robertogreco + 3d   84

Low Poly Hex Tiles - Asset Store
"Requires Unity 5.4.0 or higher.

A set of simple 3D hexagonal tiles perfect for turn based strategy, tower defense, and roguelikes.

Includes:
- Ocean tiles, with set of foam edges
- Grass, sand, and dirt tiles with river edges
- Full road set and bridge.
- Various building objects, including city, farm, barn, and temple.
- Natural features, including forests, oases, and bones.

All models share an 8x8 pixel texture, with two alternate color palettes."

[See also: https://khalkeus.itch.io/3d-hex-tiles ]

[via: "I couldn't find a set of nice 3D hex tiles for prototyping so I made one. It's 10$."
https://twitter.com/khalkeus3d/status/883770436840038401 ]
3d  unity3d  roguelike  games  gaming  gamedevelopment  videogames  tiles  low-polyart  polygons  low-polygonart  low-polygon 
july 2017 by robertogreco
elevr
"Hello, World! We are eleVR [el-uh-V-R], a research team that includes Vi Hart, Andrea Hawksley, M Eifler, Elijah Butterfield, and Evelyn Eastmond.

We study and experiment with immersive media, particularly virtual and augmented reality, as a tool to reveal new ways to understand our world and express ourselves within it.

Our research practice is formatted as a series of experimental projects accompanied by write-ups of findings and analysis on our blog and projects page, all available creative commons and open source.

Our first major theme involved immersive video capture and production, from theoretical VR camera designs to actual camera prototypes, filming hundreds of videos, creating new filming, editing, and post-production techniques, and expanding media theory.

We’re also big into webVR and the future of the immersive web, creating the first spherical video player for webVR back in 2014 (the eleVR player), and constantly experimenting with new webVR interfaces and content techniques.

Another major theme involves using the potential of VR and AR technology for augmented understanding. We’re experimenting with new ways to explore mathematical concepts like four-dimensional symmetry groups, hyperbolic geometry, and derivatives. In addition to the powerful visualizations enabled by 3D explorable spaces, we are looking for places where VR and AR tracking technology can let us use our own body knowledge and real-time feedback to understand things we couldn’t understand before. We’re also looking at the philosophical implications of how new technology will change our understanding of ourselves and our experience of reality.

Our latest theme is creating hybrid spaces that mix the virtual and the real. We mix real and virtual objects, layer real and virtual spaces, and explore real and virtual bodies, to better understand how to expand computational interfaces beyond fingertip-focused to become body-conscious and thicken computational spaces from the flat land of screens to fully three-dimensional environments.

eleVR is a project of the Human Advancement Research Community, a nonprofit group dedicated to inventing and freely sharing ideas and technology that allow all humans to see further and understand more deeply."
3d  vr  sanfrancisco  vihart  andreahawksley  meifler  elijahbutterfield  evelyneastmond  ar  augmentedreality  technology  elevr  virtualreality 
july 2017 by robertogreco
PAVING SPACE on Vimeo
"An unconventional encounter between maths, art and skateboarding.

This film documents a series of performances at the Palais de Tokyo in Paris, as well as the Institute of Contemporary Art Singapore and Sainte-Croix Museum in Poitiers.

The project originated after Carhartt WIP approached Isle skateboards to work on a collaborative
collection.ISLE, which started in 2013, has always prided itself on artist led conceptually driven ideas. Carhartt WIP and ISLE could think of no one better than artist and fellow skateboarder, Raphaël Zarka to work with. When they approached Zarka, he had been researching the work of 19th Century mathematician Arthur Moritz Schoenflies.

Schoenflies was a master of geometry and crystallography. He had developed his own three dimensional models that specifically captivated Zarka’s attention, after he was inspired with their sculptural potential.

This film invites you to view Zarka’s large scale reconstructions of Schoenflies’ models, re-appropriated in a way never imagined before.

Featured skaters :
Sylvain Tognelli / Nick Jensen / Casper Brooker / Jan Kliewer / Joseph Biais / Rémy Taveira / Josh Pall / Chris Jones / Armand Vaucher

Filmed, Edited and Directed by Dan Magee.
Technical motion design by Fabian Fuchs & Location intro animations by Andrew Khosravani.
Music composed and performed by Joel Curtis with contributing scoring by ADSL Camels."
skating  skateboarding  skateboards  danmagee  film  art  math  mathematics  arthurmoritzchoenflies  raphaëlzarka  sculpture  3d  tessellations  edg  video 
january 2017 by robertogreco
Inside Explorer™ | Interspectral
"Inside Explorer Table is an interactive visualisation experience that enables users to explore objects that have been scanned with 3D x-ray. Using touch gestures users can examine complex 3D data in an intuitive and exciting way.

Inside Explorer is used worldwide to create educational experiences allowing users to learn about a wide variety of subjects including human anatomy, mummies and Martian meteorites.

Inside Explorer can be supplied as a complete turnkey solution including hardware, software and pre-installed content packages with 3D scans. Inside Explorer can also be used to present your own research and collections."

[via: http://www.interspectral.com/new-learning-possibilities-with-3d-visualization-at-kolmarden-animal-and-wildlife-park/]
3dimaging  visualization  animals  3d  x-rays 
december 2016 by robertogreco
Digital Life
"creating accurate 3d models of life on earth"

"Digital Life aims to preserve the heritage of life on Earth through creating and sharing high-quality and accurate 3D models of living organisms. We aim to spur scientific discovery, support wildlife conservation and create educational opportunities.

Digital Life is a non-profit initiative within the University of Massachusetts at Amherst that creates digital 3D models of living organisms to support wildlife conservation, science and education. We are partnering with scientists, zoos, and NGOs to ethically gain access to a wide array of animals for 3D scanning, including endangered species.

Utilizing the Beastcam™ technology, our team of photographers, engineers, modelers and scientists creates high-quality 3D models through photogrammetry - the integration of 2D images to create 3D models. Digital Life’s models are freely available online for public viewing. Over time, we will dramatically increase the number and diversity of models.

With a deeply rooted conservation ethic, an innovative team of experts, unique 3D scanning technology, and a network of science, education and conservation partners, our aim is to become the leader in 3D modeling for life on Earth."
animals  3d  3dmodeling  digital  wildlife  life  multispecies 
december 2016 by robertogreco
How to create your own 3D GIFs | The Daily Dot
"We're living in the age of 3D GIFs on Tumblr. These images, which use optical illusions to make visuals appear to pop out of the screen, have gotten to be so popular on the website that last year Tumblr's official year in review roundup devoted an entire category to them.

But even though they've been making the rounds on Tumblr for ages, 3D GIFs are only just now making their way into other parts of the Internet. Luckily for you, it's easy to impress other non-Tumblr users with their special magic: All you really need to make one is a few minutes and a copy of Photoshop."
via:sha  tumblr  3d  3dgifs  gifs  howto  photoshop 
july 2016 by robertogreco
Stephanie Syjuco: Particulate Matter: Things, Thingys, Thingies
"Particulate Matter: Things, Thingys, Thingies
2010

Mixed media (cardboard, foamcore, colored paper, fabric), wooden pallets, digital video projection, exhibition checklist. At Gallery 400, University of Illinois Chicago, September 2010

Artforum.com review [http://www.stephaniesyjuco.com/reviews/review_artforumdotcom_10_2010.html ]

My handmade versions of over seventy objects designed by users of the free 3-D modeling program Google SketchUp exist somewhere between the bootleg, the copy, and the translation. Modeled from online designs that seem to lack value or utility, these strange objects explore the handmade in the digital-era of design, uniqueness found even within the copy, and collaboration’s relationship to outsourcing, as well as labor, authorship, and value.

Designed as a simple and easy-to-use version of CAD software, SketchUp has garnered a growing following of amateur designers who use it to model virtually everything from common household items to fantasy architectural designs. These digital designs can be uploaded to a freely-accessible database to “share” with other SketchUp users in their own projects.

I chose the objects based on their status as being nebulous and fuzzy. Mostly defined as "things" or "thingies," these virtual objects defied definition and lacked a utilitarian or recognizable reason for existence. But as objects uploaded to a shared database, they were somehow considered by their creators as valuable enough to want to make accessible to the general public. Unwanted and unloved, these "Thingies" float in a virtual version of outer space, and remind me of the notion of space junk—these random objects that increasingly clutter our world as offshoots and debris.

Over seventy objects were hand-constructed out of basic materials and laid out on wooden moving pallets, creating a layout that encouraged visitors to wander through pathways. The low platforms, usually associated with transporting bulk goods, served as a reminder of the physicallity of labor processes. The works were physically challenging and taxing to make, and I did my best as an outsourced worker to fabricate works that were never meant to see the light of day.

A map and exhibition checklist accompanied the show, allowing the visitors to wander through and find out more on the original designer's remarks ("random," "i dunno wat this is," etc)."
3dprinting  3d  googlesketchup  stephaniesyjuco  art  2010  design  objects  cad  sketchup 
may 2016 by robertogreco
turnislefthome
"3D Illustrator currently living in the Midwest. turnislefthome.com"
tumblrs  low-polyart  illustration  3d  low-polygon  low-polygonart 
april 2016 by robertogreco
Project Shapeshifter
"Project Shapeshifter is a free technology preview by Autodesk. It provides an easy way to create complex 3D Printable models in your web browser. With a simple tweak of sliders, you can control the object's shape and select a 3D pattern that wraps around it."
via:mattarguello  3d  webppas  onlinetoolkit  autodesk  generative  design  shapeshifter  3dprinting  modeling 
december 2015 by robertogreco
Crocotile 3D
"Create 3d models and environments with tiles. Typically tiles are used from 2d tilemaps to construct flat scenes, but Crocotile 3d adds another dimension. Watch the example video to see how fast and easy the process is."

[video: https://www.youtube.com/watch?v=iZaZt5BfW74 ]
crocotile3d  tiles  tilemaps  edg  software  3d 
may 2015 by robertogreco
A comprehensive history of low-poly art, Pt. 1 - Kill Screen - Videogame Arts & Culture.
[Part 2: http://killscreendaily.com/articles/poly-generational-2/
Part 3: http://killscreendaily.com/articles/low-poly-3/ ]

[See also: “Is low-polygon art the next pixel art?”
http://killscreendaily.com/articles/low-polygon-art-doesnt-have-look-awful/

"Pixel art has been having a renaissance for the past few years. Its less popular cousin, low-polygon art, is still finding a niche; these designs by Tim Reynolds have me convinced that it's a form worth pursuing."]
low-polyart  polygons  3d  art  illustration  edg  timschneider  2014  games  videogames  gaming  gamedesign  low-polygonart  low-polygon 
april 2015 by robertogreco
Walking City on Vimeo
"Winner of Golden Nica at Ars Electronica 2014
prix2014.aec.at/prixwinner/12662/

Architecture + Evolution + Movement

Referencing the utopian visions of 1960’s architecture practice Archigram, Walking City is a slowly evolving video sculpture. The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters.

universaleverything.com/projects/walking-city/

Soundtrack by Simon Pyke
soundcloud.com/freefarm/walking-city "
edg  3d  animation  video  sculpture  art  architecture  walkingcity  archigram  2014  simonpyke 
april 2015 by robertogreco
‘Goodbye to Language’ is Jean-Luc Godard in 3-D. ’Nuff said. - Movies - The Boston Globe
"Yes, there are people here. A few black-suited German security forces dash through the early scenes (the director is of the opinion that we lost World War II — we were fighting fascism, remember?) and we get shards of an adulterous romance between a quintessential Godardian couple, a woman who’s anchored in reality and a man who keeps disappearing up the hindquarters of his own intellect. (See 1965’s “Pierrot Le Fou” — a movie that’s in this writer’s personal Top Five — for the purest treatment of the theme.) Godard films them often nude, often cropped from the neck down, upstaged by vases and other foreground bric-a-brac. You almost can’t hear the characters for all the visual noise, which is at least partly the point.

The main character of “Goodbye to Language,” though, is a dog: a soulful black-and-tan mixed breed named Roxy Miéville that belongs to the director and his longtime partner, filmmaker Anne-Marie Miéville. Godard films the animal with rough iPhone-level camerawork, trailing Roxy through lakefronts and rivers, urban wastelands, forests of lush, Rousseau-ian greenery. For a film obsessed with language, these scenes are an island of respite, honoring the simple dogness of being. “What is outside can be known only via an animal’s gaze,” says Godard, quoting Rainer Maria Rilke.

“Goodbye to Language” is a film of dualities, then — the yin/yang of male and female, of nature (all that is real) and metaphor (everything we use to refer to reality: words, images, the cinema), of dog and human, of idealism and earthiness, of the left and right eyes we use to order perception into graspable shape."

[trailer: https://www.youtube.com/watch?v=ibffxoK5gs0 ]
jeanluc-goddard  2015  dogs  film  towatch  animals  pov  perspective  3d  goness  rainermariarilke  pets  human-animalrelations  multispecies  language  communcation  human-animalrelationships 
march 2015 by robertogreco
The Humane Representation of Thought on Vimeo
"Closing keynote at the UIST and SPLASH conferences, October 2014.
Preface: http://worrydream.com/TheHumaneRepresentationOfThought/note.html

References to baby-steps towards some of the concepts mentioned:

Dynamic reality (physical responsiveness):
- The primary work here is Hiroshi Ishii's "Radical Atoms": http://tangible.media.mit.edu/project/inform/
- but also relevant are the "Soft Robotics" projects at Harvard: http://softroboticstoolkit.com
- and at Otherlab: http://youtube.com/watch?v=gyMowPAJwqo
- and some of the more avant-garde corners of material science and 3D printing

Dynamic conversations and presentations:
- Ken Perlin's "Chalktalk" changes daily; here's a recent demo: http://bit.ly/1x5eCOX

Context-sensitive reading material:
- http://worrydream.com/MagicInk/

"Explore-the-model" reading material:
- http://worrydream.com/ExplorableExplanations/
- http://worrydream.com/LadderOfAbstraction/
- http://ncase.me/polygons/
- http://redblobgames.com/pathfinding/a-star/introduction.html
- http://earthprimer.com/

Evidence-backed models:
- http://worrydream.com/TenBrighterIdeas/

Direct-manipulation dynamic authoring:
- http://worrydream.com/StopDrawingDeadFish/
- http://worrydream.com/DrawingDynamicVisualizationsTalk/
- http://tobyschachman.com/Shadershop/

Modes of understanding:
- Jerome Bruner: http://amazon.com/dp/0674897013
- Howard Gardner: http://amazon.com/dp/0465024335
- Kieran Egan: http://amazon.com/dp/0226190390

Embodied thinking:
- Edwin Hutchins: http://amazon.com/dp/0262581469
- Andy Clark: http://amazon.com/dp/0262531569
- George Lakoff: http://amazon.com/dp/0465037712
- JJ Gibson: http://amazon.com/dp/0898599598
- among others: http://en.wikipedia.org/wiki/Embodied_cognition

I don't know what this is all about:
- http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/
- http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html

---

Abstract:

New representations of thought — written language, mathematical notation, information graphics, etc — have been responsible for some of the most significant leaps in the progress of civilization, by expanding humanity’s collectively-thinkable territory.

But at debilitating cost. These representations, having been invented for static media such as paper, tap into a small subset of human capabilities and neglect the rest. Knowledge work means sitting at a desk, interpreting and manipulating symbols. The human body is reduced to an eye staring at tiny rectangles and fingers on a pen or keyboard.

Like any severely unbalanced way of living, this is crippling to mind and body. But it is also enormously wasteful of the vast human potential. Human beings naturally have many powerful modes of thinking and understanding.

Most are incompatible with static media. In a culture that has contorted itself around the limitations of marks on paper, these modes are undeveloped, unrecognized, or scorned.

We are now seeing the start of a dynamic medium. To a large extent, people today are using this medium merely to emulate and extend static representations from the era of paper, and to further constrain the ways in which the human body can interact with external representations of thought.

But the dynamic medium offers the opportunity to deliberately invent a humane and empowering form of knowledge work. We can design dynamic representations which draw on the entire range of human capabilities — all senses, all forms of movement, all forms of understanding — instead of straining a few and atrophying the rest.

This talk suggests how each of the human activities in which thought is externalized (conversing, presenting, reading, writing, etc) can be redesigned around such representations.

---

Art by David Hellman.
Bret Victor -- http://worrydream.com "

[Some notes from Boris Anthony:

"Those of you who know my "book hack", Bret talks about exactly what motivates my explorations starting at 20:45 in https://vimeo.com/115154289 "
https://twitter.com/Bopuc/status/574339495274876928

"From a different angle, btwn 20:00-29:00 Bret explains how "IoT" is totally changing everything
https://vimeo.com/115154289
@timoreilly @moia"
https://twitter.com/Bopuc/status/574341875836043265 ]
bretvictor  towatch  interactiondesign  davidhellman  hiroshiishii  softrobotics  robots  robotics  kenperlin  jeromebruner  howardgardner  kieranegan  edwinhutchins  andyclark  jjgibson  embodiedcognition  cognition  writing  math  mathematics  infographic  visualization  communication  graphics  graphicdesign  design  representation  humans  understanding  howwelearn  howwethink  media  digital  dynamism  movement  conversation  presentation  reading  howweread  howwewrite  chalktalk  otherlab  3dprinting  3d  materials  physical  tangibility  depth  learning  canon  ui  informationdesign  infographics  maps  mapping  data  thinking  thoughts  numbers  algebra  arithmetic  notation  williamplayfair  cartography  gestures  placevalue  periodictable  michaelfaraday  jamesclerkmaxell  ideas  print  printing  leibniz  humanism  humanerepresentation  icons  visual  aural  kinesthetic  spatial  tactile  symbols  iot  internetofthings  programming  computers  screens  computation  computing  coding  modeling  exploration  via:robertogreco  reasoning  rhetoric  gerrysussman  environments  scale  virtualization 
march 2015 by robertogreco
Calculating the Weight of the Object / Snarkmarket
"I’ve been thinking a lot lately about the relationship between objects and activities. It’s something obviously affected by digitally-enabled multi-functionality. The digital object doesn’t so much have “a function” as a series of functions under an umbrella of one or two metafunctions – to wit, “this device is what I use to keep up to date” or “my tablet is what I use to read everything from the news to novels.” The association between object and function that was often one-to-one has become multiplied, perhaps receding into infinity (what, really, is the limit of what you can do with your iPhone?)

But more than that, though I know it sounds like mere tautology, the function of physical devices is related to their physicality. How they operate and what they do in 3D space is dependent on the manner in which they occupy that space. Maybe it’s my digitally-addled brain that needs reminding of that, but it somehow feels like a point worth repeating. And the Curta, in a world in which even the scientific calculator feels arcane, just seems so fascinatingly, resoundingly, undeniably physical. And perhaps it’s because of that physicality, but something about it thus seems so purposeful.

It is easy to get caught up in romanticizing the object we can touch, just as we here on Snarkmarket can occasionally get a bit too attached to pixels you can interact with and manipulate. But I’ve been wondering lately if, beyond the chatter about the attention economy or a supposed “inherent” nature to print or screens, there isn’t something pleasurable in the object that performs but one function. Physical or digital, it doesn’t matter. All I mean to ask is if there isn’t something to be enjoyed in a conscious minimalism of function rather than form – that one might find relief in the simplicity of a one-to-one relationship between an activity and a thing."

[Video referenced within: https://www.youtube.com/watch?v=ZDn_DDsBWws ]
snarkmarket  2014  objects  physicality  weight  navneetalang  williamgibson  patternrecognition  curta  calculators  digital  physical  digitalobjects  metafunctions  functions  space  purpose  pixels  dimensionality  3d 
january 2014 by robertogreco
OriDomi - origami for the web
"The web is flat, but now you can fold it up.

open source JavaScript library by Dan Motzenbecker"
css  css3  javascript  3d  webdev  danmotzenbecker  webdesign 
december 2013 by robertogreco
Final Boss Form: Movies of the Future
"What Spielberg and Lucas are really saying is, “Nobody wants our movies anymore.” They’re being credited with foresight for simply noticing that they’re no longer wanted.

The focus on technology as the answer is misguided and embarassing. I’ve fiddled around with Oculus Rift. It’s neat, but it’s not a solution to a problem any more than 3D is. Or surround sound. Or IMAX. Or videos that pause when you look away.  It’s a baby step at best. New features are rarely game changers.

Sleep No More is a solution to the problem. I’ve logged 12 hours in that world. It’s good art. It’s challenging and visceral and human and immersive in a way Oculus Rift will never be. It’s entertainment for grownups. It charges what it’s worth and it’s wildly popular.

Sopranos was a solution to the problem. Louie is a solution to the problem. The Paul F. Tompkast is a solution to the problem. Radiolab is a solution to the problem. The best video games, and not just the ones on your TV screen, are solutions to the problem.

Spielberg and Lucas are predicting the future when it’s already here.  It’s not bold to predict that the megabudget movie industry will die.  The interesting part is that, just as is the case with Spielberg and Lucas projects right now, nobody will care or really even notice when it happens. Our attention will be elsewhere. It already is."
stevenspielberg  georgelucas  2013  future  sleepnomore  oculusrift  imax  3d  film  featurecreep  paultompkast  radiolab  art  glvo  johnny-come-lately  gaming  videogames  attention  movieindustry  movies 
june 2013 by robertogreco
Philadelphia's "gym for innovators." | NextFab Studio
"NextFab Studio is a membership-based, high-tech workshop and prototyping center — it’s Philadelphia’s “gym for innovators.”

We are located in a 21000 square foot facility at 2025 Washington Avenue, one of Philadelphia’s busiest retail corridors. This former custom iron workshop has been reconfigured into an engine of tomorrow’s creative economy featuring a collaborative workspace with cutting edge tools, expert staffing, 3D printers, computer controlled machine tools, software, electronic workbenches, classes, workshops, and friendly and affordable consulting services. We offer workspaces in a comfortable, clean and safe environment. NextFab Studio has everything necessary for you to invent, repair, create, and innovate!"
hackerspaces  makerspaces  business  diy  prototyping  3d  philadelphia  openstudioproject  lcproject  nextfabstudio  dmd 
may 2013 by robertogreco
Tinkercad - Mind to design in minutes
"With Tinkercad you can quickly turn your idea into a CAD model for a 3D printer."
3d  design  3dprinting  cad  tinkercad  3dmodeling  via:mattarguello 
january 2013 by robertogreco
WikiHouse / Open Source Construction Set
"WikiHouse is not a single, finished product, but an open community project, the aim of which is to make it possible for anyone to design for anyone else. There is no fixed design 'team' or 'studio', but a steadily growing community of designers from all disciplines who share in common the belief that developing freely available house design solutions which are affordable, sustainable, and adaptive to differing needs is a worthwhile aim.

Anyone who is interested in, or already working on, problems around this area is invited to become a collaborator on WikiHouse, regardless of what background they approach it from. There is already a growing community of followers, supporters, contributors, and developers who are working to improve on this early experiment…"

[via: http://www.domusweb.it/en/architecture/wikihouse-open-source-housing-/ via http://www.domusweb.it/en/architecture/young-architects-in-action-1-architecture-00/ ]

[Version map: http://www.architecture00.net/blog/?p=2436 ]

[video: https://wikihouse.wpengine.com/wikihouse-4-0/
https://vimeo.com/105855301 ]

[See also: https://www.opendesk.cc/ ]
lcproject  projectideas  glvo  wikihouse  yogeshtaylor  jonisteiner  ruphinachoe  beatricegalilee  austencook  stevefisher  tav  jamesarthur  nickierodiaconou  alastairparvin  architecture00  00:/  indyjohar  furniture  construction  housing  homes  crowdsourcing  3d  cnc  diy  design  architecture  opensource  classideas  modularity  from delicious
august 2012 by robertogreco
Minecraft.Print()
"Incredible structures have been created within Minecraft. Why can't we take those virtual creations, and bring them into the real world? This is our attempt to create a bridge between Minecraft and the real world, via 3D Printers."
minecraft  3d  printing  diy  prototyping  manufacturing  3dprinting  hacks  edg  srg  from delicious
october 2011 by robertogreco
» The New Ecology of Things: Slabs, Sofducts, and Bespoke Objects Johnny Holland – It's all about interaction » Blog Archive
"Several major trends are emerging that affect interaction design. With the advent of post-PC devices like the iPad, cheap sensors and microcontrollers like the Arduino, and services like Kindle Wispersync, we’re in the middle of a shift towards ubiquitous computing, tangible interaction, and cloud services. Because of these trends, our field must consider the integration of the traditionally separate areas of screen and tangible interaction design.

Of particular significance is the shift away from the generic computation typified by the “personal computer,” which never really achieved the individuality or specificity implied by the term “personal.” In short, we’re experiencing the emergence of The New Ecology of Things, where a network of heterogeneous, smart objects and spaces are replacing our current design context."
consumerism  twitter  ipad  ecology  internetofthings  ecologyofthings  matthewcrawford  shopclassassoulcraft  making  meaning  meaningmaking  personalization  sofducts  bespoke  bespokeobjects  craft  slabs  interactiondesign  interaction  glvo  diy  iphone  applications  computing  fabbing  3dprinter  3d  culture  software  hardware  prosthetics  tailoring  animism  sound  light  haptics  kinetic  kineticbehavior  behavior  android  arduino  nikeid  manufacturing  apple  philipvanallen  spimes  ios  iot  from delicious
may 2011 by robertogreco
YouTube - Palm Top Theater (2010)
"V2_ presents Palm Top Theater, a Mobile 3D Exhibition, as part of the International Film Festival Rotterdam 2011.<br />
<br />
i3DG is a playful analog extension to an iPhone, converting its 2D display into a layered 3D view. Using the very old technique of placing a halfsilvered mirror at a 45-degree angle in front of an image, in a novel new context, the project serves as a timely critique of the popular memes of 3D displays and iPhones. As a gadget peripheral, i3DG can support a wide range of different applications, ranging from simple 3D videos and animations to accelerometerbased games.<br />
<br />
Credits:<br />
Jitsuro Mase , Tom Nagae (JP) / DIRECTIONS, Inc.<br />
i3DG web http://i3dg.mobi/<br />
* Note: the site can only be viewed on iPhones/iPod Touch devices."
iphone  ipod  accessories  video  3d  i3DG  from delicious
december 2010 by robertogreco
Near Future Laboratory » Blog Archive » When Not To Use Doorknobs
"What’s do I mean by doorknob? Doorknobs are things that rarely mean anything at all to normal human beings but they mean everything in the world to doorknob enthusiasts who spend most of their time trying to put doorknobs onto everything they possibly can — coffee tables, lampposts, patio chaises, kid’s t-shirts, wrist watches, fancy cameras, car dashboards, toasters, clock radios, keychains, tea kettles, baseball hats.. I could go on, but I’ll let the “doorknob” enthusiasts go crazy themselves.

Rarely, on occasion — someone puts a doorknob on a door because, perhaps, they lead their thinking and ideas and making with principles that focus on people and their practices before they just think of shoving doorknobs on kitten collars or broom handles."
julianbleecker  trends  augmentedreality  3d  design  respect  meaning  innovation  unoriginality  outofplace  ar  from delicious
august 2010 by robertogreco
A Walk Through the Ancient World
"When the first immersive 3D games came out, I asked a programmer if he knew of anyone who had used that technology to create a Virtual Ancient Rome or Ancient Athens. I loved the idea of walking around in a place whose current face was changed out of all recognition from its golden age. He shook his head. Creating virtual worlds was way too time consuming and required too much specialist knowledge and so was too expensive. A virtual Rome wouldn't create the profit that Doom did.

Fast forward a decade and the programming necessary becomes easier to do and the number of people who know how to do it have increased substantially. The costs involved in creating a virtual world have decreased at the same time that academic and scholarly institutions have become much more willing to invest in it.

Now that it's quite a bit easier to find a virtual ancient city to stroll through, I thought I would survey a few options and provide you with a short virtual atlas of the ancient world."
ancient  ancientrome  classics  archaeology  middleages  history  ancientgreece  3d  virtual  tcsnmy  classideas  ancientcivilization  ancienthistory  ancienchina  china  rome  athens  mexico  ancientmexico 
july 2010 by robertogreco
Audiences experience 'Avatar' blues - CNN.com
"James Cameron's completely immersive spectacle "Avatar" may have been a little too real for some fans who say they have experienced depression and suicidal thoughts after seeing the film because they long to enjoy the beauty of the alien world Pandora. On the fan forum site "Avatar Forums," a topic thread entitled "Ways to cope with the depression of the dream of Pandora being intangible," has received more than 1,000 posts from people experiencing depression and fans trying to help them cope. The topic became so popular last month that forum administrator Philippe Baghdassarian had to create a second thread so people could continue to post their confused feelings about the movie."
depression  virtualworlds  sadness  pandora  hollywood  culture  future  psychology  media  environment  film  avatar  blues  immersion  movies  3d  health 
january 2010 by robertogreco
textually.org: HourFace: A Dorian Grey App for iPhone
"Dorian Greyish! HourFace iPhone app turns a picture of a face into a 3D face, and make it become older or younger. According to TUAW, it's the top selling app in Japan."
iphone  applications  photography  3d  japan  ios 
january 2010 by robertogreco
Plugimi » A few thoughts on Avatar
"We’re very finely tuned to human features, so that might explain why humans will definitely be the last to seem real but It may be time to put accept that the uncanny valley was not very uncanny and is as good as crossed. In Avatar, there almost was an inverse effect when after two hours or so of predominantly artificial creatures the first humans are being composited into the images and they do look flat and artificial in direct comparison. ... Maybe it’s just the aesthetics, but never before has a movie given me such a similar feeling to playing a game. The film obviously heavily borrows from games like World of Warcraft (especially in terms of riding flying creatures), but I’m wondering whether it might be the added feeling of immersion through 3D that in games comes from the interaction?"
saschapohflepp  avatar  film  3d  uncannyvalley  animation  videogames  aesthetics 
december 2009 by robertogreco
The Blueprints, reference image database, with more than 37000 blueprints, templates, 3/4/5-views and drawings
"Cars (11661), Motorcycles (1765), Trucks (2087), Buses (417), Ships (6584), Trains (588), WW1 Airplanes (358), WW2 Airplanes (1968), Modern Airplanes (4919), Tanks (3455), Weapons (405), Science Fiction (1947), Humans (116), Phones (517), Miscelaeneous (249)"
blueprints  database  3d  archive  drawings  illustration  graphicdesign  graphics  reference  architecture  art  drawing  design  blender  vector  lightwave  cg  stock  models  images  free  via:kottke 
november 2009 by robertogreco
Pulse Laser: What if GPS worked like Here & There?
"You get used to the Here & There projection really fast. ... It starts feeling weird that you can’t see over rooftops. And while these prints we’ve shown so far are tied to two intersections (one looking from 3rd and 7th, and the other from 3rd and 35th), yes we are working on doing it on the fly, and yes we’re looking at generating projections from all kinds of places for one-off prints.

The natural question is, what would this look like driving round Manhattan? (If you forget about the traffic.) As Fast Company and Gizmodo said, Garmin should do it. They totally should. And so here it is."
maps  schulzeandwebb  visualization  mattwebb  jackschulze  gps  geography  3d  mapping  nyc  berg  berglondon 
may 2009 by robertogreco
cityofsound: Wi-fi structures and people shapes
"Sensing the wi-fi like this is almost akin to dowsing - detecting the presence of unseen forces - and mimics the sensation of users attempting to discern where the wi-fi signal is strong."
cityofsound  wireless  wifi  3d  visualization  architecture  internet  infographics  data  mapping  design  technology  australia  drawing  libraries  body  posture  bodies 
november 2008 by robertogreco
Think Anatomy
"We’ve found links to the best anatomy resources on the Internet, categorized them, reviewed them, and put them in one place for you—ThinkAnatomy. Not everyone can get their study needs met through lecture, lab, and a textbook. You probably find yourself searching for other study aids. But, we also know how frustrating it can be to search the Internet for good resources, and let’s be honest, there’s a lot of bad information out there."
human  anatomy  biology  science  visualization  illustration  3d  database  teaching  learning  studyguides  tcsnmy  medical  medicine  elearning  reference  education 
november 2008 by robertogreco
Digital Pictures Interactive » Blog Archive » Papervision - Augmented Reality
"Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open. Try it for yourself below: 1. Download and print this symbol 2. Allow flash access to your webcam below when it asks (or right click flash and select settings). 3. Point your webcam at the printed symbol, and the character will appear on top."
visualization  graphics  augmentedreality  tracking  3d  interactive  fun  digital  animation  interface  video  webcam  papervision3d  papervision  ar 
november 2008 by robertogreco
Ponoko Blog - Desktop Factories in Every Classroom, Business and Home
"23 years later and Desktop Factory, (previously mentioned on Ponoko Blog) are about to launch us into the 3rd dimension of desktop printing with their 125ci 3D Printer for under U$5000. The unit weighing around 90 lb (40kg) and 25 x 20 x 20 is only marginally bigger than the first Apple LaserWriter, and allowing for inflation, considerably cheaper."
fabrication  ponoko  technology  history  trends  rapidprototyping  fabbing  3d  printing 
november 2008 by robertogreco
Biobloc
"Go to the discovery of the Bioblocs. In a few click your Biobloc learn alone how to walk, turn, run..."
games  evolution  robots  construction  3d  graphics  locomotion 
october 2008 by robertogreco
Shapeways
"Have you ever wanted to turn your 3D designs into reality? Enter Shapeways! Just upload your design, we print it and ship it to you - it's easy. Within ten working days you'll hold your own design in your hands."
prototyping  rapidprototyping  fabbing  via:preoccupations  3dprinter  crowdsourcing  service  printing  design  3D  publishing  models  prototype  manufacturing  modeling 
july 2008 by robertogreco
Games Without Frontiers: 'Spore' Releases the Pixar in You
"what Spore will do, very subtly & quietly, is begin changing way people interact w/ 3-D culture. 3-D art will suddenly seem less opaque & more understandable...next time you go to animated movie, you'll see onscreen characters as series of design decisio
clivethompson  spore  games  gamedesign  animation  3d  play  pixar  gaming  willwright 
june 2008 by robertogreco
WebHome < Main < Reprap
"RepRap is short for Replicating Rapid-prototyper. It is the practical self-copying 3D printer shown on the right - a self-replicating machine. This 3D printer builds the component up in layers of plastic."
opensource  hardware  diy  3dprinter  3d  prototype  technology  rapidprototyping  fabrication  fabbing  reprap  reproduction  replicator  machines  robots  future 
june 2008 by robertogreco
TwittEarth :: Live Twitts all over the world
" This mashup was powered by TarGz, _pil_, Thomas and Christophe from Digitas France SA ( http://www.digitas.fr ). We made it just for fun, we hope you enjoy it. Feel free to follow us on Twitter. Feedback and comments are welcome by email."
twitter  mashup  earth  visualization  3d  maps  mapping  world 
june 2008 by robertogreco
Big Buck Bunny
"The results of the Peach open movie project has been licensed under the Creative Commons Attribution 3.0 license. This includes all the data we’ll publish online and on the DVDs, and all of the contents on this website. If any content on this site is n
creativecommons  blender  3d  animation  opensource  video  film  collaboration 
june 2008 by robertogreco
video games competition, design a video game, play games, Dare to be Digital
"Dare to be Digital is the UK's premier video games competition for students who love to play games, and want to design their own video game."
competition  games  animation  gamedesign  gaming  students  freeware  software  3d 
april 2008 by robertogreco
Aviary - Creation on the fly
"Aviary is a suite of web-based applications (RIAs) for people who create. From image editing to typography to music to 3D to video, we have a tool for artists of all genres."
design  tools  graphics  software  applications  webapps  web2.0  images  editing  onlinetoolkit  photoshop  illustration  online  3d  writing  visualization  layout  drawing  video  vector  audio  music  sound 
march 2008 by robertogreco
YouTube - Richard Hammond presents Bloody Omaha (The Graphics)
"How 3 graphic designers created D-Day on a shoe string budget for the TIMEWATCH program "Bloody Omaha"..."
3d  cgi  film  effects  filmmaking  video  howto  tutorial  making  movies  ww2  war 
january 2008 by robertogreco
EveryScape
"EveryScape isn't an online world, it's the world online. EveryScape takes you from the streets to the sidewalks and through the doors of the world's cities and tours. Letting businesses organizations and consumers build and share their world the way they
maps  mapping  photography  virtualworlds  virtual  urbanism  travel  tourism  visualization  visual  geotagging  collaborative  location  locative  local  navigation  360  3d  buildings  cities  collaboration  internet  online  webapps 
january 2008 by robertogreco
Flash: 360° video with PaperVision 3D
"First, you need a movie filmed with a 360° camera. Look at the movie here:http://adn.blam.be/papervision/videos/football.flv And this is the camera"
3d  video  digital  cameras  interaction  panorama  multimedia  mapping 
january 2008 by robertogreco
Plush toys design for dummies
Plushie...allows nonprofessionals (even those who are not able to draw "appropriately" a 2D pattern) to design their own original plush toys...constructs 2D patterns and applies simple physical simulation to it on the fly during 3D modeling."
sewing  plush  fabrication  3D  glvo  art  toys 
december 2007 by robertogreco
Generator.x » Generator.x 2.0: Beyond the Screen
"Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems."
berlin  fabbing  events  jaredtarbell  3d  fabrication  lasercutting 
november 2007 by robertogreco
Bespoke manufacturing | I made it my way | Economist.com
"Personal fabrication promises to change not only design and manufacturing, but also the phenomenon of “crowdsourcing”, according to Don Norman of Northwestern University in Illinois."
fabbing  manufacturing  3d  ponoko  printing  fabrication  design  technology  engineering  production 
november 2007 by robertogreco
all manner of distractions » Blog Archive » Birds!
"Using Processing, we started playing around with the flocking behavior to make it more customizable. The original version of the flocking experiment had very few controls and they had to be hard-coded. There was no run-time adjustment."
3d  animation  processing  motion  animals  flocking  birds  design  video 
november 2007 by robertogreco
3-D Printers Redefine Industrial Design
"Three-dimensional printers have long been used to create prototypes rapidly. Now some designers are using 3-D printers to create the products themselves, thanks to rapid advances in the printers' capabilities."
3d  printers  printing  prototyping  fabbing  fabrication  design  technology  trends  culture  engineering  collaboration  production  manufacturing 
november 2007 by robertogreco
School - Sketchup Podcasts, Videos, Education, News, Tutorials, and Classes
"your complete Google SketchUp video training resource for tips, tricks, interviews and just about everything you ever wanted to learn about SketchUp. See a sample of our show by pressing the play button below."
google  sketchup  3d  architecture  modeling  osx  training  tutorials  howto  podcasts  video 
november 2007 by robertogreco
The Phrogram Company
"Phrogram gets you into making your own 2D and 3D PC games! Read more why Phrogram is a great way to get into computer programming!"
children  computers  coding  programming  make  diy  games  play  gaming  videogames  software  scratch  animation  3d  computer  education  learning  teaching 
november 2007 by robertogreco
uwnews.org | Vacation photos create 3D models of world landmarks | University of Washington News and Information
"members of Flickr snap pictures of their surroundings, then post those photos on the Internet...group at the UW is doing the reverse--downloading thousands of photos from Flickr and using them to recreate the original scenes."
3d  flickr  mapping  modeling  sculpture 
november 2007 by robertogreco
Onomatopoeic sculptures ::: Pink Tentacle
"Artist Atsushi Fukunaga gives shape to Japanese giongo (onomatopoeia) in playful sculptures that have the zing of manga sound-effect graphics gone 3D."
3d  art  artists  design  japan  japanese  language  sculpture  onomatopoeia  words 
november 2007 by robertogreco
JEANSNOW.NET -- REC YOU
"REC YOU is a new online campaign for the latest SONY Walkman — it uses the One Seg function, popular these days on mobile phones. It looks like you can send a portrait — you’ll find more details at the REC YOU site — which will then be used later
animation  photography  japanese  sony  technology  avatars  webdesign  interactive  3d  media  music  ad  branding  promotion  projectors  interface  webdev 
october 2007 by robertogreco
ArtRage 2
"the easy to use, stylish painting package that lets you get painting from the moment you open it up. You can paint with oils, sketch with pencils, sprinkle glitter, and more. You can paint with gold leaf, silver foil, and other metallic colors. You can e
applications  mac  osx  windows  free  software  freeware  graphics  3d  onlinetoolkit 
september 2007 by robertogreco
Flux » Articles » Immersive 3d VR games for deaf children.
"The Smile project developing an immersive virtual learning environment in which deaf and hearing children (age 5-10) interact with fantasy 3D avatars and objects to learn maths and science concepts, and relative American Sign Language (ASL) terminology."
3d  deaf  science  math  learning  children  education  immersive  asl 
september 2007 by robertogreco
Alice: Free, Easy, Interactive 3D Graphics for the WWW
"The focus of the Alice project is now to provide the best possible first exposure to programming for students ranging from middle schoolers to college students."
girls  computing  computer  cgi  coding  3d  animation  videogames  tools  women  visualization  software  kids  learning  education  programming  multimedia  modeling  graphics  gui  howto  design  curriculum  free  alice  children  gender 
september 2007 by robertogreco
pasta and vinegar » Notes from Frontiers in Interaction
"Fabio then described how the area should rather aim at simplicity, not simplification. To do so, he got back to the shell/ghost metaphor by proposing the following"
art  interaction  web  personalization  personal  mobile  phones  connectivity  simplicity  3d  printing  software  hardware 
june 2007 by robertogreco
Down to the Bone - Popular Science
"A new medical-imaging system brings skeletons to life in 3-D"
biology  science  imaging  3d 
june 2007 by robertogreco
'Fabbers' could launch a revolution
"Low-cost, home-built 3-D printer could launch a revolution, say Cornell engineers"
3D  diy  fabbing  fabrication  innovation  longtail  printing  science  customization  computers  manufacturing  printers  engineering 
march 2007 by robertogreco
Pulse Laser » Blog Archive » Experience hooks
"I mentioned a number of ‘intrinsic activities’ associated with a product, those that aren’t specific to what the product does. They were: Design, manufacture, discovery, selection, being wished-for, purchase, being shown-off, review and resale."
creativity  design  interaction  technology  packaging  unboxing  personalization  user  marketing  advertising  video  radio  music  3D  comments  interface  schulzeandwebb  berg  berglondon 
november 2006 by robertogreco
PingMag - The Tokyo-based magazine about "Design and Making Things" » Archive » Welcome to the amazing world of pop-up books!
"When you open this special book all the characters and the background instantly pop up. Almost if as the world in the book suddenly turns into the real thing."
books  art  design  3d  children  pingmag 
november 2006 by robertogreco
Tale of Tales - Realtime Art Manifesto
"This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas a
3d  art  games  inspiration  interaction  interactive  paper  technology  videogames  virtual  play  glvo  design 
november 2006 by robertogreco
Microsoft Live Labs: Photosynth
"The Photosynth Technology Preview is a taste of the newest - and, we hope, most exciting - way to view photos on a computer. Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and then displays the ph
3d  art  design  geotagging  graphics  images  photography  interface  imaging  sharing  space  travel  visualization  virtual  web  windows  world  collaboration  galleries  microsoft 
november 2006 by robertogreco
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