mechazoidal + rendering + autodesk   1

A Surface Standard
An uber-shader for doing "all" materials, taking up where Arnold's standard shader leaves of. It's based on the bidirectional scattering distribution function and uses 10 closures for all physical aspects. They also provide a stripped-down compatibility version for real-time/game use. Provided in Open Shading Language form.
Note that this is a living document and my be updated at any time (last check: 2019/03)
shaders  graphics  autodesk  piperesearch  rendering  math  osl 
march 2019 by mechazoidal

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