jm + mmo + mud   1

The man who made a game to change the world
An interview with Richard Bartle, the creator of MUD, back in 1978.
Perceiving the different ways in which players approached the game led Bartle to consider whether MMO players could be classified according to type. "A group of admins was having an argument about what people wanted out of a MUD in about 1990," he recalls. "This began a 200-long email chain over a period of six months. Eventually I went through everybody's answers and categorised them. I discovered there were four types of MMO player. I published some short versions of them then, when the journal of MUD research came out I wrote it up as a paper."

The so-called Bartle test, which classifies MMO players as Achievers, Explorers, Socialisers or Killers (or a mixture thereof) according to their play-style remains in widespread use today. Bartle believes that you need a healthy mix of all dominant types in order to maintain a successful MMO ecosystem. "If you have a game full of Achievers (players for whom advancement through a game is the primary goal) the people who arrive at the bottom level won't continue to play because everyone is better than them," he explains. "This removes the bottom tier and, over time, all of the bottom tiers leave through irritation. But if you have Socialisers in the mix they don't care about levelling up and all of that. So the lowest Achievers can look down on the Socialisers and the Socialisers don't care. If you're just making the game for Achievers it will corrode from the bottom. All MMOs have this insulating layer, even if the developers don't understand why it's there."
mmo  mud  gaming  history  internet  richard-bartle 
october 2014 by jm

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