kevan + via:brendan   20

Acoustics Monitoring Program - Icequakes (Bloop)
"Icequakes are of sufficient amplitude to be detected on multiple sensors at a range of over 5000 km. Based on the arrival azimuth, the iceberg(s) generating “Bloop” most likely were between Bransfield Straits and the Ross Sea, or possibly at Cape Adare, a well know source of cryogenic signals."
ice  sound  mysteries  via:brendan 
november 2012 by kevan
BLDGBLOG: Caves of Nottingham
Laser-scanning the caves under the city. "There very well could be more than 1,000 artificial caves beneath the city, many of them fantastically elaborate, complete with fine carvings of lions and ornate stairwells, and it is actually somewhat disconcerting to think that people remain so globally unaware of Nottingham's underground heritage."
underground  maps  secrets  nottingham  via:brendan 
september 2012 by kevan
'Mass suicide' protest at Apple manufacturer Foxconn factory - Telegraph
"Foxconn, which manufactures gadgets for the likes of Apple, Sony, Nintendo and HP, among many others, has had a grim history of suicides at its factories. A suicide cluster in 2010 saw 18 workers throw themselves from the tops of the company's buildings, with 14 deaths."
technology  death  via:brendan 
january 2012 by kevan
Previously, On The X-Files -- Mulder's Big Adventure
"A random image generator that uses Markov chains and ImageMagick to construct semi-coherent bits of random X-Files dialogue, based on community transcripts."
television  random  language  via:brendan 
january 2011 by kevan
"When you visit a website, you are allowing that site to access a lot of information about your computer's configuration. Combined, this information can create a kind of fingerprint — a signature that could be used to identify you and your computer. Some companies are already using technology to try to identify individual computers."
web  surveillance  secrets  fonts  via:brendan 
january 2010 by kevan
Year of the Dungeon
Small and barely explained RPG dungeon sketches. "Within a few days I picked [a notecard] up and started sketching a dungeon map on it. Pretty soon I'd done a half dozen."
roleplaying  maps  art  via:brendan 
january 2010 by kevan
Chief Mag » issue #4 » Haruo Suekichi
Japanese steampunk watchmaker. "If you think about it that way, if we didn't need watches and time, I wouldn't make watches, but we do need them, so at least I can try and do it in a fun and interesting way."
art  time  design  technology  japan  via:brendan 
july 2007 by kevan
Serenity (2005)
Less of the smugly retort-crammed dialogue than what I saw of the series; some good, casual moral ambiguity, but a lot of stock-issue monochrome cliche as well. Some lazy resolutions, some nice lines about how we build the future.
filmlog  3stars  space  future  pestilence  secrets  weapons  via:brendan 
july 2007 by kevan
Sneakers (1992)
Arbitrary gadget-heist with an odd mix of realistic and ridiculous pitfalls.
filmlog  2stars  technology  computers  hacking  secrets  crime  via:brendan 
july 2007 by kevan
Grosse Pointe Blank (1997)
Decent story of going back and moving on, sidestepping a lot of obvious scenes, with the protagonist being deadpan and matter-of-fact enough to work as a character. Had forgotten how little he avoids the question of what he does for a living.
filmlog  4stars  death  love  nostalgia  via:brendan 
may 2007 by kevan
Brick (2006)
Overlaying film noir onto American high school at a well-judged moment, when everyone's growing up and becoming capable of anything. Nuances of dialogue were wasted on me, though, when my view of American schools is based entirely on films to begin with.
filmlog  3stars  education  drugs  death  love  mysteries  america  language  via:brendan 
march 2007 by kevan
Gruntled Center: How to Raise Critical Thinkers
"Lights outs, beloved; research has shown that sleep-deprived children develop tails." I've always been irked by people who lie spuriously to their children as a joke, but this gives a good argument in favour of it.
children  education  lies  via:brendan 
july 2006 by kevan
¡Luchacabra! - Dead Weight
A slightly Ballardian tower-based free-running zombie-apocalypse RPG. "The only way to get up is to leave people alive down below."
roleplaying  zombies  architecture  via:brendan 
january 2006 by kevan
gobi: John Carpenter's The Thing: The Party Game
"The GM tells the Thing to wake up. The Thing walks around the room and chooses a victim by tapping him or her on the shoulder. The Thing is now out of the game. The victim keeps his eyes closed, but becomes the Thing in the next round."
games  monsters  secrets  via:brendan 
january 2006 by kevan
The Mighty Atom: Flip (mini-RPG)
"To resolve a conflict, flip a coin. Heads means that the good outcome happens. Tails means that the bad outcome happens."
games  roleplaying  money  via:brendan 
january 2006 by kevan
Disney World - The Online Guide - Utilidors
"Since the tunnels are hidden, characters, castmembers and Disney security can move around the park out of sight of the guests. [Costumed characters needn't walk through other areas] and the integrity of the theme of each section is preserved."
secrets  underground  illusions  via:brendan 
november 2005 by kevan
"EULAlyzer can analyze license agreements in seconds, and provide a detailed listing of potentially interesting words and phrases. Discover if the software you're about to install displays pop-up ads, transmits personally identifiable information..."
software  spam  law  download  via:brendan 
october 2005 by kevan | Mom sells face space for tattoo advertisement
"Jon Wolf of the company's marketing department said skin is not an uncommon spot for the casino to advertise: It already has another forehead, more than 100 arms, legs, chests and backs."
advertising  skin  faces  via:brendan 
july 2005 by kevan
1000 Blank White Cards: The RPG
Interestingly freeform RPG, using the Blank White Card Game ethos. "The GM may play more cards as needed from their hand when they introduce new events or situations. For every card the GM plays, one player may respond by playing one of their own cards."
roleplaying  random  cards  via:brendan 
may 2005 by kevan
Giant Squids by Jacob Berendes (at the Dirt Palace)
Three 16ft plush squid in a gallery window, with magnificent tentacle suckers. "They were filled with miscellaneous packing materials, just like a real squid."
squid  art  via:brendan 
april 2005 by kevan

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