kevan + via:foe   33

Drowning Doesn’t Look Like Drowning
"The Instinctive Drowning Response [does] not look like most people expect. There is very little splashing, no waving, and no yelling or calls for help of any kind."
death  water  children  via:foe 
may 2011 by kevan
Wikipedia:Wikipedia Loves Art - Wikipedia, the free encyclopedia
Turning public domain photography drudgery into a game. "Use the scavenger hunt list provided by Wikipedia (posted soon) to take shots and cross off as many subjects on the list as possible. Upload shots to this group with the correct Creative Commons license required by Wikipedia and we will tally the scores." Includes the V&A.
games  photos  museums  wikis  via:foe 
january 2009 by kevan
Walk London
"Funded by Transport for London Walk London has worked with the local authorities to develop an impressive network of quality walking routes."
london  walking  via:foe 
february 2008 by kevan
Jodrell Bank Telescope To Become Largest Cinema Screen On The Planet
"During the show, the huge dish of the telescope will act as a giant video screen displaying images of early space exploration, astronomy, engineering, the history and future of radio astronomy and the construction of the Lovell telescope itself."
space  history  films  via:foe 
august 2007 by kevan
Cheating Is Good For You -
"Imagine reading a book and getting to a difficult passage in chapter three. And then imagine the book won't let you skip to chapter four until you have signified you understand that passage. This is how many video games are designed."
cheating  games  via:foe 
january 2007 by kevan
Evelyn Manesta and the Resistance to "Modern" Photographic Surveillance
"Thanks to the recent discovery of 90-year-old police files, unearthed by researchers at the National Archives in Kew, England, one can say with some confidence that - in England, at least - 'modern' photographic surveillance began in September 1913."
surveillance  history  photos  prison  via:foe 
september 2006 by kevan
Discover - Through the Eye of an Octopus
Octopus intelligence and personality. "The cephalopods that survived [the Triassic] were the zoological counterrevolutionaries that turned the vertebrates' weapons against them."
octopuses  evolution  science  brains  psychology  sleep  via:foe 
august 2006 by kevan
Raph's Website » 40 ways to be a better (game) designer
"A lot more people talk about making games than actually make games. Anyone can make a game with some cut up paper and a few crayons. Whatever excuses you are making for yourself are bad ones."
games  design  via:foe 
july 2006 by kevan
Technology Review: Lights, Camera, Jamming
Camcorder-jamming. "The beam saturates the CCD with varying intensities of light, [forcing] the camera's electronics to constantly adjust, and ultimately producing large white splotches that cover about one-third of the recorded scene."
surveillance  technology  light  via:foe 
july 2006 by kevan
Simon Elvins - Silent London
"Using information the government has collected on noise levels within London, a map has been plotted of the capitals most silent spaces." It almost hurts to look at.
london  sound  maps  via:foe 
june 2006 by kevan
Washington Post : You May Unrot Your Mind
Slightly spurious Nintendo DS brain-exercising games. "The games are aimed at older and more casual players who aren't likely to be drawn to the more common action, adventure and racing games."
games  brains  via:foe 
april 2006 by kevan
Social Design Notes: Guerilla Wayfinding
"In midtown they have [kiosks] at street level with [maps]. But this seems like overkill for mostly mixed and residential neighborhoods. So how hard would it be for the MTA to paint a little direction indicator on the pavement near each subway exit?"
design  maps  graffiti  via:foe 
april 2006 by kevan
BBC NEWS | Science/Nature | DNA 'could predict your surname'
"Mining the information would require building a database of at least 40,000 surnames and the Y chromosome profiles associated with them."
genetics  crime  surveillance  via:foe 
february 2006 by kevan
Life With Alacrity: Cheers: Belongingness and Para-Social Relationships
"In order to maintain 'real' relationships, you have to put in a tremendous amount of effort: making phone calls; returning emails; planning weekends together; etc. To maintain para-social relationships, however, all you have to do is flick on the TV."
television  psychology  society  via:foe 
january 2006 by kevan
The Escapist - When Gamers Breed
"The side that frames the argument usually wins. As long as media attention focuses on 'violent video games making kids more violent,' few parents will think of playing the games with their kids."
children  games  society  via:foe 
january 2006 by kevan
Eccky Weblog: WTF is Eccky!?!
"Eccky is the name of a game where two parents can make, name and raise a virtual child [which] will be added to their MSN Messenger contact list, just like a regular buddy. [...] The game will end in 6 days when Eccky will celebrate its 18th birthday."
children  lunacy  via:foe  simulation 
november 2005 by kevan
San Antonio News - Online Terror Threat Hits Local High School
"All but 400 of the 3,000 students at San Antonio Warren High School either didn't show up or walked out of class today due to [shooting] threats against the school posted on a popular teen web site [by other students]."
education  children  weapons  web  terrorism  via:foe 
november 2005 by kevan
Eurekalert: Bees solve complex colour puzzles
"One long-term aim of our research is to exploit this understanding to build seeing robots that, like the bee with its mere one million neurons, can learn to find a simple flower in a meadow, which no machine can do at present."
bees  eyes  light  via:foe 
november 2005 by kevan
Wired News: Nintendogs Teach Us New Tricks
"The most popular robots are, unexpectedly, the ones that demand we take care of them. They trigger our nurturing impulses, the same ones we deploy toward infants, the elderly or any other vulnerable creature."
robots  toys  children  psychology  via:foe 
november 2005 by kevan
currybetdotnet : How Search Can Help You Understand Your Audience
Interesting way to look at the user experience - considering a site's internal-search logs as a record of what its users were thinking, and the pages they were looking at when they thought it.
web  design  language  via:foe 
august 2005 by kevan
Guardian Unlimited Gamesblog: Games are the new pub
EIEF panel discussion on sociability in MMOGs. "Some of the development companies focus on Human-Computer interaction. I think that's so 20th century. We need to focus on the human-to-human interaction."
games  society  interviews  via:foe 
august 2005 by kevan // strangers helping strangers
" is an anonymous question and answer system, open to anyone, with one simple rule: to ask a question, you must first answer someone else's question."
random  via:foe 
july 2005 by kevan : Valuable Resources Aim To Curb Online Game Addiction
"Kou has asked several Chinese software companies to develop a system that will stop players' scores from accumulating after a certain point. [...] Those games who do not have the anti-addiction system will not be approved for distribution in China."
games  software  china  psychology  law  pointless  via:foe 
july 2005 by kevan
Eurekalert: Too much knowledge can be bad for some types of memory
More language and memory tangents: "There seems to be an inverse relationship between the ability to categorize and the ability to remember details." File under brains/memory/language.
brains  memory  language  via:foe 
june 2005 by kevan
Monopoly Live :: Rules
Gambling on the drop-off destinations of six GPS-fitted taxis. "Every time one of the other cabs stops outside one of your properties, you get paid rent. Any time your cabbie lands on a property you don't own, you pay up."
games  board  london  gps  via:foe 
june 2005 by kevan
New Scientist: Gamers turn cities into a battleground
GPS games. "'Can You See Me Now?' exploits these shadows and blackspots, which can be extensive and vary with time as satellites move. [Players] have to build up knowledge of where the shadows and blackspots are, and then exploit these hiding places."
games  cities  secrets  technology  phones  via:foe 
june 2005 by kevan
V&A - Touch Me
"Visitors will be able to challenge each other to a game of 'chicken' on the Painstation, play table tennis with a difference on MIT Medialab's PingPongPlus or take part in a human-scale 'PacMan' game using Spacehoppers."
london  museums  games  design  todo  via:foe 
june 2005 by kevan
New Scientist: Why don't we just kiss and make up?
"The benefits of being in a social group often depend on its stability. That means conflict resolution is likely to figure large in groups where aggression will really rock the boat - if the size of a group is important for its successful functioning."
society  goats  monkeys  apes  war  sex  via:foe 
may 2005 by kevan
MLA - Mobile museum funded by Renaissance is a huge success
'The Curiosity Shop', touring the north-east in a succession of abandoned shops. "The museum is built from scratch at each new location, then packed up again when the time comes to move to its next venue."
dereliction  shops  museums  via:foe 
may 2005 by kevan
The New York Times > The Feng Shui Kingdom
"Disney also put a bend in the walkway from the train station to the gate, to make sure the flow of positive energy, or chi, did not slip past the entrance and out to the China Sea." Feng Shui versus fire regulations is wonderful.
architecture  tourism  fire  china  design  via:foe 
april 2005 by kevan
The New York Times > Watching TV Makes You Smarter
Steven Johnson on the healthy informational complexity of modern television. "The mind also likes to be challenged; there's real pleasure to be found in solving puzzles, detecting patterns or unpacking a complex narrative system."
brains  television  via:foe 
april 2005 by kevan
The New York Times > Watching TV Makes You Smarter
Steven Johnson on the healthy informational complexity of modern television. "The mind also likes to be challenged; there's real pleasure to be found in solving puzzles, detecting patterns or unpacking a complex narrative system."
brains  television  via:foe 
april 2005 by kevan - Great apes to learn human behaviors
"Using a network of cameras and computers, the bonobos can see visitors who ring the doorbell -- and will be able to choose through a computer touchscreen who will be permitted into a secured viewing area."
apes  surveillance  society  language  via:foe 
april 2005 by kevan

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