Maker's Schedule, Manager's Schedule
10 days ago
"I find one meeting can sometimes affect a whole day. A meeting commonly blows at least half a day, by breaking up a morning or afternoon. But in addition there's sometimes a cascading effect. If I know the afternoon is going to be broken up, I'm slightly less likely to start something ambitious in the morning. I know this may sound oversensitive, but if you're a maker, think of your own case. Don't your spirits rise at the thought of having an entire day free to work, with no appointments at all? Well, that means your spirits are correspondingly depressed when you don't. And ambitious projects are by definition close to the limits of your capacity. A small decrease in morale is enough to kill them off."
meetings
business
management
making
design
programming
time
10 days ago
Alien Phenomenology and metaphorism
15 days ago
A Twitter bot that generates metaphors, as a response to Ian Bogost's Alien Phenomenology. "Essentially, I’m skeptical that we can ever have good metaphors for anything; or rather, anything can be a good or a bad metaphor. I think metaphorism requires someone to take the stance of a poet, to have confidence in metaphor. And a poet I am not…"
alienphenomenology
ooo
objectorientedontology
philosophy
twitter
bots
metaphors
metaphorism
carpentry
15 days ago
Gore rotrochel
15 days ago
"De verlegenheid van de sociale wetenschappen in het aangezicht van de grootste crisis sinds 1929 is een alarmerend brevet van onvermogen; als je hier niets over te zeggen hebt ben je als sociale wetenschapper geen knip voor je neus waard. Dit is potdomme waar de sociale wetenschappen voor zijn opgericht: voor het doen van systematisch onderzoek naar de causale oorzaken van grote maatschappelijke crises en veranderingen. Jongens, dit is ‘the big one’, de crisis waar je je hele carrière naar hebt uitgezien, die je loopbaan betekenis en gravitas moet geven, en wat doe je? Je loopt er met een grote boog om heen, als was het weer zo’n gore rotrochel van de geschiedenis, net als de val van de muur en 9/11."
socialsciences
crisis
economy
15 days ago
The Trouble With Call of Duty's Scary New War of the Future
16 days ago
"This coming November, you may be one of the millions who will purchase Call of Duty: Black Ops II. Before you start fantasizing about a Los Angeles under drone attack and the undercover soldiers who will save us all, you may want to think about the horrifying history of undercover operations and the actuality of drone wars today." I'd love to see more critique of games along these lines.
politics
games
criticism
war
future
16 days ago
Johann Sebastian Joust – Games with Audiences #1 | Hide&Seek - Inventing new kinds of play
16 days ago
"Tied in with this is the fact that each JS Joust game lasts a minute, maybe two – and that means you see the game end-to-end and over and over, embedding the whole structure in your mind. Short Sessions was Frank Lantz’s answer to pretty much every game design problem presented at last year’s Practice conference – and one of the things that Short Sessions enable is your audience to become ready participants. Tagging out of the game is as simple as handing your controller to another player." Solid analysis of why Joust works.
JSJ
JohannSebastianJoust
Joust
games
performance
audience
from instapaper
16 days ago
Kitsune : Copenhagers: RETRO BOBBY (by Copenhagers)...
17 days ago
Copenhagers: RETRO BOBBY (by Copenhagers)
Exchange your old toys for a haircut from your childhood. It’s nostalgia on steroids, baby.
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Exchange your old toys for a haircut from your childhood. It’s nostalgia on steroids, baby.
17 days ago
Kitsune : Alper pointed me to this slightly retarded but at...
17 days ago
Alper pointed me to this slightly retarded but at the same time engrossing reinterpretation of the computer RPG: missions and enemies are laid out on a grid. You finish or defeat them by clicking repeatedly (shades of Cow Clicker here). Then hover over the XP and money that appears to cash in. To get to the harder ones you need to level up and purchase kit. There is no declarative layer what so ever but it still works. Strange.
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17 days ago
Live Dencams | Foxes Live
17 days ago
Live feeds from fox dens. Inspirational material for my work on Pig Chase.
foxes
dens
video
streaming
animals
17 days ago
Eye Candy, Literally - Brand New
17 days ago
Amazingly overproduced and firmly stuck in the past, this toy store is yet another attempt at "play-washing" consumerism from the land of the free.
toys
play
stores
consumerism
design
shops
17 days ago
Forget 3D, I'm Ready To Play This 4D Video Game
17 days ago
Even though the video shows actual gameplay I still have trouble imagining what it's like to play Miegakure, a game about a four dimensional world. Sure to be a unique experience.
puzzles
dimensions
space
games
4D
17 days ago
7 Japan-Only Social Game Genres [Social Games] | Dr. Serkan Toto – Japan Web Consulting And Advisory
17 days ago
An overview of strange Japanese social game genres. Like catnip for game designers.
socialgames
japan
weirdness
17 days ago
Storybricks, the storytelling online RPG by Storybricks — Kickstarter
17 days ago
I'm not sure I'm behind this approach but it's interesting nonetheless. A toolkit for building computer RPGs with an emphasis on "story". I wonder at what point a user would lose the overview of his brick-based creation.
storytelling
roleplaying
CRPGs
tools
bricks
17 days ago
Kitsune : This coming November, you may be one of the...
18 days ago
“This coming November, you may be one of the millions who will purchase Call of Duty: Black Ops II. Before you start fantasizing about a Los Angeles under drone attack and the undercover soldiers who will save us all, you may want to think about the horrifying history of undercover operations and the actuality of drone wars today.”
- http://m.kotaku.com/5908216/the-trouble-with-call-of-dutys-scary-new-war-of-the-future
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- http://m.kotaku.com/5908216/the-trouble-with-call-of-dutys-scary-new-war-of-the-future
18 days ago
Kitsune : Refreshing analysis of the rise of populism in the...
21 days ago
Refreshing analysis of the rise of populism in the Netherlands, arguing that it is not the result of politics bowing to gradual, natural change in society (the growing educational divide). But in stead, the result of the new right’s active campaign to influence public opinion. Which means that what is needed is active opinion shaping from other political movements, not pacification of populism.
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21 days ago
What's the right size? The quantum mechanics of growth...
25 days ago
"It's worth charting both profit per employee and owner satisfaction against the number of people in the organization. Perhaps getting a little bigger isn't what you want, and it might not even be possible." Having considered growing my business and deciding against it (at least for now) this is interesting reading. I certainly believe growth happens in leaps and can't always be organic.
growth
business
25 days ago
Descriptive Camera
29 days ago
Fascinating project exploring the possibilities of descriptive metadata for photos. This camera sends a photo to Mechanical Turk with a request to describe its contents. The description is sent back to the camera, which prints it on a receipt.
cameras
photography
metadata
photos
29 days ago
Kitsune : Philip K. Dick after seeing parts of Blade Runner:...
29 days ago
Philip K. Dick after seeing parts of Blade Runner:
“…this indeed is not science fiction; it is not fantasy; it is exactly what Harrison said: futurism. The impact of Blade Runner is simply going to be overwhelming, both on the public and on creative people — and, I believe, on science fiction as a field.”
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“…this indeed is not science fiction; it is not fantasy; it is exactly what Harrison said: futurism. The impact of Blade Runner is simply going to be overwhelming, both on the public and on creative people — and, I believe, on science fiction as a field.”
29 days ago
MAKE | CNC Panel Joinery Notebook
29 days ago
For future reference, an overview of various joinery achievable with CNC routers or laser cutters.
joinery
making
fabrication
cncrouting
lasercutting
29 days ago
Valve Handbook for New Employees
29 days ago
Provides valuable insight into how Valve is run and why so many have told me it is a very special place to work.
work
valve
creativity
business
organizations
29 days ago
Leapfrog - 3D Printers
29 days ago
Another entry into the 3D printing market. This Dutch startup is offering a reasonably affordable FDM printer aimed at consumers.
3dprinting
fabrication
making
29 days ago
Kitsune : Just finished reading Alain de Botton’s The...
4 weeks ago
Just finished reading Alain de Botton’s The Architecture of Happiness. It is chockfull of worthwhile bits but towards the end are a few that I’ll just highlight. These offer a nice way of thinking about culture and how it can be actively changed.
Contrary to the Romantic belief that we each settle naturally on a fitting idea of beauty, it seems that our visual and emotional faculties in fact need constant external guidance to help them decide what they should take note of and appreciate. ‘Culture’ is the word we have assigned to the force that assists us in identifying which of our many sensations we should focus on and apportion value to.
(Emphasis mine.) And further on, some notes on how cultural works can legitimize tastes otherwise kept private:
For all that we mock those fake aesthetic enthusiasms in hopes of gaining respect, the opposite tendency is the more poignant, whereby we repress our true passions in order not to seem peculiar. […] It is books, poems and paintings which often give us the confidence to take seriously feelings in ourselves that we might otherwise never have thought to acknowledge.
I like the encouragement to be public about the things you like but feel self conscious about. Those are probably the most interesting things. That might actually a good guideline for what to post here.
And to Botton’s list I’d add games and other contemporary aesthetic forms of course.
I really enjoyed reading this while at the same time seeing the whole New Aesthetic thing really take off. De Botton points out not much is needed to kick off a new movement:
A few buildings and a book have usually been sufficient to provide viable models for others to follow.
Or, you know, a tumblr and a few hacks. You don’t need a lot of cash to make a cultural movement happen. But you do need to be persistent.
In all of these tectonic shifts, the tenacity of the prime movers was every bit as important as the resources at their disposal.
So, persist.
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Contrary to the Romantic belief that we each settle naturally on a fitting idea of beauty, it seems that our visual and emotional faculties in fact need constant external guidance to help them decide what they should take note of and appreciate. ‘Culture’ is the word we have assigned to the force that assists us in identifying which of our many sensations we should focus on and apportion value to.
(Emphasis mine.) And further on, some notes on how cultural works can legitimize tastes otherwise kept private:
For all that we mock those fake aesthetic enthusiasms in hopes of gaining respect, the opposite tendency is the more poignant, whereby we repress our true passions in order not to seem peculiar. […] It is books, poems and paintings which often give us the confidence to take seriously feelings in ourselves that we might otherwise never have thought to acknowledge.
I like the encouragement to be public about the things you like but feel self conscious about. Those are probably the most interesting things. That might actually a good guideline for what to post here.
And to Botton’s list I’d add games and other contemporary aesthetic forms of course.
I really enjoyed reading this while at the same time seeing the whole New Aesthetic thing really take off. De Botton points out not much is needed to kick off a new movement:
A few buildings and a book have usually been sufficient to provide viable models for others to follow.
Or, you know, a tumblr and a few hacks. You don’t need a lot of cash to make a cultural movement happen. But you do need to be persistent.
In all of these tectonic shifts, the tenacity of the prime movers was every bit as important as the resources at their disposal.
So, persist.
4 weeks ago
Hillman Curtis: On Reinvention and Taking the Courageous Path :: Articles :: The 99 Percent
5 weeks ago
"If I see whatever I’m currently doing as just another stop along the way, then I think I’m on the right path." Curtis has just passed away. Reading this interview I guess it is safe to say he leaves behind a rich and varied oeuvre.
hillmancurtis
design
art
creativity
from instapaper
5 weeks ago
Thomas Jones reviews ‘Starman’ by Paul Trynka and ‘The Man Who Sold the World’ by Peter Doggett · LRB 5 April 2012
5 weeks ago
Having been largely raised on Bowie I can't help but be fascinated by his music and his personality. This discussion of two recent books on his career make for a long, rewarding read. If only for the revelation that the chorus for 'Starman' borrows heavily from 'Somewhere over the Rainbow'.
davidbowie
bowie
music
art
creativity
books
5 weeks ago
Making a Game Out of Town Hall Meetings - Technology - The Atlantic Cities
5 weeks ago
A civic engagement platform that makes heavy use of points for motivation. I wonder if the thing is the success this article suggests it is and if that is because of the points system or something else entirely.
points
gamification
engagement
society
from instapaper
5 weeks ago
Zach Gage on gaming for art's sake - Edge Magazine
5 weeks ago
"But then I realised that games have given me a lot of other experiences that aren’t that feeling. I remember playing Secret Of Mana when I was a kid, and that bit at the start where you’re thrust into the wilderness and you’re just looking around trying to find a town: that feeling’s amazing, and it’s not something I’ve ever got from art." Love the fact Gage mentions SoM as an example of a powerful game experience. It certainly grabbed me by the throat when I first played it.
secret
of
mana
art
games
Zach
Gage
from instapaper
5 weeks ago
Kitsune : (via Sarah van Sonsbeeck, artist) Not too long...
5 weeks ago
(via Sarah van Sonsbeeck, artist)
Not too long ago I read Charles Stross’s Glasshouse, in which a faraday bag figures heavily. Leave it to artists like Sarah to make sci-fi a reality.
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Not too long ago I read Charles Stross’s Glasshouse, in which a faraday bag figures heavily. Leave it to artists like Sarah to make sci-fi a reality.
5 weeks ago
Training Sessions Mission Island
5 weeks ago
"Mission Island is XTeam Training LTD’s exclusive virtual training game, designed to strengthen collaboration among business teams in complex environments, improve agility and conflict resolution skills, and develop managers into superior leaders. The game is simple to play and implement, as well as an incredibly efficient teaching tool and a lot of fun. Teams from five to fifteen members must complete tasks together, overcome obstacles and adjust to rapid changes on a virtual deserted island. A keyboard and mouse are all that’s required, and a game is completed in only twenty-five minutes." An interesting example of an applied game that is offered as a service.
sas
softwareasaservice
games
appliedgames
learning
training
teamwork
5 weeks ago
Kitsune : (via stfj 3.0) This attempt to build in more...
5 weeks ago
(via stfj 3.0)
This attempt to build in more non-verbal cues into text chat reminds me of Matt Webb’s Glancing.
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This attempt to build in more non-verbal cues into text chat reminds me of Matt Webb’s Glancing.
5 weeks ago
Kitsune : This idea of labour being hidden in things, and...
5 weeks ago
“This idea of labour being hidden in things, and the value of things arising from the labour congealed inside them, is an unexpectedly powerful explanatory tool in the digital world. … When you start looking for this mechanism at work in the contemporary world you see it everywhere, often in the form of surplus value being created by you, the customer or client of a company. Online check-in and bag drop at airports, for example.”
-
Marx at 193 ( 2 Apr., 2012, at Interconnected)
This reminds me a lot of Tesler’s Law which states that the complexity inherent in a system is constant and can only be shifted from product to user or back.
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Marx at 193 ( 2 Apr., 2012, at Interconnected)
This reminds me a lot of Tesler’s Law which states that the complexity inherent in a system is constant and can only be shifted from product to user or back.
5 weeks ago
Kitsune : Also found in this week’s Groene: amusing...
5 weeks ago
Also found in this week’s Groene: amusing commentary from a Syrian woman on amusement park the Efteling. “You Westerners must be bored.”
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5 weeks ago
Kitsune : Interesting piece in this week’s Groene on John...
6 weeks ago
Interesting piece in this week’s Groene on John Berger’s book Why Look at Animals. The quote refers to the seemingly contradictory attitude farmers have to their animals: they appreciate them for the live beings they are as well as for the product they become. Something I can relate to, despite being an urbanite who according to Berger can’t really understand.
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6 weeks ago
Kitsune : retro ’80s graphics are sentimental fluff for...
6 weeks ago
“retro ’80s graphics are sentimental fluff for modern adults who grew up in front of 1980s game-console machines. Eight-bit graphics are pretty easy to carve out of styrofoam. There’s a low barrier-to-entry in making sculpture from 8-bit, so that you can “rupture the interface between the digital and the physical.” However 8-bit sculptures are a cute, backward-looking rupture.”
-
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
Which is also what I find so tiresome about much of indie game aesthetics today.
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An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
Which is also what I find so tiresome about much of indie game aesthetics today.
6 weeks ago
Kitsune : (via 314 - Watch the Road: World’s Earliest SatNav...
6 weeks ago
(via 314 - Watch the Road: World’s Earliest SatNav | Strange Maps | Big Think)
So good. At first sight I assumed this was some kind of retro movie prop.
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So good. At first sight I assumed this was some kind of retro movie prop.
6 weeks ago
National Museum of Play
6 weeks ago
"The collections of the National Museum of Play include hundreds of thousands of historical objects related to play, including the world’s largest and most comprehensive collection of dolls, toys, and games."
museums
play
games
toys
6 weeks ago
Screenshot Saturday: The Maiden Voyage of the OAK-U-TRON 201X | RPM Collective
6 weeks ago
A game cabinet cobbled together from handed down parts was transported through Oakland as part of an Occupy rally. The twist: people could play on it for the duration of the trip (and helped out getting it to its destination in the process).
winnitron
indie
games
community
occupy
oakland
arcade
6 weeks ago
Kitsune : New Fashion Aesthetic
6 weeks ago
New Fashion Aesthetic:
I’m reading De Botton’s The Architecture of Happiness at the moment. Its discussion of the things that determine taste has lead me to wonder what it is people find appealing about the New Aesthetic. A lot of the discussion about it is very cerebral. “What is it?” etc. What I’m interested in is: why do we find it interesting / beautiful / etc. Because after all, “There are as many styles of beauty as there are visions of happiness.”
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I’m reading De Botton’s The Architecture of Happiness at the moment. Its discussion of the things that determine taste has lead me to wonder what it is people find appealing about the New Aesthetic. A lot of the discussion about it is very cerebral. “What is it?” etc. What I’m interested in is: why do we find it interesting / beautiful / etc. Because after all, “There are as many styles of beauty as there are visions of happiness.”
6 weeks ago
Kitsune : (via Paleofuture - Paleofuture Blog -...
6 weeks ago
(via Paleofuture - Paleofuture Blog - 1999 A.D. (1967))
What’s jarring about this clip is not how they got the tech wrong: “Most food will be stored frozen in individual portions. […] The various portions are fed automatically into the microwave oven for a few seconds of deep thawing or warming.” Sounds about right.
No, what irks me is the extrapolation of a Mad Men like culture of female servitude to men doing absolutely nothing. I guess that’s where future visions go wrong mostly. Tech almost seems more predictable than the culture surrounding it.
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What’s jarring about this clip is not how they got the tech wrong: “Most food will be stored frozen in individual portions. […] The various portions are fed automatically into the microwave oven for a few seconds of deep thawing or warming.” Sounds about right.
No, what irks me is the extrapolation of a Mad Men like culture of female servitude to men doing absolutely nothing. I guess that’s where future visions go wrong mostly. Tech almost seems more predictable than the culture surrounding it.
6 weeks ago
Deep Sea
6 weeks ago
"In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors." Sounds like an intense game. Would love to try some time.
audio
immersion
sensorydeprivation
underwater
horror
indie
games
6 weeks ago
Greg Lynn on calculus in architecture | Video on TED.com
7 weeks ago
Some striking examples of procedural architecture and product design.
Makes me wonder when our UIs will catch up with this aesthetic. The
point about using traces left by tools such as laser cutters for
aesthetic
purposes
is
also
interesting.
Makes me wonder when our UIs will catch up with this aesthetic. The
point about using traces left by tools such as laser cutters for
7 weeks ago
Rounding up This happened UTC « target is new
7 weeks ago
Iskander looks back on 13 editions of This happened in Utrecht with some personal highlights.
thishappened-utrecht
thishappened-utrecht-13
thishappened
interactiondesign
events
7 weeks ago
NTR | Kunststof TV » Ari en Ellie
7 weeks ago
Interview (in Dutch) with the creators of Exactitudes, a project cataloging subcultural fashion codes.
exactitudes
photography
fashion
subcultures
identity
7 weeks ago
Kitsune : (via Sci-Fi Airshow: Eagle 4) Found this through...
8 weeks ago
(via Sci-Fi Airshow: Eagle 4)
Found this through Matt Jones. Love the way the copy is written in a very ambiguous way. What they’re saying is yes, this is about exhibiting props from movies, but they do fly! Nice and confusing.
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Found this through Matt Jones. Love the way the copy is written in a very ambiguous way. What they’re saying is yes, this is about exhibiting props from movies, but they do fly! Nice and confusing.
8 weeks ago
Kitsune : I deeply respect American sentimentality, the way...
9 weeks ago
“I deeply respect American sentimentality, the way one respects a wounded hippo. You must keep an eye on it, for you know it is deadly.”
- The White Savior Industrial Complex
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- The White Savior Industrial Complex
9 weeks ago
Kitsune : Mimosa: a space divider in thin air on Vimeo
9 weeks ago
Mimosa: a space divider in thin air on Vimeo:
Nice restrained interaction design project by Sebastiaan Pijnappel. Some comments on the design from a Co.Design article:
He [Pijnappel] says he took special inspiration from laying amidst high grass in a park.
“As you lift your head up slightly you can just about see a few people walk by. You see them, but they don’t see you, or at least that’s the sense of security and privacy you have,” he says, “You lower your head back down and everyone and everything is blocked from your sight again. Just as easily, swiping the grass halms aside exposes you, putting you in the same space as them and allowing you to say hi.”
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Nice restrained interaction design project by Sebastiaan Pijnappel. Some comments on the design from a Co.Design article:
He [Pijnappel] says he took special inspiration from laying amidst high grass in a park.
“As you lift your head up slightly you can just about see a few people walk by. You see them, but they don’t see you, or at least that’s the sense of security and privacy you have,” he says, “You lower your head back down and everyone and everything is blocked from your sight again. Just as easily, swiping the grass halms aside exposes you, putting you in the same space as them and allowing you to say hi.”
9 weeks ago
Kitsune : This, and what follows when you click “follow...
9 weeks ago
This, and what follows when you click “follow him”, is indeed a small but wonderful example of what comics on the web can do. (Pointed to by Russell in this post who got it from Matt.)
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9 weeks ago
Kitsune : Maybe we’ve been so busy breaking the 20th century...
9 weeks ago
“Maybe we’ve been so busy breaking the 20th century recording industry’s machinery that we’ve forgotten to invent truly new, 21st-century music.”
-
Music For Shuffle Sketch #09
Been reading up on this fascinating project by Matt Brown. Short bits of music that fit together randomly and are thus suited to playing on shuffle mode.
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Music For Shuffle Sketch #09
Been reading up on this fascinating project by Matt Brown. Short bits of music that fit together randomly and are thus suited to playing on shuffle mode.
9 weeks ago
Kitsune : Turns out fighting bulls is kind of hard. Surprise...
10 weeks ago
Turns out fighting bulls is kind of hard. Surprise Bullfight by Messhof. The dodging and stabbing is quite well done here. It has a nice looseness to it, similar to NIDHOGG’s duels.
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10 weeks ago
CV Dazzle: Open-Source Camouflage From Computer Vision by Adam Harvey
10 weeks ago
"The objective of CV Dazzle is to adapt to our new environment and explore ways of communicating with machines to control our privacy in public." A classic project. I love the merger of cultural sensibility with tech savviness and utility.
opencv
computervision
fashion
facialrecognition
camouflage
privacy
publicspace
10 weeks ago
Daily Dot | Why Megan Lee Heart and Brian Martin may be YouTube's Bonnie and Clyde
10 weeks ago
"Devilish YouTubers have figured out a way to use it to lash out at critics. Since botting can get you kicked off of YouTube, and Google is now paying more attention to bot usage, the tactic is simple: Hire a company to bot your enemy’s videos, then watch Google’s enforcers do your dirty work and ban them from the site for botting." A lovely example of algorithms being used by non-experts for petty purposes.
algorithms
bots
youtube
replygirls
spam
videos
10 weeks ago
#sxaesthetic | booktwo.org
10 weeks ago
"Because a line has been crossed, technology/software/code is in and of the world and there’s no getting out of it. Some architects can look at a building and tell you which version of autodesk was used to create it. The world is defined by our visualisations of it. (Someone who makes such things told me: what they put in, even as place-holders, always ends up getting built. Lorem Ipsum architecture.)" James on the essential weirdness of a world saturated with technology. What I like most is the way he ascribes agency to the things comprising the nonhuman parts of the network.
networks
Internet
aesthetics
new
aesthetic
sxsw
technology
meaning
from instapaper
10 weeks ago
Kitsune : Odd bit of video which apparently records the...
10 weeks ago
Odd bit of video which apparently records the first encounter between Belgian film-maker Jean-Pierre Dutilleux and a Papuan tribe which had never come into contact with “the white man”.
What disturbs me is the fact that, except for the bit at the end, the soundtrack is replaced with some type of world music. It’s also impossible to tell to what extent this is staged.
But it did make me try to imagine never having seen yourself in a mirror. And the bit at the end, where tribesmen play with a tape recorder does have sound, and is therefore by far the most interesting.
Jean-Pierre Dutilleaux (via The tribe of Toulambis comes first into contact with white | VideoMan)
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What disturbs me is the fact that, except for the bit at the end, the soundtrack is replaced with some type of world music. It’s also impossible to tell to what extent this is staged.
But it did make me try to imagine never having seen yourself in a mirror. And the bit at the end, where tribesmen play with a tape recorder does have sound, and is therefore by far the most interesting.
Jean-Pierre Dutilleaux (via The tribe of Toulambis comes first into contact with white | VideoMan)
10 weeks ago
[this is aaronland] god help us if all we're doing is building an internet of explore
10 weeks ago
"An awareness not only that all our actions are being monitored silently (typically in an otherwise benign fashion by way of the digital trails we leave) or not (in the case of systems like CCTV installations) but that they have become the triggers to actions for which there is no warning."
drones
surveillance
maps
abstractions
models
from instapaper
10 weeks ago
Crafting urban camouflage
10 weeks ago
"This one-day workshop will take a playful approach to exploring how low-cost materials and tools can be used to manage personal visibility in monitored public space by designing and testing prototypes for rendering people invisible, using craft and physical hacks to explore the limits of computer vision tracking systems (OpenCV). By explicitly engineering modes of failure, we can learn how visibility and invisibility can be managed, while also considering potential improvements in robust tracking for interaction design." Curious to see what might come out of this beyond the now well-known CV Dazzle. Also, on a more general note, pushing a system 'till it breaks is a useful design strategy beyond this specific case.
computervision
opencv
surveillance
invisibility
publicspace
10 weeks ago
Rands In Repose: Hacking is Important
10 weeks ago
"A healthy product company is, confusingly, one at odds with itself. There is a healthy part which is attempting to normalize and to create predictability, and there needs to be another part that is tasked with building something new that is going to disrupt and eventually destroy that normality." What rings most true in this piece is the pressure people put on mavericks to conform to the status quo.
hacking
barbarians
innovation
facebook
Apple
products
engineering
programming
business
10 weeks ago
My Dream: The Rise of the Small - jnd.org
10 weeks ago
"Today a firm can consist of distributed individuals or small groups who come together when needed, but otherwise are free to pursue their own enterprises." Which is true to a large extent but the rest of this dream has distinct Randian overtones and is lacking in realism.
work
collaboration
networks
from instapaper
10 weeks ago
GAMBIT: Updates: Video: "Games As An Aesthetic Form" 12/1/11: Frank Lantz (NYU Game Center)
10 weeks ago
Excellent lecture from Frank Lantz on how games are an aesthetic form centered on interactive systems, and how they are not "tidy rectangles" but more like cities, languages and rituals.
games
play
aesthetics
art
culture
interactivity
video
FrankLantz
10 weeks ago
Making It in America - Magazine - The Atlantic
11 weeks ago
A revealing look at the workings of the contemporary American manufacturing industry. What's most striking is that it seems one can no longer bootstrap oneself out of an unskilled job into a skilled one.
manufacturing
engineering
employment
education
from instapaper
11 weeks ago
Aiming (much) higher than Hackspaces and FabLabs… « Funding Startups (& other impossibilities)
11 weeks ago
"the world does not need more software houses: software is far too often a way of avoiding doing useful work, of sidelining bright people. Rather, the world needs more people doing things, building physical things, and merging hardware and software in useful and unexpected ways." On why fab labs are not good enough when it comes to sparking a new maker industry. Towards the end I was a bit puzzled by the seeming privileging of atoms over bits but other than that some good points.
fab
labs
making
design
engineering
manufacturing
products
from instapaper
11 weeks ago
The Beautifully Melancholy Chrono Cross Was Unfairly Overlooked
12 weeks ago
It's not often a retrospective makes me want to go back and play a game I missed the first time.
Chrono
Cross
games
RPGs
JRPGs
Japan
Trigger
from instapaper
12 weeks ago
Have computers taken away our power? | Television & radio | The Guardian
12 weeks ago
"...without realising it we, and our leaders, have given up the old progressive dreams of changing the world and instead become like managers – seeing ourselves as components in a system, and believing our duty is to help that system balance itself. Indeed, Curtis says, “The underlying aim of the series is to make people aware that this has happened – and to try to recapture the optimistic potential of politics to change the world.”" Nice overview of Curtis' series of documentary films on the influence of technology on contemporary thought, which i found quite fascinating.
films
documentaries
AdamCurtis
machines
politics
networks
power
individualism
from instapaper
12 weeks ago
Rise of the Independents
12 weeks ago
This idea of "Indie Business" makes a lot of sense to me. It's what I'm shooting for with Hubbub to a large extent.
indie
business
startups
from instapaper
12 weeks ago
Austerity fails, yet we're too shy to think outside the box | Simon Jenkins | Comment is free | The Guardian
12 weeks ago
"Thousands of citizens across Europe are having their lives ruined and their children’s prospects blighted because a financial elite, once burned, is too shy to think out of its box. It refuses to stimulate demand merely because that is not the done thing to do."
economics
austerity
debt
inflation
from instapaper
12 weeks ago
Don’t Mock the Artisanal-Pickle Makers - NYTimes.com
12 weeks ago
"The hot field of happiness economics argues, rather persuasively, that once people reach some level of comfort, they are willing — even eager — to trade in potential earnings at a lucrative but uninspiring job for less (but comfortable) pay at more satisfying work." On the emergence of small-scale artisanal manufacturers.
manufacturing
artisans
craft
economics
from instapaper
12 weeks ago
Critical Engineering | Near Future Laboratory
12 weeks ago
"Nowadays I’m more intrigued by how you can effect change from inside the industrial machines so you have scale and you have influence. I’m not convinced it’s possible, but if you can whisper the right incantations in the ears of people who can sign-off on good new less crappy stuff, there’s an opportunity."
engineering
products
design
electronics
critique
academia
industry
from instapaper
12 weeks ago
Gamasutra - Features - Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
12 weeks ago
"One of the most basic ideas in Rules of Play is that we can look at games from multiple and contradictory points of view. And furthermore: that this is the right and proper thing to do with such a complex phenomena as games." Zimmerman does away with the notion of the existence of a hardcore dogmatic formalist belief in the magic circle. He also quite welcomely emphasizes the need to embrace ambiguity in understanding games, and that the value of theoretical concepts for designers lie in their applicability, not their ultimate truth (the application itself being the responsibility of the designer, no the theoretician).
games
play
magic
circle
theory
practice
design
game
from instapaper
12 weeks ago
Dumplings for Sale - that's Shanghai | Jobs in Shanghai,Shanghai Jobs, Listing, Events, Reviews
february 2012
Heart-wrenching account of a migrant family trying to make a living from selling dumplings in the streets in China.
china
poverty
dumplings
from instapaper
february 2012
Bushwaffle | Rebar Art & Design Studio | San Francisco
february 2012
"Bushwaffle are playful personal inflatables that transform the urban surface from hard to soft, impersonal to intimate, businesslike to social."
play
toys
urban
streets
cities
sculpture
february 2012
Nervous System – explorations in generative design and natural phenomena » Blog Archive » Re: The Algorithm Thought Police
february 2012
"people are now able (through Grasshopper or Processing libraries) to use algorithms they don’t understand. When this happens, algorithms control you rather than being a building block in your own creative process"
algorithms
generative
computational
art
design
from instapaper
february 2012
The Algorithm Thought Police
february 2012
"heavy use of standard algorithms is bad for you. That is, it is if you wish to consider yourself a computational creative capable of coming up with interesting work"
algorithms
generative
computational
art
design
from instapaper
february 2012
Through being cool - FT.com
february 2012
"These tableaux have become the canned photo-documentary short-hand of what happens in incubators – people draw useless diagrams in front of bewildered clients, others sip coffee and check their Facebook accounts and far too many wear dated clothing because they’re too busy to concern themselves with sartorial detail."
incubators
business
cities
from instapaper
february 2012
Soul-Crushing Realism Is a Videogame Hit | Wired Magazine | Wired.com
february 2012
Inventive games that attempt to mirror physical difficulties in control schemes.
games
play
controls
difficulty
sports
athletics
from instapaper
february 2012
Andy Carvin: the man who tweets revolutions | Media | The Guardian
february 2012
This guy makes skillful use of twitter to report on uprisings and other major events.
news
twitter
middle-east
from instapaper
february 2012
Saving Zelda
february 2012
"But its (Zelda's) spirit might be saved, so that old Zelda hands like myself might dream of Hyrule, and its secrets, again. Isn’t that what we want? For games to get deep inside of us, to restructure our consciousness, to reroute our labyrinthine nerves, to resonate with our captive hearts, to matter? The way legends do."
Zelda
games
reviews
difficulty
depth
february 2012
Publius Project
february 2012
"When governing bodies look at the Internet, they see its unruliness. But most of the swirl of the Net is in fact governed by rules so deeply implicit that even to surface them would disrupt the creative social work underway. The overwhelming preponderance on the Net of tacit governance over explicit is a sign of the Net’s depth, importance, humanity, health and success."
internet
rules
norms
governance
from instapaper
february 2012
A shocking look at soccer’s dystopian future?
february 2012
Nonsensical sadistic version of soccer in which players are randomly shocked during the match.
football
soccer
sadism
electroshock
february 2012
Announcing the Knight News Challenge: Networks - Knight Foundation
february 2012
Interesting social design contest around networks and news.
networks
news
hacking
society
from instapaper
february 2012
The Brainstorming Process Is B.S. But Can We Rework It? | Co.Design: business + innovation + design
february 2012
"We know that breakthrough insight likely requires intense, individual reflection. We also know that criticism unlocks creativity. And finally, we know that creativity can be fostered by a certain type of physical space."
creativity
design
brainstorming
groups
spaces
from instapaper
february 2012
Samenvatting Nieuwe ronde nieuwe kansen
february 2012
"Talentontwikkeling is van groot belang, maar maatschappelijke posities zullen nu eenmaal altijd ‘hiërarchisch’ worden verdeeld. Ook dat kenmerkt een open samenleving, zij het dat die verdeling niet langer gebaseerd is op afkomst. Maar die verdeling – en dat is de slag die we als samenleving nu moeten maken – mag niet samenvallen met minder waardering, beperkte toegang tot netwerken of gebrekkige zeggenschap."
society
talent
education
inequality
division
from instapaper
february 2012
37signals
accessibility
adaptivepath
AJAX
alternaterealitygames
Apple
applications
ar
architecture
args
art
attention
augmentedreality
BBC
blogging
blogs
books
business
casual
cities
collaboration
comics
communication
communities
computing
conferences
control
creativity
criticism
css
culture
dansaffer
data
dataviz
deliverables
design
development
diy
dutch
economy
education
events
everyware
Experience
experiencedesign
exploitationware
films
findability
flash
flickr
folksonomies
fun
future
futures
gamedesign
gamedevelopment
games
gamification
gaming
gestures
Google
gtd
guides
hacking
hardware
history
howto
humor
IA
ideas
identity
ifttt
indie
Information
informationarchitecture
informationdesign
infoviz
innovation
interaction
interactiondesign
interfaces
internet
internetofthings
interviews
iphone
IxD
JavaScript
layout
learning
lists
locative
london
mac
making
maps
marketing
mattwebb
media
metadata
MMOGs
mobile
movies
music
nederland
netherlands
networks
news
nintendo
nl
nokia
open
opensource
osx
patterns
pervasive
pervasivegames
philosophy
photography
physical
play
politics
presence
presentations
privacy
process
processing.org
productivity
products
programming
prototyping
publicspace
reading
remix
reports
Research
resources
reviews
rfid
roleplaying
rss
rules
Science
sciencefiction
scifi
search
security
semanticweb
servicedesign
sketching
slides
social
socialmedia
socialnetworks
socialsoftware
society
software
space
statistics
stories
storytelling
surveillance
systems
tagging
talks
tangible
technology
theory
thishappened
thishappened-utrecht
time
tips
tools
touch
toys
trends
tumblr
twitter
ubicomp
urban
urbangames
urbanism
usability
userexperience
utrecht
ux
videos
virtualworlds
visualization
visualizations
web
web2.0
webapplications
webdesign
webstandards
Wii
wikis
wireframes
work
writing
XHTML
yahoo!
youth