kevan + games   636

Prototyping without physics - Edge Magazine
"In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
games  design  simulation  via:zarba 
15 days ago by kevan
Magnificent application of game theory on a game show - bengoldacre - secondary blog
"Normally the play here is simple: you try to persuade the other person that splitting is a good idea, and that you can be trusted. This time, one of the contestants plays a different and very clever approach, signalling a clear warning to his opponent."
games  psychology  television 
26 days ago by kevan
Jenova Chen: Journeyman • Articles • Eurogamer.net
"To the baby [making a disruptive noise] is giving them strong feedback and attention. And this psychologist told me that this is like when players enter a virtual world for the first time. They are like babies. They don't know the rules so they perform actions that give them the strongest feedback."
games  design 
7 weeks ago by kevan
Norway's new Minister of International Development is a D&D champ who thinks LARPs can change the worlds - Boing Boing
"LARP can change the world, because it lets people understand that humans under pressure may act differently than in the normal life, when you’re safe."
pervasive  games  politics  norway 
8 weeks ago by kevan
A New Direction for Game Controllers | University of Utah News
"[The controller] delivers directional cues to the player by stretching the skin of the thumb tips in different directions."
games  technology  hands 
11 weeks ago by kevan
The Millions : The Arcades Project: Martin Amis’ Guide to Classic Video Games
"He’s technically correct, too, about the fact that, when the aliens descend to the very lowest rung, “you can slide around underneath them, touching them with your nozzle, and survive!” — but I’m not sure he’ll be wanting that sentence to show up in The Quotable Amis, should such a volume ever appear."
games  writing  history  secrets  via:infovore 
february 2012 by kevan
Playfic
"Playfic simply takes the game source you enter and passes it to the commandline Inform 7 compiler, and views it in the browser using the open-source Parchment interpreter that plays the games. Playfic's just the social glue tying them together."
if  games  via:waxy 
february 2012 by kevan
Statistics and Scrabble, Together At Last - A.C. Thomas, Scientist
"One goal of this was to figure out how much of the variance in score comes from the tile order and how much comes from the board, given that a tile order would be expected. It turns out to be about half-bag, half-board. [...] The blank is worth about 30 points to a good player. [...] The Q is a burden to whichever player receives it, effectively serving as a 5 point penalty."
games  scrabble  maths  via:mattgreen 
january 2012 by kevan
Lexiv, The Word City Builder
"Build a city using just your words in this innovative puzzle-strategy game where each part of speech has a different effect." It's an Xbox Live Indie Game.
games  language  cities 
january 2012 by kevan
In 2011 Kickstarter raises $1.1 Million for Board and Card games | Purple Pawn
"This year 61 games, which includes board games, card games, RPG, and dice games have successfully been funded with another 17 currently attempting to successfully fund."
games  money  board  cards  via:waxy 
december 2011 by kevan
Hacking Carbon Emissions into Minecraft
"Plant a tree, and AMEEconnect will work out how much carbon was taken up by the tree growing and reduce the tracker by that amount. After a long day of mining and smelting, you’ll have to go plant a few trees to keep the weather nice."
games  simulations  fire  pollution  via:waxy 
november 2011 by kevan
The Escapist : News : Risk Legacy Makes Your Board Game Decisions Matter
"Permanent stickers will be affixed to the board to reflect the actions and outcomes of prior games, while cards are intended to be played and then ripped up and thrown away."
games  future  via:zarba 
november 2011 by kevan
Goblin Camp
"Goblin Camp is a roguelike citybuilder, inspired by Anno 1404, Dwarf Fortress and Dungeon Keeper."
games  cities 
november 2011 by kevan
Brain-training games stop depression before it starts - health - 01 November 2011 - New Scientist
"Over a week of playing this game daily, these girls were in effect being trained to avoid looking at the sad faces."
depression  psychology  games  brains 
november 2011 by kevan
Exposing Social Gaming's Hidden Lever - Betable Game Monetization Blog
"Zynga combines mass appeal, addictive gambling mechanics, and an aggressive viral marketing strategy to achieve incredible growth. Their stylish, highly approachable games help them avoid the stigma of gambling while appealing to precisely the audiences that are the most avid gamblers."
games  money  design  psychology  random  via:zarba 
october 2011 by kevan
DoD 2011
"I jumped into the fray of an online World War II-themed game not as a combatant, but as a journalist, capturing photographs of the conflict instead of participating in the battles. The gameplay, for me, became a matter of documenting the action without putting my avatar at risk."
games  war  photography 
october 2011 by kevan
NORTHWAY Games: In Defense of Hating Cloners
"You will hear the phrase 'the best ideas are the simple ones aren’t they?' and that’s true. But what that phrase doesn’t capture is the immense amount of work it takes to chisel a horrible lump of granite into something simple and elegant."
games  design  via:zarba 
august 2011 by kevan
Loaded Dice: Ratings
Leonard analyses BGG ratings. "A game with a 7.5 rating sounds pretty good, but as you can see from this table, it's actually really good: in the top ten percent of games. Similarly, a game with a 4.75 rating sounds kind of bad, but it's actually really bad: in the bottom twenty-five percent."
games  board  maths 
august 2011 by kevan
Excalibur Publishing - Street Cleaning Simulator
"Your vehicle is a highly sophisticated street cleaning machine. It's equipped with three highly powered and independently operated brushes."
games  simulation  litter  via:amuchmoreexotic 
july 2011 by kevan
I made 700+ RPG icons free for use for your game : IndieGaming
A huge collection of black-and-white icons, released under CC Attribution. "I really like the cute little icons you get for skills and suchlike in modern games; tiny pretty but functional pictures. [...] Turns out they're really fun to make."
games  art  via:zarba 
july 2011 by kevan
Saturday Morning Breakfast Cereal - In The Future, Everything is Games
"Five million ethics points for killing any Definers who disagree with me!"
games  future  comics  humour 
june 2011 by kevan
Copenhagen Game Collective - Johann Sebastian Joust!
"Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. [...] A player is eliminated if their wiimote is moved too fast. Players try to make their opponents lose while defending their own wiimote."
games  design  via:infovore 
may 2011 by kevan
Neuroscience: Brain buzz : Nature News
"Volunteers receiving 2 milliamps to the scalp [showed] twice as much improvement in the game after a short amount of training as those receiving one-twentieth the amount of current."
electricity  brains  games  science  via:mugla 
april 2011 by kevan
How to run a magazine using virtual money (Wired UK)
"Around two-thirds of the content of [EON] magazine is written by EVE players, who are paid in in-game currency for their work."
business  money  games  via:infovore 
march 2011 by kevan
F.I.S.T. - Titannica - the Fighting Fantasy Wiki
"F.I.S.T. (Fantasy Interactive Scenarios by Telephone) was the first interactive telephone role-playing game, also called a PBP ('Play by Phone')." From 1988.
phones  games  history 
march 2011 by kevan
Katamari Hack
"This is a bookmarklet that turns any page into Katamari Damacy." Right-click to roll up increasingly larger page elements.
games  web  hacking 
march 2011 by kevan
BBC News - Polish game recreates communist shopping hell
"Poles have been queuing to buy a new board game called 'Kolejka' (The Queue), which recreates the tedious shopping experience of communist-era Poland."
games  board  shopping  simulation  education 
february 2011 by kevan
PSFK » Monopoly Live: Is A Game That Controls Everything For You Really A Game?
"In short, from an interaction design perspective, the game is becoming very close to a purely random-event environment, which would be something like a game where players just roll dice against each other to see who gets the higher score."
games  board  design  random 
february 2011 by kevan
Metagames: Games About Games - Waxy.org
"Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun."
games  meta 
february 2011 by kevan
BoardGameGeek rating correlation
"Type a BGG username in each box to calculate the correlation between the ratings of the two users. Type a BGG username in the first box and leave the second box empty to match that user against everybody in the cache."
games  board  maths 
january 2011 by kevan
Wolfenstein 1-D
"Now, after decades of development, Wolfenstein 3-D has been converted to breathtaking, epoch-making 1-D. You can now play the game in a single, dazzling one-pixel line."
games  maths 
january 2011 by kevan
Ian Bogost - Reality is Alright
"And I don't think games are happiness engines, either. They are complex, rusty machines built to show us that the world is so much bigger and weirder than we expected."
games  design 
january 2011 by kevan
kettle
A kettling-based puzzle game from Increpare. "Looks like you'll be late for class, eh?"
games  police  via:zarba 
december 2010 by kevan
Take It To The Bridge: Artemis Spaceship Sim | Rock, Paper, Shotgun
"One PC runs the grunt work by itself, posting the overview onto a shared main screen, while players take to their own PCs to don the mantles of Helm, Communication, Engineering, and Weapon Control. [The captain] just sits in the middle shouting stuff."
games  space  simulation  roleplaying  via:adrian 
october 2010 by kevan
Improve your Geometry Wars 2 scores with this hardware mod | Fidgit
"If you've properly modded Geometry Wars 2, you'll find that you without being able to check your score by moving your eyes valuable degrees away from the things that kill you, you'll die less often, and your score will increase by as much as 4%."
games  eyes  paper  via:mugla 
september 2010 by kevan
Lost Garden: Visualizing the Creative Process
"Ideas you cull are never really erased. Instead they turn into fertile soil from which the next generation of ideas are grown."
design  games 
september 2010 by kevan
New Board Game Cafe Welcomes You, But Not Your Laptop - Torontoist
"The place looks similar to any other newly renovated café on its section of Bloor Street, except for the board games, which occupy a set of floor-to-ceiling bookshelves that run half the length of the room."
games  board  drinks  shops 
september 2010 by kevan
racer
"RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. It consists of a modified vintage arcade machine, a RC model car with a wireless camera, an a self-constructed racetrack/game level made entirely from cardboard."
games  hacking  via:nachimir 
august 2010 by kevan
Gary Penn on the rules of game design | Technology | guardian.co.uk
"Importantly, the board version of Quarrel allowed the team to experiment with and refine the experience without recourse to an Xbox dev kit. It could have been a good solid game before they'd even written a line of code."
games  design  board  via:infovore 
july 2010 by kevan
Cope » Hide & Seek & Aliens Among Us
"The game was originally devised by Erick Wujcik, sometime in the early 1980s—which makes it extraordinarily early for a game of this type, predating Mafia/Werewolf by five years."
games  design  history 
july 2010 by kevan
Hide&Seek Weekender | Hide&Seek
The London pervasive games festival returns to the South Bank this coming weekend; I've co-designed the chase game Visible Cities for the Friday night.
games  pervasive  creations 
july 2010 by kevan
Devil's Tuning Fork
"Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves."
games  sound  via:danhon 
april 2010 by kevan
Frozen Synapse
"Each player is dealt a 'hand' of units, which have different capabilities, weapons and ranges. Both players must then evaluate their units and the terrain, and make a plan to defeat their opponent. When both players have submitted their plan, both plans play out together and the outcome is revealed."
games  via:nick 
april 2010 by kevan
Looking at clouds - PlayPen
A self-modifying pixel-art choose-your-own-adventure game running through MediaWiki.
wikis  art  games 
april 2010 by kevan
Action Half-Life: The 5 a.m. | Rock, Paper, Shotgun
"Looking away from the monitor it was with no small amount of gut-terror that I realised something was very wrong and turned back to type a message to my friends. [...] Our real worlds had turned monochrome. Some optical trick involving those red and white tiles had broken our eyes, and we could only see in pea green, sickly yellow and all the shades in between."
games  design  illusions  eyes  light  colour  puzzles  via:weir 
april 2010 by kevan
Fluxus Workbook (PDF)
"The orchestra is divided into two teams, winds and strings, sitting in opposing rows. [...] Performers must hit a performer on the opposite team with a missile. A performer hit three times must leave the stage. Missiles are exchanged until all performers on one side are gone. Conductor acts as referee."
art  games  music  pervasive  via:zarba  filetype:pdf  media:document 
march 2010 by kevan
DESIGNER NOTES » Blog Archive » “Fear and Loathing in Farmville”
"At multiple times during the conference, James expressed his serious ethical qualms over the path social gaming was laying for the industry. So many of the methods for making money are thinly-veiled scams that simply exploit psychological flaws in the human brain."
games  design  brains  business  via:waxy 
march 2010 by kevan
Wisdom of the crowd: interactive theatre is where it's at | Lyn Gardner | Stage | guardian.co.uk
"[Those] like myself who came from a theatrical background arrived in the space and waited for something to happen, while the gamers immediately started pulling the set apart looking for clues (in one instance so thoroughly that he had to be stopped)."
games  theatre  design 
march 2010 by kevan
The Next Big Thing In Video Games Might Be Fear Of Embarrassment - Innovation - Kotaku
"It sounds like FarmVille would only let you retire in that same sorry state I left my Animal Crossing town in on my GameCube half a decade ago, house full of weeds, roaches crawling, but with the added Facebook bonus of my friends being able to see that mess. Yes, I can see how I'd keep playing to avoid that shame."
games  design  psychology  via:zarba 
march 2010 by kevan
Bernie DeKoven, funsmith: Some walking games from Phil Smith
"The city is under occupation by intelligent microbes, Martian bodysnatchers, mind control rays - you can't tell the resisters from the wholly invaded. Do not attract attention to yourself. Choose routes where the least number of people will see you. Use alleys and back paths. Walk calmly through crowds. Show no emotions. Ignore commodities. Hide your hunger."
walking  games  delusions  zombies 
february 2010 by kevan
Frankie Peanuts and Coercive Logic
Logically exploiting an answer-yes-or-no Magic card (albeit from the joke Unhinged expansion). "Yes or no: You will do the actions in exactly 1 of the two following groups of actions: The first group is answering ‘no.’ The second group is forfeiting this turn but first giving me one rare of my choice from your deck."
games  mtg  maths 
january 2010 by kevan
Board Game Selector
I made this since nobody else seems to have. "Enter a list of BoardGameGeek usernames to get the games with the highest average ranking between you. You'll also get the five games you all hate the most, and some highly-contested ones to reassess or argue about."
board  games  creations 
january 2010 by kevan
Charlie Brooker: why I love videogames | Technology | The Guardian
"Newspapers and television still largely report on the gaming world as though it is something mildly amusing that happens overseas."
games 
december 2009 by kevan
BBC Comedy Blog: No More Women
Botticelli-style game from Mark Watson and Tim Key. "The first player has to name a celebrity, e.g. 'John Prescott', then a category which they fall into and must subsequently be avoided - e.g. 'No More Politicians'. [...] As more and more categories are added it gets harder, and eventually impossible, to name anyone new."
games  memory 
december 2009 by kevan
London's Treasure Hunt Riots | Paul Slade - Journalist
The rise and fall of proto-ARGs from 1904, with clues hidden in detective fiction. "Before he could secure his prize, Randall had to narrow down the possible cities to Newcastle and Carlisle, [...] find a district of Newcastle that sounded a bit like 'Edward Green' and realise that the serial number Meggs had overheard must be attached to a lamp post."
games  args  pervasive  history  london  secrets  money  news  via:holly 
november 2009 by kevan
Volpin Props: Big Daddy (Bioshock)
Making a Big Daddy costume. "I started with a 24'' smoked security camera dome off of eBay. This came from a demolished shopping center, and are actually hard to track down these days."
games  clothes  design  art  via:waxy 
november 2009 by kevan
[ CPF: CAPTFOREVER.BAT ]
"Help me. I patched a remote pilot interface to this web terminal so you can fly the Nemesis from your browser." A modular-ship-building Flash shooter.
games  flash  space  via:bateleur 
november 2009 by kevan
cyoa - One Book, Many Readings
Mapping and analysis of Choose Your Own Adventure books. "The Cavern of Doom is resolutely single-threaded, with a spine of near-universally travelled choices seen in the thick arcs moving left to right. Notably there is only a single choice that goes back to an earlier page."
books  games  via:waxy 
november 2009 by kevan
Lost Garden: Testosterone and Competitive Play
"Our fun finding, hill climbing algorithm is predisposed to overemphasize competitive play due to the strength of the delight exhibited by winners."
games  psychology  design 
november 2009 by kevan
24 Hours of Inform : Results of the Fourth Contest
Two submissions this time around: "Semi Intelligent Design" from Andrew Dean, and "The Stone Cage" from me.
games  if  creations 
november 2009 by kevan
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
"MENACE is a machine that plays noughts and crosses, built out of 304 matchboxes." [...] "When it is MENACE's turn to play, the operator simply selects the matchbox corresponding to the current state of play, shakes it, and opens it to see which move has been chosen."
games  computers  history 
november 2009 by kevan
Join in the murder game at Battersea Arts Centre | Stage | The Guardian
"Here, the show is both drama and game. Audience members – there are about 30 per performance – play characters in an imaginary French town. There is no script; every audience member plays a part in developing the story, and thus becomes responsible for its outcome."
games  theatre  secrets  lies 
october 2009 by kevan
Sexy Windsurfing
"[A] program that 'emulates' a player in Apples to Apples, using Google search results to determine which cards to play. The agent does a search for the card from its hand (the red card) plus the card under judgment (the green card), and uses those numbers to choose which card to play."
games  simulation  cards  via:leonard 
october 2009 by kevan
kevan.org - Scannergram
Seeing that some good potential mechanics were being neglected in Bananagrams, Holly and I remembered that we were game designers, and came up with a different game on the same "grid of Scrabble tiles" basis. Here are the rules.
games  language  creations 
september 2009 by kevan
lose/lose
"Each alien in the game is created based on a random file on the player's computer. If the player kills the alien, the file it is based on is deleted. If the player's ship is destroyed, the application itself is deleted."
games  computers  via:zarba 
september 2009 by kevan
Zombies, Space Invaders (and gamers) take over Bristol
Igfest writeup in Wired. "A snapping twig makes me jump: a little way off, another gaunt, pale-faced zombie is picking its way through the headstones towards me. I crouch, and it passes by to the street running alongside the graveyard. Then it hails a taxi."
games  pervasive  bristol  zombies  via:ludocity 
september 2009 by kevan
Deleted Scenes << Pervasive Games: Theory and Design
"The tech appendix, or actually The Technological Enablers of Pervasive Games provides a rough overview on the current state of the art of positioning, proximity recognition, and wireless communication technologies useful in staging pervasive games. This was cut out as we predict that it is the part that dates the fastest."
pervasive  games  design  technology  gps  rfid 
september 2009 by kevan
Game Mastering as a Queer Trade << Pervasive Games: Theory and Design
Good old Chesterton. "We [the Adventure and Romance Agency] give him these visions, but we give him exercise at the same time, the necessity of leaping from wall to wall, of fighting strange gentlemen, of running down long streets from pursuers – all healthy and pleasant exercises."
games  pervasive  chesterton 
september 2009 by kevan
The Game Crafter - Your game REALIZED - Home
Cafepress print-on-demand for indie boardgames. "After uploading your game, our site will tell you exactly how much it costs to manufacture that game. You can buy copies at that price, but you can also set a price that visitors should pay."
board  cards  games  design  dice  todo  via:majorfun 
july 2009 by kevan
Kotaku - DS Plugin to Help Diabetic Kids Keep Consistent Readings - Diabetes
"[A plugin with an LCD readout] goes into the DS/DS Lite's Slot-2 and rewards players giving consistent readings with points in a game that can be used to buy items or unlock levels."
games  children  medicine  via:danhon 
july 2009 by kevan
China Cracks Down on Virtual Currency, For Real - China Journal - WSJ
"According to new regulations released jointly by the Ministry of Commerce and the Ministry of Culture last week, virtual currency should be exchanged only for virtual goods and services provided by the issuer of the currency. ‬‪‬‪Gambling and lotteries involving virtual money are also prohibited under the new rules, which could put a big dent in online game activities. According to Sohu.com, 90% of online games in China include loopholes that allow users to bet with virtual money. "
money  china  games  mmorpgs 
june 2009 by kevan
Electronic Arts invites the pirates to tea | Blog | Futurismic
"The CEO of computer games publisher Electronic Arts is openly asking software pirates to redistribute their titles. Why? Because they’ve worked out that it’s easier to make money selling stuff within the framework of a game than it is to sell a game itself."
games  future  money  business  piracy  via:suttree 
june 2009 by kevan
Urban adventure game kills entrant | RT
A death in pervasive gaming. "22-year-old Kirill Zhirovov was killed when he was trying to accomplish one of the game’s tasks, the Russian newspaper Trud reports. The organizers hid the code on top of a forsaken transformer box."
games  pervasive  death  russia  via:pgtd 
june 2009 by kevan
Soho Spy Squad, Playtest #4 on Vimeo
Timecode-style footage of the Playmakers pervasive game. "Three colour coded teams are armed with video cameras with which they are to capture footage of each other and pre-designated targets around the game area."
games  pervasive  video  london 
june 2009 by kevan
Grumpy Gamer - Stuff and Things and Monkey Island
Ron Gilbert's commentary on a Monkey Island playthrough, 20 years on. "OK, I'm going to admit that I was completely stumped by the grog puzzle. [...] I found several puzzles would give me pause because I'd remember some previous unimplemented version of them and it would throw me off track."
games  if  history  nostalgia  design  via:waxy 
june 2009 by kevan
Dada Chess
"Both players play randomly within the rules of chess. A new game is created once an hour."
chess  random  board  games 
may 2009 by kevan
BLDGBLOG: This Gaming Life: An Interview with Jim Rossignol
"For instance, at what point might architects stop putting out $100 coffee-table books that are only bought by libraries, and instead commission someone to design a game environment that features all of their buildings? It’d be a new kind of monograph. You buy the new Grand Theft Auto—but all the buildings are designed by Richard Rogers."
games  design  architecture 
may 2009 by kevan
The Sultan heirloom-quality gaming table
"With clearances between 2 and 4 inches on our tables, games can be adjourned mid turn and simply covered up until the next game night. Meanwhile the table is still fully functional for casual games."
board  games  furniture  wood  design 
may 2009 by kevan
Ludocity Forum - All Discussions
Ludocity, the pervasive game site I've been working on, now has a discussion forum, for feedback, design, event-planning and general street-game conversations.
games  design  pervasive  creations 
april 2009 by kevan
Ian Bogost - A Television Simulator
"Here you see not only how much more realistic the car sprite would have appeared on a [1970s] television, but also how the multiple colored lines on the horizon would have blended with one another, creating a more credible sunset."
games  emulation  history  television  via:waxy 
april 2009 by kevan
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