kevan + games + via:infovore   4

The Millions : The Arcades Project: Martin Amis’ Guide to Classic Video Games
"He’s technically correct, too, about the fact that, when the aliens descend to the very lowest rung, “you can slide around underneath them, touching them with your nozzle, and survive!” — but I’m not sure he’ll be wanting that sentence to show up in The Quotable Amis, should such a volume ever appear."
games  writing  history  secrets  via:infovore 
february 2012 by kevan
Copenhagen Game Collective - Johann Sebastian Joust!
"Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. [...] A player is eliminated if their wiimote is moved too fast. Players try to make their opponents lose while defending their own wiimote."
games  design  via:infovore 
may 2011 by kevan
How to run a magazine using virtual money (Wired UK)
"Around two-thirds of the content of [EON] magazine is written by EVE players, who are paid in in-game currency for their work."
business  money  games  via:infovore 
march 2011 by kevan
Gary Penn on the rules of game design | Technology |
"Importantly, the board version of Quarrel allowed the team to experiment with and refine the experience without recourse to an Xbox dev kit. It could have been a good solid game before they'd even written a line of code."
games  design  board  via:infovore 
july 2010 by kevan

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