Prototyping without physics - Edge Magazine
15 days ago by kevan
"In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
games
design
simulation
via:zarba
15 days ago by kevan
Magnificent application of game theory on a game show - bengoldacre - secondary blog
26 days ago by kevan
"Normally the play here is simple: you try to persuade the other person that splitting is a good idea, and that you can be trusted. This time, one of the contestants plays a different and very clever approach, signalling a clear warning to his opponent."
games
psychology
television
26 days ago by kevan
Jenova Chen: Journeyman • Articles • Eurogamer.net
7 weeks ago by kevan
"To the baby [making a disruptive noise] is giving them strong feedback and attention. And this psychologist told me that this is like when players enter a virtual world for the first time. They are like babies. They don't know the rules so they perform actions that give them the strongest feedback."
games
design
7 weeks ago by kevan
Norway's new Minister of International Development is a D&D champ who thinks LARPs can change the worlds - Boing Boing
8 weeks ago by kevan
"LARP can change the world, because it lets people understand that humans under pressure may act differently than in the normal life, when you’re safe."
pervasive
games
politics
norway
8 weeks ago by kevan
A New Direction for Game Controllers | University of Utah News
11 weeks ago by kevan
"[The controller] delivers directional cues to the player by stretching the skin of the thumb tips in different directions."
games
technology
hands
11 weeks ago by kevan
The Millions : The Arcades Project: Martin Amis’ Guide to Classic Video Games
february 2012 by kevan
"He’s technically correct, too, about the fact that, when the aliens descend to the very lowest rung, “you can slide around underneath them, touching them with your nozzle, and survive!” — but I’m not sure he’ll be wanting that sentence to show up in The Quotable Amis, should such a volume ever appear."
games
writing
history
secrets
via:infovore
february 2012 by kevan
Statistics and Scrabble, Together At Last - A.C. Thomas, Scientist
january 2012 by kevan
"One goal of this was to figure out how much of the variance in score comes from the tile order and how much comes from the board, given that a tile order would be expected. It turns out to be about half-bag, half-board. [...] The blank is worth about 30 points to a good player. [...] The Q is a burden to whichever player receives it, effectively serving as a 5 point penalty."
games
scrabble
maths
via:mattgreen
january 2012 by kevan
Lexiv, The Word City Builder
january 2012 by kevan
"Build a city using just your words in this innovative puzzle-strategy game where each part of speech has a different effect." It's an Xbox Live Indie Game.
games
language
cities
january 2012 by kevan
In 2011 Kickstarter raises $1.1 Million for Board and Card games | Purple Pawn
december 2011 by kevan
"This year 61 games, which includes board games, card games, RPG, and dice games have successfully been funded with another 17 currently attempting to successfully fund."
games
money
board
cards
via:waxy
december 2011 by kevan
Hacking Carbon Emissions into Minecraft
november 2011 by kevan
"Plant a tree, and AMEEconnect will work out how much carbon was taken up by the tree growing and reduce the tracker by that amount. After a long day of mining and smelting, you’ll have to go plant a few trees to keep the weather nice."
games
simulations
fire
pollution
via:waxy
november 2011 by kevan
The Escapist : News : Risk Legacy Makes Your Board Game Decisions Matter
november 2011 by kevan
"Permanent stickers will be affixed to the board to reflect the actions and outcomes of prior games, while cards are intended to be played and then ripped up and thrown away."
games
future
via:zarba
november 2011 by kevan
Goblin Camp
november 2011 by kevan
"Goblin Camp is a roguelike citybuilder, inspired by Anno 1404, Dwarf Fortress and Dungeon Keeper."
games
cities
november 2011 by kevan
Brain-training games stop depression before it starts - health - 01 November 2011 - New Scientist
november 2011 by kevan
"Over a week of playing this game daily, these girls were in effect being trained to avoid looking at the sad faces."
depression
psychology
games
brains
november 2011 by kevan
Exposing Social Gaming's Hidden Lever - Betable Game Monetization Blog
october 2011 by kevan
"Zynga combines mass appeal, addictive gambling mechanics, and an aggressive viral marketing strategy to achieve incredible growth. Their stylish, highly approachable games help them avoid the stigma of gambling while appealing to precisely the audiences that are the most avid gamblers."
games
money
design
psychology
random
via:zarba
october 2011 by kevan
DoD 2011
october 2011 by kevan
"I jumped into the fray of an online World War II-themed game not as a combatant, but as a journalist, capturing photographs of the conflict instead of participating in the battles. The gameplay, for me, became a matter of documenting the action without putting my avatar at risk."
games
war
photography
october 2011 by kevan
NORTHWAY Games: In Defense of Hating Cloners
august 2011 by kevan
"You will hear the phrase 'the best ideas are the simple ones aren’t they?' and that’s true. But what that phrase doesn’t capture is the immense amount of work it takes to chisel a horrible lump of granite into something simple and elegant."
games
design
via:zarba
august 2011 by kevan
Loaded Dice: Ratings
august 2011 by kevan
Leonard analyses BGG ratings. "A game with a 7.5 rating sounds pretty good, but as you can see from this table, it's actually really good: in the top ten percent of games. Similarly, a game with a 4.75 rating sounds kind of bad, but it's actually really bad: in the bottom twenty-five percent."
games
board
maths
august 2011 by kevan
Excalibur Publishing - Street Cleaning Simulator
july 2011 by kevan
"Your vehicle is a highly sophisticated street cleaning machine. It's equipped with three highly powered and independently operated brushes."
games
simulation
litter
via:amuchmoreexotic
july 2011 by kevan
I made 700+ RPG icons free for use for your game : IndieGaming
july 2011 by kevan
A huge collection of black-and-white icons, released under CC Attribution. "I really like the cute little icons you get for skills and suchlike in modern games; tiny pretty but functional pictures. [...] Turns out they're really fun to make."
games
art
via:zarba
july 2011 by kevan
Copenhagen Game Collective - Johann Sebastian Joust!
may 2011 by kevan
"Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. [...] A player is eliminated if their wiimote is moved too fast. Players try to make their opponents lose while defending their own wiimote."
games
design
via:infovore
may 2011 by kevan
Neuroscience: Brain buzz : Nature News
april 2011 by kevan
"Volunteers receiving 2 milliamps to the scalp [showed] twice as much improvement in the game after a short amount of training as those receiving one-twentieth the amount of current."
electricity
brains
games
science
via:mugla
april 2011 by kevan
How to run a magazine using virtual money (Wired UK)
march 2011 by kevan
"Around two-thirds of the content of [EON] magazine is written by EVE players, who are paid in in-game currency for their work."
business
money
games
via:infovore
march 2011 by kevan
F.I.S.T. - Titannica - the Fighting Fantasy Wiki
march 2011 by kevan
"F.I.S.T. (Fantasy Interactive Scenarios by Telephone) was the first interactive telephone role-playing game, also called a PBP ('Play by Phone')." From 1988.
phones
games
history
march 2011 by kevan
Katamari Hack
march 2011 by kevan
"This is a bookmarklet that turns any page into Katamari Damacy." Right-click to roll up increasingly larger page elements.
games
web
hacking
march 2011 by kevan
BBC News - Polish game recreates communist shopping hell
february 2011 by kevan
"Poles have been queuing to buy a new board game called 'Kolejka' (The Queue), which recreates the tedious shopping experience of communist-era Poland."
games
board
shopping
simulation
education
february 2011 by kevan
PSFK » Monopoly Live: Is A Game That Controls Everything For You Really A Game?
february 2011 by kevan
"In short, from an interaction design perspective, the game is becoming very close to a purely random-event environment, which would be something like a game where players just roll dice against each other to see who gets the higher score."
games
board
design
random
february 2011 by kevan
Metagames: Games About Games - Waxy.org
february 2011 by kevan
"Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun."
games
meta
february 2011 by kevan
BoardGameGeek rating correlation
january 2011 by kevan
"Type a BGG username in each box to calculate the correlation between the ratings of the two users. Type a BGG username in the first box and leave the second box empty to match that user against everybody in the cache."
games
board
maths
january 2011 by kevan
Wolfenstein 1-D
january 2011 by kevan
"Now, after decades of development, Wolfenstein 3-D has been converted to breathtaking, epoch-making 1-D. You can now play the game in a single, dazzling one-pixel line."
games
maths
january 2011 by kevan
Ian Bogost - Reality is Alright
january 2011 by kevan
"And I don't think games are happiness engines, either. They are complex, rusty machines built to show us that the world is so much bigger and weirder than we expected."
games
design
january 2011 by kevan
Take It To The Bridge: Artemis Spaceship Sim | Rock, Paper, Shotgun
october 2010 by kevan
"One PC runs the grunt work by itself, posting the overview onto a shared main screen, while players take to their own PCs to don the mantles of Helm, Communication, Engineering, and Weapon Control. [The captain] just sits in the middle shouting stuff."
games
space
simulation
roleplaying
via:adrian
october 2010 by kevan
Improve your Geometry Wars 2 scores with this hardware mod | Fidgit
september 2010 by kevan
"If you've properly modded Geometry Wars 2, you'll find that you without being able to check your score by moving your eyes valuable degrees away from the things that kill you, you'll die less often, and your score will increase by as much as 4%."
games
eyes
paper
via:mugla
september 2010 by kevan
Lost Garden: Visualizing the Creative Process
september 2010 by kevan
"Ideas you cull are never really erased. Instead they turn into fertile soil from which the next generation of ideas are grown."
design
games
september 2010 by kevan
New Board Game Cafe Welcomes You, But Not Your Laptop - Torontoist
september 2010 by kevan
"The place looks similar to any other newly renovated café on its section of Bloor Street, except for the board games, which occupy a set of floor-to-ceiling bookshelves that run half the length of the room."
games
board
drinks
shops
september 2010 by kevan
racer
august 2010 by kevan
"RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. It consists of a modified vintage arcade machine, a RC model car with a wireless camera, an a self-constructed racetrack/game level made entirely from cardboard."
games
hacking
via:nachimir
august 2010 by kevan
Gary Penn on the rules of game design | Technology | guardian.co.uk
july 2010 by kevan
"Importantly, the board version of Quarrel allowed the team to experiment with and refine the experience without recourse to an Xbox dev kit. It could have been a good solid game before they'd even written a line of code."
games
design
board
via:infovore
july 2010 by kevan
Devil's Tuning Fork
april 2010 by kevan
"Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves."
games
sound
via:danhon
april 2010 by kevan
Frozen Synapse
april 2010 by kevan
"Each player is dealt a 'hand' of units, which have different capabilities, weapons and ranges. Both players must then evaluate their units and the terrain, and make a plan to defeat their opponent. When both players have submitted their plan, both plans play out together and the outcome is revealed."
games
via:nick
april 2010 by kevan
Looking at clouds - PlayPen
april 2010 by kevan
A self-modifying pixel-art choose-your-own-adventure game running through MediaWiki.
wikis
art
games
april 2010 by kevan
Action Half-Life: The 5 a.m. | Rock, Paper, Shotgun
april 2010 by kevan
"Looking away from the monitor it was with no small amount of gut-terror that I realised something was very wrong and turned back to type a message to my friends. [...] Our real worlds had turned monochrome. Some optical trick involving those red and white tiles had broken our eyes, and we could only see in pea green, sickly yellow and all the shades in between."
games
design
illusions
eyes
light
colour
puzzles
via:weir
april 2010 by kevan
Fluxus Workbook (PDF)
march 2010 by kevan
"The orchestra is divided into two teams, winds and strings, sitting in opposing rows. [...] Performers must hit a performer on the opposite team with a missile. A performer hit three times must leave the stage. Missiles are exchanged until all performers on one side are gone. Conductor acts as referee."
art
games
music
pervasive
via:zarba
filetype:pdf
media:document
march 2010 by kevan
DESIGNER NOTES » Blog Archive » “Fear and Loathing in Farmville”
march 2010 by kevan
"At multiple times during the conference, James expressed his serious ethical qualms over the path social gaming was laying for the industry. So many of the methods for making money are thinly-veiled scams that simply exploit psychological flaws in the human brain."
games
design
brains
business
via:waxy
march 2010 by kevan
Wisdom of the crowd: interactive theatre is where it's at | Lyn Gardner | Stage | guardian.co.uk
march 2010 by kevan
"[Those] like myself who came from a theatrical background arrived in the space and waited for something to happen, while the gamers immediately started pulling the set apart looking for clues (in one instance so thoroughly that he had to be stopped)."
games
theatre
design
march 2010 by kevan
The Next Big Thing In Video Games Might Be Fear Of Embarrassment - Innovation - Kotaku
march 2010 by kevan
"It sounds like FarmVille would only let you retire in that same sorry state I left my Animal Crossing town in on my GameCube half a decade ago, house full of weeds, roaches crawling, but with the added Facebook bonus of my friends being able to see that mess. Yes, I can see how I'd keep playing to avoid that shame."
games
design
psychology
via:zarba
march 2010 by kevan
Bernie DeKoven, funsmith: Some walking games from Phil Smith
february 2010 by kevan
"The city is under occupation by intelligent microbes, Martian bodysnatchers, mind control rays - you can't tell the resisters from the wholly invaded. Do not attract attention to yourself. Choose routes where the least number of people will see you. Use alleys and back paths. Walk calmly through crowds. Show no emotions. Ignore commodities. Hide your hunger."
walking
games
delusions
zombies
february 2010 by kevan
Frankie Peanuts and Coercive Logic
january 2010 by kevan
Logically exploiting an answer-yes-or-no Magic card (albeit from the joke Unhinged expansion). "Yes or no: You will do the actions in exactly 1 of the two following groups of actions: The first group is answering ‘no.’ The second group is forfeiting this turn but first giving me one rare of my choice from your deck."
games
mtg
maths
january 2010 by kevan
Board Game Selector
january 2010 by kevan
I made this since nobody else seems to have. "Enter a list of BoardGameGeek usernames to get the games with the highest average ranking between you. You'll also get the five games you all hate the most, and some highly-contested ones to reassess or argue about."
board
games
creations
january 2010 by kevan
Charlie Brooker: why I love videogames | Technology | The Guardian
december 2009 by kevan
"Newspapers and television still largely report on the gaming world as though it is something mildly amusing that happens overseas."
games
december 2009 by kevan
BBC Comedy Blog: No More Women
december 2009 by kevan
Botticelli-style game from Mark Watson and Tim Key. "The first player has to name a celebrity, e.g. 'John Prescott', then a category which they fall into and must subsequently be avoided - e.g. 'No More Politicians'. [...] As more and more categories are added it gets harder, and eventually impossible, to name anyone new."
games
memory
december 2009 by kevan
London's Treasure Hunt Riots | Paul Slade - Journalist
november 2009 by kevan
The rise and fall of proto-ARGs from 1904, with clues hidden in detective fiction. "Before he could secure his prize, Randall had to narrow down the possible cities to Newcastle and Carlisle, [...] find a district of Newcastle that sounded a bit like 'Edward Green' and realise that the serial number Meggs had overheard must be attached to a lamp post."
games
args
pervasive
history
london
secrets
money
news
via:holly
november 2009 by kevan
Volpin Props: Big Daddy (Bioshock)
november 2009 by kevan
Making a Big Daddy costume. "I started with a 24'' smoked security camera dome off of eBay. This came from a demolished shopping center, and are actually hard to track down these days."
games
clothes
design
art
via:waxy
november 2009 by kevan
[ CPF: CAPTFOREVER.BAT ]
november 2009 by kevan
"Help me. I patched a remote pilot interface to this web terminal so you can fly the Nemesis from your browser." A modular-ship-building Flash shooter.
games
flash
space
via:bateleur
november 2009 by kevan
cyoa - One Book, Many Readings
november 2009 by kevan
Mapping and analysis of Choose Your Own Adventure books. "The Cavern of Doom is resolutely single-threaded, with a spine of near-universally travelled choices seen in the thick arcs moving left to right. Notably there is only a single choice that goes back to an earlier page."
books
games
via:waxy
november 2009 by kevan
Lost Garden: Testosterone and Competitive Play
november 2009 by kevan
"Our fun finding, hill climbing algorithm is predisposed to overemphasize competitive play due to the strength of the delight exhibited by winners."
games
psychology
design
november 2009 by kevan
24 Hours of Inform : Results of the Fourth Contest
november 2009 by kevan
Two submissions this time around: "Semi Intelligent Design" from Andrew Dean, and "The Stone Cage" from me.
games
if
creations
november 2009 by kevan
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
november 2009 by kevan
"MENACE is a machine that plays noughts and crosses, built out of 304 matchboxes." [...] "When it is MENACE's turn to play, the operator simply selects the matchbox corresponding to the current state of play, shakes it, and opens it to see which move has been chosen."
games
computers
history
november 2009 by kevan
Join in the murder game at Battersea Arts Centre | Stage | The Guardian
october 2009 by kevan
"Here, the show is both drama and game. Audience members – there are about 30 per performance – play characters in an imaginary French town. There is no script; every audience member plays a part in developing the story, and thus becomes responsible for its outcome."
games
theatre
secrets
lies
october 2009 by kevan
Sexy Windsurfing
october 2009 by kevan
"[A] program that 'emulates' a player in Apples to Apples, using Google search results to determine which cards to play. The agent does a search for the card from its hand (the red card) plus the card under judgment (the green card), and uses those numbers to choose which card to play."
games
simulation
cards
via:leonard
october 2009 by kevan
kevan.org - Scannergram
september 2009 by kevan
Seeing that some good potential mechanics were being neglected in Bananagrams, Holly and I remembered that we were game designers, and came up with a different game on the same "grid of Scrabble tiles" basis. Here are the rules.
games
language
creations
september 2009 by kevan
Zombies, Space Invaders (and gamers) take over Bristol
september 2009 by kevan
Igfest writeup in Wired. "A snapping twig makes me jump: a little way off, another gaunt, pale-faced zombie is picking its way through the headstones towards me. I crouch, and it passes by to the street running alongside the graveyard. Then it hails a taxi."
games
pervasive
bristol
zombies
via:ludocity
september 2009 by kevan
Deleted Scenes << Pervasive Games: Theory and Design
september 2009 by kevan
"The tech appendix, or actually The Technological Enablers of Pervasive Games provides a rough overview on the current state of the art of positioning, proximity recognition, and wireless communication technologies useful in staging pervasive games. This was cut out as we predict that it is the part that dates the fastest."
pervasive
games
design
technology
gps
rfid
september 2009 by kevan
Game Mastering as a Queer Trade << Pervasive Games: Theory and Design
september 2009 by kevan
Good old Chesterton. "We [the Adventure and Romance Agency] give him these visions, but we give him exercise at the same time, the necessity of leaping from wall to wall, of fighting strange gentlemen, of running down long streets from pursuers – all healthy and pleasant exercises."
games
pervasive
chesterton
september 2009 by kevan
The Game Crafter - Your game REALIZED - Home
july 2009 by kevan
Cafepress print-on-demand for indie boardgames. "After uploading your game, our site will tell you exactly how much it costs to manufacture that game. You can buy copies at that price, but you can also set a price that visitors should pay."
board
cards
games
design
dice
todo
via:majorfun
july 2009 by kevan
Kotaku - DS Plugin to Help Diabetic Kids Keep Consistent Readings - Diabetes
july 2009 by kevan
"[A plugin with an LCD readout] goes into the DS/DS Lite's Slot-2 and rewards players giving consistent readings with points in a game that can be used to buy items or unlock levels."
games
children
medicine
via:danhon
july 2009 by kevan
China Cracks Down on Virtual Currency, For Real - China Journal - WSJ
june 2009 by kevan
"According to new regulations released jointly by the Ministry of Commerce and the Ministry of Culture last week, virtual currency should be exchanged only for virtual goods and services provided by the issuer of the currency. Gambling and lotteries involving virtual money are also prohibited under the new rules, which could put a big dent in online game activities. According to Sohu.com, 90% of online games in China include loopholes that allow users to bet with virtual money. "
money
china
games
mmorpgs
june 2009 by kevan
Electronic Arts invites the pirates to tea | Blog | Futurismic
june 2009 by kevan
"The CEO of computer games publisher Electronic Arts is openly asking software pirates to redistribute their titles. Why? Because they’ve worked out that it’s easier to make money selling stuff within the framework of a game than it is to sell a game itself."
games
future
money
business
piracy
via:suttree
june 2009 by kevan
Urban adventure game kills entrant | RT
june 2009 by kevan
A death in pervasive gaming. "22-year-old Kirill Zhirovov was killed when he was trying to accomplish one of the game’s tasks, the Russian newspaper Trud reports. The organizers hid the code on top of a forsaken transformer box."
games
pervasive
death
russia
via:pgtd
june 2009 by kevan
Grumpy Gamer - Stuff and Things and Monkey Island
june 2009 by kevan
Ron Gilbert's commentary on a Monkey Island playthrough, 20 years on. "OK, I'm going to admit that I was completely stumped by the grog puzzle. [...] I found several puzzles would give me pause because I'd remember some previous unimplemented version of them and it would throw me off track."
games
if
history
nostalgia
design
via:waxy
june 2009 by kevan
BLDGBLOG: This Gaming Life: An Interview with Jim Rossignol
may 2009 by kevan
"For instance, at what point might architects stop putting out $100 coffee-table books that are only bought by libraries, and instead commission someone to design a game environment that features all of their buildings? It’d be a new kind of monograph. You buy the new Grand Theft Auto—but all the buildings are designed by Richard Rogers."
games
design
architecture
may 2009 by kevan
Ludocity Forum - All Discussions
april 2009 by kevan
Ludocity, the pervasive game site I've been working on, now has a discussion forum, for feedback, design, event-planning and general street-game conversations.
games
design
pervasive
creations
april 2009 by kevan
Ian Bogost - A Television Simulator
april 2009 by kevan
"Here you see not only how much more realistic the car sprite would have appeared on a [1970s] television, but also how the multiple colored lines on the horizon would have blended with one another, creating a more credible sunset."
games
emulation
history
television
via:waxy
april 2009 by kevan
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