kevan + roleplaying   28

Random Dungeon Generator as a Dungeon Map by Paul Hughes — Kickstarter
"This intricately illustrated 36" by 24" playable dungeon map poster encapsulates the Dungeon Master's Guide's complete rules for generating random dungeons: Appendix A's four pages of charts are rendered into a flowchart WHICH IS ITSELF A DUNGEON."
roleplaying  maps  meta  via:ben 
march 2012 by kevan
The Flying Serpent, or Strange News Out Of Essex - Magnum Opus Press | DriveThruRPG.com
"Also a discourse of other Serpents and particularly of a Cockatrice killed at Saffron Walden."
monsters  history  roleplaying 
december 2010 by kevan
Take It To The Bridge: Artemis Spaceship Sim | Rock, Paper, Shotgun
"One PC runs the grunt work by itself, posting the overview onto a shared main screen, while players take to their own PCs to don the mantles of Helm, Communication, Engineering, and Weapon Control. [The captain] just sits in the middle shouting stuff."
games  space  simulation  roleplaying  via:adrian 
october 2010 by kevan
Year of the Dungeon
Small and barely explained RPG dungeon sketches. "Within a few days I picked [a notecard] up and started sketching a dungeon map on it. Pretty soon I'd done a half dozen."
roleplaying  maps  art  via:brendan 
january 2010 by kevan
Alt Text: Killjoy Cooking With the Dungeons & Dragons Crowd
"I'm so mad that there's a new edition of The Better Joy Cookbook out. Thanks for making my old copy obsolete, you greedy hacks!"
roleplaying  food  humour  via:bateleur 
june 2008 by kevan
Narrative Structure and Creative Tension in Call of Cthulhu
"Although no published Call of Cthulhu scenario [casts] the players overtly as overreaching madmen, the rules work to slowly enforce such a fate on all Investigators in a kind of metanarrative encompassing the entire course of the character's existence."
roleplaying  games  design  writing  psychology 
january 2008 by kevan
Chore Wars :: Earning Experience Points for Housework
"Recruit a party of adventurers from your household or office, and whenever one of you completes a chore, you can log it and claim XP." An old idea of mine, finally live. I claim 100XP.
creations  roleplaying  metaphors 
july 2007 by kevan
Terror4Fun: Zombie Fest 2007
Live roleplaying zombies. "This Zombie Experience, is being set in the village of Willard during the summer of 1977 and will start with the traditional village fete and will end with a handful of survivors, loads of undead and gallons of blood."
zombies  roleplaying  games 
july 2007 by kevan
Donjon [Creative Commons @ CRNGames ]
Weird and creative-commonsed freeform roleplaying system where rolling a success for any test lets the player define the results of the action. Make a listen check and decide what you heard.
games  roleplaying  emergence  via:ben 
january 2007 by kevan
¡Luchacabra! - Dead Weight
A slightly Ballardian tower-based free-running zombie-apocalypse RPG. "The only way to get up is to leave people alive down below."
roleplaying  zombies  architecture  via:brendan 
january 2006 by kevan
The Mighty Atom: Flip (mini-RPG)
"To resolve a conflict, flip a coin. Heads means that the good outcome happens. Tails means that the bad outcome happens."
games  roleplaying  money  via:brendan 
january 2006 by kevan
cavalorn: We're All Going To Die: a single-page RPG
"The GM picks out one name at random. This person is the Survivor. No matter what happens, this person will survive, so long as he is trying to. Everyone else will die. Without exception. Everyone. The players are not told who the Survivor is."
roleplaying  zombies  apocalypse  random 
november 2005 by kevan
RPGnet: Running a First RPG for Kids
"It's not a demo. It's not a story. It's not a guided adventure. The whole joy of RPGs is 'you can try anything', and the only way to make new gamers is to bring that joy in from the first moment."
games  children  roleplaying  via:zarba 
october 2005 by kevan
Deathtrap Dungeon - Ian Livingstone
Reading with Jack; this was the first one I read, a lifetime ago. Interesting to be much more aware of how it might have been constructed, of the logistical tricks you could use to make the same sections of the book overlap from different directions.
booklog  roleplaying  underground  nostalgia 
august 2005 by kevan
24 Hour RPG: Dungeon Squad, Jason Morningstar
"Dungeon Squad is a role-playing game designed expressly for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds."
roleplaying  children  games  dice 
july 2005 by kevan
Urban Dead - A Massively Multi-Player Web-Based Zombie Apocalypse
I've finally gotten around to knocking out a zombie web-game. "...military quarantine units have closed Malton's borders, and are moving in to eliminate the looters, to forcibly evacuate those civilians who still refuse to leave their homes."
games  zombies  creations  cities  apocalypse  roleplaying 
july 2005 by kevan
MSNBC: Three killed over role-playing game in Brazil
"Authorities said the man and two others were playing characters who might be murdered depending on the outcome of the game. After Thiago Andrade Guedes lost, he allegedly allowed the other men to carry out the killings, just as happened in the game."
roleplaying  death  via:arbroath 
may 2005 by kevan
1000 Blank White Cards: The RPG
Interestingly freeform RPG, using the Blank White Card Game ethos. "The GM may play more cards as needed from their hand when they introduce new events or situations. For every card the GM plays, one player may respond by playing one of their own cards."
roleplaying  random  cards  via:brendan 
may 2005 by kevan
ABC News Online: Online gamer killed for selling cyber sword
Actually killed. "A Shanghai online game player has stabbed to death a competitor who sold his cyber sword for real money. The sale created a legal dilemma because China has no law covering the ownership of virtual weapons."
games  death  roleplaying  weapons  law 
april 2005 by kevan
Dispatching the Dungeon Master
An intriguing, bone-throwing collaborative game-design weblog from Brendan. "I want to play a game called "Dieslinger." I don't know what it does yet! I don't know how you play it!"
games  design  roleplaying  weblogs 
march 2005 by kevan
Ynetnews - Army frowns on Dungeons and Dragons
"[The Israeli Defense Force] says players are detached from reality and automatically given a low security clearance."
war  roleplaying 
march 2005 by kevan
Lego Fantasy Roleplaying Game
Using Lego people as miniatures, moving eight dots per round. "To simulate damage taken by falling, actually drop the Lego Creature from that height and see what happens."
lego  roleplaying  games 
february 2005 by kevan
Medieval Demographics Made Easy
"To find the number of, say, inns in a city, divide the population of the city by the SV value for inns (2,000). For a village of 400 people, this reveals only 20% of an inn! This means that there is a 20% chance of there being one at all."
cities  history  maths  roleplaying  society 
december 2004 by kevan
The Big List of RPG Plots, by S. John Ross
Including The Little List of Nearly-Universal Plot Twists That Work With Almost Any Plot Ever.
roleplaying  writing 
august 2004 by kevan
The Public Whip - Counting votes on your behalf
Browseable voting records, and strange social-software features - "possible friends" of MPs, based on voting patterns, and build-your-own imaginary MPs to roleplay the voting of.
politics  roleplaying  society 
august 2004 by kevan
Paranoia XP Mission Blender
Wonderful random-mission-generator, to be bundled with the new edition.
dice  humour  random  roleplaying  filetype:pdf  media:document 
june 2004 by kevan
Paranoia XP - Development Weblog
New edition of Paranoia due out in August. "The basic themes of Paranoia - totalitarianism, fear of technology, mistrust, and loathing - are, if anything, more relevant than they were in 1984."
design  games  roleplaying  weblogs 
may 2004 by kevan

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