robertogreco + cityofsound + capitalism   2

Venture Ethnography 1: a bi(bli)ography « Justin Pickard
"Project Cascadia is the test-case for a cluster of ideas I’ve been playing with for the best part of five years. A chance to break out my signature obsessions …

Hauntings, world expos, gonzo journalism, science fiction, systems, geopolitics, utopianism, virtuality, globalisation, the sublime, resilience, collapsonomics, aesthetics, architecture, environmentalism, infrastructure, design, futures studies, sovereignty, atemporality, risk, the nation-state, the uncanny, Americana, technoscience, cyberpunk, multispecies ethnography, fiction, capitalism, the human senses, counterfactual history, media and cyborgs (and media cyborgs)

… and nail them to the mast of a weird and interstitial sort of boat; a soupy, hybrid writing practice that would combine the best of ethnography, journalism and science fiction.

In lieu of a biography, then, I’m offering a bibliography. Five years of my brain, in books, articles, essays, and blog posts…"
urbanism  jgballard  richardbarbrook  marcaugé  warrenellis  jenniferegan  bradleygarrett  donnaharaway  naomiklein  brunolatour  ursulaleguin  ianmacdonald  suketumehta  chinamieville  jimrossignol  michaeltaussig  huntersthompson  adamgreenfield  brucesterling  thomaspynchon  bldgblog  geoffmanaugh  cityofsound  danhill  davidgraeber  matthewgandy  williamgibson  corydoctorow  douglascoupland  michaelchabon  jamaiscascio  laurenbeukes  journalism  mediacyborgs  cyborgs  geopolitics  aesthetics  utopianism  risk  atemporality  sovereignty  sciencefiction  cyberpunk  technoscience  ethnography  capitalism  globalization  collapsonomics  resilience  writing  projectcascadia  bibliographies  2011  justinpickard  bibliography  from delicious
november 2012 by robertogreco
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
"But then in an almost throw-away aside to Adam, he reflected that the modern Bond villain (and he might have added, villains in pop culture in general) is placeless, ubiquitous, mobile. His hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone. Where’s the fun in that for a production designer? Maybe it’s in the objects. It’s not the pictures that got small, but the places our villains draw they powers from." ... "So - for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling. But - what about materialising, visualising these invisible networks in order to do so?"

[see also: http://www.antipope.org/charlie/blog-static/2008/11/where_is_my_white_cat_and_my_e.html ]
mattjones  design  culture  infrastructure  nomads  neo-nomads  capitalism  mobility  comics  production  villains  jamesbond  coldwar  movies  architecture  film  network  2008  cityofsound  visualization  storytelling  ubiquitous  ubicomp  mobile  supervillains  dematerialization  unproduct 
november 2008 by robertogreco

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