[SBS.强心脏.100525.脱口秀之神特辑下[抽抽殿&凤凰天使]
thunder://QUFmdHA6Ly9iYnMua2FuaGFuZ3VvLmNvbTq5/rqrsr/C5EBkYXRhLmthbmhhbmd1by5jb20v19vS1S9bx+nN+LK/wuRiYnMua2FuaGFuZ3VvLmNvbV0wNTI1x7/QxNTgLs3Rv9rQ49auyfHM2Lytz8Iucm12Ylpa
from notes
may 2010
Seedpond
SNSD 20100502 720p 最后一晚
from twitter
may 2010
ignore the code: Realism in UI Design
The goal is not to make your user interface as realistic as possible. The goal is to add those details which help users identify what an element is, and how to interact with it, and to add no more than those details.
design  UI 
january 2010
Seth's Blog: First, organize 1,000
What's difficult? What's difficult is changing your attitude. Instead of speed dating your way to interruption, instead of yelling at strangers all day trying to make a living, coordinating a tribe of 1,000 requires patience, consistency and a focus on long-term relationships and life time value. You don't find customers for your products. You find products for your customers.
what-I-learned-today 
december 2009
From Uruguay to Hollywood: Watch the Video
将一部好作品发布到Youtube,被好莱坞各大电影工作室看中
connection  great-production 
december 2009
Continuity: A Flash Puzzle Platformer
我怀疑构思这款游戏要比通关难得多。
awesome-game 
december 2009
The Smalltalk Question (Aaron Swartz's Raw Thought)
What have you been thinking about lately?
What have you been working on lately?
what-I-learned-today 
november 2009
How I Hire Programmers (Aaron Swartz's Raw Thought)
Are they smart? Can they get stuff done? Can you work with them?
what-I-learned-today 
november 2009
How to pick a co-founder - Venture Hacks
The ideal founding team is two individuals, with a history of working together, of similar age and financial standing, with mutual respect. One is good at building products and the other is good at selling them.
what-I-learned-today 
november 2009
Teach Yourself Programming in Ten Years
Fred Brooks, in his essay No Silver Bullet identified a three-part plan for finding great software designers:

1. Systematically identify top designers as early as possible.

2. Assign a career mentor to be responsible for the development of the prospect and carefully keep a career file.

3. Provide opportunities for growing designers to interact and stimulate each other.
what-I-learned-today 
october 2009
Friendfeed co-founder Buchheit: Most interesting part of Facebook is that it’s not Google | VentureBeat
Even if you’re not going to start a startup right away. If you’ve been in your job for awhile, you should quit. Google was really comfortable. I knew all the people. It’s important to do things that will make you uncomfortable. So there’s a couple of other points.
what-I-learned-today 
october 2009
World Of Goo Sale Offers Fascinating Results | Rock, Paper, Shotgun
By letting people pay whatever they wanted. That’s damned important information.
what-I-learned-today 
october 2009
Ardent War Story 4: You Know You’re Getting Close to Your Customers When They Offer You a Job « Steve Blank
To sell to customers you need to understand them: how they work, what they do and what problem you will solve for them.
You can’t understand customers from inside your building.
what-I-learned-today 
october 2009
Screw Inspiration. Its For Saps.
There are two types of expectations that are set. The intrinsic ones you set for yourselves, and the extrinsic ones everyone sets. Want to be successful? Set your internal expectations appropriately high–which you have done by deciding to go to college–and stop worrying about everyone else’s expectations. Be inspired by your own successes. Be helpful to others so they can achieve their goals.
october 2009
Simple Software - ZenEdit
ZenEdit is a minimalistic text editor designed to prevent distractions and focus at the work at hand.
win-software 
october 2009
You can't do what you want by doing something else. - garry's subposterous
There are lots of people who wanted to do one thing but then got "practical" and did something else "first." The idea was that they'd be successful and sock away money doing the practical thing, and after that they could go back to the thing they loved. Bronson was sure that, among the hundreds of people that he interviewed, someone would actually have been successful with this strategy. It sounds so reasonable, after all.

But he encountered exactly zero people who pulled it off. Everyone who tried got sucked into the "practical" career and were never able to extract themselves from it. Too comfortable, too many expectations from friends and family, too easy just to keep doing what you're doing.
what-I-learned-today 
october 2009
Conversation Agent: Five Attributes of Being an Expert
An expert is:

* One who has tried, who has practical experience in a field.

* Conversely, one who has been tried has a few wounds to show for it. If you don't have a glorious failure or two under your belt, you're probably not ready to be an "expert" for others hoping to avoid the same thing.

* One who has acquired comprehensive knowledge and continues to learn about a field.

* One who has authority as appointed to them by the community for having demonstrated they know their stuff.

* One who experiments - taking the field further. I call them thinkers and tinkerers.

Your execution determines how people think about you.
what-I-learned-today  quality 
october 2009
“Writing Wednesdays” #2: The Most Important Writing Lesson I Ever Learned
There’s a phenomenon in advertising called Client’s Disease. Every client is in love with his own product. The mistake he makes is believing that, because he loves it, everyone else will too.

They won’t. The market doesn’t know what you’re selling and doesn’t care. Your potential customers are so busy dealing with the rest of their lives, they haven’t got a spare second to give to your product/work of art/business, no matter how worthy or how much you love it.
what-I-learned-today 
september 2009
Random Observations: Teaching linear algebra
1. Homework not present at the start of class would not be accepted. However students were only graded on the best 20 out of 27 possible homework sets. 2. All homework sets were cumulative. Generally 1/3 was the current day's material, 1/3 from the last week, and 1/3 from anywhere in the course. Those thirds were in increasing order of difficulty. 3. Every class would start with a question and answer session to last no less than 10 minutes. 4. Every student could expect to be asked at least one question every other class.
what-I-learned-today 
september 2009
The Importance of Living Life
Of the many who spoke at the memorial, it was Lakshmi Pratury who put it best when she said (and I paraphrase) that in our life we spend too much time agonizing over things related to work, almost forgetting to celebrate and savor the little, countless moments of joy and happiness. And that’s what life is all about.
what-I-learned-today 
september 2009
Icycle
画面绚丽,创意十足。
awesome-game 
september 2009
Umair Haque’s Awesomeness Manifesto | FactoryCity
What is awesomeness? Awesomeness happens when thick — real, meaningful — value is created by people who love what they do, added to insanely great stuff, and multiplied by communities who are delighted and inspired because they are authentically better off. That’s a better kind of innovation, built for 21st century economics.
what-I-learned-today  quality 
september 2009
UNSCHOOLING
This is the "office" of Sandra Dodd, unschooling mother of Kirby, Marty and Holly, who never went to school.
unschooling 
september 2009
大象闯一关 This is the only level - 拼命玩三郎
每解开一种玩法,你都会由衷地对作者增添一点敬意!
awesome-game 
september 2009
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