petej + games   223

Force Fed — Real Life
This was the dream of the early internet utopians: that “the web” was a form of real anarchy, a totally voluntary system of association, interest, and desire. But of course, the internet was created and has evolved to serve the needs of capital, not the people who use it. Technology companies have recognized the possibilities for social domination opened up by increasingly geographically dispersed workplaces and communities. And the algorithmic discipline they have developed has a corresponding geopolitical imaginary.

Unlike the liberals, who have proved utterly incapable of a coherent political vision moving forward, tech libertarians have recognized the imminent collapse of the nation-state and its nonsovereignty in the face of global capital. Seeing that London, Tokyo, and New York City have more in common with each other than with Birmingham, Osaka, or Albany, they envision the political return of much smaller sociopolitical units capable of serving as effective nodes in integrated global flows without all the hang-ups of nations, borders, or social services. The “neoreactionary” right wing of this group advocates the return of monarchy, while the Burning Man–types dream of seasteading city-states, or California splitting into six parts. But in all these visions, corporate sovereigns replace national ones. The internet economy is set up to deliver and manage such a world.

The tech-futurists are post-nationalists; theirs is a fundamentally different vision from that of the neo-fascists currently rising to power. The resurgent nationalism and ethno-fascism represented by the likes of Donald Trump are a counter-tendency that wants to reinvigorate the nation-state through virulent racism and hard borders. Despite their far-reaching hopes for ethnic cleansing, these neo-fascists lack a transformative economic vision. They may be able to plunder the wealth of the wrong types of people — queers, Black people, Muslims, immigrants, Jews — who their program of intensified policing, both at borders and internally, would make vulnerable to further robbery, low-wage exploitation, or prison enslavement. Combined with total deregulation and the selling off of what’s left of the social democratic state in one last cash grab, the strategy could offer continued profits and stability of the system for the medium term. But fascist nationalism has no more ability than neoliberalism to actually solve the economic crises of capitalism or save the nation-state.
games  gaming  YouTube  recommendations  algorithms  extremism  neo-Nazism  targeting  profiling  marketing  correlation  masculinity  whiteSupremacism  predictions  conformity  stereotyping  NRx  neoreactionism  libertarianism  post-nationalism  fascism 
november 2018 by petej
Gamers and managers vs workers: the impossible (and gendered) standards imposed on game developers | Overland literary journal
There’s something here that often confuses outsiders. Why is it that fans, those most-passionate consumers of a product and who identify with the product on some deeply personal level, are often the ones who are most hateful and spiteful towards those individuals who create the thing they love? Often this gets explained away as an overly zealous and protective passion, but the answer is both more insidious and more straightforward: fans are not loyal to workers; fans are loyal to brands. This is especially true of gamers, that young and predominately male demographic explicitly and deliberately cultivated by videogame publishers throughout the 90s to identify strongly enough with a range of brands, to constantly invest money in new titles and hardware. The gamer’s allegiance is to ArenaNet, not the workers at ArenaNet who do the creative labour. Gamers are allies to corporations.

At the same time, the managerial class of the games industry has long seen the creative workers that actually produce games as disposable and easily replaceable. ‘A passion for games’ is held up as a primary requirement for working in the videogame industry, and those who have been brought up through the gamer identity are offered low wages and demanded to do unpaid overtime in return for so generously being given the opportunity to work in the industry.
work  labour  employment  developers  games  gaming  gamergate  misogyny  socialMedia  harassment  mansplaining  women  gender  gamers 
july 2018 by petej
Escape to another world | 1843
A life spent buried in video games, scraping by on meagre pay from irregular work or dependent on others, might seem empty and sad. Whether it is emptier and sadder than one spent buried in finance, accumulating points during long hours at the office while neglecting other aspects of life, is a matter of perspective. But what does seem clear is that the choices we make in life are shaped by the options available to us. A society that dislikes the idea of young men gaming their days away should perhaps invest in more dynamic difficulty adjustment in real life. And a society which regards such adjustments as fundamentally unfair should be more tolerant of those who choose to spend their time in an alternate reality, enjoying the distractions and the succour it provides to those who feel that the outside world is more rigged than the game.
work  labour  jobs  employment  unemployment  games  gaming  leisure  escapism  dctagged  dc:creator=AventRyan 
march 2017 by petej
What Is Pokemon Go? - The Atlantic
"And while Pokémon is popular and basically harmless, the alternating reality it offers is still that of a branded, licensed, kiddie cock-fighting fantasy."

"Pokémon Go can be both a delightful new mechanism for urban and social discovery, and also a ghastly reminder that when it comes to culture, sequels rule. It’s easy to look at Pokémon Go and wonder if the game’s success might underwrite other, less trite or brazenly commercial examples of the genre. But that’s what the creators of pervasive games have been thinking for years, and still almost all of them are advertisements. Reality is and always has been augmented, it turns out. But not with video feeds of twenty-year old monsters in balls atop local landmarks. Rather, with swindlers shilling their wares to the everyfolk, whose ensuing dance of embrace and resistance is always as beautiful as it is ugly."
games  ARG  Pokemon  PokemonGo  business  marketing  Google  advertising  dctagged  dc:craetor=BogostIan  augmentedReality 
july 2016 by petej
Digital Devices and Learning to Grow Up | The Frailest Thing
"encouraging people to habitually render other human beings unworthy of their attention seems like a poor way to build a just and equitable society"
technology  children  communication  mobilePhones  games  rudeness  attention  parenting  age  Internet 
july 2015 by petej
« earlier      
per page:    204080120160

related tags

3d  4chan  access  achievement  activism  addiction  advertising  age  ageism  aggregation  algorithms  alienation  alt-right  analytics  AngryBirds  Anno2070  anonymity  anti-capitalism  anti-feminism  anti-Semitism  anxiety  apps  ARG  argument  arrangedMarriage  art  AssassinsCreed  atheism  attention  audience  augmentedReality  austerity  automation  avatars  bailout  Becta  behaviour  Berlin  Bethesda  bigData  blackBloc  BlackLivesMatter  Blizzard  boardgames  Brexit  Bristol  BrookerCharlie  bubble  business  businessModels  Cambridge  camover  Canada  cancellation  canvas  capitalism  capitalistRealism  CCTV  celebrities  celebrity  CentralPark  cetis-2006-conference  cetis-2006-conference-games  chess  children  China  Chromaroma  Civilization  commodification  commoditisation  communication  communities  community  competition  computers  computerScience  computing  conference  conflict  conformity  conservatism  consoles  conspiracyTheory  consumerism  control  correlation  corruption  crisis  criticism  crowdfunding  CSS  culture  data  dataMining  dc:contributor=VaroufakisYanis  dc:craetor=BogostIan  dc:creator=AventRyan  dc:creator=BrownBarrett  dc:creator=Dyer-WithefordNick  dc:creator=EllisMike  dc:creator=KernohanDavid  dc:creator=KrotoskiAleks  dc:creator=McGonigalJane  dc:creator=PennyLaurie  dc:creator=ReynoldsRoo  dc:creator=RonsonJon  dc:creator=TurkleSherry  dctagged  debate  debt  deception  design  dev8d  developers  development  digitalDualism  digitalIdentity  digitalLiteracy  discourse  discrimination  discussion  dismissal  diversity  doxxing  DRM  dub  EA  economics  edtech  education  efsym2007  ElderScrolls  elearning  Empire  EmpireAvenue  employment  escapism  ethics  EU  Europe  event  events  EveOnline  exclusion  exclusivity  extremism  Facebook  fantasy  fantasyFootball  Farmville  farRight  fascism  fashion  feminism  FIFA  film  finance  Flash  flotation  football  fraud  funding  gambling  game  gamergate  gamers  games  gameTheory  gamification  gaming  GCHQ  ge2017  geeks  gender  generalElection  geo  German  Germany  globalisation  Google  GoogleGlass  GoogleMaps  GoogleVideo  graphics  Greece  Guardian  guilt  hackers  hacking  harassment  health  history  homophobia  homosexuality  hours  HTML5  humour  hype  IBM  identity  ideology  imageRights  images  immaterialLabour  immigration  impact  inclusion  industry  influence  information  informationTechnology  Instagram  Internet  iPhone  IPO  Israel  Javascript  Jisc  JISC  JISC-Emerge  jobs  journalism  Kickstarter  Kotaku  labour  LadyGaga  language  LaunchBall  learning  lecture  legal  leisure  libertarianism  libraries  licensing  Lineage  linking  links  lists  LizardSquad  location  London  LondonUnderground  management  Manhattan  mansplaining  maps  marginalisation  marketing  marketisation  marriage  masculinity  Mashable  masks  meaning  media  Meltdown  memory  mentalHealth  meritocracy  metadata  metrics  Microsoft  Minecraft  misogyny  MMORPG  mobile  mobilePhones  Mojang  monopolies  More4  MorningtonCrescent  motivation  Mudlark  multiPlayer  museum  music  narrative  negotiations  Negri  neo-Nazism  neoreactionism  NewcastleUponTyne  news  NewYorkTimes  NoMansSky  NRx  NS-week3  NSA  NYC  Oblivion  overwork  Pakistan  paranoia  parenting  passion  persistence  personalData  PewDiePie  photograph  photographs  pizzagate  place  playful11  PlayStation  Pokemon  PokemonGo  politics  pop  popularity  post-nationalism  post-work  postFordism  power  precarity  predictions  prejudice  presentation  prison  privacy  private  privilege  profiling  programming  propaganda  protest  psychology  public  publicSector  publishing  punishment  PussyRiot  QAnon  race  radicalisation  reading  recommendations  recruitment  Reddit  relationships  religion  relocation  reputation  research  resistance  reviews  rewards  rights  RiotGames  rudeness  safety  SarkeesianAnita  schools  science  scienceFiction  search  SecondLife  security  self-censorship  semanticWeb  seriousGames  sexism  shares  SimCity  simulation  singlePlayer  Skyrim  SnowJon  socialMedia  socialNetworking  socialSoftware  socialWeb  Sony  space  speculation  Spore  sport  StarWars  statistics  stereotyping  stockMarket  StoneOliver  stories  storytelling  strategy  streaming  stress  Subbuteo  success  sudoku  suicide  surveillance  survey  svw2007  swatting  SXSW  Syriza  targeting  teaching  technology  TEDTalk  television  TerraMystica  terrorism  TfL  theory  TheQuietus  threats  tools  tradition  transparency  transport  travel  trends  trolling  TrumpDonald  trust  Tube  tutorial  TV  Twine  Twitter  Ubisoft  UK  unemployment  USA  userExperience  UX  values  vandalism  verbs  video  violence  virtualReality  virtualworlds  visibility  vocabulary  vulnerability  war  watermarking  wealth  wearables  Web  Web2.0  whiteSupremacism  Wii  wiki  wikipedia  wikipediaPage  women  work  WorldOfWarcraft  WoW  Xbox  youth  YouTube  Zizek  Zynga 

Copy this bookmark: