mattedgar + creation   20

Rough Type: Nicholas Carr's Blog: God, Kevin Kelly and the myth of choices
"For all we know, if Homer (or Mozart) were born today, he would end up being be an advertising copywriter, and perhaps not even a very good one."
progress  change  faith  creation  technology 
july 2011 by mattedgar
Transmedia experiences are not particularly new. Consider an opera, a musical comedy, a Hollywood (or better, a Bollywood) extravaganza, or an amusement park. All of these are experiences that cut across the media: sight and sound, motion and emotion. But all of these involve a transmitter of the experience and a passive audience. Creation is not new. Artists and craftspeople create. Amateurs artists and musicians create. Game players create. But in all of these activities, there are still creators and viewers. Moreover, the creativity is often limited, much as it is limited in so-called "personalization" of software or IKEA furniture: it is limited by the desires of the manufacturer. What is needed is meaningful, thoughtful creation and participation.
design  collaboration  trans  media  co  creation  games  play  creativity 
june 2010 by mattedgar
Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software | Digital Media Learning Competition
New features of Scratch 2.0 will include:
* sharing Scratch projects on mobile phones, tablets, and other new platforms;
* integrating Scratch with social media, so that young people can program projects to dynamically pull content from and push updates to Facebook, Twitter, Flickr, and other Web 2.0 sites;
* providing infrastructure for groups of young people to collaborate on projects (including group decision-making tools and collaborative annotations);
* enabling young people to program, remix, and share projects more seamlessly, all within a web browser, without any downloading or uploading.
scratch  collaboration  education  creation  mobile  children 
february 2010 by mattedgar

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