nluken + ipad   23

Architecture in The Witness is more than a pretty placeholder
Developer Jonathan Blow's coming title, The Witness, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed. In his most recent blog post, Blow describes the intense detail hidden within each building and feature in The Witness:

"The game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story, even though it may not be obvious at any given time what a particular detail has to do with that story," Blow writes.

This all leads to a much deeper, philosophical understanding of the game, and we assume life, love and religion as well -- not that Blow said that last bit, but these things do tend to happen with his games.Architecture in The Witness is more than a pretty placeholder originally appeared on Joystiq on Sun, 25 Dec 2011 15:30:00 EST. Please see our terms for use of feeds.
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architecture  ios  ipad  iphone  jonathan-blow  microsoft  mobile  pc  playstation  ps3  the-witness  xbox  from google
december 2011 by nluken
Poly: A Geometric Drawing App for the iPad
Poly is a new geometric drawing app for the iPad by Seoul-based interaction designer Jean-Christophe Naour of Innoiz. The program lets you import imagery and trace it geometrically while it averages color based on data within each triangular field. Can’t wait to try it out, it looks gorgeous.

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Uncategorized  Apple  drawing  iPad  from google
november 2011 by nluken
GameChanger Turns Your iPad into a Closet's Worth of Board Games [Video]
You can tweak the rules to keep it interesting, but that copy of Monopoly sitting in your closet is always going to be Monopoly. The GameChanger, however, incorporates swappable skins and an iPad running accompanying apps so every game night it can be something completely different. More »
Video  Apple  Boardgames  gamechanger  Gaming  ipad  Videos  from google
november 2011 by nluken
Kill Math makes math more meaningful
After a certain point in math education, like some time during high school, the relevance of the concepts to the everyday and the real world seem to fade. However, in many ways, math lets you describe real life better than you can with just words. Designer Bret Victor hopes to make the abstract and conceptual to real and concrete with Kill Math.

Kill Math is my umbrella project for techniques that enable people to model and solve meaningful problems of quantity using concrete representations and intuition-guided exploration. In the long term, I hope to develop a widely-usable, insight-generating alternative to symbolic math.

As part of the early project, Victor developed a prototype interface on the iPad to help you understand dynamical systems. It probably sounds boring to you, but the video and explanation will change your mind:

Statistics has the same problem with concepts, and is one of the main reasons why people hate it so much. They learn about curves, hypothesis tests, and distribution tables, and the takeaway is that there are some equations that you plug numbers into. Sad. Of course there are plenty of people working on that, but there's still a ways to go.

[Kill Math | Thanks, Matthew]
Statistical_Visualization  interactive  iPad  Kill_Math  video  from google
october 2011 by nluken
Daily App Deals: Get iPad Note-Taking App Notes Plus for $1.99, Previously $4.99 [Deals]
New to Lifehacker, Daily App Deals is a not-quite-quotidian compendium of noteworthy app price drops and discounts. More »
Deals  Android  apps  Dealhacker  Downloads  Free  ios  ipad  iPhone  ipod_touch  Software  from google
june 2011 by nluken
Typography Insight Makes Learning Fonts Gorgeous and Easy [Video]
lot of people can get through life without having to stray far from 12 point Times New Roman. Maybe 13 if they're cheating on a paper. But typography is fascinating—and this app's great for pros and novices. More »
apps  Design  Fonts  ios  ipad  Typography  Typography_insight  from google
may 2011 by nluken
These Are the First Three Adobe Photoshop Touch Apps for iPad [Photoshop]
Rejoice, Photoshop junkies of the world, because Adobe is jumping into the tablet world for real. And while this is not Photoshop for iPad (yet), my most precious body appendage is tingling with pleasant turgidity anyway. More »
Photoshop  Apple  Color_Lava  Eazel  ipad  iPad_Apps  nav  Top  Touch  from google
april 2011 by nluken
Chillingo Releases Food Processing, An iOS Game With a Familiar Premise [Apps]
Chillingo, publisher of Angry Birds and Cut The Rope, released a new app today: Food Processing. Here you're part of a production line, slicing conveyor belt fruits and vegetables. Sound familiar? $1 for iPhone, iPod Touch; $2 for iPad. [iTunes] More »
apps  app  chillingo  Food_processing  Game  Games  ios_app  ios_apps  iOS_game  ios_games  ipad  Ipad_game  Ipad_Games  iPhone  iphone_game  iPhone_games  from google
february 2011 by nluken
Sierra Point-and-Click Adventures: From the Web to your iPad [Gaming]
With the advent of touchscreen gaming, point-and-click adventures are experiencing something of a rennaissance. Thanks to a cunning soul, now you can play Sierra On-line's classic line up of point-and-clicks straight from the web on your iPad. More »
Gaming  ipad  Sierra  Sierra_point_click_ipad  from google
january 2011 by nluken
Artists, a Paintbrush Stylus For the iPad is Coming Soon [Video]
I repeat, a paintbrush stylus is COMING SOON. In February, to be precise—and judging by their intro-video, Nomadbrush will be just the accessory design-mad iPad-owners need for precise brushstrokes when emulating David Hockney's work. [Mocoloco - Thanks, Kate!] More »
Apple  ipad  Ipad_accessories  Ipad_paintbrush  Ipad_stylus  Nomad_brush  Nomadbrush  Stylus  from google
january 2011 by nluken
OK, Running iPhone Apps on a TV Could Be Pretty Awesome [Video]
Just yesterday, the Giz team was discussing the possibility of beaming iPhone and iPad apps to Apple TVs via AirPlay. Some of us weren't sure why you'd want to in the first place. Well, precisely this: The Incident, supersized. More »
apps  appletv  Development  Incident1.3  ipad  Ipadapps  iPhone  IphoneApps  Theincident  TV  Updates  from google
november 2010 by nluken
A Stylish Camera Bag That Stores Your DSLR and Your iPad [Photography]
Not only does the $200 Ari Marcapoulos Camera Bag score high on looks, it's loaded with utility. Notable features include a thick, weather resistant canvas exterior, padded lens and camera compartments, and a faux-fur lined iPad pocket. [Incase via Uncrate] More »
Photography  Ari_marcapoulos  Camera  camera_bag  Dslr  incase  ipad  Storage  from google
september 2010 by nluken
The Incident is Gaming's Most Charming Vision of the Apocalypse [IphoneApps]
Borrowing the simple joy of the 8-bit era at its finest, The Incident is a wonderful take on casual iOS gaming. A nostalgic, chipper soundtrack, wonderfully bright graphics, gameplay that's perfect for several-minute stretches, and an extremely disturbing premise. More »
IphoneApps  8Bit  8Bitgaming  Bigbucketsoftware  ios  ipad  IpodTouch  Pixel  retrogaming  Theincident  from google
august 2010 by nluken
My Favorite Todo/List App, Zenbe Lists, Comes to iPad [IPad Apps]
Zenbe has become my de-facto todo list—beating Google's and any sort of Apple solution—for two reasons: Ease of use and cross-platform compatibility. I can make grocery list on the computer and check them off on the iPhone at Safeway. More »
iPad_Apps  apps  ipad  iPhone_Apps  Software  todo  zenbe  Zenbe_ipad  from google
july 2010 by nluken
Reeder For iPad: RSS With Attention to Detail [Apps]
The hotly anticipated iPad version of Reeder, the popular iPhone RSS app, landed in the App Store last night, and with a clean look and some thoughtful navigational tools, it's immediately at the head of the iPad RSS pack. More »




IPad - App Store - IPhone - RSS - Reeder
apps  Apple  ipad  Ipadapps  reeder  RSS  Rssreaders  from google
june 2010 by nluken
Befuddled HD Will Fuel Your iPad Word Game Addiction [IPad Apps]
If you've ever played Scramble 2 or Bookworm on your iPad or iPhone, then you're bound to instantly understand Befuddled HD. It's a simple, yet incredibly addictive iPad word game which requires you to string together letters for points. More »




IPad - Word game - IPhone - Games - Video Games
iPad_Apps  'Befuddled  app  App_apps_befuddled  Apple  Befuddled  Game  Game_games_ipad_apple  Games  Hd  ipad  from google
may 2010 by nluken
Wattpad, Goodreader and Kobo applications for iPad approved
Wattpad for the iPad is now available in the app store. According to their press release their daily downloads increased 15 times over normal, even though the iPad isn’t in peoples’ hands yet.

The Kobo application has also been approved and is now available in the App Store as well.

GoodReader is known for handling very large PDF and TXT files, navigating manuals, large books, magazines, and renderings of 100 mb and more with great speed compared to other document viewers. It costs $.99

Digg us. Slashdot us. Facebook us. Twitter us. Share the news.
Paul_Biba  iPad  app_store  Apple  iBooks  Kobo  Wattpad  from google
april 2010 by nluken
Why I won't buy an iPad (and think you shouldn't, either)
I've spent ten years now on Boing Boing, finding cool things that people have done and made and writing about them. Most of the really exciting stuff hasn't come from big corporations with enormous budgets, it's come from experimentalist amateurs. These people were able to make stuff and put it in the public's eye and even sell it without having to submit to the whims of a single company that had declared itself gatekeeper for your phone and other personal technology.

Danny O'Brien does a very good job of explaining why I'm completely uninterested in buying an iPad -- it really feels like the second coming of the CD-ROM "revolution" in which "content" people proclaimed that they were going to remake media by producing expensive (to make and to buy) products. I was a CD-ROM programmer at the start of my tech career, and I felt that excitement, too, and lived through it to see how wrong I was, how open platforms and experimental amateurs would eventually beat out the spendy, slick pros.

I remember the early days of the web -- and the last days of CD ROM -- when there was this mainstream consensus that the web and PCs were too durned geeky and difficult and unpredictable for "my mom" (it's amazing how many tech people have an incredibly low opinion of their mothers). If I had a share of AOL for every time someone told me that the web would die because AOL was so easy and the web was full of garbage, I'd have a lot of AOL shares.

And they wouldn't be worth much.

Incumbents made bad revolutionaries
Relying on incumbents to produce your revolutions is not a good strategy. They're apt to take all the stuff that makes their products great and try to use technology to charge you extra for it, or prohibit it altogether.

I mean, look at that Marvel app (just look at it). I was a comic-book kid, and I'm a comic-book grownup, and the thing that made comics for me was sharing them. If there was ever a medium that relied on kids swapping their purchases around to build an audience, it was comics. And the used market for comics! It was -- and is -- huge, and vital. I can't even count how many times I've gone spelunking in the used comic-bins at a great and musty store to find back issues that I'd missed, or sample new titles on the cheap. (It's part of a multigenerational tradition in my family -- my mom's father used to take her and her sibs down to Dragon Lady Comics on Queen Street in Toronto every weekend to swap their old comics for credit and get new ones).

So what does Marvel do to "enhance" its comics? They take away the right to give, sell or loan your comics. What an improvement. Way to take the joyous, marvellous sharing and bonding experience of comic reading and turn it into a passive, lonely undertaking that isolates, rather than unites. Nice one, Misney.

Infantalizing hardware
Then there's the device itself: clearly there's a lot of thoughtfulness and smarts that went into the design. But there's also a palpable contempt for the owner. I believe -- really believe -- in the stirring words of the Maker Manifesto: if you can't open it, you don't own it. Screws not glue. The original Apple ][+ came with schematics for the circuit boards, and birthed a generation of hardware and software hackers who upended the world for the better. If you wanted your kid to grow up to be a confident, entrepreneurial, and firmly in the camp that believes that you should forever be rearranging the world to make it better, you bought her an Apple ][+.

But with the iPad, it seems like Apple's model customer is that same stupid stereotype of a technophobic, timid, scatterbrained mother as appears in a billion renditions of "that's too complicated for my mom" (listen to the pundits extol the virtues of the iPad and time how long it takes for them to explain that here, finally, is something that isn't too complicated for their poor old mothers).

The model of interaction with the iPad is to be a "consumer," what William Gibson memorably described as "something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It's covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth... no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote."

The way you improve your iPad isn't to figure out how it works and making it better. The way you improve the iPad is to buy iApps. Buying an iPad for your kids isn't a means of jump-starting the realization that the world is yours to take apart and reassemble; it's a way of telling your offspring that even changing the batteries is something you have to leave to the professionals.

Dale Dougherty's piece on Hypercard and its influence on a generation of young hackers is a must-read on this. I got my start as a Hypercard programmer, and it was Hypercard's gentle and intuitive introduction to the idea of remaking the world that made me consider a career in computers.

Wal-Martization of the software channel
And let's look at the iStore. For a company whose CEO professes a hatred of DRM, Apple sure has made DRM its alpha and omega. Having gotten into business with the two industries that most believe that you shouldn't be able to modify your hardware, load your own software on it, write software for it, override instructions given to it by the mothership (the entertainment industry and the phone companies), Apple has defined its business around these principles. It uses DRM to control what can run on your devices, which means that Apple's customers can't take their "iContent" with them to competing devices, and Apple developers can't sell on their own terms.

The iStore lock-in doesn't make life better for Apple's customers or Apple's developers. As an adult, I want to be able to choose whose stuff I buy and whom I trust to evaluate that stuff. I don't want my universe of apps constrained to the stuff that the Cupertino Politburo decides to allow for its platform. And as a copyright holder and creator, I don't want a single, Wal-Mart-like channel that controls access to my audience and dictates what is and is not acceptable material for me to create. The last time I posted about this, we got a string of apologies for Apple's abusive contractual terms for developers, but the best one was, "Did you think that access to a platform where you can make a fortune would come without strings attached?" I read it in Don Corleone's voice and it sounded just right. Of course I believe in a market where competition can take place without bending my knee to a company that has erected a drawbridge between me and my customers!

Journalism is looking for a daddy figure
I think that the press has been all over the iPad because Apple puts on a good show, and because everyone in journalism-land is looking for a daddy figure who'll promise them that their audience will go back to paying for their stuff. The reason people have stopped paying for a lot of "content" isn't just that they can get it for free, though: it's that they can get lots of competing stuff for free, too. The open platform has allowed for an explosion of new material, some of it rough-hewn, some of it slick as the pros, most of it targetted more narrowly than the old media ever managed. Rupert Murdoch can rattle his saber all he likes about taking his content out of Google, but I say do it, Rupert. We'll miss your fraction of a fraction of a fraction of a percent of the Web so little that we'll hardly notice it, and we'll have no trouble finding material to fill the void.

Just like the gadget press is full of devices that gadget bloggers need (and that no one else cares about), the mainstream press is full of stories that affirm the internal media consensus. Yesterday's empires do something sacred and vital and most of all grown up, and that other adults will eventually come along to move us all away from the kids' playground that is the wild web, with its amateur content and lack of proprietary channels where exclusive deals can be made. We'll move back into the walled gardens that best return shareholder value to the investors who haven't updated their portfolios since before eTrade came online.

But the real economics of iPad publishing tell a different story: even a stellar iPad sales performance isn't going to do much to stanch the bleeding from traditional publishing. Wishful thinking and a nostalgia for the good old days of lockdown won't bring customers back through the door.

Gadgets come and gadgets go
Gadgets come and gadgets go. The iPad you buy today will be e-waste in a year or two (less, if you decide not to pay to have the battery changed for you). The real issue isn't the capabilities of the piece of plastic you unwrap today, but the technical and social infrastructure that accompanies it.

If you want to live in the creative universe where anyone with a cool idea can make it and give it to you to run on your hardware, the iPad isn't for you.

If you want to live in the fair world where you get to keep (or give away) the stuff you buy, the iPad isn't for you.

If you want to write code for a platform where the only thing that determines whether you're going to succeed with it is whether your audience loves it, the iPad isn't for you.

Previously:Defective by Design anti-DRM picket at Apple tablet launch
Apple dropping DRM from music in iTunes, keeping DRM for ...
US Justice Dept to Europe: Apple's DRM is off-limits
How Apple's DRM works
DVD Jon selling Apple DRM to Apple's competitors
Apple cripples debugging tool to keep iTunes DRM safe
iPhone - the roach motel business model
iTunes App Store shows strengths, weaknesses of a walled garden ...
Business  Culture  Reviews  Technology  apple  copyfight  drm  ipad  maker  webtheory  from google
april 2010 by nluken
Stephen Colbert Shows Off His iPad's Vegetable-Slicing Capabilities [Colbert Report]
Stephen Colbert got an iPad and he is very excited to use it. To prepare salsa. Do not click if you are one of those weirdos who always worries about "voiding the warranty" on their gadgets. (What's with those guys?) More »
Colbert_Report  Apple  ipad  Kindle  salsa  Stephen_Colbert  Top  from google
april 2010 by nluken
Stephen Colbert Delivers Grammy for Song of the Year From His New Apple iPad [Grammys]
Comedian Stephen Colbert is hosting the Grammys, and to mark the occasion of "Song of the Year" (Single Ladies (Put a Ring On It)), he pulled out his shiny new iPad.
Notable because it's one of the first out in the open (is he "the first?"). Also notable: No iPads in those obscene celebrity gift baskets people get for attending these things (Jay-Z didn't even get one, Colbert mocked).

And yes, this looked to be the real deal, as you could see the screen changing from portrait to landscape as the moved the iPad around.

Update: Now with video.
Grammys  apple_ipad  Awards  Colbert  ipad  from google
february 2010 by nluken

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