katieday + second_life   22

Second Life is Dead - Prepare for an OpenSim World
John Rogate and Marjon Klapwijk,
, August 15, 2011.

Oh, hey, I don't want to say I told you so, but according to this presentation at a Sloan Consortium conference, "Linden Labs and Second Life are rapidly becoming a dying entity. Schools are flocking to alternative Virtual World solutions. Now there is a low/no cost and secure alternative to Second Life. OpenSimulator is a rapidly spreading alternative. Virtual Worlds are coming." Now that we are dispensing with the closed-world corporate version, perhaps we can now get on with the project of building a web of three-dimensional sites. Now that would be a bandwagon I could envision getting on to! Via James OReilly post in the e-Learning in Developing and Developed Countries Facebook group.
[Link] [Comment]
Schools  Project_Based_Learning  Second_Life  from google
august 2011 by katieday
Global Kids’ Second Life Curriculum (e-book)
<< COMPLETE VOLUME WITH ALL LEVELS, B&W. Global Kids’ Second Life Curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 134 missions.
second_life  virtualworlds  tutorials  lesson_ideas  teaching  ebooks  digitalgist  e-sources  imported_from_delicious  examples 
july 2009 by katieday
demonstration of AudioBoo by Chris Smith at Singapore Borders
Megan, Barb, and I met up with Chris Smith at Borders on June 10, 2009, and he demonstrated how easy it is to post a podcast online using audioBoo. He used his iPhone to record and then post this miniature podcast... Very impressive!
podcasting  singapore  borders  chris_smith  second_life  imported_from_delicious 
june 2009 by katieday
Second Life in Education » home
a wiki created to explore the educational possibilities of virtual worlds, in particular Second Life
wikis  second_life  education  examples  virtualworlds  reference  resources  imported_from_delicious 
february 2009 by katieday
Second Life Viewer Cheatsheet -- Grid Life » Blog Archive »
So my gift to you, fellow Second Life® Residents, is version 1.0 of my new project, a Second Life® Viewer Cheatsheet. It contains all the keyboard shortcuts of which I am currently aware.
second_life  cheat_sheet  shortcuts  reference  imported_from_delicious 
december 2008 by katieday
Penguins and pixels: virtual world users
I am still hosting discussions regularly on Infolit iSchool in Second Life (SL), the virtual world. The users of the main grid of Second Life have to be over 18, and quite a lot of them are a good deal older than that. That has led to discussions about whether, since SL does not seen to be drawing in lots of young people, librarians in the education sector should be ignoring it.I think a different perspective on this was provided by Jackie Marsh (Jackie Darkstone in RL) a Professor in the School of Education here at Sheffield University. 10 days ago she gave a talk on Out of school play in online virtual worlds and the implications for literacy learning (6th November 2008). She has done research looking at how young children are using virtual worlds, particularly Club Penguin (which is a world specifically for young children, where they are penguins and have igloos). About half of the children she surveyed were using a virtual world, with Club Penguin and Barbie World most popular. As with social networking sites like Facebook, people were mostly communicating with people they knew already. When the time came to leave they were moving on to teen worlds like Habbo Hotel. In about 6 years these club penguiners will be hitting university ... Jackie observed that the children did seem able to find the information they wanted for their virtual lives (her focus is literacy, rather than information literacy). She was speaking in chat, and the chatlog is here: http://sleeds.org/chatlog/?c=337 She also has a blog, Digital Beginnings, at http://digitalbeginnings.blogspot.com/Last week, another speaker, Robin Ashford (a librarian from the USA, Robin Mochi in SL) led a discussion about the Academic librarian in Second Life. She was speaking, and other people were using text chat: there is a transcript of the chat here : http://sleeds.org/chatlog/?c=339. Robin recently did a presentation at a conference in SL and her powerpoint is here: http://www.slideshare.net/RobinAshford/academic-librarian-in-second-life-presentation
web_2.0  Second_Life  academic_libraries  Children  from google
november 2008 by katieday
With Lively, Google tries its own 'Second Life' | Webware : Cool Web apps for everyone - CNET
Google on Tuesday plans to unveil an online 3D social arena called Lively, the Internet giant's take on Second Life. But Google wants it to be part of your first life.
google  web2.0  second_life  social_software  imported_from_delicious 
july 2008 by katieday
Beth's Second Life
This is a blog dedicated to teaching English and Communication through Literature Alive! in Second Life.
second_life  teaching  lesson_ideas  english_class  blogs  imported_from_delicious 
february 2008 by katieday
In a Vibrant Garden, Many Flowers Bloom: More Observations on Personal Learning Environments (PLE)
This post is a collection of rough ideas that stems from a link via Stephen Downes re: A discussion about PLE's from New Zealand. Stanley Frielick Moodle Moot NZ07. Slides and audio from the New Zealand Moodle conference. Frielick asks, can Moodle become more supple - that is, a more social, ubiquitous and permeable personal learning environment. I think it's a good question to ask - can Moodle migrate from the old LMS world to the new web 2,0 world? Stanley Frielick, Slideshare September 28, 2007 [Link] [Tags: Ubiquitous Internet, Audio]Full disclosure: I heart discussions about Personal Learning Environments (PLEs). I even like the way the term rolls right off your tongue. Say it aloud: Personal Learning. Simple, isn't it?
PLE and the Pleasure PrincipleFrielick's discussion is a fun one to have. Can a course/learning management system be more PLE? -- that is, can it be designed more to be a social platform that is more supple, more flexible, more nimble, more happy.Yes, I said "more happy."Online social networks rely on social support. Support, mind you; trust, empathy, a shoulder. Without it, community suffers; why come back? A PLE should invite pleasure -- that without which not... From Wikipedia under pleasure: "Arthur Schopenhauer, 19th Century German philosopher, understood pleasure as a negative sensation, as it negates the usual existential condition, that of suffering." Shouldn't our time online investigating the world, watching videos, reading email, attending class, renting a room, shopping for shoes, paying bills, connecting, engaging, playing, negate our sense of suffering? So a PLE should be sweet and engaging! Perhaps Twitter is so popular because it is so simple, so supple, and happy. 140 characters to say your piece. Short, sweet, simple. Social support. Connectivity. Intimacy.PLE as shoesWhile plotting the PLE continues, I've come to appreciate multiple social networking platforms. Platforms are like shoes. I want one platform that's for play. I prefer another for work. In reality, I use multiple online community platforms for both toil and pleasure. Each is different in the sense that they fit particular needs depending on who I'm engaging and for what purpose.
Second SkinThe Internet is like a second skin. I have identity in multiple (uni)verses across cyberspace--sometimes overlapping, sometimes combining, sometimes alone. And while it might be interesting to have one multi-syllabic interface (Berners-Lee's semantic web?) that allows us to connect to and interface with the various communities and spaces we inhabit, doesn't that make our Web browser a PLE? Our desktop as the original PLE? In a way, the desktop serves a friendly metaphor for our personal learning space. Here is a space for me to engage in a number of activities. Here are my books, here are resources, pens, paper. From here we call upon friends, we talk with colleagues, or perhaps we only work here alone with no appearance of connection at all. IntentionA PLE implies intentionality. Learning is not only personal, it is intentional. While social and developmental experience shapes much of how we see the world, we must choose to adopt some form of organizational structure to frame our experiences. Is this the role of a PLE? To house or support this framework, or is the framework, an a priori conceptual structure? Is it both? Should a PLE try to be a single platform or does it serve us best as a concept map?
 PLE as the Tower of Babel (Confusion).People/Individuals stay divided by platforms and applications as communities continue to anger the Internet gods in their attempt to unite humanity.
 
PLE as Organizational StructureDiagrams of PLEs direct all activity clouds to a central unit, me. This picture makes me feel rather Ptolemaic, geocentric, in many ways. While every circle has a center, I like the notion of the center being undefinable. The center shifts, tied to a collective intelligence, the ghosts in the machine, or the wisdom of the crowds. But this view can also be limiting. PLE diagrams are essentially an atomistic view-- a representation of a single node within the larger universe/network. And like all matter these atoms connect, collide, excite, and repel each other, which is quite like what really happens in our geophysical worlds.
My ideal PLE diagram is depicted by these representations of Georges Seurat's Un dimance apres-midi a I'lle d la Grand Jatte (Sunday Afternoon on the Island of La Grande Jatte).
Here we see a collection of people enjoying a beautiful day on the banks of a lake. Seurat's pointillist technique shows how the atoms, the variations, compose what we see as well as our existence. This picture could be (y)our life. Notice the crowd. There is proximity; there is intention; there is pleasure and simplicity. This environment is both active and passive. There are others to engage, listen, and talk to. Or one could sit alone. There is water, the symbol of the substance of life, without which we are not... There are people sailing on the lake, people observing the lake, people absorbing the environment.
 
PLE and the Wisdom of the Crowds
Surowiecki notes that a wise crowd relies on independence, decentralization, a diversity of opinion, and and the ability to combine and collect as needed. This collective wisdom of the crowds can theoretically lead to greater cognitive advantage for people, the opportunity to coordinate and share an understanding of what's right and what's wrong. Thus collectively, a PLE cannot exist without connecting the dots.The limiting factors of such a stance relate to incorporating too much agreement or division of opinions, too much centralization, or when choices are limited by a handful of decision makers (the "information cascade"). Of course there is also the threat of a  herd mentality overpowering other outside opinions.GeNe(x)tI imagine, based on my read of current literature, 3D networking platforms and applications will continue to expand in ways that will be easier to learn and navigate, better fitting my particular needs and interests. Second Life will become next years Friendster. MySpace will be so 5 minutes ago (like AOL). Perhaps there will be a return to the WELL, to places we grew up in, places that are nostalgic, that trigger pleasurable memories of the good ol' days, when life was simple. Not that things were better or easier earlier, but there's this sense of comfort in things that we "know" and grew up around.
PLE as Consumer Good
James_Surowiecki  LMS  Moodle  Moodle_Moot_NZ07  PLE  SUPPLE  Second_Life  Stanley_Frielick  Stephen_Downes  Tower_of_Babel  advertising  consumerism  intention  intentionality  learning_computing  learning_management_systems  networks  personal_learning_environment  pleasure_principle  psychology  semantic_web  3D_networking_platforms  wisdom_of_the_crowds  the_WELL  teaching  social_software  social_networks  social_networking_platforms  social_networking  Internet  CMS  from google
october 2007 by katieday

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