jm + via:oceanclub   4

Divinity: Original Sin review | PC Gamer
I've become accustomed to RPGs that lock away combat and magic within their own part of the game. I'm used to the idea that a fireball won't work unless it's aimed at an enemy, or that every environmental hazard will be placed such that I'm guaranteed to be able to get past it. I'm used to the idea that some characters can be killed and some can't, that some obstacles are destructible and others are 'just furniture'. Divinity shrugs off those assumptions. Combat might be turn-based when you're fighting an enemy, but there's nothing stopping you from waving your sword around in the middle of town. Fling a fireball at some innocent barrels and you'll start a fresh fire of your own, and this time the locals won't be applauding when you rush to put it out.


wow, this sounds great. (via Paul Moloney)
games  divinity-original-sin  rpgs  gaming  via:oceanclub 
july 2014 by jm
In the Zone: How Gamers Experience The Real Chernobyl
Great article. I've experienced this in LA, particularly, after playing the GTA series
pripyat  gaming  tourism  reality  virtual-reality  via:oceanclub  games 
may 2014 by jm
Arena.Xlsm is an RPG made by an accountant and played entirely in Microsoft Excel • News • PC • Eurogamer.net
What do you get if you take one accountant with "a fondness for spreadsheets, finance and business" and mix with "a life-long passion for video games"?
Well it's obvious isn't it? A turn-based RPG made and played entirely in Microsoft Excel.


(via Paul Moloney)
via:oceanclub  arena.xlsm  excel  spreadsheets  games  gaming  rpg 
april 2013 by jm
I've been playing the same game of Civilization II for almost 10 years. This is the result.
Epic Reddit post. "Parallels to '1984' off the top of my head: 3 superpowers, a "communist" leadership in which technology has reached as far as it needs to go (end of technology tree), barbarian (resistance) uprisings constantly being stomped out by the totalitarian government, nuclear war rendering most farmland useless, constant breaking and reassembling of treaties between the 3 superpowers, seemingly infinite war (due to the previous point), an ever present and all knowing leader making the decisions of the nation..." (via oceanclub)
via:oceanclub  gaming  games  civ  sid-meier  1984  politics  war  future  strategy 
june 2012 by jm

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