhan pointed out that whenever we get our hands on a new medium we tend to use it like older ones. Early TV broadcasts consisted of guys sitting around reading radio scripts because nobody had realized yet that TV could tell stories differently. It's the same with much of today's webcam video; most people still try to emulate TV and film. Only weirdos like MadV are really exploring its potential.
clivethompson  youtube  online  web  video  social  collaborative  media  change  communication  culture  internet  collaboration 
december 2008 by robertogreco
Planning to Share versus Just Sharing at EdTechPost
"Contrast this with these formal initiatives to network “organizations.” In my experience, these start with meetings in which people first agree that sharing is a good idea, and then follow up meetings to decide what they might share, then, somewhere way down the line, some sharing might happen. The whole time, some of the parts of a network are already present and could have just started sharing what they have, heck they could have started before ever meeting, even WITHOUT ever meeting, but this never happens. (I say part, because if it’s a network it will grow to include many others not in any intial group.)"
education  learning  networking  sharing  blogging  knowledge  bestpractice  institutions  organizations  collaboration  community  control  deschooling  lcproject  administration  management  collaborative  meetings  schools  leadership  ples  tcsnmy  open  networks  transparency  bureaucracy  decisionmaking  fear  safety  unintendedconsequences  obsolescence  workplace  gamechanging  self-preservation 
december 2008 by robertogreco
ed4wb » Blog Archive » Institutions as Barriers, Organizations as Enablers
"Schools’ automatic immune response has been to try to control the ELN by creating boundaries & regulations aimed at “protecting” the institution & those within it...need to protect itself from obsolescence, thus bureaucracy in charge of creating rules & regulations...This type of safety net rests on top of the institution’s members–not under them, preventing a free flow of potentially useful information. In an age when the tools for sharing, collaboration, and collective action are ubiquitous and dirt cheap, a controlling paradigm can be quite limiting and counter-productive." ... "PLNs & ELNs function best when they form organically–not due to decree or lengthy planning; when they can tap into the power of disparate voices–often found outside of the institution; are need-driven, amorphous, self-organizing, self-policing, fluid, permeable & control-wary. In other words, when they are given access to everything schools pretty much hate."
education  learning  networking  sharing  blogging  knowledge  bestpractice  institutions  organizations  collaboration  community  control  deschooling  lcproject  administration  management  collaborative  meetings  schools  leadership  ples  tcsnmy  clayshirky  open  networks  transparency  bureaucracy  decisionmaking  fear  safety  unintendedconsequences  obsolescence  workplace  gamechanging  self-preservation 
december 2008 by robertogreco
"a directory of ways to participate in space exploration. interact + connect with the space community."
space  spaceexploration  exploration  community  socialnetworking  collaboration  engineering  astrophysics  tcsnmy  spacehack  socialmedia  opensource  astronomy  science  technology  nasa  stars  participatory  education  learning  collaborative 
december 2008 by robertogreco
"EtherPad is a collaborative, real-time text editor created by, among others, two ex-Google employees*. An EtherPad document is quickly set up without any need for registration. You can then share the URL of the document, and others who will visit that page will then be able to see, in real-time, whatever you’re typing**. This has an interesting feel to it because there’s no “security buffer” as in typical chat programs: every letter you write will be shown as you write it, including occasional errors before you fix them."
via:preoccupations  collaborative  onlinetoolkit  writing  coding  realtime  wordprocessor  texteditor 
november 2008 by robertogreco
design methods for everyone
"1. designing your design process 2. what to do first? 3. what if I can't think of a solution? 4. what if I have too many ideas? 5. what if my ideas seem good but do not fit 'the problem'? 6. what if my perception of the problem changes? 7. what if I get into a muddle? 8. how can a first attempt be improved?"
design  method  methodology  collaborative  approach  glvo  process  designthinking 
october 2008 by robertogreco
SpinSpotter, A New Browser Plugin To Help Spot Media Bias - ReadWriteWeb
"With so many Americans getting their news online instead of in a daily newspaper, SpinSpotter decided to use the power of the web and all its many users to combat the growing trend of media bias. How? Simple: by making you the editor. With the new browser plugin from SpinSpotter, you can edit and share any sign of bias on the web."
media  mediabias  bias  online  browser  extension  plugins  spinspotter  collaborative  firefox  browsers 
september 2008 by robertogreco
The Nation - The Wiki-Way to the Nomination -
"But at the same time, Mr. Obama’s notion of persistent improvement, both of himself and of his country, reflects something newer — the collaborative, decentralized principles behind Net projects like Wikipedia and the “free and open-source software” movement. The qualities he cited to Time to describe his campaign — “openness and transparency and participation” — were ones he said “merged perfectly” with the Internet. And they may well be the qualities that make him the first real “wiki-candidate.”"
barackobama  yochaibenkler  wiki  wikipedia  twitter  power  socialnetworking  selfimprovement  change  us  future  elections  2008  collaborative  socialsoftware  socialmedia  internet  web  via:hrheingold 
august 2008 by robertogreco
Tuttle SVC: World System A and World System B
"While cleaning my office I came across my cache of obscure xeroxed essays not available elsewhere and thought I'd type up an excerpt or two.

Here's Christopher Alexander's explanation of the two ways of looking at the world and building in it from his quixotic article "BATTLE: The history of a Crucial Clash between World-System A and World-System B: Construction of the New Eishin Campus," from Japan Architect 8508:
System A is what we might call "The ordinary way". This is Hosoi's name for it. It is the way of building in which people who use buildings take part in creating them. They take part in laying them out. Money is used and allocated, according to the needs of the project, and according to the wishes of the people who use the buildings. The construction is managed directly, under a system of control which is close to the users. While the buildings are being built, they are adapted gradually. What turns out to be better slowly replaces what is less good. The architect or person in charge of building, is truly in charge of "building", not of paper. Things are done according to the dictates of the human heart. All in all, it is the system of common sense.

Oddly enough, this is not the system of construction which we know today.

System B is a system controlled by images. It is a system in which control of the system is extremely indirect. It is a system in which the users rarely, if at all, have any measure of control over the actual layout or design of buildings. It is a system in which big money, loanes and mortgages control the process. The dictates of big money, of permission, and of profit, create conditions in which the quality that is obtained is defined solely by images, not by real human feelings. The architects who produce these images are concerned mainly with the images they create, not with the buildings themselves. The success or failure of these images is defined by photographs in glossy magazines, not by heartfelt approval of the users. In fact the users rarely express their approval or disapproval of the projects they inhabit, except in so far that they themselves become part and parcel of the system of images, and then feel honored because the images have been made to seem important to them. Common sense is not a part of system B.

Oddly enough, this is the sytem which is in widespread use today. Its use is so widespread, and its existence so widely accepted, that most people assume that it is the correct and only way to build. They have forgotten, or most often do not know, that any other system ever existed.
christopheralexander  architecture  design  buildings  schooldesign  process  collaboration  collaborative  japan  lcproject  space  place  participatory 
july 2008 by robertogreco
/Message: The New Literacy and The Enemies Of The Future [see also:]
"We are moving away from sustained, linear, focused concentration as our principal mode of reasoning. Note the implicit and unstated message: reasoning should principally be a solitary pursuit, not a social one."
literacy  internet  attention  reading  gamechanging  children  youth  teens  web  online  social  concentration  collaborative  culture  interactive  learning  reasoning  stoweboyd  via:hrheingold  technology  generations  cognition  teaching  im  facebook  education  lcproject 
july 2008 by robertogreco
Playblog: 'Play' that thing!
"The idea of conversation among bloggers is asynchronous. If only they had a multiparticipant realtime venue where they could each design their own instruments [in all sorts of media pointing at any cultural references] and then all play them together....
conversation  play  2003  bencerveny  blogging  gamechanging  systems  collaboration  collaborative 
july 2008 by robertogreco
brokenworld » About Our Class
"This online textbook is being created by Clay Burell's grade 9 Modern World History class in Seoul, South Korea"
wiki  wikis  classideas  history  online  internet  collaboration  collaborative  education  learning  curriculum  textbooks  cocreation  clayburell 
july 2008 by robertogreco
Soundcloud expands the audio player - (37signals)
"Soundcloud has another audience in mind. Musicians, producers and sound engineers want to do more than listen to a track. They want to provide feedback on specific details."
music  webapps  audio  embedding  commenting  collaborative  onlinetoolkit 
july 2008 by robertogreco
A Room of Ones's Own : Intimate Art in Contemporary Space :
"Join us at A Room of One’s Own for a full-sensory cultural experience that draws on the feelings of friction versus comfort and safety. The show will feature installation, audio and video art, paintings and photography, presented in the context of a ho
sandiego  art  exhibits  todo  glvo  collective  collaborative  collaboration  space  place  borders  tijuana  mexico 
july 2008 by robertogreco
Adapta Project
"founded in 2007 as experimental curatorial collective which aims to offer alternate perspective for showing & viewing artistic expression outside of conventional venues. This collaborative initiative of curating and creating art in response to differing
art  glvo  sandiego  space  curation  collaboration  collaborative  events  museums  galleries  todo  architecture  tijuana  mexico 
july 2008 by robertogreco
Interactive City - Redefining the Basemap - Sant
"looks at the city as a space of events, defined by the ways in which it is used rather than the orthogonal geometry by which it is constructed; and highlights several key examples from the history of urban planning and art practice that provide models fo
mapping  gps  maps  situationist  wayfinding  urbanism  urban  theory  philosophy  locative  location-based  mobile  phones  collaborative 
july 2008 by robertogreco
/Message: Web Culture And The New Ethos Of Work [From Enterprise 2.0 June 2008]
"What we will have once this wave of web innovation has been stewing for a few years is something better than we are leaving behind. A more caring, creative, and healthier world, where people are more engaged locally but concerned and involved globally."
attention  culture  enterprise2.0  stoweboyd  socialmedia  via:preoccupations  web  work  time  reading  social  flow  continuouspartialattention  participatory  politics  focus  glocalism  future  religion  environment  sustainability  media  hierarchy  networks  collaboration  collaborative  productivity  blogging  microblogging  facebook  twitter  organizations  leadership  management  administration  education  schooling  schools  schooldesign  business  gamechanging 
june 2008 by robertogreco
Proboscis | Social Tapestries
"research programme exploring the potential benefits and costs of local knowledge mapping and sharing, what we have termed the public authoring of social knowledge. Proboscis is running a series of projects investigating the social and cultural benefits o
urban  mapping  maps  annotation  participation  participatory  collaborative  democracy  mobile  cities  meta  urbanism  interaction  environment  learning  locative  planning  education  design  technology  research 
june 2008 by robertogreco
TED | Talks | Charles Leadbeater: The rise of the amateur professional (video)
"In this deceptively casual talk, Charles Leadbeater weaves a tight argument that innovation isn't just for professionals anymore. Passionate amateurs, using new tools, are creating products and paradigms that companies can't."

[related: ]
charlesleadbeater  innovation  collaboration  video  community  creativity  design  opensource  consumerism  business  collectiveintelligence  crowdsourcing  collaborative  collective  ted  cocreation  citizenship  participatory  lcproject  education  invention  amateur  trends  participation  future 
may 2008 by robertogreco
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