mechazoidal + rendering + from:stackoverflow   1

What is state-of-the-art for text rendering in OpenGL as of version 4.1? | Stack Overflow
"The best trade-off between "fast" and "quality" are still textured quads with a signed distance field texture. It is very slightly slower than using a plain normal textured quad, but not so much. [...] Also, the technique can be downgraded nicely to older hardware, if needed."
some other approaches noted, but note that NO OGL solution can type-hint, and also that it may be overkill for less than billions of chars.
opengl  rendering  from:stackoverflow  piperesearch 
february 2016 by mechazoidal

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