mattedgar + games   88

Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar
"Games are the most powerful source of non-coercive influence in the world, and are frequently designed with mild addiction and extreme flow in mind. The latter effect in particular puts users into a state where they are markedly more likely to accept what the system tells them, and to respond to its stimuli (if only just to beat the level). We cannot continue to argue the power of games to teach and engage on one hand while ignoring the other side of the coin."
design  games  game  ification  addiction 
june 2011 by mattedgar
Oregon Trail Street Sign |
"Facebook isn’t the only new place you can play the video game classic Oregon Trail. With the help of this funny street sign, Los Angelenos can now also play the game in real life."
paper  games  traffic  fun 
february 2011 by mattedgar
Kinect Gestural UI: First Impressions (Jakob Nielsen's Alertbox)
"Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog conformations. But fun to play."
gesture  user  interface  games  jakobnielsen 
december 2010 by mattedgar
Transmedia experiences are not particularly new. Consider an opera, a musical comedy, a Hollywood (or better, a Bollywood) extravaganza, or an amusement park. All of these are experiences that cut across the media: sight and sound, motion and emotion. But all of these involve a transmitter of the experience and a passive audience. Creation is not new. Artists and craftspeople create. Amateurs artists and musicians create. Game players create. But in all of these activities, there are still creators and viewers. Moreover, the creativity is often limited, much as it is limited in so-called "personalization" of software or IKEA furniture: it is limited by the desires of the manufacturer. What is needed is meaningful, thoughtful creation and participation.
design  collaboration  trans  media  co  creation  games  play  creativity 
june 2010 by mattedgar
Magical Nihilism
"but I imagine they might have been quite nerdy, rich kids (they went into politics, after all) – probably BBC Model B households. households."
android:bookmarks  children  computers  tories  government  games 
may 2010 by mattedgar
Alice Born Digital: How Transmedia Storytelling Becomes a Billion Dollar Business
"I believe that Inanimate Alice is a breakthrough project demonstrating a new kind of reading-from-the-screen experience. Is it a billion-dollar story? Perhaps…Our vision, a package that addresses movie, game, on-line and print outcomes from the outset, is designed with this in mind. It sets out objectives and addresses issues from the beginning. It would have to be successful, but not on the scale of a Harry Potter or Lord of the Rings to achieve that."
trans  media  storytelling  business  books  games 
april 2010 by mattedgar
Lost Garden
A practical process for creating great game designs
design  games  board  process 
april 2010 by mattedgar
jaggeree /Blog : : Making pregnancy information playable.
"Each of the cards is a miniature and fun information leaflet in itself and carries a shortened weblink to more information making it instantly a physical link between the offline and online worlds (and yes we did suggest that could make a good URL shortener, playing with the NHS Choices URLs early on showed that if printed no one would type them in successfully)."
games  creativity  education  uk  government  health 
march 2010 by mattedgar
fisharepeopletoo: Free All Monsters!
Free All Monsters! is a game for children, families and even grown ups. You'll use a Magical Monstervision Machine to look for invisible monsters living in the streets around you, then answer questions about the monsters to show your monster spotting skills, and set free your own monsters for other players to find.
monsters  mobile  games  children  places  fun  augmented  somethingorother 
october 2009 by mattedgar
Your company? There's an app for that.
"[1] In this essay, I'm using "the iPhone" as a convenient shorthand for "any of a number of devices and smartphones that offer similar functionality to the iPhone, including but not limited to the Palm Pre, Android phones, Blackberry Storm, and iPod Touch". Similar arguments apply, to varying degrees, to these devices and their manufacturers but are especially relevant to the iPhone and Apple; hence, the shorthand. If you don't read this footnote, adequately absorb its message, and send me email to the effect of "the iPhone sux because Apple and AT&T are monopolistic robber barons", I reserve the right to punch you in the face while yelling I WASN'T JUST TALKING ABOUT THE IPHONE YOU JACKASS."
iphone  apps  mobile  phones  kottke  cameras  watches  compasses  games  technology  convergence 
september 2009 by mattedgar
#tedxleeds « Ghijklmno ¬ Blog
RT @ghijklmno Wrote up a few short notes on #tedxleeds ¦ that's understatement, a v thoughtful write-up
ted  x  leeds  technology  entertainment  design  innovation  games 
september 2009 by mattedgar
Lost Garden: Flash Love Letter (2009) Part 1
"Flash is uniquely positioned to create social games, mobile games, location-based games, games that suck in databases, games that use video, games that use real-time audio, games that connect millions. The number of radical new game genres is primed to explode like no other time since the 80's. And you have all the tools necessary to drive the wave of game play innovation forward."
games  flash  business 
july 2009 by mattedgar
DESIGNER NOTES » Blog Archive » Game Developer Column 6: Asynchronicity
"Parking Wars, a Facebook game in which players earn money by parking for an extended period of time on another player’s street. The trick is that if a car is parked illegally, then the owner of that street can steal all the money the car had earned by handing out a parking ticket."
games  theory  asynchronous  social 
july 2009 by mattedgar
Mobile Opportunity: The war between Nokia and Apple
An operator with the innovation of the open Internet behind it might be able to keep up with Nokia and Apple. But an operator working alone will be very lonely indeed.
apple  nokia  mobile  music  games  strategy 
september 2007 by mattedgar
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