robertogreco + application   39

The Art of Teaching
[via: "The slide deck for the workshop is superb. Such a great experience, so grateful to @tchoi8 & the other participants." https://twitter.com/dphiffer/status/879465006449909760

referencing also: "How I learn to build things. Something I created for @tchoi8’s Art of Learning workshop at @eyeofestival."
https://twitter.com/dphiffer/status/879366496354488322 ]

[video: "Absence is Presence with Distance"
https://vimeo.com/234330230

"As an artist, I work with technology and narrative – formal and relational projects. As an activist, I examine personal and political – practice and praxis. As an educator, I create feedback between plastic and elastic – learning and unlearning. My talk is set at the dawn. We are waiting for the sun to rise and we are full of questions. What’s the role of an artist as an activist now? How can we critique oppressive systems that create the sense of ‘others’ based on ability and legal status? What’s kind of pedagogy can we experiment through alternative schools? How can we create a community among those who have nothing in common? By creating art, we can give form to our intentions, contribute to making the world we want to live in.

( For a companion posting to this talk visit:

https://medium.com/@tchoi8/absence-is-presence-with-distance-c0712aada56c )]
taeyoonchoi  education  teaching  purpose  routine  ritual  silence  flow  conflict  communication  structure  nurture  authority  kojinkaratani  jean-lucnancy  community  howweteach  pedagogy  learning  howwelearn  eyeo2017  unlearning  curriculum  syllabus  sfpc  schoolforpoeticcomputation  art  craft  beauty  utility  generosity  sfsh  tcsnmy  lcproject  openstudioproject  classideas  cv  reciprocity  gifts  kant  discretion  instruction  discipline  johndewey  bmc  blackmountaincollege  justice  annialbers  stndardization  weaving  textiles  making  projectbasedlearning  materials  progress  progressive  unschooling  deschooling  control  experimentation  knowledge  fabrication  buckminsterfuller  constructivism  constructionism  georgehein  habit  freedom  democracy  paulofreire  judithbutler  sunaurataylor  walking  christinesunkim  uncertainty  representation  intervention  speculation  simulation  christopheralexander  objectives  outcomes  learningoutcomes  learningobjectives  remembering  creativity  evaluation  application  analysis  understanding  emancipation  allankaprow  judychicago  s 
june 2017 by robertogreco
Audm on the App Store
"Audm presents the world's best long-form journalism, read aloud word-for-word by celebrated audiobook narrators.

Listen to hours' worth of new stories every week, from publications including:

* The Atlantic
* Foreign Policy
* The New York Review of Books
* Outside Magazine
* ProPublica
* London Review of Books
* Aeon
* Epic Magazine
* Pacific Standard
* Guernica
* World Policy Journal
* The Bitter Southerner
* The Marshall Project
* The Millions
* The American Scholar
* The Morning News

Add stories to your playlist to download them, then listen on the go -- even with no Internet connection. Within a story, jump to any paragraph by tapping on it. Choose the narration speed you like best.

If you enjoy your free trial, subscribe for continued access. You will be charged $6.99/month for access to the entire Audm catalogue, to which new stories are being added all the time. Payment will be handled through your iTunes account. The first charge will occur upon confirmation of purchase. Your subscription will automatically renew 24 hours before the end of each subscription period. You may cancel your subscription by going to iOS Settings > iTunes & App Stores > Apple ID > View Apple ID > Subscriptions > Manage. If you cancel in the middle of a subscription period, your cancelation will become effective at the end of that period, and you will forfeit access to the Audm service for the remainder of that period.

Terms of use and privacy policy: http://www.audm.com/tos.html "
longform  applications  ios  via:ablerism  audio  iphone  application 
january 2017 by robertogreco
Transit Maps: Apple vs. Google vs. Us — Medium
"Transit maps are beautiful. You see them plastered on bus shelters and subway stops. Your parents kept one in their pockets. You might have one burned into your brain.

A transit map is much more than a list of stations. It’s the underlying anatomy of your city. It shows how people move, how neighbourhoods are connected, and how your craziest city adventures begin.

Of course, transit maps are also incredibly functional: they’re abstract diagrams that show you how your transit system works. They have rigid lines and fixed-angles. While they’re not geographically accurate, they do a pretty good job of helping you figure out how to get from A-to-B. Every transit line has a different colour, and intersecting lines show you where to transfer.

You can ask any transit agency designer: creating a transit map is a painstaking process. Transit agencies put lots of thought into making diagrams that are equally beautiful and functional…

…although no two cities approach transit maps exactly the same way.
Which is great!

Unless you’re trying to design a transit map for every city in the world.

Imagine that: every transit line in every city, condensed into one, single, beautiful, curvy, map. Millions of stops, thousands of lines, hundreds of agencies.

Google Maps and Apple Maps have tried to do it, but we thought we could do better.

They have lots of resources. We don’t. But then again… we have Anton.

In this post, we’ll show you how Anton, our algorithm alchemist, took on both Apple and Google. He’ll be posting a technical follow up soon, so if you’re into that, we’ll let you know on Twitter. (If you want to take our word for it though, maybe just download our app? See our transit maps in all their titillating, unadulterated glory.)"
maps  mapping  application  ios  mobile  android  iphone  googlemaps  applemaps  apple  google  transit  transitapp  publictransit  2016  design 
july 2016 by robertogreco
Databite No. 76: Neil Selwyn - live stream - YouTube
"Neil Selwyn presents (Dis)Connected Learning: the messy realities of digital schooling: In this Databite, Neil Selwyn will work through some emerging headline findings from a new three year study of digital technology use in Australian high schools. In particular Neil will highlight the ways in which schools’ actual uses of technology often contradict presumptions of ‘connected learning’, ‘digital education’ and the like. Instead Neil will consider ….

• how and why recent innovations such as maker culture, personalised learning and data-driven education are subsumed within more restrictive institutional ‘logics’;

• the tensions of ‘bring your own device’ and other permissive digital learning practices • how alternative and resistant forms of technology use by students tend to mitigate *against* educational engagement and/or learning gains;

• the ways in which digital technologies enhance (rather than disrupt) existing forms of advantage and privilege amongst groups of students;

• how the distributed nature of technology leadership and innovation throughout schools tends to restrict widespread institutional change and reform;

• the ambiguous role that digital technologies play in teachers’ work and the labor of teaching;

• the often surprising ways that technology seems to take hold throughout schools – echoing broader imperatives of accountability, surveillance and control.

The talk will provide plenty of scope to consider how technology use in schools might be ‘otherwise’, and alternate agendas to be pursued by educators, policymakers, technology developers and other stakeholders in the ed-tech space."

[via: "V interesting talk by Neil Selwyn on ed-tech and (dis)connected learning in school"
https://twitter.com/audreywatters/status/718900001271783424 ]

"the grammar of schooling"
neilselwyn  edtech  byod  via:audreywatters  logitics  technology  teaching  learning  howweteacher  power  mobile  phones  ipads  laptops  pedagogy  instruction  resistance  compliance  firewalls  making  makingdo  youth  schools  design  micromanagement  lms  application  sameoldsameold  efficiency  data  privacy  education  howweteach  regimentation  regulation  rules  flexibility  shininess  time  schooliness  assessment  engagement  evidence  resilience  knowledge  schedules  class  leadership  performativity  schooldesign  connectedlearning  surveillance  control  accountability  change  institutions  deschooling  quest2play  relationships  curriculum  monitoring  liberation  dml  liberatorytechnology  society  culture  ethnography  schooling  sorting  discipline  ipad 
april 2016 by robertogreco
Nuqta - Created by You, for You.
"The world’s first user-generated mobile museum of arabic calligraphy and typography. Created by you, for you."
arabic  typography  calligraphy  application  ios  iphone  ipad 
november 2015 by robertogreco
Telegram Messenger
"Telegram is a cloud-based mobile and desktop messaging app with a focus on security and speed."
messaging  application  ios  android  applications  mac  windowsphone  ipad  iphone  windows  linux  web 
october 2015 by robertogreco
Three Moments With WeChat | 八八吧 · 88 Bar
"Despite being only four years old, WeChat is more popular in China than Facebook is in the US: 72% of all Chinese people with mobile devices use it, versus the 67% penetration rate Facebook has among American internet users. Yet its Facebook-esque feature, Moments, manages to avoid feeling like the Walmart of social interaction. When my soon-to-be cousin-in-law posted that photo, he no doubt received both sincere congratulations from his professional contacts and older relatives as well as jokes from his closer friends. On Moments, however, each user can only see activity from their own contacts: not even a total count of Likes is available to anyone other than the original poster. This automated privacy curtain means that group social dynamics can remain hidden in plain sight without any moderation effort required from the original poster. In other words, my cousin-in-law could perform his groomal duties without worrying about messy (and potentially embarrassing) context collapse.

This decision to prioritize context separation over the ability to perform social popularity is an important concession to what sociologist Tricia Wang calls the Elastic Self. In a culture where connections are everything, many of WeChat’s features are subtly optimized for “saving face” in complicated situations. You can chat with people without adding them as contacts: someone you met on a chat-coordinated dinner doesn’t automatically become a Contact with access to details about your social life. Even while adding someone as a Contact, there is an option to secretly prevent them from seeing your Moments updates. There’s also a conspicuous lack of presence and typing status indicators as compared to iMessage and other apps, allowing the receiver some measure of plausible deniability about when each message is received.

These days, the buzz around WeChat centers on its impressive sprawl into an entire operating system of features: in certain regions, a user can hail a cab, shop, and even manage their bank accounts all in the app. But these features, introduced in late 2013, only work because they capitalize on WeChat’s already dizzying adoption rate. What lies at the core of WeChat’s success is a series of smart design decisions that reflect the culture they were created in and, together, generate a unique experience that is as functional as it is addictive."



"WeChat privileges another mode of communication equally to text: “Hold to Talk.” This featured, used by almost as many people as texting, allows the sender to record a short voice message which is then sent in the conversation. The receiver taps it when they want to hear it, and if there are multiple messages, each subsequent one autoplays. It’s a brilliant feature that marries the intimacy and simplicity of voice with the convenience of asynchronicity that makes texting so appealing.

“Hold to Talk” may have been created for its convenience, but it’s also a powerfully expressive feature with interesting affordances of its own. In the process of writing this piece, I was thinking about a Chinese phrase I only half-remembered. Forgetting a language is funny — there are some words I can read but not pronounce, and others that I can parse while listening but not recognize visually. I remembered the vague shape and meaning of the phrase, so I sent two voice clips to my mom, fumbling the words awkwardly. An hour later, she responded with a voice clip of her own. I listened to her laugh and rib me about my illiteracy, and chuckled alongside it as if she were next to me."



"Periodically, one of our hosts would pull out his phone (a Samsung Galaxy S4, possibly shanzhai) to shoot video clips of the gathering, documenting everyone who was there. Other relatives crowded around the phone afterwards, watching all of the videos on the phone. They were so interested in the videos taken of our hosts’ lives in Beijing, where they lived for most of the year as migrant workers, that they went to desperate measures to attempt to copy them.

WeChat natively supports a surprising number of media formats: images, custom animated stickers, uploaded videos, natively captured short videos called Sights, and even PowerPoint and Word documents. It also facilitates passing these files from one conversation to another through a prominent “forwarding” option for files.

Now that my 80 year old grandmother is on WeChat, the whole family forwards anything amusing they find to the group chat we share so that she can see it. Often, it’s jokes, articles, and photos of ourselves and our food."



"Scrolling through my WeChat today, I see pictures of my cousin and cousin-in-law surfing and glowing on their honeymoon, pictures of my parents from a friend’s graduation ceremony, at least five jokes I can’t quite grok, and even the occasional dispatch from Nanzhai village. Using a chat app to hail a cab with your phone is cool, but at the end of the day the killer feature of WeChat will always be its ability to shorten distances and navigate social situations as deftly as we need to."

[via: http://tumblr.iamdanw.com/post/119597750700/despite-being-only-four-years-old-wechat-is-more ]
christinaxu  socialmedia  facebook  2015  wechat  china  contextcollapse  privacy  metrics  socialdynamics  social  interaction  moderation  mobile  application  socialnetworks  communication  tumblr  vine 
may 2015 by robertogreco
Engineering a mass-transit app for a city without mass-transit - Quartz
"In 2014, a research collaboration between the University of Nairobi, Columbia University’s Center for Sustainable Urban Development, Groupshot, and MIT’s Civic Design Lab yielded a project dubbed “Digital Matatus”. Their goal was to develop a better understanding of Nairobi’s informal transit system.

To get the data, a team of volunteers were armed with GPS-tracking cellphones, and told to ride the matatus as usual.

Using that raw data, researchers cobbled together an exhaustive list of matatus routes, arrival times, and stop locations. They then converted it into GTFS, which is the standard way for transit agencies to publish their scheduled data on the web.

The final step was to comb through the chaos of that data, and find out how Nairobi’s informal transit system was functioning in vivo.

When they saw the findings, they were shocked.

Despite the lack of government coordination between matatus, the market doesn’t yield a slapdash tangle of contradictory bus lines.

Instead, it responds to demand with a surprisingly logical transit network.

There is a remarkable method to the madness: matatus follow 130 regular routes, congregate around the same stops, and do so at frequencies designed to maximize revenue.

The network isn’t perfect: downtown routes are often jammed, and less popular areas can be under-served. But for a system without any centralized planning, Nairobi’s performs rather well.

And when the researchers printed their findings out onto a map, they looked surprisingly similar to the sort of systems we’ve mapped ourselves in Berlin, Toronto, and San Francisco!

What’s more amazing is that the matatu system has evolved to deal with congestion. An (albeit imperfect) equilibrium has been met between routes travelling down highways, arterials, and local roads. All things told, Nairobi’s informal transit system has adapted extremely well to extremely difficult circumstances.

Extremely difficult circumstances, but ones that haven’t deterred us.

Using the data collected from the Digital Matatu project, Transit App will be the first public transportation app to integrate Nairobi’s transit system.

Before, the lack of public transit information forced commuters to plan their day around the particular matatus they happened to be familiar with.

But now commuters in the city will have the flexibility to find which ride will get them to their destination at their own personal convenience. They can access a list of nearby routes — where to board, how frequently they arrive, and where they’ll stop.

And if riders need to go somewhere new? Our trip planner will tell them how to get there. This capability is important: one of the discoveries of the Digital Matatus project was that some Nairobians don’t take the most efficient routes — simply because they don’t know the options. Even Google Maps doesn’t support transit in Nairobi yet."

[Also available here: https://medium.com/@transitapp/hello-nairobi-cc27bb5a73b7 ]
nairobi  kenya  africa  informaleconomy  mobile  phones  transportation  publictransportation  masstransit  2015  technology  matatus  cities  urban  urbanism  digitalmatatu  transit  buses  application  transitapp  maps  mapping 
march 2015 by robertogreco
#patchwork app
"#patchwork is a simple drawing application for creating images using three basic shapes. Relax and emerge into wonderful world of abstraction and minimalism. Save your result to photo albums or email vector file to edit later on desktop."

[See also: https://itunes.apple.com/us/app/patchwork/id574295213 ]
ios  application  drawing  shapes  via:tealtan  ios6  iphone  ipad 
january 2015 by robertogreco
Mobile Storytelling: The Rebirth of Reading and Writing on Vimeo
"“People say teens don’t read… I have some evidence to suggest completely otherwise,” says Candice Faktor. Wattpad has revolutionized the way novels are created and consumed. As a social platform, Wattpad offers writers an outlet to share their voice and have their stories resonate with a larger community, while allowing global access through mobile devices."

[See also: http://en.wikipedia.org/wiki/Wattpad
"Wattpad is a writing community in which users are able to post articles, stories, fan fiction, and poems about anything either online or through the Wattpad app. The content includes work by undiscovered and published writers. Users are able to comment and like stories or join groups associated with the website. Around half of the users are U.S. based; most users also come from the U.K., Canada, the Philippines, Australia, United Arab Emirates and more."]

[Wattpad: http://www.wattpad.com/ ]
2015  reading  writing  ebooks  community  mobile  margaretatwood  fanfiction  howweread  howwewrite  candicefaktor  wattpad  android  ios  application  iphone  kindlefire  blackberry  teens  youth  conversation  srg 
september 2014 by robertogreco
Safecast OS X App Now Available | Safecast
"Mac OS X users are in for a treat with the release of our native desktop client. Available now in the app store. Hand built with with love by Safecaster Nick Dolezal, the official Safecast app brings our extensive dataset (over 21 million datapoints!) of radiation measurements to your Mac, and provides a powerful and fast way to visualize and update Safecast data.
In addition to the full Safecast dataset, you can browse data from a variety of sources including:

• The US Department of Energy / NNSA
• USGS and Canadian Geological Survey
• US EPA

This data includes extensive post-Fukushima surveys of Japan, aerial surveys of almost the entire North American continent and other global data. Specialized databases include distribution of Cesium isotopes in Japan, and naturally occurring uranium concentrations in the US.

Visualization tools allow you to change map backgrounds and coloring to enhance contrast between measurements allowing you to create customized views and see best how natural and man-made sources of radioactivity vary around you.

Other capabilities:

• Query Reticle Tool: Display the exact numeric value of measurements.
• Custom Layers: Mix and match individual layers to create custom comparisons.
• Realtime IDW Interpolation: Quickly visualize predicted values in areas that were not measured without spending hours (or days) running GIS interpolation scripts.
• High Performance: Super-fast SIMD vectorized multithreaded code renders data almost instantly.
• Offline Functionality: 100% of data available offline. (note: this does not extend to basemaps)
• On-Demand Updates: Download and update the Safecast dataset on-demand.
• PNG Tile Export: Export standard PNG tiles for a web map quickly and easily. In fact, the Safecast webmap is created and updated by this app, running as an automated job."

[iTunes page: https://itunes.apple.com/us/app/safecast/id913718714 ]
mac  osx  application  safecast  maps  mapping  fukushima  japan  radiation 
september 2014 by robertogreco
ScratchJr on the App Store on iTunes
"With ScratchJr, young children (ages 5-7) learn important new skills as they program their own interactive stories and games.

By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process, children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With ScratchJr, children don’t just learn to code, they code to learn.

ScratchJr was inspired by the popular Scratch programming language (http://scratch.mit.edu), used by millions of people (ages 8 and up) around the world. The ScratchJr interface and programming language were redesigned to make them appropriate for younger children’s cognitive, personal, social, and emotional development.

ScratchJr is a collaboration between the Lifelong Kindergarten research group at the MIT Media Lab, the Developmental Technologies research group at Tufts University, and the Playful Invention Company. The ScratchJr project has received generous financial support from the National Science Foundation (NSF DRL-1118664), Code-to-Learn Foundation, LEGO Foundation, and British Telecommunications.

If you enjoy using this free app, please consider making a donation to the Code-to-Learn Foundation (www.codetolearn.org), a nonprofit organization that provides ongoing support for ScratchJr. We appreciate donations of all sizes, large and small."

[See also: http://www.scratchjr.org/
http://newsoffice.mit.edu/2014/scratchjr-coding-kindergarten ]
children  programming  scratch  scratchjr  2014  ios  ios7  application  ipad  coding  computationalthinking  thinking  computing 
july 2014 by robertogreco
Cameo on the App Store on iTunes
"Cameo allows you to easily create beautiful short movies right on your phone! Cameo is the first app to bring professional-grade video effects and styles to creators of any skill level. Download now and unleash your inner director!

- Shoot and edit beautiful videos entirely on your phone!
- Huge collection of styles and effects (for FREE)
- Instantly share on Cameo as well as Vimeo, Facebook, Tumblr and Twitter
- Shoot in real-time with friends and capture together
- Download full HD videos to your phone and upload to Instagram, your website or blog
- Cloud storage so video clips don’t take up space on your phone
- Follow friends and other creators

Your experience is our number one priority. If you have any questions or issues, please email us at help@cameo.tv. We're here to help however we can."
vimeo  application  iphone  ios  filmmaking  video  cameo  ios7 
july 2014 by robertogreco
The creator of the video game in 'Her' makes a real game | The Verge
"The man behind the futuristic video game played in the science fiction movie Her is releasing a "relax 'em up" called Mountain. At the Horizon game conference yesterday, creator David OReilly explained that players are first prompted to draw pictures based on "very open-ended" questions. The results are then collated and used by the game's code to create a unique mountain. Data culled from the images also influences variables like the shape of the terrain, snowfall levels, and the type and quantity of vegetation that will appear.

The game will feature a day-night cycle, seasons, and a dynamic weather system that includes rain and fog. "All of this interacts with what grows and dies on the mountain, and it all interacts with itself, " said OReilly. He goes on to talk about the upcoming mountain simulator's camera controls and the ability to use music to accelerate time. While every playthrough is supposed to be different, OReilly noted that there will be about "50 hours of gameplay," and an actual ending. Mountain will cost roughly a dollar and is slated for release on June 21st for iOS, PC, and Mac."

[Link to the game webnite: http://mountain-game.com/ ]

"FEATURES
no controls
automatic save
audio on/off switch
time moves forward
things grow and things die
nature expresses itself
~ 50 hours of gameplay
once generated, you cannot be regenerated

GENRE
Mountain Simulator, Relax em' up, Art Horror etc"
her  videogames  games  gaming  davidoreilly  srg  edg  ios  iphone  application  mac  osx  windows 
june 2014 by robertogreco
Subtext
"Subtext is a free iPad app that allows classroom groups to exchange ideas in the pages of digital texts. You can also layer in enrichment materials, assignments and quizzes—opening up almost limitless opportunities to engage students and foster analysis and writing skills."
ipad  application  ios  reading  teaching  howweread  collaboration  education  subtext 
february 2014 by robertogreco
Metadata+ on the App Store on iTunes
"Real-time updates on national security."

[See also: "After 5 Rejections, Apple Accepts App That Tracks U.S. Drone Strikes"
http://mashable.com/2014/02/07/apple-app-tracks-drone-strikes/ ]

"It took persistence, but it took also some semantic trickery. Begley got the app approved because he removed the word "drone" from the name of the app and from its description. For the first three attempts, it was called Drones+, then Dronestream for the last two. This latest, successful time, it's called Metadata+, and Begley initially submitted it with no content or functionality, adding the archive of strikes later.

With those simple gimmicks, the app got the green light from Apple, which didn't raise any qualms about it.

That wasn't the case on the five previous attempts."
application  ios  ios7  iphone  joshbegley  war  drones  doneproject  2014 
february 2014 by robertogreco
Ecoute - Powerful Music Player on the App Store on iTunes
"Ecoute for iOS is an alternative player using your existing musical library. It sports a clean and elegant interface, revolves around gestures to help you control your music quickly, and integrates Twitter, Facebook, and Last.fm so you can share your favorites tracks.
It enhances your control over the music by adding more options like 'shuffle by albums', 'play next' and 'add up next', and by fetching for lyrics over the internet.

Moreover, Ecoute offers the ability to manage the now playing queue. Add songs on the go and reorganize your tracks with ease!

The user interface automatically switches into night mode as the brightness of the screen decreases. You can also force the night mode if the default UI doesn't fit you.

Ecoute supports AirPlay and iTunes Match. Metadata like Play counts, last played dates and ratings are synchronised. Available filters are Artists, Albums, Composers, Genres, Playlists, Compilations, Songs, and Audiobooks."

[See also: http://www.pixiapps.com/ecouteios/ ]
ios  application  iphone  music  audio 
january 2014 by robertogreco
Russell Quinn — The World's Most Wired Storyteller | Wired Design | Wired.com
"Now after a string of behind-the-scenes successes, Quinn may be about to transform the art of storytelling itself. This summer he will launch The Silent History, a sprawling electronic novel that plays with the mechanics of how stories are told, taking full advantage of the tablet’s GPS and touchscreen, along with platform features like in-app purchasing.

It will be the first release from Ying Horowitz & Quinn, the San Francisco publishing house Quinn co-founded in January. Judging by samples shared with Wired, The Silent History is part book, part multiplayer game, part Google map, and entirely revolutionary.

“I love the printed book,” Quinn says. “But I’m not romantic about the book, either.”

…One key difference in how this e-book works is that the narrative is serialized… The serial is broken into six parts, each one spanning several years in fictional time…

Then there are Field Reports."
children  books  serialfiction  serial  mapping  maps  gaming  games  2012  elihorowitz  chrisying  yinghorowitz&quinn  ebooks  reading  location  gps  literature  fiction  interactivefiction  ipad  ios  application  iphone  mcsweeneys  russellquinn  thesilenthistory  if  suddenoak  from delicious
july 2012 by robertogreco
button-down bird
"A picture book company. That’s the place to start. We make books that are at once challenging and beautiful, books that appeal at once to both children and adults, and ultimately that challenge the notion of just what a picture book is and can be. New ways to tell stories and to enter into old ones:

Works that engage the eye, the ear, the heart and the mind: the kind of works that open up within you and remain long after you've left them, the kind of works that are themselves like dwelling places, the kind of works that, even if they first startle us, feel like Home."
picturebooks  epub  ios  application  ipad  publishing  benrubin  books  epubs  from delicious
january 2012 by robertogreco
Conquer The Neighborhood With Your iPhone — The Pop-Up City
"Described as the next step in social gaming, Shadow Cities is a location-based Massively Multiplayer Online Role Playing Game (MMORPG) that takes the urban environment as platform. Neighborhoods and familiar streets are part of the game world that is visible on the screen of the iPhone. Familiar to the purpose of psychogeographic games such as Serendipitor, Shadow Cities enables its players to explore their surroundings with new eyes. It combines local, location aware gaming with global web gaming and aims to attach new meaning to once mundane places, “as you learn their magical properties. Your office building might just be the most important spot in the whole city”. Every city in the world transforms into a battle arena."
gaming  mmorpg  psychogeography  iphone  application  location  situationist  ios  serendipitor  shadowcities  cities  pop-upcity  urban  urbanism  greyarea  from delicious
november 2010 by robertogreco
Switch | The multi-user web browser for iPad
"Switch lets different people browse the web on a single iPad while keeping their own history, bookmarks and tabs.<br />
<br />
1. Share an iPad between the family without getting in each other’s way<br />
2. Use a single password to protect your email, facebook and other websites<br />
3. Keep your own tabs and bookmarks for faster browsing"
ipad  application  sharing  browser  browsers  from delicious
november 2010 by robertogreco
Spirits for iPad, iPhone and iPod touch | Spaces of Play
"Spirits is an action-puzzle game for the iPad, iPhone and iPod touch, in which the players manipulate wind and ground elements to guide the Spirits towards the goal. This is done with four different actions: Blow or block wind, dig tunnels and grow bridges of leaves. Sound and music are done completely with orchestral musical instruments. In combination with the beautifully hand-drawn graphics this gives the game a unique poetic feel."
games  ipad  iphone  ios  application  indiegames  indie  gaming  videogames  from delicious
october 2010 by robertogreco
EPICWIN
"Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis.

Trouble is, sometimes we’re having too much fun doing other virtual stuff like hunting down rare items in WoW or leveling-up in Facebook games, to remember the stuff we’re supposed to be doing.

EpicWin is an iPhone app that puts the adventure back into your life. It’s a streamlined to-do list, to note down all your everday tasks, but with a role-playing spin.

Rather than just mentally ticking off your chores, completing each one improves & develops your character in an onging quest to level-up, gain riches, & develop skills.

By getting points for your chores it's easier to actually get things done. We all have good intentions but we need a bit of encouragement here and there. Doing the laundry is an epic feat of stamina so why not get stamina points for it?!

Watch as your avatars stats develop in ways to represent your own life."
iphone  application  motivation  gtd  rpg  productivity  gamedesign  games  gaming  chores  epicwin  rewards  from delicious
august 2010 by robertogreco
Kobe, Karplus, and Inquiry « Action-Reaction
"This video (taken from the Win/Fail Physics collection) is the beginning and the end of a mini learning cycle during my projectile motion unit. At the beginning of the unit, it’s the hook. At the end of the unit, it’s the assessment."

[via: http://twitter.com/jybuell/status/20277278711 ]
physics  wcydwt  science  teaching  exploration  invention  application  from delicious
august 2010 by robertogreco
Flipboard for iPad
[Might as well add this to the bookmarks tagged 'ipad' and 'application'.]
application  aggregator  ipad  iphone  twitter  facebook  news  social  semanticweb  socialmedia  software  magazines  media  network 
july 2010 by robertogreco
interactions magazine | Adaptive Reuse: Things, Containers, and Streets in the Architecture of the Social Web
"There is an aesthetic here, but it’s less a visual aesthetic than an enacted, functional one, an aesthetic of use and organization. The container is understood through its activation: To know it, it must be occupied. The street is understood through navigation: To know it, it must be traversed. This is the space that Manuel Castells refers to as “the space of flows”—”the technological and organizational possibility of practicing simultaneity without contiguity. It also refers to the possibility of asynchronous interaction in chosen time, at a distance” [9]. When the discussion moves from form to relationships, distinctions between different architectures—whether built, information, or experience architectures—give way, and common modes emerge from these different disciplines."
fredscharmen  aesthetics  information  urbanism  ux  mobility  postindustrial  development  design  data  culture  art  architecture  application  networks  web 
july 2010 by robertogreco
tawkon
"tawkon shows you when you're OK to talk on and how to minimize your exposure to mobile phone radiation just when you need to" [via: http://techcrunch.com/2010/03/04/tawkon-iphone-radiation/]
application  iphone  mobile  radiation  applications  ios 
march 2010 by robertogreco
hello typepad: 'Citizen cartographers' map the microcosms of the world
"I've been trying but OpenMaps and OffMaps on my phone. I prefer OffMaps, but they're both great, and they both rival Google & Apple's "Maps" in terms of user experience. OffMaps lets you download maps onto your phone for local storage, which is especially useful when you are roaming or travelling."
offmaps  offline  maps  mapping  iphone  mobile  application  cartography  openstreetmap  open  travel 
february 2010 by robertogreco
vook
"A vook is a new innovation in reading that blends a well-written book, high-quality video and the power of the Internet into a single, complete story.
books  vook  application  iphone  multimedia  publishing  storytelling  reading  writing  utilities  kindle  video  mobile  ebooks 
october 2009 by robertogreco
SOPHIE:
"Sophie 2.0 is open source software for writing, reading and visualizing rich media documents in an interactive, networked environment. The program emerged from the desire to create an easy-to-use application that would allow authors to combine text, images, video, and sound quickly and simply, but with precision and sophistication. Sophie's users are interested in creating robust, elegant, networked, texts and multimedia works without having programming knowledge or training in the use of more complex and costly tools. such as Flash."
education  opensource  squeak  smalltalk  application  publishing  authoring  media  multimedia  writing  tools  collaboration  free  software  books  ebooks 
september 2009 by robertogreco
iPhone Merchant Account Program - iPhone Credit Card Terminal
"Processing credit cards using your Apple iPhone or iTouch is a fast and easy way for your business to accept credit cards anywhere with our iPhone merchant account program. Credit Card Processing Services, in conjunction with Inner Fence, Merchant Focus, Authorize.Net®, and Global Payments has developed a seamless iPhone interface program so that you can instantly accept all of the major credit cards and check cards including MasterCard, Visa, American Express, and Discover Card for your mobile business. There is No Setup Cost and our merchant agreement is Month to Month so you are not locked into any long term contracts like many merchant account companies. We call our excellent iPhone program CCTerminal."
ccterminal  creditcards  iphone  application  business  glvo  money  applications  commerce  paypal  ecommerce  processing  banking  credit  mobile  ios 
april 2009 by robertogreco

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