kevan + via:raven   15

"Probably the easiest way to describe Spelunky is that its (kind of) like La Mulana meets Nethack - every time you play the levels, items, monsters, and so forth, are all procedurally-generated. [...] In roguelikes, the gameplay tells the story, and I wanted to give Spelunky that type of a feeling."
games  nethack  via:raven  roguelike 
january 2009 by kevan
Battles of Prince of Persia (Nintendo DS)
A decent grid-based wargame with CCG elements; the cards aren't very well written, and deck-building doesn't fit the random-objective campaign game too well, but it makes a good strategy boardgame, and presumably improves a lot against a human opponent.
gamelog  4stars  board  cards  war  magic  via:raven 
march 2007 by kevan
New Super Mario Bros. (Nintendo DS)
Fun platformer; some of the usual obsessive-compulsive trial-and-error, but balanced by the ability to wander back through old levels, and gear up with the right power-ups.
gamelog  3stars  mutation  via:raven 
march 2007 by kevan
Idiocracy (2006)
Incoherent, joke-free, dysgenic, Lamarckian nonsense. An intelligent film sneering at stupid working-class low-brow-culture America would be annoying enough, but a stupid low-brow-culture film doing it is just bafflingly, foot-shootingly pointless.
filmlog  1star  future  society  genetics  via:raven 
february 2007 by kevan
Girl Shy (1924)
A brilliantly inventive and endless car-stealing, horse-stealing chase scene, towards the end of this. I want to play a silent-film Grand Theft Auto.
filmlog  4stars  depression  love  language  police  transport  via:raven 
october 2006 by kevan
Safety Last! (1923)
Disconnected setups to the iconic climbing scene, although the clock-hanging is nicely underplayed. And I'd forgotten how great it is that silent films just don't bother captioning dialogue where the gist is obvious, and how much of that there is.
filmlog  3stars  business  cheating  architecture  money  time  via:raven 
october 2006 by kevan
Hikoza'n-CHI X - Games - Warning Forever
Intriguing but unconvincing boss-only shoot-em-up where the boss of each level adapts to compensate for the weaknesses shown by its predecessor.
download  games  evolution  via:raven 
april 2006 by kevan
What Else Could I Buy?
"If you were intending to buy a coffee for AU$3.00, you could instead buy: five cigarettes; six litres of unleaded gasoline; one one-hundredth of an entry-level desktop computer."
money  shops  via:raven 
april 2006 by kevan
The Lost Skeleton of Cadavra (2001)
An authentically meandering parody of 50s B-movies, although visually it's all too clean and modern.
filmlog  3stars  bones  aliens  monsters  science  via:raven 
january 2006 by kevan
Attack the Gas Station (1999)
Four disaffected Korean street-criminals assume vague, hierarchy-altering control of an all-night garage after finding the till empty. Nicely randomly structured, straying only slightly into lunacy.
filmlog  3stars  crime  money  shops  via:raven 
december 2005 by kevan
Grand Illusions
Wonderful mechanical illusions and scientific toys, a lot of them available for purchase. A mix of explanatory articles and videos, and vague "we aren't really sure how this works".
illusions  magic  technology  science  toys  via:raven 
november 2005 by kevan
Experimental Gameplay Project, Entertainment Technology Center, Carnegie Mellon University
"[Four students created] over 50 games in one semester. The philosophy behind the project was that complexity is not necessary for fun, and that it is possible to have fun even with simple primatives if given a compelling interaction and goal."
games  flash  art  design  via:raven 
november 2005 by kevan
Wikipedia: Local Exchange Trading Systems
"Local Exchange Trading Systems (LETS) and Schemes are local, non-profit exchange networks in which all kinds of goods and services can be traded without the need for money." Some brilliant Nomic-style names for local token currencies.
money  society  hacking  via:raven 
october 2005 by kevan
Owise - Neural Prediction community
"Future events [are] predicted using a sort of 'neural network' where each 'neuron' is a human being. In effect, Owise is an implementation of a 'hive mind', where many different people's analysis and insights are blended into a single consciousness."
future  brains  emergence  crowds  via:raven 
september 2005 by kevan

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