kevan + psychology   218

Why Japan's Rail Workers Can't Stop Pointing at Things - Atlas Obscura
"Originally developed by the now-defunct Kobe Railroad Administration Bureau in the late Meiji Period (the early 20th century), pointing-and-calling is known to reduce workplace errors by up to 85 percent, according to one 1996 study."
japan  psychology  hands 
july 2018 by kevan
YouTube, the Great Radicalizer - The New York Times
"It seems as if you are never “hard core” enough for YouTube’s recommendation algorithm. It promotes, recommends and disseminates videos in a manner that appears to constantly up the stakes."
video  society  software  psychology 
march 2018 by kevan
To cure affluenza, we have to be satisfied with the stuff we already own | Business | The Guardian
"While consumerism and materialism are often used interchangeably, taken literally they are polar opposites. If you really loved your car, the thought of replacing it with a new one would be painful."
money  psychology  society 
october 2017 by kevan
How America Lost Its Mind - The Atlantic
"Treating real life as fantasy and vice versa, and taking preposterous ideas seriously, is not unique to Americans. But we are the global crucible and epicenter. We invented the fantasy-industrial complex."
america  psychology  history  delusions  politics 
august 2017 by kevan
Crash: how computers are setting us up for disaster | Tim Harford | Technology | The Guardian
"If you occasionally need human skill at short notice to navigate a hugely messy situation, it may make sense to artificially create smaller messes, just to keep people on their toes."
technology  psychology  transport 
october 2016 by kevan
A few key signs betray betrayal | Science News
"[Diplomacy players] who were excessively polite in general were more likely to betray, and people who were suddenly more polite were more likely to become victims of betrayal."
games  psychology  language  lies 
august 2015 by kevan
Stanford researcher: Hallucinatory 'voices' shaped by local culture
"The striking difference was that while many of the African and Indian subjects registered predominantly positive experiences with their voices, not one American did."
illusions  sound  society  psychology 
july 2014 by kevan
Facebook Manipulated 689,003 Users' Emotions For Science
"The experiment ran for a week — January 11–18, 2012 — during which the hundreds of thousands of Facebook users unknowingly participating may have felt either happier or more depressed than usual."
psychology  facebook  illusions  secrets  depression 
june 2014 by kevan
BBC News - Aggression from video games 'linked to incompetence'
"If the structure of a game or the design of the controls thwarts enjoyment, it is this not the violent content that seems to drive feelings of aggression."
games  design  psychology 
april 2014 by kevan
What Witchcraft Is Facebook? - Laura Dimon - The Atlantic
"[There is] potential for a far greater or global episode, unless we quickly understand how social media is, for the first time, acting as the primary vector or agent of spread for conversion disorder."
psychology  delusions  facebook 
september 2013 by kevan
Habit Fields - An A List Apart Article
"The more we repeat the same activity around an object, the stronger its habit field gets. And the stronger its habit field gets, the easier it is for us to effortlessly fall into that mode of behavior the next time we’re around the object."
psychology  work  illusions  via:simon 
july 2013 by kevan
About Face: Emotions and Facial Expressions May Not Be Directly Related | Boston Magazine
"The Himba sorted some of the faces in ways that aligned with Ekman’s theory. [But] the Himba mixed up angry scowls, disgusted grimaces, and sad frowns. Without any suggestive context, of the kind that Ekman had originally provided, they simply didn’t recognize the differences that leap out so naturally to Westerners."
faces  psychology 
july 2013 by kevan
Tim Harford — Article — The antisocial network?
"The control group was given no specific instructions; the treatment group was asked to post more status updates “than they usually post per week”. Some ignored the instruction – but those who did not said they felt less lonely. [...] We may simply feel satisfied with the illusion that someone is paying attention."
facebook  psychology  delusions 
may 2013 by kevan
The PA Report - Intrinsic vs. Extrinsic rewards in Klei’s latest game: Don’t Starve
"Players given rewards will stop doing the thing you’re rewarding them for once you stop the rewards, even if that action was fun in the first place."
games  design  psychology  via:newsmary 
january 2013 by kevan
A confit of confusion, with a garnish of mind games
"You used to order from least expensive to most expensive in a line down the menu. Most people would then head for a third of the way down the list. Now, we've become a lot cleverer, largely due to research in the United States. The prices are not in order, and they're not listed in a separate column on the right."
food  psychology  money 
june 2012 by kevan
Magnificent application of game theory on a game show - bengoldacre - secondary blog
"Normally the play here is simple: you try to persuade the other person that splitting is a good idea, and that you can be trusted. This time, one of the contestants plays a different and very clever approach, signalling a clear warning to his opponent."
games  psychology  television 
april 2012 by kevan
Ego Depletion « You Are Not So Smart
"Right before a meal, the judges granted parole to about 20 percent of those appearing before them. The less glucose in judges’ bodies, the less willing they were to make the active choice of setting a person free and accepting the consequences."
psychology  delusions  brains  food 
april 2012 by kevan
Robot videojournalist uses cuteness to get vox pops - tech - 28 December 2011 - New Scientist
"The idea was to create a robot that was interesting enough for people to engage with it and offer to help it, carrying it around and up and down stairs to show it things."
robots  design  psychology 
january 2012 by kevan
Brain-training games stop depression before it starts - health - 01 November 2011 - New Scientist
"Over a week of playing this game daily, these girls were in effect being trained to avoid looking at the sad faces."
depression  psychology  games  brains 
november 2011 by kevan
Exposing Social Gaming's Hidden Lever - Betable Game Monetization Blog
"Zynga combines mass appeal, addictive gambling mechanics, and an aggressive viral marketing strategy to achieve incredible growth. Their stylish, highly approachable games help them avoid the stigma of gambling while appealing to precisely the audiences that are the most avid gamblers."
games  money  design  psychology  random  via:zarba 
october 2011 by kevan
Wackywriting and the cult of Innocent | ABC Copywriting blog
"In my view, wackywriting has its roots in the sort of language used by some middle-class parents to their young children: jolly, zany and childlike, but with a colder undercurrent of authority, judgement and passive aggression."
advertising  language  psychology  via:minkette 
october 2011 by kevan
Spoiler Alert: Stories Are Not Spoiled by ‘Spoilers’
"Contrary to popular wisdom, [spoilers] actually seem to enhance enjoyment. [...] Three types of stories were studied: ironic-twist, mystery and literary. Each story [was] presented as-is (without a spoiler), with a prefatory spoiler paragraph or with that same paragraph incorporated into the story as though it were a part of it."
books  psychology  time  secrets 
august 2011 by kevan
How to Get Things Done - Robert Benchley, 1949
"The psychological principle is this: anyone can do any amount of work, provided it isn't the work he is supposed to be doing at that moment."
psychology  delusions  writing  via:rwhe 
august 2011 by kevan
Ugh fields - Less Wrong
"Pavlovian conditioning can cause humans to unconsciously flinch from even thinking about a serious personal problem they have, we call it an "Ugh Field". The Ugh Field forms a self-shadowing blind spot covering an area desperately in need of optimization, imposing huge costs."
psychology  brains  delusions 
july 2011 by kevan
Mind the map! The impact of transit maps on path choice in public transit - The Transportationist
"Moreover, the map effect is almost two times more influential than the actual travel time. In other words, underground passengers trust the tube map (two times) more than their own travel experience with the system."
transport  maps  london  psychology  via:blech 
may 2011 by kevan
Name-Letter Effect Careers Advice
A stupid joke based on something that was on the radio this morning. "We expected that people with names such as Dennis or Denise would be overrepresented among dentists, and people with names such as Lawrence or Laura would be overrepresented among lawyers."
names  business  psychology  creations 
may 2011 by kevan
PsycNET - Tuning in to psychological change
"Linguistic analyses of the most popular songs from 1980–2007 demonstrated changes in word use that mirror psychological change. Over time, use of words related to self-focus and antisocial behavior increased, whereas words related to other-focus, social interactions, and positive emotion decreased."
music  history  psychology  language  via:bengoldacre 
april 2011 by kevan
Rubber Ducking
"Place a rubber duck on your monitor and describe your problems to it. [...] Once a problem is described in sufficient detail, its solution is obvious."
programming  psychology  plastic  birds 
march 2011 by kevan
Fun and Games with Cognitive Biases - Less Wrong
"Caution: Dark Arts! Explicit discussion of how to exploit bugs in human reasoning may lead to discomfort. You have been warned."
psychology  illusions  hacking  brains 
march 2011 by kevan
Yudkowsky - The AI-Box Experiment
"This is a transhuman mind we're talking about. If it thinks both faster and better than a human, it can probably take over a human mind through a text-only terminal."
psychology  simulation  via:zarba 
december 2010 by kevan - Pomodoro MP3 Timer
I looped some ticking, added an alarm noise and put it out under a CC licence, since nobody else had. It's for the Pomodoro Technique, which I've been experimenting with - you work solidly for 25 minutes ignoring all distractions, then take a break for five.
work  time  psychology  mp3s 
september 2010 by kevan
Placebo Buttons « You Are Not So Smart
"In many offices and cubicle farms, the thermostat on the wall isn’t connected to anything. Landlords, engineers and HVAC specialists have installed dummy thermostats for decades to keep people from costing companies money by constantly adjusting the temperature."
design  illusions  psychology 
august 2010 by kevan
The Next Big Thing In Video Games Might Be Fear Of Embarrassment - Innovation - Kotaku
"It sounds like FarmVille would only let you retire in that same sorry state I left my Animal Crossing town in on my GameCube half a decade ago, house full of weeds, roaches crawling, but with the added Facebook bonus of my friends being able to see that mess. Yes, I can see how I'd keep playing to avoid that shame."
games  design  psychology  via:zarba 
march 2010 by kevan
Less Wrong: Akrasia Tactics Review
"I recently had occasion to review some of the akrasia tricks I've found on Less Wrong, and it occurred to me that there's probably quite a lot of others who've tried them as well. Perhaps it's a good idea to organize the experiences of a couple dozen procrastinating rationalists?"
time  psychology  software  delusions  hacking  via:adrianhon 
february 2010 by kevan
MC Frontalot :: Dorknotes :: How to GM Your Own Habit Abatement Campaign
"Whenever you feel like smoking, that means the GM (you) is trying to poison your character (also you). Time for a saving throw! [...] Fifteen days into the campaign, I will only be allowed to smoke when I roll a natural 1."
cigarettes  dice  psychology  via:waxy 
december 2009 by kevan
Lost Garden: Testosterone and Competitive Play
"Our fun finding, hill climbing algorithm is predisposed to overemphasize competitive play due to the strength of the delight exhibited by winners."
games  psychology  design 
november 2009 by kevan
Winners wear red: How colour twists your mind - life - 28 August 2009 - New Scientist
"[Sports psychologists] showed video clips of [taekwondo] bouts to 42 experienced referees. They then played the same clips again, digitally manipulated so that the clothing colours were swapped round. [In close matches] red competitors awarded an average of 13 per cent more points than when they were dressed in blue." Maybe I should start picking red more often in board games.
psychology  colour  sport  illusions 
august 2009 by kevan
Shut up! Announcing your plans makes you less motivated to accomplish them. | Derek Sivers
"Tests done since 1933 show that people who talk about their intentions are less likely to make them happen. Announcing your plans to others satisfies your self-identity just enough that you’re less motivated to do the hard work needed. "
june 2009 by kevan
russell davies: fair play
"And kids are utterly, utterly obsessed with fairness. It's the most important element in any game." [...] "You lose yourself in the game, in the throwing, you're not looking for the moment of unfairness, for the opportunity to argue and sulk, you're just throwing and concentrating."
games  children  psychology  toys  design  rfid  via:blech 
february 2009 by kevan
The New York Times > New York Region > 'Excuse Me. May I Have Your Seat?'
1972 Milgram experiment on New York public transport. "In the first version, the experimenter said simply: 'Excuse me. May I have your seat?' Here, 41 riders were asked, and 68 percent of the time people gave up their seats or sidled over."
transport  psychology  via:wiseman 
january 2009 by kevan
Robot wars: The rise of artificial intelligence - Science, News - The Independent
"The rise of robots in the home, in the workplace and in warfare needs to be supervised and controlled by ethical guidelines which limit how they can be used in sensitive scenarios such as baby-sitting, caring for the elderly, and combat, a leading scientist warns today."
robots  future  society  psychology  via:jones 
december 2008 by kevan
YouTube - Richard Dawkins interviews Derren Brown
Uncut hour-long version of an interview about cold-reading and connected subjects, from the Enemies of Reason documentary.
dawkins  psychology  delusions  illusions 
december 2008 by kevan
Charlie Brooker on Dead Set | Film | The Guardian
"Zombies are the misanthrope's monster of choice. They represent fear and disgust of our fellow man."
zombies  television  psychology 
october 2008 by kevan
Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG
"As I watched her poke around on the screen, managing inventory, calculating points, staying within her range, it hit me: Weight Watchers is an RPG."
games  food  psychology 
august 2008 by kevan
Psychology of Intelligence Analysis — Central Intelligence Agency
"Intelligence analysts should be self-conscious about their reasoning processes. They should think about how they make judgments and reach conclusions, not just about the judgments and conclusions themselves."
psychology  surveillance  books  via:mindhacks 
may 2008 by kevan
Whispers of War - The British World War II rumour campaign by Lee Richards
"The rumour he submitted to the UPC was sent for clearance to the Inter-Services Security Board (ISSB) who were responsible for clearing rumours and had power of veto over any of a military nature which might inadvertently be a real security risk."
war  history  lies  illusions  psychology  memetics 
april 2008 by kevan
Lifemanship - Stephen Potter
The targets are all straw men, when Potter's handing out the ammunition of intricately unrespondable-to put-downs, but it's a good document of dated class constraints and 1950s social mores. Some good social metagaming strategies.
booklog  psychology  language  games  cheating 
april 2008 by kevan
Dolores Labs Blog » Blog Archive » Where does “Blue” end and “Red” begin?
"We showed thousands of random colors like this to people on Mechanical Turk and asked what they would call them. Here’s what they said."
colour  psychology  via:waxy 
march 2008 by kevan
Voluntary Confinement
"The show's creators bill Solitary as a harmless 'social experiment,' that red button rendering bogus any comparisons to actual torture."
psychology  television  prison 
march 2008 by kevan
The Advantages of Closing a Few Doors - New York Times
"They wasted so many clicks rushing back to reopen doors that their earnings dropped 15 percent. Even when the penalties for switching grew stiffer [...] the students kept losing money by frantically keeping all their doors open."
psychology  delusions  future  via:buster 
february 2008 by kevan
Observations on film art and FILM ART : This is your brain on movies, maybe
"He posits that in general, when we reread a novel or rewatch a film, our cognitive system doesn’t apply its prior knowledge of what will happen." [...] "Our moment-by-moment processes evolved in response to the brute fact of nonrepetition."
films  psychology  illusions  via:webb 
february 2008 by kevan
The Moral Instinct - Steven Pinker - New York Times
"In fact there seems to be a Law of Conservation of Moralization, so that as old behaviors are taken out of the moralized column, new ones are added to it."
society  brains  psychology  religion  via:webb 
january 2008 by kevan
Narrative Structure and Creative Tension in Call of Cthulhu
"Although no published Call of Cthulhu scenario [casts] the players overtly as overreaching madmen, the rules work to slowly enforce such a fate on all Investigators in a kind of metanarrative encompassing the entire course of the character's existence."
roleplaying  games  design  writing  psychology 
january 2008 by kevan
Google's Lunchtime Betting Game - New York Times
"This is tangible evidence, the authors argue, that information is shared most easily and effectively among office neighbors, even at an Internet company where instant messaging and e-mail are generally preferred to face-to-face discussion."
psychology  society 
january 2008 by kevan
Clive Thompson on How the Next Victim of Climate Change Will Be Our Minds
"They're suffering symptoms eerily similar to those of indigenous populations that are forcibly removed from their traditional homelands. It's [that] the familiar markers of their area, the physical and sensory signals that define home, are vanishing."
memory  nostalgia  psychology  depression  australia  society  plants  pollution 
january 2008 by kevan
ThinkGeek :: SnūzNLūz - Wifi Donation Alarm Clock
"Every time you hit the snooze button, the SnūzNLūz will donate a specified amount of your real money to a non-profit [organisation] you hate."
time  money  psychology  via:webb 
january 2008 by kevan
Gaslight (1944)
A great study of subtle psychological manipulation, undermining reality through isolation, tiny matter-of-fact lies and sleights of hand. A lot of the villain's reactions are clumsily over-the-top, but it's vivid enough to seep into a wider worldview.
filmlog  4stars  delusions  secrets  crime  love  psychology  light 
december 2007 by kevan
Hangover Square - Patrick Hamilton
The blindness of unrequited love and of psychopathic dissociative identity disorder, slouching sadly and heavily around the gin-soaked streets of pre-war Earls Court.
booklog  london  psychology  delusions  drinks  theatre  brighton 
november 2007 by kevan
Yes Man - Danny Wallace
The usual levels of suspicious narrative form for a comedy-drunken-bet-for-a-publishing-deal book.
booklog  psychology  coincidences  travel  language 
september 2007 by kevan
Chaos theory | The Guardian | Guardian Unlimited
The mass adoption of decimalisation, seatbelts, smoking bans and digital television. "Once a change in our environment forces a change in our behaviour, we manage to convince ourselves, internally, that the change is morally right."
society  psychology  television  cigarettes  money  law  via:lmg 
august 2007 by kevan
Cardboard Children Used To Slow Neighborhood Speeders - Local News Story - WKMG Orlando
"Mike Wood and his wife said their homemade cutout children make them feel uneasy at times because they look so real but said they force motorists to slow down."
transport  psychology  illusions  children  paper 
august 2007 by kevan
Stephen Potter, Gamesmanship: Chess
"This is [an] effective opening, simple to play and easy to remember, which I have invented for use against a more experienced player who is absolutely certain to win. It consists of making three moves at random and then resigning."
games  psychology  illusions  chess  random 
august 2007 by kevan
School For Scoundrels (1960)
Psychological warfare, and how far you can take it before becoming a cad. The protagonist goes up against some very thin straw men, but it touches on the greatness of the books, and it's good to see some of the ploys being acted out.
filmlog  4stars  education  psychology  lies  cheating  illusions 
august 2007 by kevan
The Art of Gratuitous Praise -
"The avuncular voice calls out from a bright red-and-white-striped box perched on a platform of bricks, with a speaker at eye level and a grid of ventilation holes in the side. A small sign explains, 'The Compliment Machine.'"
technology  random  psychology 
july 2007 by kevan
Terra Nova: Our avatars, ourselves
"[The most popular zone] also happens to be the zone with the brightest sunlight, and the greenest grass. In short, it's the savannah. [...] Heck, half of the quests are hunting migrating animals. Maybe Blizzard tapped some pretty deep code by accident?"
games  psychology  brains  via:jones 
july 2007 by kevan
This Is Your Life (and How You Tell It) - New York Times
"By contrast, so-called generative adults [tend] to see many of the events in their life in the reverse order, as linked by themes of redemption. [...] In broad outline, the researchers report, such tales express distinctly American cultural narratives."
psychology  memory  via:josh 
june 2007 by kevan
More police to patrol on full moons | Telegraph
"Inspector Andy Parr, of Sussex Police, made the connection while analysing crime statistics for the Brighton and Hove area’s 'night-time economy'."
police  psychology  brains  brighton  space  via:rodcorp 
june 2007 by kevan
The Daedalus Project: Superstitions
"Given that MMOs are a kind of Skinner Box that offer some random rewards (e.g., rare drops), it's not surprising that superstitious behaviors emerge in MMOs as well."
games  psychology  mmorpgs  delusions 
may 2007 by kevan
Bots on The Ground -
Anthropomorphising war robots. "He always got the job done. [...] One time, he actually did break down in a mission, and we sent another robot in and it got blown to pieces. It's like he shut down because he knew something bad would happen."
robots  war  psychology  delusions  technology  future  via:collision 
may 2007 by kevan
BPS: Is the benefit of exercise a placebo effect?
"[Hotel cleaners] who had been reminded how much exercise they engage in at work, showed health improvements in terms of weight, body mass index, body-fat, waist-to-hip ratio and blood pressure. The control cleaners showed no such improvements."
psychology  medicine  sport  delusions  via:badscience 
april 2007 by kevan
Kids, the Internet, and the End of Privacy: The Greatest Generation Gap Since Rock and Roll -- New York Magazine
"Younger people, one could point out, are the only ones for whom it seems to have sunk in that the idea of a truly private life is already an illusion."
children  technology  surveillance  society  psychology  via:josh 
april 2007 by kevan
Respect - Children remind adults to act responsibly on our streets
"The winning schoolchildren will be invited to become the ‘voice’ of the Talking CCTV in their town or city’s CCTV control room later this year."
surveillance  children  sound  psychology  via:penguin 
april 2007 by kevan
The Power (and Peril) of Praising Your Kids -- New York Magazine
"When we praise children for their intelligence, we tell them that this is the name of the game: Look smart, don’t risk making mistakes."
children  education  psychology  brains 
march 2007 by kevan
The Seattle Times: A Kirkland cafe with no prices
"Customers pay what and when they like, or not at all - it makes no difference to the cafe employees, who are instructed not to peek when people put money in the metal lock box."
money  psychology  drinks  business  via:freakonomics 
february 2007 by kevan
Followup/Distraction (
Two kinds of distraction. "[The] Internet is sort of the mental equivalent of the snack aisle at a convenience store. [...] And I now know that what I want, mentally, is a well-cooked meal. A book gives me that, a well-written, carefully-edited book."
web  books  psychology  via:waxy 
january 2007 by kevan
Everyday Wonderland » 5 Ideas for Stressful Living
"At the core, all of the above ideas can be summed up in a single method: simply convince yourself that you need more than you have at any given moment, and you will be able to maintain a steady feeling of anxiety throughout the day."
psychology  society  humour  via:lmg 
january 2007 by kevan
Only a Game: The Joy of Ilinx
"Ilinx is a pattern of play (identified by the noted sociologist Roger Caillois) associated with the momentary destruction of perception. It can be the vertigo of speed or of spinning, or it can be the intoxicating allure of petty destruction."
games  psychology  design  illusions 
january 2007 by kevan Beat the winter blues the Velten way
"The Velten Mood induction procedure consists of reading a series of statements which start neutral and get progressively more positive. [It's analogous] to watching a play - you know it is a fiction, [yet] are still emotionally involved in the story."
psychology  language  depression  delusions 
december 2006 by kevan
What's your poison? | The Guardian | Guardian Unlimited
"The idea that gin makes you unhappy probably comes from its nickname 'mother's ruin' - the idea that it makes women depressed, which is a cultural idea. But fundamentally, alcohol is alcohol whichever way you slice it."
drinks  science  society  delusions  psychology 
december 2006 by kevan
Architectures of Control in Design
"Increasingly, many products are being designed with features that intentionally restrict the way the user can behave, or enforce certain modes of behaviour. The same intentions are also evident in the design of many systems and environments."
design  architecture  psychology  technology  weblogs 
november 2006 by kevan
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