Lessons from the League | HONG KONG REVIEW OF BOOKS 香港書評
2018 videogames mikewatson media television audience remix posting production moba freetoplay play games 2003 twitch youtube streaming video live chat realtimecapitalism representation material unjust intellect interaction power entertainment choice
29 days ago by quarry
2018 videogames mikewatson media television audience remix posting production moba freetoplay play games 2003 twitch youtube streaming video live chat realtimecapitalism representation material unjust intellect interaction power entertainment choice
29 days ago by quarry
In the Studio: Brody Condon - Art in America
2010 larp art brodycondon 2008 denmark audience largegroupawarenesstraining 1970s counterculture text game performance mfa videogames whitney 2004 northernrenaissance paintings online duration endurance williamgibson reenactment nordiclarp larsvontrier dogme95 bjarkepedersen improv workshop event participation play role npc reference eirikfatland terencekoh strategy newage vietnamwar character bleed
11 weeks ago by quarry
2010 larp art brodycondon 2008 denmark audience largegroupawarenesstraining 1970s counterculture text game performance mfa videogames whitney 2004 northernrenaissance paintings online duration endurance williamgibson reenactment nordiclarp larsvontrier dogme95 bjarkepedersen improv workshop event participation play role npc reference eirikfatland terencekoh strategy newage vietnamwar character bleed
11 weeks ago by quarry
The Architecture of Sports
2017 architecture sports play games court field space spacetime soccer motion landscape frame performance boundary standardization baseball outfields volume potential johanhuizinga homoduens paida ritual perception behavior mauricemerleauponty direction memory witness street
august 2018 by quarry
2017 architecture sports play games court field space spacetime soccer motion landscape frame performance boundary standardization baseball outfields volume potential johanhuizinga homoduens paida ritual perception behavior mauricemerleauponty direction memory witness street
august 2018 by quarry
World Cup 2018: The Moral Clarity of Pussy Riot’s Protest | The New Yorker
2018 sports play worldcup soccer international pussyriot russia detournement politics heaven police theater costumer 2011 action text writing twitter dmitriprigov poetry performance socialmedia vladimirputin
july 2018 by quarry
2018 sports play worldcup soccer international pussyriot russia detournement politics heaven police theater costumer 2011 action text writing twitter dmitriprigov poetry performance socialmedia vladimirputin
july 2018 by quarry
A journey to Isamu Noguchi's last work - Curbed
play playground park japan 2016 alexandralange architecture isamunoguchi design pilgrimmage scale audience landfill landscape earthworks 1988 children 1930s mountain theater dance marthagraham movement mist uckminstrfuller site mirage
june 2018 by quarry
play playground park japan 2016 alexandralange architecture isamunoguchi design pilgrimmage scale audience landfill landscape earthworks 1988 children 1930s mountain theater dance marthagraham movement mist uckminstrfuller site mirage
june 2018 by quarry
Why Silicon Valley billionaires are prepping for the apocalypse in New Zealand | News | The Guardian
2018 newzealand apocalypse paypal petertheil cognitive cognitiveelite technology global art simondenny libertarian collapse water maxharris play indigenous urbit curtisyarvin menciusmoldbug neoreaction worldbuilding colonialism escape seasteading elonmusk soverignindividual realestate property luxury labyrinth
march 2018 by quarry
2018 newzealand apocalypse paypal petertheil cognitive cognitiveelite technology global art simondenny libertarian collapse water maxharris play indigenous urbit curtisyarvin menciusmoldbug neoreaction worldbuilding colonialism escape seasteading elonmusk soverignindividual realestate property luxury labyrinth
march 2018 by quarry
A Manifesto for Radical Digital Painting | Akademie Schloss Solitude: Schlosspost
art jeffreyscudder jas 2017 approach digital painting tanlin 2002 run programming language image text goodiepal representation lens photography analogy feedback loops intelligenceamplification screen surface videogame display traversal ariadnesthread play online audience communication
october 2017 by quarry
art jeffreyscudder jas 2017 approach digital painting tanlin 2002 run programming language image text goodiepal representation lens photography analogy feedback loops intelligenceamplification screen surface videogame display traversal ariadnesthread play online audience communication
october 2017 by quarry
Hyperfiction: Novels for the Computer
1993 hyperfiction robertcoover newyorktimes computer hypertext fiction nonlinear interactive print media michaeljoyce dogfeelings borges stuartmoulthrop postmodern script larp play landscape atmosphere johnmcdaid unclebuddysphantomfunhouse writing donquixote book unbounded dreams time wakinglife books
january 2017 by quarry
1993 hyperfiction robertcoover newyorktimes computer hypertext fiction nonlinear interactive print media michaeljoyce dogfeelings borges stuartmoulthrop postmodern script larp play landscape atmosphere johnmcdaid unclebuddysphantomfunhouse writing donquixote book unbounded dreams time wakinglife books
january 2017 by quarry
Skins, Chips, and Stone of Jordans | Rhizome
videogames 2016 value ingame economics diablo2 online 2000s trade ecommerce market valve steam blockchain internet commodity currency virtual emergent ultimaonline 1997 mining bots ebay skins chips stockmarket unreality mmorpg virtualcurrency secondlife goldstandard standard player regulation play
january 2017 by quarry
videogames 2016 value ingame economics diablo2 online 2000s trade ecommerce market valve steam blockchain internet commodity currency virtual emergent ultimaonline 1997 mining bots ebay skins chips stockmarket unreality mmorpg virtualcurrency secondlife goldstandard standard player regulation play
january 2017 by quarry
Dwarf Fortress - Wikipedia, the free encyclopedia
videogames dwarffortress construction management simulation roguelike tarnadams zachadams 2002 2006 proceduralgeneration fantasy emergent gameplay minecraft moma turnbased cultclassic losingisfun sandbox worldgeneration play history parameter time persistentworld fortress topdown resources civilization growth popr records combat narrative npc textbased dungeonsanddragons scigi generic quarry extraction maintenance armok hack 1985 cyberpunk2020 ultima elements noncommercial obtuse obliquessence forum permadeath podcast media donors financepc console
august 2016 by quarry
videogames dwarffortress construction management simulation roguelike tarnadams zachadams 2002 2006 proceduralgeneration fantasy emergent gameplay minecraft moma turnbased cultclassic losingisfun sandbox worldgeneration play history parameter time persistentworld fortress topdown resources civilization growth popr records combat narrative npc textbased dungeonsanddragons scigi generic quarry extraction maintenance armok hack 1985 cyberpunk2020 ultima elements noncommercial obtuse obliquessence forum permadeath podcast media donors financepc console
august 2016 by quarry
Paradise Lost - Wikipedia, the free encyclopedia
may 2016 by quarry
Milton's earliest youth
paradiselost
johnmilton
poem
books
play
bible
rebuild
blankverse
1667
adam
eve
satan
eden
god
may 2016 by quarry
PETLab » People
may 2016 by quarry
The Prototyping, Education and Technology Lab (PETLab) is dedicated to the design and use of games as a form of public interest and engagement. To do this, we emphasize iterative design methodologies and the processes of collaborative design. Through our work, we connect with scholars and designers in the field of digital media, practitioners working in the spheres of education and social issues, and people of all ages at play.
Support for PETLab has come from the AMD Foundation, the John D. and Catherine T. MacArthur Foundation’s Digital Media and Learning initiative, the National Endowment for the Arts, the Knight Foundation, The New School University and other generous funders.
Partners
We have worked with a wide range of partners such as MTV, Microsoft, Boys and Girls Clubs of America, the National Academy of Public Administration, Radiolab, Public Radio International, Migration Policy Institute, Area/Code, the AMD Foundation, the American Red Cross, the Red Cross/Red Crescent Climate Centre, the New York Public Library and the Institute of Contemporary Art at the University of Pennsylvania.
games
icebreakers
newschool
civics
analog
play
Support for PETLab has come from the AMD Foundation, the John D. and Catherine T. MacArthur Foundation’s Digital Media and Learning initiative, the National Endowment for the Arts, the Knight Foundation, The New School University and other generous funders.
Partners
We have worked with a wide range of partners such as MTV, Microsoft, Boys and Girls Clubs of America, the National Academy of Public Administration, Radiolab, Public Radio International, Migration Policy Institute, Area/Code, the AMD Foundation, the American Red Cross, the Red Cross/Red Crescent Climate Centre, the New York Public Library and the Institute of Contemporary Art at the University of Pennsylvania.
may 2016 by quarry
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