rgl7194 + design   340

Hopefully Hot Wheels doesn’t mess with the Bugatti Chiron deco in future releases. There are too many cool versions to do. – theLamleyGroup
The standard seems to be this:
Hot Wheels creates the first release of a basic licensed New Model in a stock or stock-like deco. There is a good chance a recolor is done in the same way. But after that, releases could be in all kinds of made up graphics. Custom stripes for example.
Mixing it up works. The side silhouette of a model as it sits in the blister is obviously important for those passing the pegs looking for a $1 toy to buy. Grab their attention and compel them to snag it. But card art is helping more than ever, with individual renderings on the card to attract attention as well.
So to me, that means more stock versions, if applicable. Enter the Bugatti Chiron.
This is a fabulous new model, hitting stores now, and it doesn’t need anymore hype. The collector world is ready to gobble it up. Hot Wheels in introducing it in a beautiful deep blue stock look, with the iconic front grill and side silver trim. It’s fantastic. It doesn’t appear that a second color is planned for 2019, so we wait and see what happens in 2020. I hope we see it again, just like this, only in a new color.
Two-tone would be ideal, but for a $1 car that can’t happen. Premium it can.
I mention all this because I saw these fantastic renderings by Lamley Reader Tanishq Chauhan yesterday on the LGG Facebook Group. He took the photograph above, edited in Y5 basic wheels, and had his way with all kinds of colors and combinations. The Chiron, like the Veyron before it, was built to don any color, so there is your customization. No need to add extra stripes or anything. Tanishq‘s photos show all the other things Hot Wheels can do.
By the way, Tanishq is darn good photographer of the real cars. You should follow him...
Here are all the renderings he did. Collecting the Chiron could be a blast. Which one do you want to see first?
cars  hot_wheels  bugatti  design  color 
3 days ago by rgl7194
Designing a Dark Theme for OLED iPhones - MacStories
Vidit Bhargava, UI designer for the excellent LookUp dictionary app, details in a Medium post how implementing an OLED-friendly dark theme in an app is more complicated than one might think. For example:
When an interface that uses a black theme for its background starts displaying content on the screen, the pixels needs to switch on before they can display the content. So, when you’re scrolling through the content in a black background, the pixels find it hard to keep pace with your scrolling, resulting in a smear on the screen.
Bhargava uses the following tweet from Marc Edwards to illustrate this smearing issue.
OLED  design  iphoneX 
4 days ago by rgl7194
The End of the Genius Era - MacStories
Excellent piece by Dieter Bohn at The Verge following news of Jony Ive’s coming departure from Apple:
While Apple might have a good story about having been founded in a garage, the true founding myth of Apple is the myth of genius. You know the fable, which has the benefit of also being true. When Steve Jobs was in charge, Apple made amazing things: the Apple computer, the Mac. Jobs not in charge: the very bad ‘90s with Scully and the Newton. Jobs back in charge: the renaissance, the iPod, the iPhone.
After Steve Jobs, that mantle was passed to Jony Ive. And he quietly (quite literally) took it. It was important to our concept of Apple that there be a single, discerning decision maker. Somebody uncompromising about quality. Somebody with very good taste. A capital G Genius.
Bohn makes the case, based on solid evidence from other sources, that Apple has operated for years without being driven by a singular “genius” but rather a collaborative, highly-capable team – and while that seems to have been more true than ever lately, to a degree it’s always been the case. In spite of the mythos surrounding Steve Jobs, responsibility for Apple’s best work falls not just on his shoulders, but on that of the team he was surrounded by.
Ive’s absence will certainly be felt, but the hole he leaves is likely much smaller than his “legend” would imply. As Bohn remarks, “we should stop thinking of Apple as the singular expression of one person’s genius. History has moved beyond the Great Man theory, and so too should our ideas about how Apple operates.”
jony_ive  apple  design 
4 days ago by rgl7194
Farewell, Jony — MacSparky
Yesterday Apple announced Jony Ive is leaving to form his own company. John Gruber’s take is excellent. This is the kind of subject that John just nails. The only thing I’d add is the same advice I tell everyone when a perceived “irreplaceable” person leaves a job. Everyone is replaceable. The big question is whether Apple still considers design with the same priority it did before. It’s arguable that ship sailed when Steve Jobs died. Either way, the sky isn’t falling.
jony_ive  design  apple  imac  iphone 
8 days ago by rgl7194
How my favorite designer ended up being featured in Hobbs and Shaw | Ars Technica
The coolest thing about Hobbs and Shaw aren't the cars, it's the outfits
Have you been to see Hobbs and Shaw yet? It's the latest installment from the Fast and Furious franchise, a spinoff starring Vanessa Kirby, Jason Statham, Dwayne "The Rock" Johnson, and Idris Elba, and it's pretty darn good as far as mindless summer action flicks go. Now, I know what you're thinking: he only really likes it because it's got some cool cars. But here's a secret—I'm far more in love with the way everyone is dressed in the movie.
Much of the credit for that goes to Sarah Evelyn, the film's costume designer. But there's another influence at work in the wardrobe department, that of techwear luminary Errolson Hugh. Hugh has been called "your favorite designer's favorite designer," although more recently you might know him from having started that bottle cap challenge earlier this summer.
It's fair to say Hugh's attitude towards design, particularly with his label Acronym, is uncompromising. In fact, it reminds me a lot of Gordon Murray's approach to designing the McLaren F1. Like Murray, Hugh's work is heavy with the latest technology—it is called techwear after all. But instead of ultra lightweight composites (the McLaren F1 was the first production road car to be made completely from carbon fiber), it's cutting edge fabrics from companies like Schoeller, Gore, and Nextec.
f&f  movies  cars  clothing  fashion  design  technology 
13 days ago by rgl7194
The History of Clarus the Dogcow – 512 Pixels
Once upon a time, companies had real personalities.
While the Apple of today is a gleaming white wall of corporate press releases and carefully-timed keynotes, long-time fans of the company can remember a time when the company had far more personality.
While there are obvious signs of this — like the old six-color logo — there are lesser-known relics of the Apple of old. Clarus the dogcow is one of them. This is her story.
apple  90s  history  design  80s 
15 days ago by rgl7194
11 Great Ideas to Declutter Your Home’s Small Entryway: Reviews by Wirecutter | A New York Times Company
Even a small entryway can show off your style and stay clutter-free—it just takes organization and the right gear. We asked four designers for advice on smart storage then spent 20 hours testing tools. From mats and rugs to keep dirt out, to hooks and bins to stay tidy, these 11 essentials work together—or easily blend in with what you already own—to maximize space and keep you sane.
The research
Why you should trust us
How to organize a small entryway
Key and mail organizers
Storage bins
Shoe and coat storage
Rugs and mats
Why you should trust us
We asked four interior designers for advice on how to create a beautiful, functional entryway. They included: interior designer Perry Sayles; Cheryl Eisen, designer and president of Interior Marketing Group, a firm that mainly does luxury interior design; interior designer Anne Chessin; and interior designer Caroline Smith.
I’ve been writing about organizing and decorating small spaces for the past two years at Wirecutter. Though most of the organizing tools here are unique to entryways, many organizing strategies apply throughout the home. I was able to use much of what I’ve learned from researching and writing about small bathrooms, closet organizing, hooks, and coat racks to inform our advice on entryways.
home_stuff  organizing  design  wirecutter 
20 days ago by rgl7194
Fast Software, the Best Software — by Craig Mod
On the benefits of performant software, and how it affects user perception of engineering quality and overall usability
I love fast software. That is, software speedy both in function and interface. Software with minimal to no lag between wanting to activate or manipulate something and the thing happening. Lightness.
Software that’s speedy usually means it’s focused. Like a good tool, it often means that it’s simple, but that’s not necessarily true. Speed in software is probably the most valuable, least valued asset. To me, speedy software is the difference between an application smoothly integrating into your life, and one called upon with great reluctance. Fastness in software is like great margins in a book — makes you smile without necessarily knowing why.
One of my most used, most speedy pieces of software is nvALT.1 It’s an oddly named, very bland application. Just a database of plain text files with a plain text editor bolted on. But it’s fast. The fastest piece of text cataloging software I’ve used. It opens instantly and produces results instantly. My nvALT database is full of ten years of notes. Open it and your cursor is already in the search field. It is keyboard friendly software: If you’re ever not in the search field, just hit ESC, and you’ll land there. Type a few letters and all the notes with those letters appear. It is the best instantiation of an off-board brain I have. Any piece of text with value in my life gets dumped into nvALT.
nvALT syncs with Simplenote. This is handy because nvALT is macOS only. So you can use the Simplenote iOS app to keep your extra brain nearby on the go. Simplenote also has a macOS app. You may think: Why not use the Simplenote desktop application? Because — it’s not quite as fast. We’re talking milliseconds, but it’s enough that you feel the difference. It’s the difference between the $1000 Japanese garden shears and the $150 garden shears. They both cut just fine, but if you work in the garden all day, you will (probably?) feel the difference.
software  design  performance  focus  UI/UX 
26 days ago by rgl7194
Daring Fireball: 'Fast Software, the Best Software'
Craig Mod:
I love fast software. That is, software speedy both in function and interface. Software with minimal to no lag between wanting to activate or manipulate something and the thing happening. Lightness.
Software that’s speedy usually means it’s focused. Like a good tool, it often means that it’s simple, but that’s not necessarily true. Speed in software is probably the most valuable, least valued asset. To me, speedy software is the difference between an application smoothly integrating into your life, and one called upon with great reluctance. Fastness in software is like great margins in a book — makes you smile without necessarily knowing why.
I love this essay so much I wish I could kiss it. One of the confounding aspects of software today is that our computers are literally hundreds — maybe even a thousand — times faster than the ones we used 20 years ago, but some simple tasks take longer now than they did then. Opening the Web Export dialog in Photoshop, for example.
software  performance  daring_fireball  focus  design  UI/UX 
26 days ago by rgl7194
See the Mid-Engined 2020 Chevy Corvette from Every Angle
Let the C8 Corvette's designers take you on a tour of the new sports car's most interesting design elements.
In the automotive-design world, it doesn’t get much more pressure-packed than designing the mid-engined Corvette. It’s a mythical beast on which auto enthusiasts have been projecting their fantasies for decades, even lifetimes. If a unicorn is to finally step out from the shadows, it damn well better not look like an old mule with a horn. The team members behind the design and development of the C8 were aware of the expectations. It weighed on them. For years.
Executive chief engineer Tadge Juechter says that the mid-engined C8 Corvette couldn’t be the wild fantasy of the team’s inner adolescents. It had to be a durable design, one with a reasonably long shelf life. It still had to be immediately recognizable as a Corvette, despite having new proportions. But it couldn’t be retro, because that’s a design dead end. It had to be a sort of 1963 moment: a radical redesign of the shape that opens a new era in the model’s lineage and that telegraphs the sea change beneath its skin. And, heaven forfend, it could not, under any circumstances, be boring. Oh, it also had to have enough bandwidth to serve as an easy daily driver, an accommodating road-trip car, and an occasional track car.
cars  corvette  2020s  preview  photography  design 
4 weeks ago by rgl7194
Apple’s Spotlight Location Icons - Mercury Intermedia Blog
In our iOS 8 UI Kit for Illustrator post, I mentioned becoming obsessed with finding all of Apple’s new Spotlight Location icons. I was excited to discover these icons because they are the first large-scale generalized set of pictograms created by Apple, and I was curious to see the depth of the set and how harmonious it is when viewed together. To date I’ve been able to locate 96 of these icons, but there are a few that I have seen in Maps that I haven’t been able to trigger in Spotlight. I’m sure there are still others that I have yet to find at all. In this post, I want to take a moment to highlight a little about the icons and then — since you can only search Spotlight for nearby locations — give some instructions on how to create a GPX file and use Xcode’s handy Simulate Location feature to search for location types that may not be available near you.
NOTE: An updated version of our iOS 8 UI kit file with recreations of the additional icons and a few revisions can be downloaded here or from the original blog post.
apple  maps  location_services  icons  design  search 
5 weeks ago by rgl7194
Revisiting the iconography of Apple Maps - Mercury Intermedia - Medium
A few years ago we published a post examining the point of interest (POI) icons within Apple Maps titled More Than You Ever Wanted to Know About Apple’s Spotlight Location Icons. POI icons have existed in Apple Maps since Google was the maps provider. But with iOS 6, Apple took full ownership of Maps and introduced a selectable, color-coded POI system with all new iconography.
We took particular notice of the icons included with iOS 8 when Apple began using larger versions of these icons at the system level as part of their new Spotlight search feature. Apple has continued to iterate on these icons and has made several additions and refinements. With iOS 10 for example, Apple redesigned the Maps app to use the larger POI icon set directly on the map itself. This post will examine how the system has grown and evolved over the past few years.
design  apple  icons  maps 
5 weeks ago by rgl7194
The Iconography of Apple Maps – MacStories
Mercury Intermedia, in a post on Medium, shares its extensive documentation of Apple Maps' iconography over the years:
A few years ago we published a post examining the point of interest (POI) icons within Apple Maps titled More Than You Ever Wanted to Know About Apple’s Spotlight Location Icons. POI icons have existed in Apple Maps since Google was the maps provider. But with iOS 6, Apple took full ownership of Maps and introduced a selectable, color-coded POI system with all new iconography.
We took particular notice of the icons included with iOS 8 when Apple began using larger versions of these icons at the system level as part of their new Spotlight search feature. Apple has continued to iterate on these icons and has made several additions and refinements. With iOS 10 for example, Apple redesigned the Maps app to use the larger POI icon set directly on the map itself. This post will examine how the system has grown and evolved over the past few years.
If you're interested in design, iconography, or how these things have evolved over time in Apple Maps, the post is a fantastic resource and fun exploration of the little details that make a significant mark on user experience. For example, the article includes quotes from designer Scott Dunlap comparing Apple's icon changes over the years and what purpose those tweaks served, as well as offering feedback for how Maps' icon set could stand more improvement, particularly for greater clarity at small sizes.
apple  maps  icons  design 
5 weeks ago by rgl7194
Daring Fireball: Charlie Warzel: 'You Care More About Your Privacy Than You Think'
Charlie Warzel, writing for The New York Times:
Svirsky ran a series of tests where he had participants fill out online surveys for money and made them decide whether to share their Facebook profile data with a survey taker in exchange for a bonus (in some cases, 50 cents). In a direct trade-off scenario, Svirsky found that 64 percent of participants refused to share their Facebook profile in exchange for 50 cents and a majority were “unwilling to share their Facebook data for $2.50.” In sum: Respondents generally sacrificed a small bonus to keep from turning over personal information.
But things changed when Svirsky introduced the smallest bit of friction. When participants were faced with what he calls “a veiled trade-off,” where survey takers had to click to learn whether taking the survey without connecting to Facebook would be free or cost them 50 cents, only 40 percent ended up refusing to share their data.
Friction is largely underrated in user experience design. Some of the people who understand friction’s effect best, alas, are those purposely designing privacy controls to make them even just a bit harder to use, understand, or discover.
The lack of friction in the Sign In With Apple experience — especially using a device with Face ID or Touch ID — is a key part of why I expect it to be successful. It’s not just more private than signing in with Google or Facebook, it’s as good or better in terms of how few steps it takes.
Designers need to design for what people will do, not what people should, in theory, do.
design  UI/UX  facebook  apple  google  login  daring_fireball  privacy  security 
6 weeks ago by rgl7194
Daring Fireball: On the Post-Ive Future of Design at Apple
I did a brief chat with Rene Ritchie for Vector, his YouTube show, over the weekend. I thought it was a great little interview — far more condensed than my own podcast, and with a full transcript to boot.
One key point that I missed in my first take on Ive’s departure is that having design chiefs Evans Hankey (Industrial Design) and Alan Dye (Human Interface Design) report directly to COO Jeff Williams does make sense organizationally. What I had missed is that coincident with the announcement of Ive’s departure, Apple promoted Sabih Khan to senior vice president of operations. Apple hasn’t had an SVP of operations since Jeff Williams held the title, back when Tim Cook was COO under Steve Jobs. Back then Williams ran operations while Cook ran the company and Jobs devoted his remaining time to new products.
Williams still holds the title COO, but titles don’t mean much at Apple. Rank matters, of course, and SVP is an elite level at Apple — there are only 13 executives at that level, and one of them is still Jony Ive. But the literal titles don’t necessarily describe what executives do. Eddy Cue’s title — senior vice president of internet software and services — comes to mind. I don’t know where one would begin crafting a succinct title that accurately describes Cue’s domain, but that’s not it. That just doesn’t matter at Apple.
apple  design  jony_ive  daring_fireball 
6 weeks ago by rgl7194
Apple Sans Ive | TechCrunch
Well, this has been interesting. After almost 30 years with Apple, Jony Ive is leaving to found his own firm, LoveFrom, with his friend and frequent collaborator Marc Newson — also leaving Apple . The response to this news has been predictably histrionic from Apple watchers and press.
The narratives, to summarize, are essentially that:
Jony had checked out, become incompetent or just plain lazy
Apple is doomed because he is leaving
If those narratives look contradictory, then you have eyes.
If you take the sum of the breathless (dare I say thirsty) stories tying together a bunch of anecdotes about Jony’s last couple of years, they are trying to paint a picture of a legendary design figure that has abandoned the team and company he helped build, leading to a stagnation of forward progress — while at the same time trying to argue that the company is doomed without him.
Ironically (or perhaps inevitably), even the phrasing of the tweets that accompanied these stories were couched in inflammatory positioning. Tim Cook’s email (actually quite plainly stated) was touted as “scathing”; the Journal posited the question: “Why hasn’t Apple had a hit product in years? A look at the internal drama around the departure of its design chief helps explain.” A conclusion that its story only hints at.
design  apple  jony_ive 
6 weeks ago by rgl7194
Daring Fireball: Matthew Panzarino: ‘Apple Sans Ive’
Matthew Panzarino:
The narratives, to summarize, are essentially that:
Jony had checked out, become incompetent or just plain lazy
Apple is doomed because he is leaving
If those narratives look contradictory, then you have eyes.
If you take the sum of the breathless (dare I say thirsty) stories tying together a bunch of anecdotes about Jony’s last couple of years, they are trying to paint a picture of a legendary design figure that has abandoned the team and company he helped build, leading to a stagnation of forward progress — while at the same time trying to argue that the company is doomed without him.
Perhaps my favorite piece on Ive’s departure. I agree with the whole thing, top to bottom, particularly his dismissal of the, as he says, “thirsty” takes on Ive’s last few years.
design  apple  jony_ive  daring_fireball 
6 weeks ago by rgl7194
Hypercritical: Jony Ive
According to any reasonable set of quantifiable measures, Jony Ive departs Apple as the greatest product designer who has ever lived. His hit products sold in vast numbers and were fundamentally transformative to both the company he worked for and the world at large. We all know their names: iMac, iPod, iPhone, iPad. Together, these products helped set the direction for the most consequential industry of the last century.
As the leader of design at Apple, Ive inevitably receives acclaim for work done by other people on his team. This is what it means to be the public face of a collaborative endeavor involving hundreds of people. Ive himself is the first to credit his team, always using the word "we" in his appearances in Apple's design videos. One gets the impression that Ive has historically used "we" to refer to the design team at Apple, rather than Apple as a whole, but he certainly never meant it to refer to himself.
While the iPhone is obviously the most important product in Ive's portfolio, his most significant and lasting contribution to Apple and the tech industry in general is embodied by a product that he worked on much more directly, and with far less help: the original iMac.
Aside from dramatically reversing Apple's slide into obscurity, the iMac finally pushed the industry over the hill it had been climbing for decades. Nearly overnight, it went from an industry primarily concerned with technical specifications to one that more closely matches every other mainstream consumer business—one where fashion and aesthetics are not just a part of the appeal of a product, they are often the dominant factor. As much as any individual product design, this is Ive's legacy.
design  apple  jony_ive  imac  iphone 
6 weeks ago by rgl7194
John Siracusa on Jony Ive - Six Colors
Because he dared to post it on July 4 (and while I was on an airplane returning from vacation, no less), I missed that John Siracusa blogged about Jony Ive’s departure:
While the iPhone is obviously the most important product in Ive’s portfolio, his most significant and lasting contribution to Apple and the tech industry in general is embodied by a product that he worked on much more directly, and with far less help: the original iMac.
Aside from dramatically reversing Apple’s slide into obscurity, the iMac finally pushed the industry over the hill it had been climbing for decades. Nearly overnight, it went from an industry primarily concerned with technical specifications to one that more closely matches every other mainstream consumer business—one where fashion and aesthetics are not just a part of the appeal of a product, they are often the dominant factor. As much as any individual product design, this is Ive’s legacy.
John’s right about the iMac. You should read the whole thing, of course.
design  jony_ive  apple  imac  iphone 
6 weeks ago by rgl7194
A better take on why Jony Ive is leaving Apple | Philip Elmer‑DeWitt
Matthew Panzarino’s version—posted on TechCrunch—rings a lot truer than Tripp Mickle‘s in the WSJ.
From Apple Sans Ive:
The argument that Jony derailed product at Apple looks like complete nonsense when you observe the facts. And every design team member I’ve spoken to over the last four years has said that Jony, while at times difficult, demanding and intense, has also been an enormous enabling force when it comes to spending the time, resources and energy it took them to get a product or feature to the level they wanted. Resources like on-the-ground materials consultation in China, collaborations with artists around the world, research into the effects of a design — the willingness to “do the most” in search of a solution. None of that went away.
That said, if Jony doesn’t like managing, guess what Jony is not going to be enthusiastic about? As Shel Silverstein put it: “If you have to dry the dishes, and you drop one on the floor, maybe they won’t make you dry dishes any more.”
My take: TechCrunch pointer thanks to Daring Fireball’s John Gruber, who “agrees with the whole thing, top to bottom.”
apple  design  jony_ive 
6 weeks ago by rgl7194
De Tomaso Is Back with a Gorgeous New Stick-Shift Supercar
Built around an Apollo IE chassis and limited to just 72 units, the first new De Tomaso in years is the next bedroom-poster supercar.
Yes, there's a new De Tomaso supercar coming. Yes, it is achingly gorgeous. And yes, to explain this car, we need to go on a bit of a history lesson.
The new P72's story begins with the stillborn De Tomaso P70, a project begun more than 50 years ago. At the end of 1964, Carroll Shelby needed to come up with a new prototype to prepare for the rapidly approaching Can-Am era of international racing. Cobras just weren't going to cut it anymore. In Italy, Alejandro de Tomaso was busy preparing his first road car, the Vallelunga, perfecting his transaxle chassis, and planning to build a 7.0-liter V-8 for racing. When he heard that Shelby had enough cash to finance a tight deadline, a deal was made. But the Texan also brought an SCCA-approved design from Peter Brock to the table, and that's where the problems began. Not only was Alejandro de Tomaso behind schedule to deliver five race cars with his brand-new engines for the 1965 season, but he also got offended when Shelby sent Brock over to make sure they stayed true to the original design.
cars  preview  design 
6 weeks ago by rgl7194
Dark Patterns are designed to trick you (and they’re all over the Web) | Ars Technica
No, it's not only you—some user interfaces today intentionally want to confuse and enroll.
Allow Harry Brignull to explain.
It happens to the best of us. After looking closely at a bank statement or cable bill, suddenly a small, unrecognizable charge appears. Fine print sleuthing soon provides the answer—somehow, you accidentally signed up for a service. Whether it was an unnoticed pre-marked checkbox or an offhanded verbal agreement at the end of a long phone call, now a charge arrives each month because naturally the promotion has ended. If the possibility of a refund exists, it’ll be found at the end of 45 minutes of holding music or a week’s worth of angry e-mails.
Everyone has been there. So in 2010, London-based UX designer Harry Brignull decided he’d document it. Brignull’s website, darkpatterns.org, offers plenty of examples of deliberately confusing or deceptive user interfaces. These dark patterns trick unsuspecting users into a gamut of actions: setting up recurring payments, purchasing items surreptitiously added to a shopping cart, or spamming all contacts through prechecked forms on Facebook games.
Dark patterns aren’t limited to the Web, either. The Columbia House mail-order music club of the '80s and '90s famously charged users exorbitant rates for music they didn’t choose if they forgot to specify what they wanted. In fact, negative-option billing began as early as 1927, when a book club decided to bill members in advance and ship a book to anyone who didn’t specifically decline. Another common offline example? Some credit card statements boast a 0 percent balance transfer but don’t make it clear that the percentage will shoot up to a ridiculously high number unless a reader navigates a long agreement in tiny print.
“The way that companies implement the deceptive practices has gotten more sophisticated over time,” said UX designer Jeremy Rosenberg, a contributor to the Dark Patterns site. “Today, things are more likely to be presented as a benefit or obscured as a benefit even if they’re not.”
When you combine the interactive nature of the Web, increasingly savvy businesses, and the sheer amount of time users spend online, it’s a recipe for dark pattern disaster. And after gaining an awareness for this kind of deception, you’ll recognize it’s nearly ubiquitous.
security  privacy  scam  design  UI/UX  dark_patterns 
6 weeks ago by rgl7194
Behold, the most (intentionally) poorly designed website ever created | Ars Technica
The site from a design firm upends conventions to become hilariously unusable.
ometimes we take Web and user interface design for granted—that's the point of User Inyerface, a hilariously and deliberately difficult-to-use website created to show just how much we rely on past habits and design conventions to interact with the Web and our digital devices.
According to design firm Bagaar's blog:
Over the past decennium, users have grown accustomed to certain design patterns: positions, colors, icons... Rather than looking at a UI, users tend to act instinctively and take 90% of an interface for granted.
... But what happens if we poke all good practice with a stick and stir it up? What if we don't respect our self-created rules and expectations and do everything the other way around?
The resulting website is a gauntlet of nearly impossible-to-parse interactions that are as funny as they are infuriating. In one case, the colors for the male and female selection options in a personal info form are reversed compared to expectations: the white-backgrounded one is the selection, while the blue-highlighted one is the one you're not picking—and there's no non-binary option, either, of course.
In another example, clicking to minimize a pop-up causes it to slowly—painfully—drop one pixel at a time out of view in a motion that Ars Technica's own Lee Hutchinson called "majestic... it's like a submarine slowly descending to the depths." (He's not making a compliment, really.) And as for the CAPTCHA, well, those are always a bit of a pain, but this one is a Dark Souls boss in UX form.
design  UI/UX  dark_patterns 
6 weeks ago by rgl7194
Tim Cook to Apple Employees on Jony Ive's departure | iMore
What you need to know
Tim Cook has emailed Apple employees about the departure of Jony Ive.
Cook also announces the promotion of Sabih Khan to Senior Vice President and the Executive Team.
Cook affirms Jeff Williams takin on design reporting at Apple.
Tim Cook, Apple's CEO, typically emails the entire company when something big happens. There have been few things as big, internally, as the news of Jony Ive leaving to start his own company, LoveFrom, but Apple retaining that company and Jony's services going forward.
Buzzfeed obtained a copy of Tim Cook's email on the subject.
I'm writing to let you know about some changes to the ET involving two people who embody Apple's values and whose work will help define Apple's future.
ET is the executive team, or Tim Cook, Jeff Williams, and the group of senior vice-presidents that meet every Monday morning and otherwise guides Apple through its business, short and longterm business decisions.
I'm happy to announce that Sabih Khan has been named to the executive team as senior vice president of Operations reporting to Jeff Williams. Sabih has worked on every Apple product since the late 90s, always committed to delighting our customers while advancing quality, sustainability and responsibility in manufacturing. His team makes possible some of the most beloved — and most complex — products in the world, and Sabih leads them with heart. I am thrilled to have him overseeing our supply chain.
I'm not sure if there's ever been a SVP at Apple, or member of the ET, that didn't report directly to Tim Cook before. At least no one that comes immediately to mind. And yes, Khan was part of the famous Tim Cook story involving a supply chain problem where Tim looked up and asked "why are you still here?" and Khan drove straight to the airport and got on a plane.
apple  design  tim_cook  jony_ive 
6 weeks ago by rgl7194
Jony Ive leaving Apple after nearly 30 years to start new design firm - The Verge
Ive has helped create Apple’s most recognizable and popular products
Apple’s chief design officer Jonathan Ive will depart the company later this year, bringing an end to a tenure spent crafting some of technology’s most influential products, including the iPhone. Ive, who has led Apple’s design team since 1996, is leaving “to form an independent design company which will count Apple among its primary clients.” The company is called LoveFrom, and Ive will be joined by famed designer Marc Newson on the new venture. Despite stepping down from his executive position, Ive and Apple both claim he will still work “on a range of projects with Apple.”
“Apple will continue to benefit from Jony’s talents by working directly with him on exclusive projects, and through the ongoing work of the brilliant and passionate design team he has built,” Apple CEO Tim Cook said in a press release. “After so many years working closely together, I’m happy that our relationship continues to evolve and I look forward to working with Jony long into the future.”
Ive is one of the world’s most esteemed industrial designers and has worked on products, including a wide range of Macs, the iPod, iPhone, iPad, Apple Watch, and more. He also had a hand in designing the company’s “spaceship” Apple Park campus and establishing the look and feel of Apple retail stores.
apple  design  jony_ive 
6 weeks ago by rgl7194
Apple and the end of the genius - The Verge
Design by committee isn’t necessarily bad
As the news about Jony Ive leaving Apple sinks in, you’ll be seeing a lot of people weighing in on what the Ive era of Apple meant and what’s next. That’s all for the good, because Ive was remarkably influential — a singular person who drove the design not just for Apple’s products, but for the industry at large. The only person who could claim the same level of both fame and influence was Steve Jobs himself.
It’s annoying to keep using the word “era,” but that’s the word. It sounds unnecessarily portentous for talking about designing computers, but it’s appropriate to the scale of this turnover. So, with Ive leaving, I’ll join in and say this: the era of the singular genius at Apple is over.
The truth is, it’s been over for some time. I would like you to take a look at this remarkable quote Tim Cook gave to the Financial Times, meant to assuage those who will argue that Apple is in serious trouble without Ive:
“The company runs very much horizontally,” said Mr Cook. “The reason it’s probably not so clear about who [sets product strategy] is that the most important decisions, there are several people involved in it, by the nature of how we operate.”
There’s a much more pithy phrase for what Cook is talking about. It’s the phrase for when decisions are made by a consensus from a group instead of by one sole person. That phrase is, of course, “design by committee.”
design  apple  jony_ive  tim_cook 
6 weeks ago by rgl7194
The End of the Ive Era – MacStories
Great piece by John Gruber on Jony Ive leaving Apple and the end of the Ive era at Apple:
I think Tim Cook is a great CEO and Jeff Williams is a great COO. But who’s in charge of product design now? There is no new chief design officer, which, really, is what Steve Jobs always was. From a product standpoint, the post-Jobs era at Apple has been the Jony Ive era, not the Tim Cook era. That’s not a knock on Tim Cook. To his credit, Tim Cook has never pretended to be a product guy, which is exactly the hubris that John Sculley succumbed to back in the early ’90s, leading to the Newton being launched far before it was ready and the Macintosh platform languishing.
My gut sense for years has been that Ive without Jobs has been like McCartney without Lennon. Or Lennon without McCartney — take whichever analogical pairing you prefer. My point here is only that the fruit of their collaborations were, seemingly magically, far greater than the sums of the duos’ talents and tastes.
Assuming Ive's exit has been planned for a while, it makes little sense to me that Apple's new design leaders (Hankey and Dye) are reporting to Jeff Williams, the company's chief operating officer – unless Apple has bigger plans for him in the near future. Then again, Gruber's point still holds: who's Apple's Chief Design Officer now?
apple  jony_ive  design  business 
8 weeks ago by rgl7194
Daring Fireball: Jony Ive Is Leaving Apple
Apple Newsroom:
Apple today announced that Sir Jony Ive, Apple’s chief design officer, will depart the company as an employee later this year to form an independent design company which will count Apple among its primary clients. While he pursues personal projects, Ive in his new company will continue to work closely and on a range of projects with Apple.
First: Wow. There’ve been rumors for years that Ive had one foot out the door, that his last real interest at Apple was designing Apple Park, not Apple products. But it’s something else to see it. This angle that he’s still going to work with Apple as an independent design firm seems like pure spin. You’re either at Apple or you’re not. Ive is out.
Second: This dropped like a bomb. As far as I can tell no one in the media got a heads up about this news. Ever since Steve Jobs died it’s seemed to me that Ive ran his own media interaction.
apple  jony_ive  design  business  daring_fireball 
8 weeks ago by rgl7194
Jony Ive to Leave Apple to Form New Design Firm and Sabih Kahn Named SVP of Operations – MacStories
Tim Bradshaw of the Financial Times dropped a bombshell: Jony Ive is leaving Apple to start his own design firm called LoveFrom, and Apple will be its first client. Ive told Bradshaw:
While I will not be an [Apple] employee, I will still be very involved — I hope for many, many years to come,” Sir Jonathan told the FT in an exclusive interview. “This just seems like a natural and gentle time to make this change.
Ive's transition from his role as Apple Chief Design Officer where he oversees the design of both hardware and software to his new company will begin later this year with LoveFrom launching in 2020. Marc Newson who has collaborated with Ive in the past will join him as part of the LoveFrom design team. In addition to continuing ongoing projects for Apple, Ive told the Financial Times he would work on unspecified 'personal passions.'
Ive has led Apple's design team since 1996 and is responsible for the company's iconic product designs like the iMac, iPod, and iPhone. He also guided the design and construction of Apple Park. In a press release issued by Apple, Tim Cook said...
apple  jony_ive  design  business 
8 weeks ago by rgl7194
Jony Ive will depart Apple to start his own company | Ars Technica
Apple will be one of his new business' key clients, however.
Jony Ive, Apple's longtime design chief, will depart Apple to form his own independent design company, according to a press release distributed by Apple today. While he will no longer be an employee, he will count Apple among his clients at the new firm, according to both parties.
Ive's new company will be called LoveFrom. It will be based in California, at least to start, and will launch in 2020 after a transition period later this year, according to a Financial Times article about the change.
"While I will not be an [Apple] employee, I will still be very involved—I hope for many, many years to come. This just seems like a natural and gentle time to make this change," Ive told Financial Times. CEO Tim Cook also commented to Financial Times in his usual upbeat voice, saying, "We get to continue with the same team that we've had for a long time and have the pleasure of continuing to work with Jony. I can't imagine a better result."
Ive has been Apple's Chief Design Officer since 2015, but he has worked at the company in various design roles for two decades. He was often the voice of Apple's industrial design teams in highly stylized (and mocked) design videos, and his partnership with former CEO Steve Jobs on product design was written about at length in the tech press over the years.
apple  jony_ive  design  business 
8 weeks ago by rgl7194
Jony Ive leaving Apple, starting LoveFrom, working... for Apple | iMore
Jonathan Ive is leaving his position as Chief Design Officer at Apple to form a new company, LoveFrom, which will include Apple as a principal client.
What you need to know
Jony Ive leaving his position as Chief Creative Office at Apple.
Ive is forming a new company called LoveFrom (with Marc Newson), and Apple will be LoveFrom's first client.
Alan Dye, head of Human Interface and Evans Hankey, head of industrial design, will now report to COO Jeff Williams
Jony Ive, who collaborated with Steve Jobs on projects from the iMac to iPhone to iPad, and lead the company through Apple Watch and AirPods, is leaving later this year to form his own company, LoveFrom... Which will have Apple as a primary client when it begins operations next year.
From Apple:
"Jony is a singular figure in the design world and his role in Apple's revival cannot be overstated, from 1998's groundbreaking iMac to the iPhone and the unprecedented ambition of Apple Park, where recently he has been putting so much of his energy and care," said Tim Cook, Apple's CEO. "Apple will continue to benefit from Jony's talents by working directly with him on exclusive projects, and through the ongoing work of the brilliant and passionate design team he has built. After so many years working closely together, I'm happy that our relationship continues to evolve and I look forward to working with Jony long into the future."
apple  jony_ive  design  business 
8 weeks ago by rgl7194
Jony Ive to leave Apple (mostly) - Six Colors
Freed from his endless prison in the featureless white room, where he was besieged on an annual basis by a video crew demanding his innermost design secrets, Sir Jony Ive is officially leaving Apple.
But, fear not: he won’t be entirely out of the game. Ive will be forming his own independent design company, of which Apple will be a—and presumably the largest—client. Ive’s design chief role will be filled by vice president of Industrial Design Evans Hankey and vice president of Human Interface Design Alan Dye, both of whom will report to Apple chief operating officer Jeff Williams.
Ive has logged almost 30 years with Apple, starting back in 1992; he’s headed the company’s design efforts since 1996 and became its chief design officer in 2015. He’s had a hand in pretty much every single product over that tenure, including the original iMac, the iPod, the iPhone, and the iPad.
Certainly, Ive’s design aesthetics will linger on for the foreseeable future, especially if he continues work with the company, but with his departure, there likely won’t be a single person that wields the same kind of power that he did. Not all will be sad to see him go, either: he’s been a contentious—and at times parodied—figure, especially as Apple’s struggled with the balancing act between form and function in the last few years. But after nearly three decades, it’s not hard to imagine that he’s looking for a new challenge.
apple  jony_ive  design  business 
8 weeks ago by rgl7194
Jony Ive to form independent design company with Apple as client - Apple
Cupertino, California — Apple today announced that Sir Jony Ive, Apple’s chief design officer, will depart the company as an employee later this year to form an independent design company which will count Apple among its primary clients. While he pursues personal projects, Ive in his new company will continue to work closely and on a range of projects with Apple.
“Jony is a singular figure in the design world and his role in Apple’s revival cannot be overstated, from 1998’s groundbreaking iMac to the iPhone and the unprecedented ambition of Apple Park, where recently he has been putting so much of his energy and care,” said Tim Cook, Apple’s CEO. “Apple will continue to benefit from Jony’s talents by working directly with him on exclusive projects, and through the ongoing work of the brilliant and passionate design team he has built. After so many years working closely together, I’m happy that our relationship continues to evolve and I look forward to working with Jony long into the future.”
apple  jony_ive  design  business  press_release 
8 weeks ago by rgl7194
Car Side Mirrors Are Being Replaced by Cameras
Although U.S. regulations won't allow camera mirrors yet, this could eventually be designers' second victory after winning the war to put absurdly large wheels on every car on the face of earth.
Do you know what car designers hate? I mean, apart from being described as "stylists." And other than being required to design cars that won't slice pedestrians in half, no matter how sweet that vehicle looked in the initial sketches. And beyond being forced to wrap something appealing around a structure so compromised that the whole project can only end in tears. I'm pretty certain car designers hate it when they don't get credit for their design once the car is unveiled because their boss has claimed it. Or worse, when the stylist actually gets credit for a design and is then known for all eternity as the person who thrust upon the world the Toyota Mirai.
But above and beyond all that, designers hate side mirrors. Hate. Them. Silly, flappy Dumbo ears. This is why when designers have a go at creating a concept car (there are still some of those out there), they keep the side mirrors so small as to be unusable in the real world. They look like little pyrite crystals fastened to the concept's body by chrome-plated toenail clippings. Or as often as not, designers just leave off side mirrors entirely. Because why not? They can always pretend that there is a little lipstick camera mounted somewhere on the body side. This is so common that it's become a treasured trope of the show-car world, right up there with floating seats, huge gullwing doors, and steering wheels replaced by some other less good control mechanism. And in the world of concept cars, nothing actually has to work, of course. Ford once pretended that one of its concept vehicles was powered by a small nuclear reactor. I'm pretty sure I once saw a concept car at the Tokyo motor show that was purported to be squirrel-powered. But I was nursing a fever then.
cars  design 
8 weeks ago by rgl7194
Daring Fireball: Pete for America's Design Toolkit
South Bend mayor Pete Buttigieg’s campaign for the Democratic nomination in 2020 has gotten a lot of attention in recent weeks. I’m not yet picking a favorite in the race, but he’s certainly a compelling candidate, and an openly gay major party candidate is a first worth celebrating.
What I seek to direct your attention to today, however, is unrelated to politics or policy. It’s this branding site put together by his campaign. This is strong identity work. Just check out these per-state graphics, each of them hand-lettered with full credit given to the artists. This work is distinctive, attractive, and strikes me as pitch-perfect for Buttigieg’s personality and tone. It fits, which is a very hard thing to get right.
gov2.0  politics  election  2020s  design  fonts  state  daring_fireball 
may 2019 by rgl7194
Facebook is redesigning its core app around the two parts people actually like to use - The Verge
Events and groups are taking center stage as Facebook moves away from the News Feed
Facebook announced an overhaul of its main mobile app today that puts more emphasis on two of its most critical features: events and groups. The company says it’s placing groups front and center as a cornerstone of how it wants users to think of the main Facebook app, while events is getting a fresh coat of paint as one of the most-used parts of the app that keeps users coming back day in and day out.
“There are tens of millions of active groups on Facebook. When people find the right one, it often becomes the most meaningful part of how they use Facebook. And today, more than 400 million people on Facebook belong to a group that they find meaningful,” the company said in a blog post. “With this in mind, we’re rolling out a fresh new design for Facebook that’s simpler and puts your communities at the center. We’re also introducing new tools that will help make it easier for you to discover and engage with groups of people who share your interests.”
facebook  design  UI/UX 
may 2019 by rgl7194
The Design of Apple's Credit Card
Apple’s special event this week was all about software subscription services, signaling a new focus on business aside from its bread and butter of consumer electronics.
Nestled among the software announcements, there was one announcement that piqued my interest, the physical version of Apple’s new credit card, Apple Card.
As is expected from Apple, the card is unlike any other. At a close glance, the minutest details set it apart from the rest. Of course, the physical card hasn’t been released yet, but we can learn a lot from what Apple has shown in promotional material.
Apple chose to create the card from titanium or likely an alloy of titanium. While titanium is more expensive than other metals, it has some properties that make it ideal for use in a credit card.
apple_card  credit_cards  design 
april 2019 by rgl7194
A Spectre Retrospective – Part 2: Design – Halide
One month ago we launched Spectre, our new long-exposure photography app. It was very well-received — I was so grateful to see not just enthusiastic responses about the capabilities of the app and the stunning shots people have taken with it, but also many delighted comments at the work we put into making its design special.
Spectre — if you’re not familiar — is an app that lets you take long exposures: photos that previously required a bulky setup of a big camera, a tripod, filters, and more.
Spectre gets around all this with computational photography. It takes hundreds of photos and combines them in real time. It uses computer vision to correct for handheld shots, so there’s usually no need for a tripod.
Coming from traditional long exposure photography, the Spectre experience is game-changing. Just hold the phone steady and tap:
A simple and kind of magical experience: hand-held long exposures.
This isn’t the first camera app I’ve designed: I previously wrote about the design of Halide, an our first app, which gives people more control over their iPhone camera. But Spectre is an entirely different beast, with its own serious design challenge: hiding the complexity behind all that technology.
We really wanted to enable users to just take photos without fiddling with settings. We envisioned this tool to be usable by an average iPhone user, not just photography buffs. That meant most users were going to be long exposure novices. This also meant showing when this was the right tool for the job, and inspire their creativity.
photography  ios  iphone  apps  design 
april 2019 by rgl7194
Hot Wheels Designer Brendon Vetuskey previews upcoming RLC models for 2019 – theLamleyGroup
Part 2 from the Hot Wheels Preview series I sold at Nationals earlier this month. This time Designer Brendon Vetuskey walks us though some of the upcoming models for the 2019 RLC Series, in various states of completion.
Brendon is the epitome of a collector-friendly designer, and was very cool to walk through all these designs, each of which he is working on.
You’ll like this.
cars  hot_wheels  design  video 
april 2019 by rgl7194
Previewing upcoming Hot Wheels Basic Models with the HW Design Team – theLamleyGroup
So let me describe the setting.
A room full of boxes, literally stacked from floor to ceiling, with old tables laid out for whatever the current task requires the volunteer staff’s attention. The room is in a constant state of flux, with carts moving in and out for the next event. It is essentially an unofficial gallery for all the cool stuff associated with Nationals.
But I am here with a job to do. In a far corner is a series of displays, with a few cars in various states of completion “stickied” to them. They are the Hot Wheels Boards, the displays the Design Team brings to show upcoming models. Members of the Design Team are with me, and clear some space on one of the old tables and get to work.
cars  hot_wheels  design  video 
april 2019 by rgl7194
Meanwhile, in LA, the Hot Wheels Dream Team unveils the new Jaguar Project 8 – theLamleyGroup
While some of the Hot Wheels Design Team frolics around Lombard, Illinois at the Hot Wheels Nationals Conventions, others are still toiling away at the Design Center in LA. It isn’t all bad, though. They remain near the beach like they always do, and they get to post new product as it rolls in. Like this one...
Another stunner hitting the basic range, and a surprise to boot. The Jag comes a bit out of left field as far as Hot Wheels goes, but it makes a ton of sense to see it here. And man does it look good.
Designer Ryu Asada, who has been taking these beautiful pics of the new stuff for the Dream Team IG Page, shared a couple more shots and some thoughts:
In order to capture this fusion of elegant + muscular wide body shape, I had to do intensive research based on photos, and also YouTube videos. The front was bit tricky since we’re not sure we can add tampo based on the sculpt. But we did it, after several rounds of revising. Although this look like another straight-forward replica, we put lot of effort and time in it to make it look great as a HW car. I Hope you guys will like this.
Yeah, Ryu, we will like this. A lot.
cars  hot_wheels  jaguar  instagram  design 
april 2019 by rgl7194
First Look at the Aston Martin DBS GT Zagato
Renderings give a tantalizing glimpse of the car with which Aston is celebrating its 100th anniversary.
This is the first look at the forthcoming DBS GT Zagato sports car; Aston Martin will be building 19.
Buyers will also get a second car, a Continuation version built by the company's Works division, with the pair priced just short of $8 million.
The finished car is expected to use the same turbocharged 5.2-liter V-12 as the DBS Superleggera on which it's based.
We told you about Aston's plans for a Zagato-themed two-for-one offer late last year, and now the British sports-car maker has released some renderings to hint at what the forthcoming DBS GT Zagato will look like when it appears next year.
Only 19 of the GT Zagatos will be produced, with each car sold with a what it's calling a Continuation model. That's a version of the original 1960 DB4 Zagato, which was the first time the British sports-car maker collaborated with the Italian carrozzeria of that name. The asking price is the equivalent of just over $7.9 million at current exchange rates.
Although obviously more figurative than literal at present, these sketches suggest that the finished DBS Zagato will play hard on many of the themes of previous Astons named Zagato. The most obvious of these is the "double bubble" roof, which these renderings suggest will be made from unpainted carbon. The design of the round vortex rear lights also seems to have been inspired by those of the last Zagato collaboration, the various Z versions of the Vanquish. Other interesting details include headlights pushed to the outer edge of the fenders, a huge front grille, and a dramatic cutoff to the rear profile. Many details are still to come, but we imagine the finished car will feature the door apertures that the sketches lack, since few Aston owners are likely to put up with the requirement for Dukes of Hazzard–style access through the side windows.
aston  cars  design  concept 
march 2019 by rgl7194
Additional looks and some background on the spectacular Hot Wheels Bugatti Chiron – theLamleyGroup
Hot Wheels broke the internet last week. It’s a dumb phrase, usually reserved for the antics of a Kardashian, but it happened in our world last week.
The Hot Wheels Design Team, dubbed the Dream Team on Instagram, dropped the first image of the upcoming Bugatti Chiron. Crack. The corner of the internet occupied by us nerds broke.
The reactions were swift, strong, and thankfully for the most part positive. Of course there are some detractors, but buzzy buzz buzz it created. It is great to see Hot Wheels doing a Bugatti again, and it is great to see it done so beautifully.
cars  hot_wheels  bugatti  collecting  design  instagram 
march 2019 by rgl7194
Pick the fanboys up off the floor: Hot Wheels unveils the Bugatti Chiron. – theLamleyGroup
And by fanboy, I mean me. And you. Just admit it, this is awesome...
The Hot Wheels Design Team has unveiled a gem. How can you not like that? So clean, and the tampos are crisp. We always wondered if we would get something to improve on the Veyron, and we most certainly did. I cannot wait to see this in hand. Maybe in Chicago?
hot_wheels  cars  bugatti  instagram  design  collecting 
march 2019 by rgl7194
R​imac, move to the side. Pininfarina is here. | DriveTribe
It’s always the engineers designing the cars. Sure, the designers draw the sketches, and make the concept, but past that point, they get pushed around by the engineers. They’re told the wheels are too big. They’re told it’s too low. They’re told that there’s not enough boot space. But what if the tables were turned? What if the designers could tell the engineers that the front end needs to be shorter?
Form over function worked for Steve Jobs, so the exotic car market has finally taken a page out of Apple’s book. Suffice it to say, it worked. The result is called the Pininfarina Battista, and while on the outside it is a beauty, in terms of mechanics, it’s a beast. It’s Rimac made powertrain produces 1900 hp, and to ensure that you get whiplash, they’ve thrown in AWD as well. All that means a mind-bending 0-60 time of sub two seconds, and a top speed of over 217 mph. To add to the g-forces injuring your neck in the Battista, the car is fitted with some serious aero. Air flows underneath the car through a slat that is in-between the headlights. The new Pininfarina also has an active rear wing that is split into two parts, with connecting carbon fibre joining the flaps. Unfortunately, I doubt you’ll ever get to experience 1900 hp snapping your neck, as Pininfarina will only be making 150 units, and even if you find yourself getting offered an allocation, you’ll have to have deep pockets, as the Battista costs anywhere between 2 and 2.5 million USD. You will have some time to save up though, because the Battista is expected to hit U.S roads in 2021. Mate Rimac signed a deal with Pininfarina allowing them to use his powertrain. That very powertrain is now in the number one competitor to Rimac’s very own Concept_Two. I have a feeling that he will regret the day he put his name on the line. And I am not just talking about signing the paper.
cars  electric  hypercar  ferrari  design 
march 2019 by rgl7194
9 of the most achingly beautiful Alfa Romeos ever made | DriveTribe
This week, I was fortunate enough to spend 24 hours in Italy as a guest of Alfa Romeo - and that might well be the sexiest thing I’ve ever said in my life.
The reason for the trip was to attend the launch of Alfa’s ‘Nero Edizione’ - a new specification available for the Giulia, Stelvio and Giulietta models. Nero-specced cars come with even more tech as standard, as well as some very striking monochrome paint options. If you'd asked me a week ago, I'd have said it was verging on sacrilege to paint an Alfa any colour other than red - but after beholding the Nero Edizione cars in the metal, I'm sold. The Giulia in particular - blacked out, with gunmetal wheels and yellow callipers - was a work of pure evil. Like Darth Vader with a steering wheel.
'Luca, I am your father.'
Before the launch event, I was able to stop by the Alfa Romeo museum in Milan. Now, motoring museums aren't always for everyone. Even I - a massive car nerd - find many of them to be stuffy and underwhelming. But the Museo Storico Alfa Romeo is unlike any other motoring museum in the world for three reasons:
1. There are no barriers separating you from the cars. It doesn’t sound like a big deal, but it allows you to admire them in their full glory and take unspoiled photographs.
2. Unlike most museums, the exhibits aren't doomed to a lifetime sat gathering dust. All of them are fully functional, and all of them - regardless of their value or historical significance - are taken out at least once a year and subjected to a good thrashing on track. Very cool. Very Alfa.
3. You won't see a collection of such exquisite, beautiful automobiles anywhere else. If you've never understood all the old cliches about Alfa Romeos having souls, and how you can't be a true petrolhead until you've owned one, just visit the museum. By the time you leave, it will all make perfect sense.
Don't believe me? Check these out...
cars  alfa  design  drivetribe 
march 2019 by rgl7194
Pininfarina Battista – 1900-HP Electric Hypercar Debuts at Geneva
"Above all, it must be beautiful," says the firm that has made some of history's most legendarily beautiful sports cars.
A 1900-hp electric hypercar with a top speed around 217 mph is coming from the longtime Ferrari coachbuilder.
The Pininfarina Battista is claimed to be the most powerful road car ever built in Italy.
The Battista is making its debut at the Geneva auto show, and U.S. buyers—a few of them, anyway—will be able to get the Battista in 2021.
It has been nearly a year since we first told you about Pininfarina's plans to launch its own car-building division, Automobili Pininfarina and to bring out its own electric hypercar. Now, to correspond with its official unveiling at the Geneva auto show, we can finally bring you pictures of the finished Battista. With all-wheel drive and a peak output of up to 1900 horsepower, Pininfarina boasts that it will be the most powerful road car ever assembled in Italy. The new Pininfarina Battista will be reaching a small group of U.S. buyers in 2021.
Pininfarina says it will build no more than 150 of the Battista, with the plan to split sales equally among Europe, North America, and the rest of the world. CEO Michael Perschke says that interest in the U.S. has been strong, based on a series of private viewings of an earlier version of the finished Battista at Pebble Beach last year. "We have a good 30-plus down payments in the bank," he told Car and Driver. "In the U.S., more than 65 percent of the cars we intend to deliver are already allocated and reserved by clients." This despite a price between $2 million and $2.5 million.
cars  electric  hypercar  ferrari  design 
march 2019 by rgl7194
The 'Other' Hispano Suiza Returns With Wild Throwback Looks and 1,005 Electric HP
Well, this is an unusual outcome. Not only is very storied and very dead brand Hispano Suiza back, it’s so back there are two of them—two dueling companies laying claim to the same name with competing and vastly different concepts at the Geneva Motor Show. I think I prefer this one.
To recap, and I’ll try and keep this brief: Hispano Suiza was a Spanish ultra-luxury automobile manufacturer in the prewar years, and one with deep ties to aviation. Though it stopped making cars by the late 1930s, that name survives today in the aerospace world.
As Autocar deftly explained recently, there are now two car companies laying claim to the name today. There’s Hispano Suiza Automobilmanufaktur AG of Switzerland, which has been doing concept cars for the better part of this decade, and Hispano Suiza Cars of Spain, which claims lineage from the original company’s founders.
The former launched the striking but far more conventional Hispano Suiza Maguari HS1 GTC supercar recently, and the latter just launched this at Geneva. It’s called the Hispano Suiza Carmen, and it goes heavy on the Art Deco influences.
cars  design  electric  europe  auto_show 
march 2019 by rgl7194
Insert Han Reference Here: The Veilside Fortune RX-7 | DriveTribe
As you glance through photos of this absurdly transformed FD3S, snippets of Tokyo Drift scenes will likely flash in your head. While that makes for a good memory and is probably the reason why you know of this particular car, you notice something a bit different; Why isn’t this car in orange and black like the one in the movie? That’s because much unlike the predictable choice of scheme for a car like this, this particular Veilside RX-7 goes beyond the mere aesthetics of the kit: It literally has the whole shebang.
That’s right, what you see here is a pure catalog build from Veilside. Instead of simply purchasing the Fortune kit, painting it orange and calling it a day, this FD completes the whole catalog down to the tee. Its yellow hue with contrasting black panels does justice to the new lines given to the RX-7, and if you’ve done enough research you will know that one of the original colors the Veilside Fortune RX-7 debuted with was Yellow – making this example more faithful to the Veilside demo car itself than its more famous iteration from Fast and Furious.
cars  mazda_rx  drivetribe  tuner  design 
march 2019 by rgl7194
Airbus economy seat prototype: Are these the future of airline cabins? | CNN Travel
(CNN) — Flying economy has never been glamorous, but these streamlined new seats might make those cheap tickets a bit more alluring.
British design company LAYER has devised a prototype seat, designed for use in Airbus economy cabins on short to mid-haul flights, that promises to deliver heightened comfort levels.
Dubbed "Move," this concept seat is made of a fancy fiber that's connected to built-in smart sensors -- allowing passengers to manually control seat temperature, tension, pressure and movement, all via an app on their phone.
The app will also let passengers know when it's time to get up and stretch their legs or take a sip of water.
Stylish and savvy
Prototypes of the chair, the brainchild of LAYER founder Benjamin Hubert, reveal a chic piece of airplane furniture decked out in hues of red and blue. It certainly looks more stylish than a typical bucket class seat.
The design caters to the needs of 21st century passengers: there's a special pocket for laptops or tablets that will use pressure-sensitive fabric to detect if an electronic device has been left inside.
The seats don't recline -- so there'll be no passive-agressive conversations with the person in the row behind you. Instead, the focus is on controlling the situation in your seat.
There are different seat modes -- there's even a massage setting.
airplane  flying  travel  design 
february 2019 by rgl7194
Introducing the wide body Lexus LC that we all deserve | DriveTribe
A​rtisan Spirits have only gone and done it again; taking an LC500 and beefing it up in all departments leaving us with this beauty.
The Tokyo-based company have nearly 20 years of car modification experience, mainly working with carbon-reinforced plastic.
A​rtisan Spirits have poured their love of car modification over quite a few Lexuses now, but this one is by far the most striking. The car now has a gorgeous and aggressive stance, held together by a substantial rear wing.
B​ut the modifications are not only aesthetic. The car also has a new KW suspension kit, bigger brakes and Sparco bucket seats as well. You can also specify an increase in engine meaty-ness too, taking the LC500’s 470hp 5litre engine up to a 5.6litre capable of kicking out 518hp.
I​ think it’s fair to say that this car will be on many of our Christmas wish lists this year. It’s reported that Artisan Spirits are planning on working on more Lexuses and even the Toyota GT86 soon as well.
cars  lexus  design  drivetribe 
february 2019 by rgl7194
Alfa Romeo F1 Just Needs to Run Its Valentine's Day Livery All Year
Modern Formula One is much of the same every year. The same teams often come out with the same or similar car liveries, and the same performance gap in the field. But each year, there’s always a slight break from routine—in the form of special car liveries that never actually compete.
Red Bull usually has a good one, but nothing compares to the scheme that the newly named Alfa Romeo Racing team—Sauber, you might remember—took to a test session at Fiorano Circuit in Italy last week. The team got more into the whole “Valentine’s Day” thing than your local grocery store’s seasonal aisle, and the result was a lot less nauseating.
The team took a Valentine’s livery to the test, which Autosport reports was just a patterned camouflage since the actual race car hadn’t launched at that point.
But it was a good look, nonetheless...
cars  racing  alfa  design 
february 2019 by rgl7194
Everyone Go Home, Red Bull's New Livery Is the Best on the 2019 F1 Grid
Formula One’s livery reveal season is upon us, and boy are things really starting to heat up. With testing taking place later this month, everyone is scrambling to show off their cool new outfits at the first day of school. But the teams that haven’t given us their first look at new threads might as well pack it up and go home, because Red Bull Racing is undoubtedly the coolest kid in class.
Haas, Renault, Toro Rosso, Williams—they’ve all had their livery launch parties, getting in on the action before anyone else could show them up. But Red Bull haven’t even officially launched their new car, the RB15—this is just a teaser, if you can actually believe that—and they’ve already proved they know a thing or two about a good looking car.
Every team who hasn’t released their 2019 car can go home. Red Bull wins. Thank u, next.
This season, they’re donning something Red Bull calls a “Special edition livery... thanks to the arrival of Honda power and an exciting new driver pairing,” according to their website. They’ve done a damn good job.
After dropping their relatively sedate blue and purple paint scheme, RBR has opted for an aggressive red and black look. The Red Bull branding is all still there, but it’s stylized in a way that makes it look like the album cover of a punk band. Which is pretty damn cool.
cars  racing  design  drinks  aston  color 
february 2019 by rgl7194
7 Hottest Liveries From the 2019 Rolex 24 at Daytona - The Drive
With a field of stars and a full day of racing, we pick our top choices in The Drive's unofficial design award show.
Sportscar action at the World Center of Racing lends itself to an international stage that not only brings about the globe's best drivers and engineers, but also industry-leading designers that know just the right way to make a car look downright hot. While it's easier to work with some examples, others force artists to put their thinking caps on to create a truly memorable image. 
In honor of those who have nailed their racecars' liveries and schemes, we've compiled the top seven specimens for your visual delight.
cars  racing  design  the_drive  porsche  nissan  ferrari  mazda  lexus  ford_gt  mercedes 
january 2019 by rgl7194
Luxury Meets Wellness (Paid Post by Audi from The New York Times)
How a car’s design can help reduce stress and improve your routine
When an object is well-designed,  it can create a transformative experience, delighting our senses and instilling a feeling of contentment. We may not always be fully aware of design or able to pinpoint what it is, exactly. But when it’s executed well, we know. It just feels right.
As our daily lives have become more chaotic, a trend has emerged, with many adopting a cleaner, more minimalist design philosophy. It transports us to an uncluttered place, pure simplicity, where our minds and bodies instinctively relax.
"Today’s leading-edge vehicles are revolutionizing the idea of clean, premium design."
“Minimalist design strips away all of the unnecessary noise and gives us focus, clarity and calmness,” says David Raskin, the Mohn Family Professor of Contemporary Art History at the School of the Art Institute of Chicago. “It can reduce all the extraneous clutter, unnecessary distractions and negative forces, and allow us to rediscover who and what we are.”
Today’s leading-edge vehicles are revolutionizing the idea of clean, premium design. With a focus on technology, comfort and artistic composition, the latest car models can help minimize agitation and streamline our routines so we can reclaim some valuable minutes. Because these days, peace of mind is the ultimate luxury.
cars  driving  design  technology  safety  UI/UX  luxury 
january 2019 by rgl7194
The Evolution of KODO Design Through Concept Cars | Inside Mazda
Mazda’s KODO — Soul of Motion design language was first introduced in 2010 with the debut of the Mazda CX-5. Since then, the full Mazda lineup has adopted the design language, all the way from MX-5 Miata to the CX-9. And today, the all-new Mazda3 hatchback and sedan usher in the latest generation of KODO Design, edifying Mazda’s commitment to Japanese design aesthetics.
Throughout the evolution of KODO Design, Mazda’s designers and engineers set the pace with award-winning concept vehicles that act as a true North Star for the automaker. These concepts give a glimpse on the future design of Mazda vehicles, with most evolving gorgeously into production models. Explore the evolution of Mazda’s KODO Design through Mazda design concept vehicles.
mazda  cars  design  concept  mazda_rx 
january 2019 by rgl7194
Human-Centric Design Puts The Driver In Control | Inside Mazda
Mazda is obsessed with creating a feeling of connection between car and driver; a connection that help ensure the car responds precisely and intuitively, giving drivers the exhilaration of control with the confidence that help keep them fully relaxed.
To create a seamless connection with the vehicle, Mazda enginners closely study human traits and maintained trust in the innate abilities of the human body. Instead of forcing humans adapt to a vehicle, Mazda builds its vehicle around humans. Mazda calls this human-centered engineering, and it is a hallmark of the all-new Mazda3.
“We take a human-centric approach–where the driver feels oneness with the car, as if it is an extension of their body,” said Masahiro Moro, president and CEO, Mazda North American Operations. “Just as a rider is connected to their horse. A driver trusts that their car is intuitive and responsive. On the road, the driver feels naturally positioned and perfectly balanced for a profoundly pleasurable driving experience.”
mazda  cars  driving  design 
january 2019 by rgl7194
This business card-sized Japanese phone bucks the giant-phone trend | Ars Technica
Its simple design argues that, sometimes, a phone can just be a phone.
With Apple and most Android OEMs making increasingly larger phones while Apple discontinues the small iPhone SE, it's pretty clear where the smartphone market is going—at least for the near term. But that doesn't mean there aren't some companies bucking the trend by going smaller, not bigger. Earlier this week, we heard that Palm's brand is rebooting with a very small phone that's not meant to be your main portable computing device. But this phone from Kyocera is even smaller.
The Japanese company has been producing unusual phone designs off and on for years, like a Nintendo DS-like dual-screen handset in the early Android days. The latest experiment is the KY-O1L, a phone that would likely fit in one of the credit card slots in your wallet or purse. We said the Palm phone was "about the size of a credit card," and that was true—except in depth. This phone is a little closer to that goalpost in depth. Unfortunately, it's only being released in Japan—but it's an interesting concept to see even if you're not in that region.
cellphones  technology  design  credit_cards 
january 2019 by rgl7194
Take our Undo Gesture!
We think Procreate's Undo gesture is one of the best things we've ever made. Apple highlighted it as an exceptional user experience when Procreate Pocket was lucky enough to win iPhone App of the Year 2018, and it's one of our most beloved features. It's simple, fast, and takes full advantage of multi-touch.
There are plenty of UI interactions we've had to learn, but they've become second nature. We only had to see someone pinch-zoom a touchscreen once to immediately understand it. Our undo/redo tap gestures are the same - and it's not just us saying it.
The two-finger tap to Undo was first released in Procreate 3 for iPad back in 2015, but we actually first developed it for Procreate Pocket. Undoing an action is one of the most critical input methods we use today, and we needed a method that wouldn't clutter the interface or disrupt the core experience. We went through dozens of designs until we realised we should treat the entire screen as the Undo button - resulting in a simple gesture that could be invoked any time, anywhere.
iphone  apps  UI/UX  open_source  design  ios 
january 2019 by rgl7194
UX rant: The nightmare horrorshow that is the Apple TV remote | Ars Technica
Op-ed: Yes, it looks great. It also needs to work!
Disclaimer: This is a rant. It is one man's cri de cœur. It is not a review. If you want to read the Ars Technica review of the Apple TV, it's right here.
I’ve been an Apple guy since the beginning. My first laptop was a Powerbook 100 with a built-in plastic trackball. But unlike the vast majority of Apple products, which are marvels of engineering and design, the remote on the fourth and fifth generation Apple TVs still leaves me in shock at what a nightmare horror-show the thing is.
I wanted to love the Apple TV remote. It was sleek and futuristic. Plus, it had an accelerometer and its own little trackpad. Besides which, I didn’t think I’d really need the remote, anyway, since I could simply tell the TV what I wanted to watch. What wasn’t to love? Turns out, pretty much everything.
Thankfully, though, this interaction travesty provides some good insight into what makes or breaks the user experience.
appletv  remote  UI/UX  design  op-ed 
january 2019 by rgl7194
Daring Fireball: Today's Mac Through the Eyes of a New User
Zoë Smith:
I haven’t used Windows for ten years, since I was contractually obliged to at work. Perhaps all these features are there too. But they were not discoverable by Fabio, an intelligent person who uses a computer to do a job which is not a fancier version of “using a computer”.
I’ve been a Mac user since the IIsi. I know those features above inside-out, know which have been there since Classic days, which have just arrived, and yes, which can be flaky on occasion. But to see it through a new Mac user’s eyes is to see a vast enormity of mistakes not made. It is to perceive a clarity of intention through design, maintained over decades of updates.
I loved this piece. I see a lot of complaints about the state of the Mac from long-time Mac users. I think of a lot of complaints about the state of the Mac myself. But it’s a good a reminder that compared to everything else, the Mac remains an oasis of cohesive and consistent elegant design. Just getting the basics right goes a long way.
mac  design  UI/UX  daring_fireball 
january 2019 by rgl7194
'I love my Mac!' - Zoë Smith
That’s an actual text I got from my husband Fabio this morning. It’s not been the only one. He’s just switched from Windows. He has been delighted – yes, I’ll invoke the word – by so many affordances that I take for granted:
“My phone rang, and the video I was watching on the computer paused!”
Device to device copy/paste. Electronic signature sync. Markup.
The forty-icon-ribbon-of-confusion is gone. Menus make sense. Things, such as preferences, are predictably in the same place. Rational experimentation tends to lead to success.
There are many ways to create shortcuts to things he needs - in the dock, Launchpad, aliases on the Desktop, the Finder window sidebar. He doesn’t use Spotlight (yet) – he hasn’t needed to. Progressive disclosure.
Simple – and thus memorable – trackpad gestures for powerful features, like Spaces.
mac  design  UI/UX 
january 2019 by rgl7194
Lady and Butler: Hotel and Restaurant Uniforms So Chic, You’ll Want One For Yourself
Spanish-born, New York-based designer Eli Caner is used to taking sartorial risks. But it was the fashion piece that exists at the other end of the spectrum—the service uniform—that gave her the idea to start her current line, Lady and Butler. Since launching in 2012, Caner has designed uniforms for hotels like the Soho Grand and the Surf Lodge and restaurants like Navy and Via Carota. An ideal marriage of form and function, Caner’s designs are clean, modern, and just the right amount of eye-catching. In other words: they look nothing like what you’d expect of a uniform. We talked to the designer about her inspiration, her dream collaboration, and the mistakes hotels make when choosing how to dress their staff.
uniform  fashion  restaurants  design 
december 2018 by rgl7194
Breathing Life Into Cars Through Artful Design - Mazda 3 | Inside Mazda
Unrestrained by convention and with an eagerness to design with purpose, Mazda’s designers are given the freedom to create true works of art. These designers are relentless in their pursuit of beauty—a quest for alluring simplicity that ties back to the company’s roots in Japanese design.
These aesthetic values are held to the utmost importance, as they reflect each vehicle’s unique personality and purpose. And as each designer puts pen to paper, they set out to inspire and cultivate a connection between driver and car. They believe that artful design, honed through decades of passion and expertise, should be held at the highest regard.
“In Japan, we feel that craftsmen inject life into what they make, so objects that receive the love and caring attention of these craftsmen have a vital force, a soul,” said Ikuo Maeda, head of global design and brand style at Mazda. “As we are a Japanese car company, we believe when a form is sincerely and painstakingly sculpted by human hands it receives a soul.”
mazda  cars  design 
december 2018 by rgl7194
Jony Ive Reflects on the Design of the New iPad Pros, Apple Pencil, and MacBook Air in a New Interview – MacStories
Jony Ive, Apple’s Chief Design Officer, sat for an interview with David Phelan of The Independent to talk about designing Apple products in general and the new iPad Pros, Apple Pencil, and MacBook Air in particular.
On redesigning successful products Ive said:
Because when a product has been highly regarded there is often a desire from people to see it redesigned. I think one of the most important things is that you change something not to make it different but to make it better.
If you are making changes that are in the service of making something better, then you don’t need to convince people to fall in love with it again. Our sense of habit and familiarity with something is so developed, there is always that initial reaction that is more of a comment on something being different rather than necessarily better or worse. In my experience, if we try very hard to make material improvements, people quickly recognise those and make the sort of connection they had before with the product.
interview  jony_ive  ipad_pro  macbook  design 
november 2018 by rgl7194
Mazda's Award-Winning Legacy in Car Design | Inside Mazda
Mazda first introduced the award-winning KODO—Soul of Motion Design language with the SHINARI concept sedan in 2010. At that time the company sought to put in place an entirely new direction for Mazda vehicle design. Each vehicle was brought to life through a sense of motion and speed, even at a complete standstill.
cars  mazda  design  mazda_rx 
november 2018 by rgl7194
Designing Search – tutorial at Search Solutions 2018 | Information Interaction
Last month I announced the line-up for Search Solutions 2018, to be held at BCS London on November 27. This year we’re also offering a Tutorial Programme, which will run the day before. The programme consists of three half day-tutorials:
09:30-13:00 Designing Search (Dr. Tony Russell-Rose, 2dSearch)
14:00-17:30 Text Analysis with GATE (Diana Maynard, University of Sheffield)
14:00-17:30 Reproducible and Replicable Search for Research Methods in Systematic Reviews, (Farhad Shokraneh, University of Nottingham)
I’ve appended further details of my tutorial below. Full details of pricing and registration are available on the Search Solutions website. Note that the closing date for bookings is Friday 23rd November 2018. Hope to see you there!
Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, we must understand both the art and science of user experience design. The aim of this tutorial is to deliver a course grounded in good scholarship, integrating the latest research findings with insights derived from the practical experience of designing and evaluating dozens of commercial search applications. It focuses on the development of transferable, practical skills that can be learnt and practiced within a half-day session.
design  search  tutorial  conference  uk 
november 2018 by rgl7194
The Hot Wheels RLC Lamborghini Countach is ______________ – theLamleyGroup
You can insert the word, emoji, gif, whatever. But make it good, because this thing is stellar. The HW Design posted this yesterday...
It can’t be any better. Truly.
In case you missed it, Brendon Vetuskey, who designed this model for the RLC, talked about it in the preview he did with me at the Convention...
I don’t think it is a stretch to say this may be the RLC’s strongest year yet.
cars  hot_wheels  design  lamborghini  zamac  instagram  video 
november 2018 by rgl7194
Led Zeppelin III  48th Anniversary TBL Archive Special Part Two:
In this second part of the TBL archive feature celebrating the 48th anniversary of the Led Zeppelin III album, the rehearsal tapes, related bootlegs and sleeve design come under the spotlight. 
In the early 1980s a series of Zeppelin rehearsal tapes began circulating on various bootleg CD’s. These tapes contained material prepared for their third and fourth albums plus Physical Graffiti, Presence and In Through The Out Door. Rumoured  to have been sourced from Page’s own archive, they offered key insight into the way the band developed ideas from initial rehearsals to studio perfection. The extracts form from the Led Zeppelin III era were drawn from rehearsal sessions at Headley Grange and possibly the Bron Yr- Aur cottage itself.
ledzep  music  anniversary  70s  review  bootlegs  design  TBL 
october 2018 by rgl7194
A quick, very informal look at some upcoming 2019 Hot Wheels Premium Models with the Hot Wheels Design Team – theLamleyGroup
Saturday night of the Convention. The Finale is over. The ballroom is empty. Hotel staff is breaking down the stage. My 12-year-old daughter, so bored with the diecast geekdom, has resorted to counting the empty chairs with her older sister at home on FaceTime.
Me? I’m in a corner of the ballroom, packing up my things after filming a couple of preview videos with members of the Hot Wheels Design Team. It’s late, and we are all tired. We previewed a lot, but there was one board left. The one with 2019 Car Culture and other premium models on it. Jimmy from Marketing asked if I wanted to set up for a preview video. I didn’t, and I could tell by the looks of the other folks there that they were done too.
So a quick run with my camera, and some eavesdropping on the conversation we were having, add a little music, and here is the video. You can hear the voices of Designers Ryu and Dima (who did a preview with me that I will show soon) and Jimmy from Marketing. Oh, and mine too. Listen a couple of times, and you get some details on those models. Coming soon to Car Culture, Pop Culture, and RLC. Enjoy...
cars  hot_wheels  convention  video  design 
october 2018 by rgl7194
2018 Mazda 6 Sedan – Style and Sophistication | Inside Mazda
Refined and re-engineered for 2018, Mazda6 focuses its efforts on a revitalized elegance, passion and maturity.
Mazda6 emphasizes the importance of “Mature Elegance,” creating an added level of sophistication to Mazda’s KODO—Soul of Motion design language that complements its aspirational ambitions.
Taking an already widely-successful and acclaimed sedan, Mazda engineers and designers worked to move the Mazda6 closer to the ideal state of perfection.  Across the exterior of the vehicle, the 2018 Mazda6 saw meticulous changes and upgrades that enhance the overall appearance and performance of Mazda's flagship sedan.
Use the interactive photos below to discover and explore some of the new design highlights around the 2018 Mazda6.
mazda  mazda6  cars  turbo  style  design 
october 2018 by rgl7194
Artful Design Breathes Life Into Every Detail - Mazda Design | Inside Mazda
Mazda's KODO “Soul of Motion” design philosophy embodies the dynamic beauty of life. From the first moment Mazda’s designers put pen to paper, they strive to create an emotional connection between car and driver. They believe that beautiful design, honed through decades of expertise and passion can breathe life into a car.
Unrestrained by convention, Mazda’s designers are given the freedom to create art.  They are relentless in their enthusiastic pursuit of beauty—a quest for alluring simplicity that ties back to the company’s roots in Japanese design. Aesthetics are paramount, as they reflect each car’s unique character and heritage. And each creation is unique.
mazda  cars  design  mazda6 
october 2018 by rgl7194
Mazda’s KAI CONCEPT and VISION COUPE Reveal the Future of KODO Design | Inside Mazda
Have you ever wanted to see into the future?
The opportunity to do just that was present at the 45th Tokyo Motor Show when Mazda unveiled two concepts models that encapsulate the upcoming evolution of the KODO—Soul of Motion design philosophy.
When KODO Design debuted on the SHINARI concept sedan in 2010, it was highlighted by two sweeping curves that ran alongside the body, gently intersecting with one another. In its latest evolution, KODO has been refined to a single “one motion” curve, referred to as “The Speed of Light,” as it uses a subtle concave shape to illustrate dimension and how light plays against the sheetmetal.
“The reflection of light over the surface flows linearly with the movement of the car, creating a vehicle that seems truly alive. The predominant highlight on the body shoulder is strong and sharply-styled, emphasizing a powerful physique, while softer, more elegant light patterns shimmer across the empty spaces extending over the vehicle,” said Ikuo Maeda, global design chief of Mazda Motor Corporation, referring to the Mazda VISION COUPE concept.
mazda  cars  design  mazda_rx  auto_show 
october 2018 by rgl7194
50 facts about Led Zeppelin’s iconic album covers - Planet Rock
As part of our 'Zeptember' celebrations marking Led Zeppelin’s 50th anniversary, we present 50 facts about Led Zeppelin’s legendary studio album covers.
ledzep  music  record  cover  design  art 
september 2018 by rgl7194
Infiniti looks to an all-electric future with the Prototype 10 concept | Ars Technica
When car companies and designers think out loud, the result is a concept car.
It's almost the end of August, and that means it's time for Monterey Car Week. Ars won't be there on the ground this year—why yes, I do have a bad case of FOMO—but that won't stop us from bringing you some of the cooler news as it happens. Multimillion-dollar classics, obscure-but-not-forgotten supercars, and legendary race cars make their way to the peninsula to bask in each other's reflected glory. But it's not all old stuff. The car companies and design houses also use Car Week—which is like a cross between Comic Con and the Oscars, but with wheels—to show off their concepts, and this year is no exception.
First out of the gates is Infiniti. Last year, it gave us Prototype 9, which imagined a 1940s-style barn find, but electric. This year, Infiniti has brought us Prototype 10. This concept also takes cues from the past, this time the sleek little speedsters of the 1950s.
cars  nissan  electric  design  concept 
august 2018 by rgl7194
Uses This / Philipp Stollenmayer
Who are you, and what do you do?
My name is Philipp Stollenmayer, and I'm a mobile game designer. My most popular ones are Okay?, Zip Zap, and Pancake - The Game.
What hardware do you use?
I have a 13" MacBook Pro (Mid 2014), and a Magic Mouse. That's it basically, no external screens, no stands, no graphic tablet. Every 100 years, I use my Time Machine for a backup.
I test my games on an iPhone X, an iPhone 6, an iPhone 4S, an iPod 3G, an iPad Mini and an iPad Air 2. On the Android side, I have a Moto X, because it works with Google Daydream, and a Samsung Galaxy S2.
I try to make my games work on pretty old phones - that also makes debugging memory leaks easier.
mobile  games  design  setup  MBP  iphone  iphoneX  ipad  android 
august 2018 by rgl7194
45 Years Ago: The Rolling Stones Court Controversy Over 'Beggars Banquet' Cover
The Rolling Stones and controversy go together like fish and chips. In 1968, one of their best-known controversies kept their classic album 'Beggars Banquet' album off shelves for nearly six months in a protracted dispute over the legendary "toilet cover."
As conceived by designer Michael Vosse, the original cover for 'Beggars Banquet' depicted graffiti on the wall of a bathroom that could charitably be described as dilapidated. Located at a Los Angeles-area Porsche dealership, the bathroom walls were defaced by actual Stones: Mick Jagger and Keith Richards scrawled the album credits and one-liners like "Wot no paper!" The photograph featured not just the walls but the top of an old, beaten-up toilet.
music  rolling_stones  60s  record  cover  design 
august 2018 by rgl7194
This Is the Vintage Alfa Romeo That Inspired the New 8C
Alfa's upcoming mid-engine sports car might share its name with a race car from the 1930s, but it'll look a lot like something from 1967.
Alfa Romeo announced a new mid-engine sports car today, the 8C, named after the 8C Competizione of 2007 and many of its amazing eight-cylinder road and race cars of the 1920s and 1930s. But based on a sketch released by Alfa, it looks like the new 8C draws inspiration from a different model from the company—the 1967 Tipo 33 Stradale.
Viewed in profile the similarities are quite apparent. Just look at the swept up window line and muscular rear fender on the 8C sketch. It's clear the designers at Alfa Romeo have been hanging out in the company's museum where the Tipo 33 Stradale prototype lives.
The Tipo 33 was originally designed as a tube-framed prototype for the 1967 World Sportscar Championship, but Alfa Romeo decided its chassis would lend itself well to a road car. So, Franco Scaglione—who designed the original Giulietta Sprint while at Bertone—was tapped by Alfa to provide bodywork for the 33. The results were astonishing.
cars  alfa  design  60s 
august 2018 by rgl7194
Bird and Lime aren’t the problem. Your streets are. - Curbed
Cities are regulating mobility startups, but ignoring the real problem—there’s still too much space for cars
Over the last few months, I’ve spent a lot of time looking at century-old images of U.S. streets. There’s a window of a dozen or so years at the beginning of the 20th century, at the dawn of the automobile age, where American cities were remarkably multimodal—including a wide range of small personal vehicles.
Take, for example, “A trip down Market Street before the fire,” a film of downtown San Francisco from the era before the 1906 earthquake—and subsequent fire—leveled the city.
driving  bicycling  sharing  design  travel 
july 2018 by rgl7194
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