jm + non-linear   1

Brian Moriarty - "I Sing the Story Electric"
The history of interactive storytelling, including a classification system for branching narrative techniques: The Foldback, Quicktime Events, Sardonic Options, Achtung Options, Checkpoint Saves, and Bait-and-Switch Options, and an example of a computerized interactive narrative from 1955, GENIAC Project 23.
geniac  kinoautomat  borges  narratives  non-linear  branching  interactive-fiction  games  gaming  ludology  history  stories  storytelling  talks 
26 days ago by jm

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