robertogreco + appstore   7

Choice of Games
"Choice of Games is a small partnership dedicated to producing high-quality, text-based, multiple-choice games. We produce games in house, beginning with Choice of the Dragon and Choice of Broadsides. We have also developed a simple scripting language for writing text-based games, ChoiceScript, which we make available to others for use in their projects, and we host games produced by other designers using ChoiceScript on our website. All of our games are available for free on the web. We also produce mobile versions of our games that can be played on iPhones, Android phones, and other smartphones."
coding  choicescript  interactivefiction  if  interactive  free  online  ios  iphone  edg  srg  applications  android  gaming  games  text-basedgames  text-basedadventures  choiceofgames  cyoa  kindle  appstore  from delicious
may 2012 by robertogreco
Les Petites Échos, Apple’s book failure and the Borgesian dilemma of...
"So in effect you have to handcraft your own “app”…basically reinventing the wheel every time. Almost all of these apps are artisanal, and most are clunky, as were probably the first wheels or codexes or horseless carriages."

"In a way, reading on the iPad reminds me of Jorge Luis Borges’s haunting story The Book of Sand, in which the narrator comes across an infinite book that contains the pages of all other books in the universe. At first intrigued, the idea of the book begins to terrify him. He considers burning it, but reasons that the smoke from the book would be infinite and thus suffocate the world, so he ends up abandoning it in the National Library, on some anonymous shelf. I feel some sense of this low-grade unease when reading on the iPad, as if the book I am reading at that particular moment in time might be part of a much larger book, and that I am actually reading all books at once. Then again, maybe this feeling is not such a bad feeling because maybe it is true."
reiflarsen  ipad  reading  books  ebooks  borges  newyorker  thebookofsand  bookofsand  appstore  apple  amazon  2011  from delicious
december 2011 by robertogreco
30% - Neven Mrgan's tumbl
"Apple can, of course, do both things - build great products and cut contract throats. But with this 30% thing, the 30% I’m really interested in is, will Apple eventually see 30% of its revenue come from various cuts, percentages, deals, and obligations? If so, that means a different focus for the company - a focus on things and people farther removed from me and you. And that makes me a bit bummed out.

So does it ultimately matter that I feel this way? Only in the same sense that the opinions of any non-decision-maker matter. Hopefully it’s food for thought for someone with more power."
apple  nevenmrgan  2011  ios  itunes  appstore  30%  from delicious
february 2011 by robertogreco
iPhone « 危机 – wēijī
"Think again if you’re just doing it for cash. I’d be surprised if 10% of apps that go on sale in the App Store make back the money it cost to produce them, the privately developed ones are usually a labour of love. This is true more than ever because of the number of apps out there and falling average price.
iphone  applications  development  apple  appstore  ios 
june 2010 by robertogreco
Apple - iPhone - Apps for Students
"Whether you want to define a word, learn the name of a bone, practice your French, or prep for the SAT, iPhone has the smartest apps around."

[Note to self: Need to make a list of apps that is not mostly about cramming, test prep, memorization...]
apple  ipodtouch  iphone  applications  education  tcsnmy  mobile  appstore  students  technology  ios 
may 2010 by robertogreco
Everybody’s Business - How Apple Has Rethought a Gospel of the Web - NYTimes.com
"Those of us who have championed open platforms cannot ignore these facts. It’s conceivable that, had Apple loosened the restrictions surrounding the App Store, the iPhone ecosystem would have been even more innovative, even more democratic. But I suspect that this view is too simplistic. The more complicated reality is that the closed architecture of the iPhone platform has contributed to its generativity in important ways. ... Apple could certainly quiet a lot of its critics by creating some kind of side door that enables developers to bypass the App Store if they wish. An overwhelming majority of developers and consumers would continue to use the store, retaining all the benefits of that closed system, but a secondary market could develop where more experimental ideas could flourish.

But whatever Apple chooses to do with its platform in the coming years, it has made one thing clear: sometimes, if you get the conditions right, a walled garden can turn into a rain forest."
stevenjohnson  ipad  iphone  apple  closedsystems  open  opensystems  itunes  appstore  2010  innovation  control 
april 2010 by robertogreco
iPhone Application Graveyard
"This list is only for apps whose removal Apple was involved in. Another developer can threaten you on any platform, but on the iPhone platform, one party (Apple) controls the platform and can remove you for any reason. If that party isn't involved, that removal doesn't belong on this list."
iphone  apple  applications  appstore  graveyard  rejected  ios 
october 2008 by robertogreco

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