Walking in America: What scientists know about how pedestrians really behave. - Slate Magazine
28 days ago by kevan
"Block by block, [patterns] emerge: The way people drift toward the shady side of the street on hot days; [...] the way walking speeds are slower at midday than before or after work; the way people don’t like to maintain the same walking speed as a stranger next to them; [...]."
walking
science
america
28 days ago by kevan
How Far Can You Walk From Trafalgar Square Without Crossing A Road? | Londonist
january 2012 by kevan
"A couple of years ago, as a test of the walkability of London, I set out from Trafalgar Square — the official centre of the town — one Sunday morning to see how far I could get without crossing a road or going over the same place twice. It was almost 17 miles before I ended up going round in a circle."
walking
london
january 2012 by kevan
A farewell to pavements | Art and design | guardian.co.uk
november 2011 by kevan
"This is the idea behind [Exhibition Road's] cross-hatching, which suggests diagonal paths across the road. It obviously has a strong subliminal effect, because you really do see people crossing diagonally."
london
transport
walking
design
november 2011 by kevan
Bernie DeKoven, funsmith: Some walking games from Phil Smith
february 2010 by kevan
"The city is under occupation by intelligent microbes, Martian bodysnatchers, mind control rays - you can't tell the resisters from the wholly invaded. Do not attract attention to yourself. Choose routes where the least number of people will see you. Use alleys and back paths. Walk calmly through crowds. Show no emotions. Ignore commodities. Hide your hunger."
walking
games
delusions
zombies
february 2010 by kevan
tweenbots | kacie kinzer
april 2009 by kevan
"Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal."
robots
walking
society
emergence
via:holly
april 2009 by kevan
Near Future Laboratory >> Drift Deck (Analog Edition)
october 2008 by kevan
"The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action."
walking
games
random
via:jones
october 2008 by kevan
Joyce Walks because somewhere sometimes it's always bloomsday
october 2008 by kevan
"Joyce Walks is a psychogeographical tool which generates walking maps based on routes from James Joyce's Ulysses in any city in the world using Google Maps."
maps
walking
books
october 2008 by kevan
walkit.com - walking directions and maps
april 2008 by kevan
Generates walking routes within a few UK cities, optimising for low noise and air pollution.
cities
walking
maps
london
travel
pollution
via:diamond
april 2008 by kevan
Andy Beckett walks along the 11-mile blue fence that cordons of the 2012 Olympics site in London | Society | The Guardian
march 2008 by kevan
"There was a street of intact and handsome old industrial buildings, a billboard advertising the new Lexus, and roads and pavements eerily populated only by traffic cones, like a scene from a post-apocalyptic film."
london
walking
paint
cities
sport
future
via:diamond
march 2008 by kevan
Walk London
february 2008 by kevan
"Funded by Transport for London Walk London has worked with the local authorities to develop an impressive network of quality walking routes."
london
walking
via:foe
february 2008 by kevan
Pruned: Modeling Urban Panic
january 2008 by kevan
"The goal of this project is to develop a reusable and behaviorally founded computer model of pedestrian movement and crowd behavior amid dense urban environments, to serve as a test-bed for experimentation."
simulation
crowds
architecture
emergence
walking
design
cities
zombies
via:zarba
january 2008 by kevan
and-or.ch : metro_wardive_nds
december 2007 by kevan
"[The homebrew DS game] reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. Try to fend them off with your touch pen, put your shields up. And don't just stay in one spot."
games
ds
walking
secrets
via:penguin
december 2007 by kevan
Legible London
november 2007 by kevan
"The Legible London project proposes to change the existing fragmented approach to walking information into a single reliable, consistent and authoritative system." [...] "Encourage 'mental mapping' by connecting areas, regions and transport systems."
london
walking
maps
design
november 2007 by kevan
Current TV UK // Current Event // Flesh Mob
june 2007 by kevan
Brief video documentary about April's Flesh Mob zombie walk, interviewing the organisers and following the horde.
zombies
walking
interviews
june 2007 by kevan
fleshmob . co . uk
march 2007 by kevan
"Fleshmob is a zombie themed flash mob due to take place on the streets of London on the 7th April 2007. Participants will be alerted of the start time and locations through email."
zombies
london
walking
march 2007 by kevan
blog.co.uk - Media - London Walking Distance Map
march 2007 by kevan
A monochrome map of approximate walking distances between central London Underground stations.
travel
walking
london
tube
via:rodcorp
march 2007 by kevan
Space Syntax - London Pedestrian Routemap
february 2007 by kevan
"The first aim of the London Pedestrian Routemap is to encourage walking in London. It does this by providing a simple, memorable picture of key walking routes in the Capital. At present there is no such map."
london
walking
maps
design
via:diamond
february 2007 by kevan
BBC NEWS | Science/Nature | Ants 'use an internal pedometer'
june 2006 by kevan
"[Scientists] set some ants off on a foraging trip along a tunnel, but once they had reached the food their legs were manipulated to either make them longer by adding stilts, or shorter by partially amputating them."
ants
walking
limbs
via:holly
june 2006 by kevan
Self-Defence with a Walking-Stick: The Different Methods of Defending Oneself with a Walking-Stick or Umbrella when Attacked under Unequal Conditions
march 2006 by kevan
"Of course, it is understood that if the tall man has only got a weak stick or umbrella in his hand [...] he would use his fist to strike his opponent in the face or over the heart in order to disable him."
walking
weapons
history
via:mcios
march 2006 by kevan
SFGate: Walking the World
december 2005 by kevan
Random people who've walked every street of their city. "Twenty-nine-year-old Phyllis Pearsall covered London's 23,000 streets on foot in a year in 1935. She walked 3,000 miles, charting her progress while mapping every street."
walking
cities
london
december 2005 by kevan
Zombiewalk.com - Your source for all Zombie Walk and Zombie Flash Mob planning!
october 2005 by kevan
I wonder when these are going to start becoming live-action zombie-hunter games.
events
zombies
walking
october 2005 by kevan
New Scientist - Cell phone could identify its owner by their walk
october 2005 by kevan
"Wearing high heels, suffering an injury foot and, especially, having a few drinks, are activities likely to set the device off by accident."
phones
technology
walking
surveillance
october 2005 by kevan
Zombie Walk - Seattle
october 2005 by kevan
Social lurching, and the apotheosis of Internet meet-ups. "Relax all the muscles of your face and de-focus your eyes. Anyone who comes into eye contact with you should see no recognition or expression in your face."
zombies
walking
october 2005 by kevan
Tate Britain | Your Collection
october 2005 by kevan
Facetious new tour leaflets at Tate Britain, which looked like they were planted by a stalker - design your own, and get it added to the collection, with a VIP pass thrown in.
museums
random
paper
walking
october 2005 by kevan
Salon Books | "Wanderlust: A History of Walking" by Rebecca Solnit
august 2005 by kevan
"The connection between the body and the world that walking exemplifies has begun to fade as we spend more and more time isolated in technologized cells [...] trapped in a culture that sees unstructured time alone in the world as inherently unproductive."
books
walking
via:anne
august 2005 by kevan
Forbes.com: Remote-Controlled Humans
august 2005 by kevan
Hacking the body's vestibular system with two electric-current earpieces, to give video games some genuine centrifugal nausea, rather than the mere illusion of it. Also to make people fall over or walk into traffic.
technology
ears
hacking
games
walking
via:plasticbag
august 2005 by kevan
Google Maps Pedometer
july 2005 by kevan
A nice crow-flies distance-calculator, for walking and bike rides, using the Google Maps API. "Click here if you don't live in Hoboken."
walking
maps
via:leonard
july 2005 by kevan
Guardian Unlimited | Two legs good for tiptoeing octopus
march 2005 by kevan
"The octopus used the outer halves of its two back legs in a similar way to tank treads, alternately laying down a sucker edge and rolling it along the ground - making it look like a drifting coconut."
octopuses
walking
illusions
march 2005 by kevan
The Man Who Mistook His Wife for a Deer
february 2005 by kevan
Lucid and perilous sleep activities. ''Last week I woke up with the worst taste in my mouth - I had made a sandwich out of beef-bouillon cubes in my sleep."
sleep
walking
dreams
food
psychology
brains
february 2005 by kevan
Hacking the Language of Crowds
december 2004 by kevan
"One way to grow a Crowd Crystal would be to dissolve non-participant atoms in the crowd with the instruction to stand still when the density of the crowd drops below a certain level."
crowds
emergence
walking
december 2004 by kevan
Designing Ideal Paths
october 2004 by kevan
"Why did the cows amble where they did?" Various factors in the evolution (and thus design) of successful paths. Slopes and sunshine and maintaining walker interest.
design
walking
october 2004 by kevan
Following 'The Man of the Crowd'
september 2004 by kevan
Two psychogeographers take turns to follow a succession of random strangers around New York.
random
walking
september 2004 by kevan
The Straight Dope: Which will keep you drier, running through the rain or walking?
september 2004 by kevan
"If we ignore aerodynamic effects, we can show mathematically (but won't) that while you'll collect many fewer head drops running rather than walking, you'll get exactly the same number of chest drops, regardless of the speed at which you travel."
maths
walking
weather
september 2004 by kevan
MXR Lab: Human Power Harvesting Using Piezoelectric Material
august 2004 by kevan
Our power-hungry robot overlords need only fit piezo-electric pads into our shoes. Also, brilliantly: using skin-conductivity to transmit electronic business cards through handshakes.
clothes
electricity
skin
technology
walking
august 2004 by kevan
Scotland Yard Live v0.9
august 2004 by kevan
A giant, urban version of the Scotland Yard boardgame, with players running around Toronto's public transport system in coloured T-shirts.
board
cities
games
phones
police
transport
walking
august 2004 by kevan
Why We're Reaching Our Limits as a One-Hour City
august 2004 by kevan
"The city is always one hour wide." - citing Marchetti's Constant; that humans have tended to spend one hour per day travelling, since Neolithic times.
cities
time
transport
walking
august 2004 by kevan
Hearing Steps
july 2004 by kevan
"If the person falls, or limps or shuffles - warning signs of diseases such as osteoarthritis or Parkinson’s - the monitor alerts a computer to send a message to a caregiver." - would also be good for live-action Thief.
medicine
pestilence
sound
technology
walking
july 2004 by kevan
The Reality of Running Away from Stuff
june 2004 by kevan
"A chart showing maximum speeds for some of the more common Hollywood hazards measured against the fastest speeds that an Olympic level human can deliver."
apocalypse
bees
films
walking
zombies
june 2004 by kevan
Bilderberg Archiv der Fotografen GmbH - Features
june 2004 by kevan
Gallery of maze photos. Oddly interconnected-looking, when shown next to one another.
architecture
photos
walking
june 2004 by kevan
Example Woonerf Blueprint
may 2004 by kevan
Looking like a vertically-scrolling video game map. Bench around low lighting column! -50 points!
design
maps
traffic
walking
filetype:jpg
media:image
may 2004 by kevan
Salon.com Technology | Why don't we do it in the road?
may 2004 by kevan
Signless, ruleless inner-city traffic control - forcing drivers and pedestrians to interact at around 20mph, the maximum speed at which eye contact still works; our ancestral top-running-speed.
emergence
law
society
traffic
walking
may 2004 by kevan
Tube Map with Walklines
april 2004 by kevan
Showing stations within arbitrary walking distance of one another.
london
maps
tube
walking
april 2004 by kevan
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