jm + mmo   5

[Changelog] Republic of Ireland Patch notes for version : ireland
Hello and welcome, I’m Leo Varadkar, lead developer of the MMO “Republic of Ireland”, which currently has 4,700,000+ players, and today we’ll be discussing changes coming eventually with the new patch.

-- genius
changelog  funny  mmo  gaming  ireland  patches  comedy 
29 days ago by jm
Dong detection in LEGO Universe
great example of how Minecraft solved the problem the easy way -- by simply not making an MMO, the whole problem effectively goes away
penis  funny  games  lego  lego-universe  minecraft  gaming  mmo  ugc 
june 2015 by jm
The man who made a game to change the world
An interview with Richard Bartle, the creator of MUD, back in 1978.
Perceiving the different ways in which players approached the game led Bartle to consider whether MMO players could be classified according to type. "A group of admins was having an argument about what people wanted out of a MUD in about 1990," he recalls. "This began a 200-long email chain over a period of six months. Eventually I went through everybody's answers and categorised them. I discovered there were four types of MMO player. I published some short versions of them then, when the journal of MUD research came out I wrote it up as a paper."

The so-called Bartle test, which classifies MMO players as Achievers, Explorers, Socialisers or Killers (or a mixture thereof) according to their play-style remains in widespread use today. Bartle believes that you need a healthy mix of all dominant types in order to maintain a successful MMO ecosystem. "If you have a game full of Achievers (players for whom advancement through a game is the primary goal) the people who arrive at the bottom level won't continue to play because everyone is better than them," he explains. "This removes the bottom tier and, over time, all of the bottom tiers leave through irritation. But if you have Socialisers in the mix they don't care about levelling up and all of that. So the lowest Achievers can look down on the Socialisers and the Socialisers don't care. If you're just making the game for Achievers it will corrode from the bottom. All MMOs have this insulating layer, even if the developers don't understand why it's there."
mmo  mud  gaming  history  internet  richard-bartle 
october 2014 by jm
Goonwaffe Stories: A Guide For Newbies [PDF]
impressively high-quality newbie's guide from the Goonswarm Federation -- as describes it, 'frankly a work of art: a 1950's Pulp Scifi magazine full of internet spaceships and sociopathy.'
eve-online  space  goonswarm  gaming  mmo  pdf  pulp  science-fiction 
february 2013 by jm
Nintendo's work on Miiverse Penis Drawing Detection

'The unique feature of the Miiverse is being able to send drawings, not just text. But since the advent of the internet, there have always been those who have used it for unsavory purposes.'
'Motoyama: we never had such a problem with our Hatena services. But, when we brought Hatena Flipnote to the West, we were caught off-guard by the amount of penises drawn by people.
Kurisu: So the team and I had to come up with a way to create a system that auto-detects those types of pictures. [...]
'Motoyama: After a week, we made very good progress on the system. Then we tested the system with Nintendo of America and told them to start drawing. It went horribly.
Kurisu: What we learned is that people enjoy drawing penises. Multiple ones. (laughs) The system was not prepared to handle that.'

See also the "time-to-penis" metric in MMO games:
nintendo  image-detection  ttp  metrics  games  gaming  mmo  miiverse  drawing 
november 2012 by jm

Copy this bookmark: