psychosophonis + reality   9

Karl-Petter Åkesson
Karl-Petter Åkesson is a senior reseracher at the Swedish Institute of Computer Science based in Goteburg with an interest in Pervasive Game, Ambient media, Ubiquitous Computing, Tangible Interfaces, Ad hoc virtual environments and reactive environments. He is currently working with the Game Studio @ SICS and is the principal developer of the commercialised pervasive gaming platform 'The Creator'. He was also involved with the Integrated Project on Pervasive Gaming.The 'game creator' project developed as part of that project might be the source of 'the Creator' (Annika Waern)
arc  dynamicmedianetwork  pervasive  gaming  games  spatial  virtual  reality  mobile  locative 
may 2010 by psychosophonis
IPerG - Integrated Project of Pervasive Games
The Integrated Project on Pervasive Gaming was a reserach and development project that ran from 2004-2008 and was concerned with exploring the then emerging field of pervasive gameing. Pervasive Gaming. A pervasive game is one that 'has one or more salient features that expand the contractual magic circle of play socially, spartially or temporally'. The consortium identifies three sub-genres of pervasive gaming; Treasure Hunts - in which users search for objects in an unlimited game space, Alternate Reality games - which layer additional meaning, depth, and interaction upon the real world,Pervasive larps - Character driven games in a 'set' narrative space or stage; Urban Adventure Games- combining stories and puzzles with urban spaces often tied to places of historical or cultural significance, Smart Street Sports -can be GPS driven and team based involving physical exercise and tactical thinking, Massively Multiplayer Mobile Games - involving mobile telephony,and Boxed Pervasive Games
arc  dynamicmedianetwork  games  mixed  reality  pervasive 
may 2010 by psychosophonis
AbTeC -Aboriginal Territories in Cyberspace
Abtec is a network of academics, artists, and technologist whose goal is to experiment with and share practical tools and practices for the creation of new Aboriginally determined territories online, in game-spaces and virtual environments. In 2009 The network worked with Aboriginal high school students using the Unreal game engine to refigure/repupose local mythologies and archetypes for new worlds while providing the students with skills highly valued in a digital economy. That project ended with the student production of the game 'Otsi!'. 'Skins' was a series of workshops with game industry professionals, artists, storytellers and academics that taught Aboriginal youths how to create their own virtual environments in order for them to tell and interact with their own stories - the program included Elders as storytelling consultants - providing a environment in which to explore and address the unique world view of Native youth.
dynamicmedianetwork  arc  virtual  reality  games  simulation  indigenous  fcjournal 
may 2010 by psychosophonis

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