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"Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character ... - Richard P. Feynman - Google Books
Actually, there was a certain amount of genuine quality to my guesses. I had a scheme, which I still use today when somebody is explaining something that lβm trying to understand: I keep making up examples. For instance, the mathematicians would come in with a terrific theorem, and theyβre all excited. As theyβre telling me the conditions of the theorem, I construct something which fits all the conditions. You know, you have a set (one ball)βdisjoint (two balls). Then the balls tum colors, grow hairs, or whatever, in my head as they put more conditions on. Finally they state the theorem, which is some dumb thing about the ball which isnβt true for my hairy green ball thing, so I say, βFalse!"
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january 2017 by nhaliday
pr.probability - What is convolution intuitively? - MathOverflow
I remember as a graduate student that Ingrid Daubechies frequently referred to convolution by a bump function as "blurring" - its effect on images is similar to what a short-sighted person experiences when taking off his or her glasses (and, indeed, if one works through the geometric optics, convolution is not a bad first approximation for this effect). I found this to be very helpful, not just for understanding convolution per se, but as a lesson that one should try to use physical intuition to model mathematical concepts whenever one can.

More generally, if one thinks of functions as fuzzy versions of points, then convolution is the fuzzy version of addition (or sometimes multiplication, depending on the context). The probabilistic interpretation is one example of this (where the fuzz is a a probability distribution), but one can also have signed, complex-valued, or vector-valued fuzz, of course.
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january 2017 by nhaliday
soft question - Thinking and Explaining - MathOverflow
- good question from Bill Thurston
- great answers by Terry Tao, fedja, Minhyong Kim, gowers, etc.

Terry Tao:
- symmetry as blurring/vibrating/wobbling, scale invariance
- anthropomorphization, adversarial perspective for estimates/inequalities/quantifiers, spending/economy

fedja walks through his though-process from another answer

Minhyong Kim: anthropology of mathematical philosophizing

Per Vognsen: normality as isotropy
comment: conjugate subgroup gHg^-1 ~ "H but somewhere else in G"

gowers: hidden things in basic mathematics/arithmetic
comment by Ryan Budney: x sin(x) via x -> (x, sin(x)), (x, y) -> xy
I kinda get what he's talking about but needed to use Mathematica to get the initial visualization down.
To remind myself later:
- xy can be easily visualized by juxtaposing the two parabolae x^2 and -x^2 diagonally
- x sin(x) can be visualized along that surface by moving your finger along the line (x, 0) but adding some oscillations in y direction according to sin(x)
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january 2017 by nhaliday
soft question - Why does Fourier analysis of Boolean functions "work"? - Theoretical Computer Science Stack Exchange
Here is my point of view, which I learned from Guy Kindler, though someone more experienced can probably give a better answer: Consider the linear space of functions f: {0,1}^n -> R and consider a linear operator of the form Ο_w (for w in {0,1}^n), that maps a function f(x) as above to the function f(x+w). In many of the questions of TCS, there is an underlying need to analyze the effects that such operators have on certain functions.

Now, the point is that the Fourier basis is the basis that diagonalizes all those operators at the same time, which makes the analysis of those operators much simpler. More generally, the Fourier basis diagonalizes the convolution operator, which also underlies many of those questions. Thus, Fourier analysis is likely to be effective whenever one needs to analyze those operators.
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december 2016 by nhaliday
gt.geometric topology - Intuitive crutches for higher dimensional thinking - MathOverflow
Terry Tao:
I can't help you much with high-dimensional topology - it's not my field, and I've not picked up the various tricks topologists use to get a grip on the subject - but when dealing with the geometry of high-dimensional (or infinite-dimensional) vector spaces such as R^n, there are plenty of ways to conceptualise these spaces that do not require visualising more than three dimensions directly.

For instance, one can view a high-dimensional vector space as a state space for a system with many degrees of freedom. A megapixel image, for instance, is a point in a million-dimensional vector space; by varying the image, one can explore the space, and various subsets of this space correspond to various classes of images.

One can similarly interpret sound waves, a box of gases, an ecosystem, a voting population, a stream of digital data, trials of random variables, the results of a statistical survey, a probabilistic strategy in a two-player game, and many other concrete objects as states in a high-dimensional vector space, and various basic concepts such as convexity, distance, linearity, change of variables, orthogonality, or inner product can have very natural meanings in some of these models (though not in all).

It can take a bit of both theory and practice to merge one's intuition for these things with one's spatial intuition for vectors and vector spaces, but it can be done eventually (much as after one has enough exposure to measure theory, one can start merging one's intuition regarding cardinality, mass, length, volume, probability, cost, charge, and any number of other "real-life" measures).

For instance, the fact that most of the mass of a unit ball in high dimensions lurks near the boundary of the ball can be interpreted as a manifestation of the law of large numbers, using the interpretation of a high-dimensional vector space as the state space for a large number of trials of a random variable.

More generally, many facts about low-dimensional projections or slices of high-dimensional objects can be viewed from a probabilistic, statistical, or signal processing perspective.

Scott Aaronson:
Here are some of the crutches I've relied on. (Admittedly, my crutches are probably much more useful for theoretical computer science, combinatorics, and probability than they are for geometry, topology, or physics. On a related note, I personally have a much easier time thinking about R^n than about, say, R^4 or R^5!)

1. If you're trying to visualize some 4D phenomenon P, first think of a related 3D phenomenon P', and then imagine yourself as a 2D being who's trying to visualize P'. The advantage is that, unlike with the 4D vs. 3D case, you yourself can easily switch between the 3D and 2D perspectives, and can therefore get a sense of exactly what information is being lost when you drop a dimension. (You could call this the "Flatland trick," after the most famous literary work to rely on it.)
2. As someone else mentioned, discretize! Instead of thinking about R^n, think about the Boolean hypercube {0,1}^n, which is finite and usually easier to get intuition about. (When working on problems, I often find myself drawing {0,1}^4 on a sheet of paper by drawing two copies of {0,1}^3 and then connecting the corresponding vertices.)
3. Instead of thinking about a subset SβR^n, think about its characteristic function f:R^nβ{0,1}. I don't know why that trivial perspective switch makes such a big difference, but it does ... maybe because it shifts your attention to the process of computing f, and makes you forget about the hopeless task of visualizing S!
4. One of the central facts about R^n is that, while it has "room" for only n orthogonal vectors, it has room for expβ‘(n) almost-orthogonal vectors. Internalize that one fact, and so many other properties of R^n (for example, that the n-sphere resembles a "ball with spikes sticking out," as someone mentioned before) will suddenly seem non-mysterious. In turn, one way to internalize the fact that R^n has so many almost-orthogonal vectors is to internalize Shannon's theorem that there exist good error-correcting codes.
5. To get a feel for some high-dimensional object, ask questions about the behavior of a process that takes place on that object. For example: if I drop a ball here, which local minimum will it settle into? How long does this random walk on {0,1}^n take to mix?

Gil Kalai:
This is a slightly different point, but Vitali Milman, who works in high-dimensional convexity, likes to draw high-dimensional convex bodies in a non-convex way. This is to convey the point that if you take the convex hull of a few points on the unit sphere of R^n, then for large n very little of the measure of the convex body is anywhere near the corners, so in a certain sense the body is a bit like a small sphere with long thin "spikes".
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december 2016 by nhaliday
COS597C: How to solve it
- Familiarity with tools. You have to know the basic mathematical and conceptuatl tools, and over the semester we will encounter quite a few of them.
- Background reading on your topic. What is already known and how was it proven? Research involves figuring out how to stand on the shoulders of others (could be giants, midgets, or normal-sized people).
- Ability to generate new ideas and spot the ones that dont work. I cannot stress the second part enough. The only way you generate new ideas is by shooting down the ones you already have.
- Flashes of genius. Somewhat overrated; the other three points are more important. Insights come to the well-prepared.
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october 2016 by nhaliday
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