jm + simcity   3

The right-wing history of the urban models which inspired SimCity
Largely forgotten now, Jay Forrester’s Urban Dynamics put forth the controversial claim that the overwhelming majority of American urban policy was not only misguided but that these policies aggravated the very problems that they were intended to solve. In place of Great Society-style welfare programs, Forrester argued that cities should take a less interventionist approach to the problems of urban poverty and blight, and instead encourage revitalization indirectly through incentives for businesses and for the professional class. Forrester’s message proved popular among conservative and libertarian writers, Nixon Administration officials, and other critics of the Great Society for its hands-off approach to urban policy. This outlook, supposedly backed up by computer models, remains highly influential among establishment pundits and policymakers today.
simulation  cities  society  politics  history  simcity  games  jay-forrester  will-wright  sociology 
19 days ago by jm
The Problem With Cul-de-Sac Design - CityLab
“A lot of people feel that they want to live in a cul-de-sac, they feel like it’s a safer place to be,” Marshall says. “The reality is yes, you’re safer – if you never leave your cul-de-sac. But if you actually move around town like a normal person, your town as a whole is much more dangerous.”

This is the opposite of what traffic engineers (and home buyers) have thought for decades. And it’s just the beginning of what we’re now starting to understand about the relative advantages of going back to the way we designed communities a century ago.

Marshall and Garrick took the same group of California cities and also examined all their minutely classified street networks for the amount of driving associated with them. On average, they found, people who live in more sparse, tree-like communities drive about 18 percent more than people who live in dense grids. And that’s a conservative calculation.


(via Tony Finch)
cul-de-sacs  cities  city  design  layout  simcity  grids  safety 
september 2016 by jm
The Totalitarian Buddhist Who Beat Sim City « Viceland Games
interview with the guy behind the "Magnasanti" video. [Godfrey Reggio’s Koyaanisqatsi] 'presented the world in a way I never really looked at before and that captivated me. Moments like these compel me to physically express progressions in my thought, I have just happened to do that through the form of creating these cities in SimCity 3000. I could probably have done something similar - depicting the awesome regimentation and brutality of our society - with a series of paintings on a canvas, or through hideous architectural models. But it wouldn’t be the same as doing it in the game, for the reason that I wanted to magnify the unbelievably sick ambitions of egotistical political dictators, ruling elites and downright insane architects, urban planners and social engineers.' WHOA
whoa  mental  architecture  culture  gaming  society  video  simcity  urban  vice  from delicious
may 2010 by jm

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