kevan + pervasive   18

Punchdrunk's Kabeiroi: a shapeshifting six-hour mystery tour of London | Stage | The Guardian
"At one point I gave (sedate and self-conscious) chase to a woman I was sure was shouting my name. She turned out to be extremely drunk and absolutely nothing to do with the show."
theatre  pervasive  london 
17 days ago by kevan
Zombie apocalypse proves fertile ground for urban street games duo - Telegraph
"We’ve found an abandoned supermarket in Wembley that still has food in it, so we’ll be using that as one of our locations."
games  pervasive  zombies 
march 2014 by kevan
It Takes Planning, Caution to Avoid Being 'It' - WSJ.com
"There are no geographic restrictions and the game is live for the entire month of February. The last guy tagged stays "It" for the year.
[Konesky] spent the next two days in the bushes outside Mr. Ammann's apartment, sitting in his friend's favorite bar or driving up and down his street. Mr. Ammann never showed."
games  pervasive  via:josh 
january 2013 by kevan
Norway's new Minister of International Development is a D&D champ who thinks LARPs can change the worlds - Boing Boing
"LARP can change the world, because it lets people understand that humans under pressure may act differently than in the normal life, when you’re safe."
pervasive  games  politics  norway 
march 2012 by kevan
Hide&Seek Weekender | Hide&Seek
The London pervasive games festival returns to the South Bank this coming weekend; I've co-designed the chase game Visible Cities for the Friday night.
games  pervasive  creations 
july 2010 by kevan
Fluxus Workbook (PDF)
"The orchestra is divided into two teams, winds and strings, sitting in opposing rows. [...] Performers must hit a performer on the opposite team with a missile. A performer hit three times must leave the stage. Missiles are exchanged until all performers on one side are gone. Conductor acts as referee."
art  games  music  pervasive  via:zarba  filetype:pdf  media:document 
march 2010 by kevan
London's Treasure Hunt Riots | Paul Slade - Journalist
The rise and fall of proto-ARGs from 1904, with clues hidden in detective fiction. "Before he could secure his prize, Randall had to narrow down the possible cities to Newcastle and Carlisle, [...] find a district of Newcastle that sounded a bit like 'Edward Green' and realise that the serial number Meggs had overheard must be attached to a lamp post."
games  args  pervasive  history  london  secrets  money  news  via:holly 
november 2009 by kevan
Zombies, Space Invaders (and gamers) take over Bristol
Igfest writeup in Wired. "A snapping twig makes me jump: a little way off, another gaunt, pale-faced zombie is picking its way through the headstones towards me. I crouch, and it passes by to the street running alongside the graveyard. Then it hails a taxi."
games  pervasive  bristol  zombies  via:ludocity 
september 2009 by kevan
Deleted Scenes << Pervasive Games: Theory and Design
"The tech appendix, or actually The Technological Enablers of Pervasive Games provides a rough overview on the current state of the art of positioning, proximity recognition, and wireless communication technologies useful in staging pervasive games. This was cut out as we predict that it is the part that dates the fastest."
pervasive  games  design  technology  gps  rfid 
september 2009 by kevan
Game Mastering as a Queer Trade << Pervasive Games: Theory and Design
Good old Chesterton. "We [the Adventure and Romance Agency] give him these visions, but we give him exercise at the same time, the necessity of leaping from wall to wall, of fighting strange gentlemen, of running down long streets from pursuers – all healthy and pleasant exercises."
games  pervasive  chesterton 
september 2009 by kevan
Urban adventure game kills entrant | RT
A death in pervasive gaming. "22-year-old Kirill Zhirovov was killed when he was trying to accomplish one of the game’s tasks, the Russian newspaper Trud reports. The organizers hid the code on top of a forsaken transformer box."
games  pervasive  death  russia  via:pgtd 
june 2009 by kevan
Soho Spy Squad, Playtest #4 on Vimeo
Timecode-style footage of the Playmakers pervasive game. "Three colour coded teams are armed with video cameras with which they are to capture footage of each other and pre-designated targets around the game area."
games  pervasive  video  london 
june 2009 by kevan
Ludocity Forum - All Discussions
Ludocity, the pervasive game site I've been working on, now has a discussion forum, for feedback, design, event-planning and general street-game conversations.
games  design  pervasive  creations 
april 2009 by kevan
BBC NEWS | UK | Eco-activists prepare for protest
Street games as 'familiarisation games', prior to the G20 protests. "[Capture the flag] was an opportunity for people to familiarise themselves with the area - the geography - so they know what to expect when we have to act quickly."
games  pervasive  activism  cities  london  surveillance 
march 2009 by kevan
Journey to the End of the Night - Ludocity
The canonical SF0 ruleset has now been released under creative commons at Ludocity. "The game was designed to produce the following in the player: FEAR, LUST, PAIN, SPEED, ALIENATION, LONELINESS, HATE, DESIRE."
games  design  cities  pervasive 
october 2008 by kevan
igfest | The Interesting Games Festival - 19-21st Sept
"Taking place around the Harbourside in Bristol, igfest is the first festival in the south west to invite people to discover and re-discover the city through playing games in the streets." Including Journey To The End Of The Night on the Friday.
games  pervasive  events  todo 
september 2008 by kevan
Ludocity - a ruleset wiki for pervasive gaming and new sports
A new project, with Holly, to fill a gap in the movement - a site for pervasive game rulesets, all released under creative commons licences. A place to write them, to discuss them and to find somewhere and someone to play them.
creations  pervasive  games  wikis 
july 2008 by kevan
Humans vs Zombies :: Source
"When shot with a Nerf gun or hit with a sock a Zombie is stunned for 15 minutes. Stunned zombies must wear their bandanas around their necks until their stun time is over. A stunned zombie may not interact with the game in any way."
games  zombies  pervasive 
june 2008 by kevan

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