psychosophonis + interaction   37

The company P
The Company P is a swedish production company credited with the production of the first mixed reality television tie-in with its awarding winning (international Emmy) production 'The Truth About Marika'. The success of the truth about Marika has seen P enter the North American television market with the production of a Tie-In game for Joss Whedon's Dollhouse called Dollplay. The Dollplay production appears to have been mainly a supplement to the television series while The Truth about Marika was a mixed reality game that used the television Drama to add clues and provide narrative structure to the game play online and in the real world. P have also produced mobile and web based games, games for museum installation, and produced projects in conjunction with the Swedish Institute of Computer Science and the Integrated Pervasive Gaming Project. P is currently in production with Tim Kring - the producer of North American Television Series' Heroes and Crossing Jordan.
pervasive  mixed  media  interaction  participative  locative  narrative  broadcast  television  web  arc  dynamicmedianetwork 
may 2010 by psychosophonis
The Creator
The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using 'The Creator' in the production with Television Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of 'The Truth About Marika' a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; 'The Game Creator' that was developed by the Integrated Pervasive Gaming Project.
arc  dynamicmedianetwork  games  interaction  participative  pervasive  media  television 
may 2010 by psychosophonis
TA2 Together Anywhere, Together Anytime
A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events - and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.
arc  dynamicmedianetwork  gaming  interaction  design  ubiquitous  media  games 
may 2010 by psychosophonis
AbTeC - SKINS
Skins was a project of the Abtec network (Aboriginal Territories in Cyberspace) in collaboration with OBX experimental media lab based at the University of Concordia Montreal. Skins started as a series of workshops at an Aboriginal high school that allowed students to work with game developers, artists, storytellers, Elders, that introduced students to the tools and potential for exploring their cultural identity in their own voices and according to their own vision -The project explored the potential to create new territories for contemporary indigenous cultures. After 12 Months the stories and spaces developed in the workshop were developed as a single first person shooter game called Otsi:! by the students. Otsi tells the story of a Aboriginal warrior and hunter as he hunts a mythical flying head. Video interviews with the students involved can be viewed here: http://www.skins.abtec.org/ . Skins and Abtec have since moved onto the Second Life platform. For the project TimeTraveller
dynamicmedianetwork  arc  virtual  gaming  interaction  educationstorytelling 
may 2010 by psychosophonis
Korsakow
The Korskakov system is an application for the production of interactive/non-linear video projects that are generally called Interavtive database films. Films are rule based. The producer of the film decides how the user moves between scenes by the design of these rules that, according to the project website, do not create fixed paths and which therefore result in a 'generative' film. According to Florian Thalhofer Korsakovw's creator Korsakow is not a religion (!?). Korsakow is available under a GNU Genral Public License. The system which was originally developed in Macromedia Director and as that platform became less supported the CINER-G Narrative experimentation and research group took over the project's redevelopment under the Project's director Matt Soar.
dynamicmedianetwork  arc  video  narrative  interaction  film  database  documentary 
may 2010 by psychosophonis
obx | laboratory for experimental media
Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&lang=en&sid=0) . The lab is interested in ' living letterforms, massively multi-contributor texts and time-travelling provocateurs' - Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.

Some projects with which the lab is associated include:

Nexttext : nexttext.net - A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.

Aboriginal Territories in Cyberspace Project: http://www.abtec.org/

Mr Softie: A typographic text editor, for working with the nexttext framework.
arc  computational  art  generative  code  interaction  multiuser  typography  web2.0  dynamicmedianetwork 
may 2010 by psychosophonis
Philippe Rahm, architecte
a series of really interesting architectural works - topological architecture par excellence
affect  architecture  perception  intensity  interactive  interaction  virtual  art 
june 2006 by psychosophonis

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