jm + games   103

Determinism in League of Legends
Once again, deterministic replay/reruns of online games proves useful. John Carmack wrote a .plan about this many years ago: https://raw.githubusercontent.com/ESWAT/john-carmack-plan-archive/master/by_day/johnc_plan_19981014.txt

(via Nelson)
clock  realtime  time  determinism  testing  replay  games  league-of-legends  via:nelson 
5 weeks ago by jm
Reverse engineering the 76477 "Space Invaders" sound effect chip from die photos
Now _this_ is reversing:
Remember the old video game Space Invaders? Some of its sound effects were provided by a chip called the 76477 Complex Sound Generation chip. While the sound effects1 produced by this 1978 chip seem primitive today, it was used in many video games, pinball games. But what's inside this chip and how does it work internally? By reverse-engineering the chip from die photos, we can find out. (Photos courtesy of Sean Riddle.) In this article, I explain how the analog circuits of this chip works and show how the hundreds of transistors on the silicon die form the circuits of this complex chip.
space-invaders  games  history  reverse-engineering  chips  analog  sound-effects 
12 weeks ago by jm
Fans of chess were outraged when the queen piece was added
"scacchi alla rabiosa" ("madwoman's chess") faced a backlash from 16th-century gamergaters
gamergate  funny  16th-century  history  chess  gaming  games  queen 
april 2017 by jm
The Lord British Postulate
One of the most famous attributes of Lord British is that he is almost invincible. In every Ultima game in which he has appeared, he is designed to be almost impervious to a player's character predations. However, there are ways for a player thinking outside the box to assassinate him. This phenomenon is the origin of the Lord British Postulate which states: "If it exists as a living creature in an MMORPG, someone, somewhere, will try to kill it."[7] Virtually every MMO game displays numerous instances of this, with players attempting to kill (or, in the case of friendly NPCs, cause the death of) virtually every NPC or monster, howsoever powerful, meek, friendly, or ethereal.
npcs  gaming  games  lord-british  murder  rules  mmorpgs 
march 2017 by jm
Dinosaur Escape - BoardGameGeek
good kid's board game -- age 4+, 2-4 players.
The object of Dinosaur Escape is to get all three dinosaurs safely to Dinosaur Island before the volcano erupts! Work together to move the dinosaur movers around the board and uncover the matching dinosaurs under the fern tokens.

On your turn, roll the die. If you roll a number, move any dinosaur mover the indicated number of spaces any direction on the path. Then turn over one fern token anywhere on the board. If you reveal rocks, bones or other items, flip the token back over. If you reveal a dinosaur, and the dinosaur mover of the same species is in the same habitat area, move the dinosaur moved and matching token to Dinosaur Island. You just helped a dinosaur escape!

If you reveal a dinosaur but the dinosaur mover of the same species is not in the same habitat as the token, flip the token back over. Dinosaur movers and matching tokens must be in the same habitat to help a dinosaur escape! If you turn over the T-Rex, RUN! Move each of the dinosaur movers in play back to a start space. If you roll a volcano, place volcano piece number 1 in the stand on the board. If you can find and help all three lost dinosaurs escape to Dinosaur Island before completing the 3D volcano puzzle, you all win!
boardgames  reviews  kids  children  co-op  games  gaming 
march 2017 by jm
a digital clock in Conway's Game of Life
I'm sure everyone has seen this amazing feat, but I wanted to make sure I had it bookmarked ;) Gliders and lightweight spaceships, apparently...
life  games  alife  conways-life  gliders  hacks  cool 
march 2017 by jm
Parable of the Polygons - a playable post on the shape of society
Our cute segregation sim is based off the work of Nobel Prize-winning game theorist, Thomas Schelling. Specifically, his 1971 paper, Dynamic Models of Segregation. We built on top of this, and showed how a small demand for diversity can desegregate a neighborhood. In other words, we gave his model a happy ending.
games  society  visualization  diversity  racism  bias  thomas-schelling  segregation 
february 2017 by jm
Final Fantasy 7: An oral history
Pretty amazing, particularly for this revelation:
Tetsuya Nomura (Character and battle visual director, Square Japan): OK, so maybe I did kill Aerith. But if I hadn’t stopped you, in the second half of the game, you were planning to kill everyone off but the final three characters the player chooses!

Yoshinori Kitase (Director, Square Japan) No way! I wrote that? Where?

Tetsuya Nomura (Character and battle visual director, Square Japan) In the scene where they parachute into Midgar. You wanted everyone to die there!
games  history  gaming  aeris  final-fantasy  square-enix  ff7  stories 
january 2017 by jm
We planned for Brexit at Football Manager. So why did no one else? | Miles Jacobson | Opinion | The Guardian
Football Manager includes what is effectively a parallel universe, so they modelled the effects of Brexit on the UK Premier League:

'In my own current “save”, Brexit kicked in at the end of season three. Unfortunately I got one of the hard options, where all non-homegrown players are now going through a work permit system, albeit one that’s slightly relaxed. It means I can no longer bring in that 19-year-old Italian keeper I’d been eyeing up as one for the future. Instead I have to wait for him to break into the Italian squad, and play 30% of their fixtures over the next two years. Then he’ll be mine. Meanwhile, my TV revenue has just dropped by a few million. Let’s hope that doesn’t continue, or I won’t even be able to afford him.'
brexit  uk  games  gaming  football-manager  forecasts  simulation 
november 2016 by jm
Video Games Are Boring
I'm not remotely interested in shockingly good graphics, in murder simulators, in guns and knives and swords. I'm not that interested in adrenaline. My own life is thrilling enough. There is enough fear and hatred in the world to get my heart pounding. My Facebook feed and Twitter feed are enough for that. Walking outside in summer clothing is enough for that. I'm interested in care, in characters, in creation, in finding a path forward inside games that helps me find my path forward in life. I am interested in compassion and understanding. I'm interested in connecting. As Miranda July said, "all I ever wanted to know is how other people are making it through life." I want to make games that help other people understand life.

We are all overwhelmed with shock, with information, with change. The degree of interactivity in our lives is amazing and wonderful and I wouldn't exchange it for anything, but it is also shocking and overwhelming and it's causing us to dig in and try to find some peace by shutting each other out. On all sides of the political spectrum we've stopped listening to each other and I fear we are all leaning toward fascist thinking. We should be using this medium to help us adapt to our new, interactive lives. This is how we become relevant.
essay  feminism  society  culture  games  gaming  life  art 
november 2016 by jm
Cloudy Gamer: Playing Overwatch on Azure's new monster GPU instances
pretty amazing. full 60FPS, 2560x1600, everything on Epic quality, streaming from Azure, for $2 per hour
gaming  azure  games  cloud  gpu  overwatch  streaming 
october 2016 by jm
Is Pokémon GO down or not?
(a) 83.5% uptime over 24 hours. GOOD JOB

(b) excellent marketing by Datadog!
datadog  games  monitoring  pokemon-go  pokemon  uptime 
july 2016 by jm
'Virtual nose' may reduce simulator sickness

Anecdotal evidence has suggested simulator sickness is less intense when games contain fixed visual reference objects - such as a racecar's dashboard or an airplane's cockpit - located within the user's field of view.  "But you can't have a cockpit in every VR simulation," Whittinghill said.

His research team was studying the problem when undergraduate student Bradley Ziegler suggested inserting the image of a virtual human nose in the center of the video display. "It was a stroke of genius," said Whittinghill, who teaches video game design. "You are constantly seeing your own nose. You tune it out, but it's still there, perhaps giving you a frame of reference to help ground you." The researchers have discovered that the virtual nose, or "nasum virtualis," reduces simulator sickness when inserted into popular games.
virtual-nose  nose  vr  simulator-sickness  nausea  vr-sickness  games 
may 2016 by jm
For World’s Newest Scrabble Stars, SHORT Tops SHORTER
Nigeria's scrabble team are kicking ass with short-word strats.
“ ‘What would the robot do?’ is now the key question in Scrabble,” said Mr. Fatsis. Often, he said, the robot plays five letters: “There are inefficiencies in the game that you can exploit by having a mastery of those intermediate-length words.”
games  scrabble  nigeria  ai  word-play  strats 
may 2016 by jm
SNES Code Injection -- Flappy Bird in Super Mario World
hand-injecting an entirely different game into Super Mario World on the SNES by exploiting buffer overflows BY HAND. this is legendary behaviour
games  hacks  exploits  buffer-overflow  snes  code-injection  amazing  flappy-bird  seth-bling  video  youtube 
march 2016 by jm
League of Legends win-rates vs latency analysed
It appears that more mechanically intensive champions are more affected by latency, while tankier champions or those with point-and-click abilities are less affected by latency.


(via Nelson)
games  league-of-legends  latency  ping  gaming  internet  via:nelson 
december 2015 by jm
PICO-8:
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.


So cute! See also Voxatron, something similar for voxel-oriented 3D gaming
consoles  games  gaming  lua  coding  retro  2d  pico-8 
november 2015 by jm
GTA V - Graphics Study
how GTAV renders a single frame. this is amazingly detailed
games  graphics  coding  gta  gtav  3d  rendering  gfx 
november 2015 by jm
Little Drummer Boy Challenge
'It's very easy: So long as you don't hear "The Little Drummer Boy," you're a contender. As soon as you hear it on the radio, on TV, in a store, wherever, you're out.'
ldbc  games  funny  xmas  christmas  music  songs  cheese 
september 2015 by jm
The Alternative Universe Of Soviet Arcade Games
Unlike machines in the West, every single machine that was produced during Soviet-era Russia had to align with Marxist ideology. [...] The most popular games were created to teach hand-eye coordination, reaction speed, and logical, focused thinking. Not unlike many American games, these games were influenced by military training, crafted to teach and instill patriotism for the state by making the human body better, stronger, and more willful. It also means no high scores, no adrenaline rushes, or self-serving feather-fluffing as you add your hard-earned initials to the list of the best. In Communist Russia, there was no overt competition.
high-scores  communism  russia  cccp  ussr  arcade-games  games  history 
september 2015 by jm
Revised and much faster, run your own high-end cloud gaming service on EC2!
a g2.2xlarge provides decent Windows GPU performance over the internet, at about $0.53 per hour
gaming  games  ec2  amazon  aws  cloud  windows  hacks 
july 2015 by jm
Cover Story: “Playdate” - The New Yorker
the story behind Chris Ware's lovely Minecraft New Yorker cover
minecraft  chris-ware  art  kids  play  gaming  games 
june 2015 by jm
Me vs An Post
Increasingly bizarre postal address obfuscation with An Post, the Irish postal service. Example:
I have decided to see what you can post [....] My first experiment was a dice [sic] with one line of the address on each side. An Post delivered two days later. They win this round


Via JG
fun  an-post  post  games  funny  tumblr  via:johngilbert 
june 2015 by jm
Dong detection in LEGO Universe
great example of how Minecraft solved the problem the easy way -- by simply not making an MMO, the whole problem effectively goes away
penis  funny  games  lego  lego-universe  minecraft  gaming  mmo  ugc 
june 2015 by jm
Run your own high-end cloud gaming service on EC2
Using Steam streaming and EC2 g2.2xlarge spot instances -- 'comes out to around $0.52/hr'. That's pretty compelling IMO
aws  ec2  gaming  games  graphics  spot-instances  hacks  windows  steam 
april 2015 by jm
Sony PSN hacking horror story
My account got hacked, running up over $600 in charges. Here's the conclusion after running through the Sony support gauntlet.
They can only refund up to $150.
I can dispute the charges with my bank, but that will result in my account being banned.
I cannot unban my account, and will thus lose my purchases ("but you only have the Last of Us and some of our free games, so it's not a big deal")
Whomever hacked my account deactivated my PS4, and activated their own. Customer support will only permit one activation every 6 months. I'm locked out of logging into my own account on my PS4 for six months.
games  sony  psn  playstation  fail  ps4  hacking  security  customer-support  horror-stories 
march 2015 by jm
Halcyon Days
Fantastic 1997-era book of interviews with the programmers behind some of the greatest games in retrogaming history:
Halcyon Days: Interviews with Classic Computer and Video Game Programmers was released as a commercial product in March 1997. At the time it was one of the first retrogaming projects to focus on lost history rather than game collecting, and certainly the first entirely devoted to the game authors themselves. Now a good number of the interviewees have their own web sites, but none of them did when I started contacting them in 1995. [...] If you have any of the giddy anticipation that I did whenever I picked up a magazine containing an interview with Mark Turmell or Dan [M.U.L.E.] Bunten, then you want to start reading.
book  games  history  coding  interviews  via:walter 
march 2015 by jm
Embed-able Computers are a Thing. — February 12, 2015
'If it works, a copy of Burgertime for DOS is now in your browser, clickable from my entry. If it doesn’t… well, no Burgertime for you. (Unless you visit the page.) There’s a “share this” link in the new archive.org interface for sharing these in-browser emulations in web pages, weblogs and who knows what else.'
sharing  embeds  html  javascript  emulation  msdos  burgertime  games  archive.org 
february 2015 by jm
The Pizza Party Where Everyone Got Fired
The testers at [MAJOR PUBLISHER] had just finished wrapping up testing on a project we'll call "Biolands." And to congratulate them, the man in charge arranged a huge bowling/pizza party for the end of the week. Of course everyone is hyped for the event. So the day finally arrives and all the testers show up. They all start bowling and eating pizza. After a few hours of everyone enjoying themselves, the VP asks for everyone's attention. When he does manage to get the team to listen, he begins to thank them for their hard work and has the leads hand them their termination papers.


And many other horror stories from the worst software industry of all -- games.
games  software  jobs  bowling  pizza  fired  horror-stories  hr  employment 
february 2015 by jm
A NetHack bot ascends!
Via negatendo: 'I would like to share my excitement about the fact that after almost a year of development, an instance of my NetHack bot has finally managed to ascend a game for the first time without human interventions, wizard mode cheats or bones stuffing, and did so at the public server at acehack.de.'

The bot is written in Clojure. Apparently 'pudding farming' did the trick...
clojure  via:negatendo  pudding-farming  games  nethack  bots 
february 2015 by jm
One Hundred Miles of Solitude
Via Walter, the best description of the appeal of Minecraft I've read:
Minecraft is exceptionally good at intrinsic narrative. It recognises, preserves and rewards everything you do. It presses you to play frontiersman. A Minecraft world ends up dotted with torchlit paths, menhirs, landmarks, emergency caches. Here’s the hole where you dug stone for your first house. Here’s the causeway you built from your spawn point to a handy woodland. Here’s the crater in the landscape where the exploding monster took out you and your wheatfield at once. And, of course, here’s your enormous castle above a waterfall. There’s no utility in building anything bigger than a hut, but the temptations of architecture are irresistible. Minecraft isn’t so much a world generator as a screenshot-generator and a war-story generator.

This is what will get the game the bulk of its critical attention, and deservedly so. That’s why I want to call attention to the extrinsic narrative. It’s minimal, implicit,  accidental and very powerful. It’s this: you wake alone beside an endless sea in a pristine, infinite wilderness. The world is yours. You can literally sculpt mountains, with time and effort. You’ll die and be reborn on the beach where you woke first. You’ll walk across the world forever and never see another face. You can build a whole empire of roads and palaces and beacon towers, and the population of that empire will only ever be you. When you leave, your towers will stand empty forever. I haven’t seen that surfaced in a game before. It’s strong wine.
minecraft  narrative  gaming  games  story 
february 2015 by jm
NA Server Roadmap Update: PoPs, Peering, and the North Bridge
League of Legends has set up private network links to a variety of major US ISPs to avoid internet weather (via Nelson)
via:nelson  peering  games  networks  internet  ops  networking 
january 2015 by jm
Sportsfriends on Steam
omg, Die Gute Fabrik's game collection featuring the AMAZING Johann Sebastian Joust -- now available on Mac, Linux and (missing JSJ) Windows. Time to buy an assload of Move controllers!
jsj  johann-sebastian-joust  games  fun  die-gute-fabrik  sportsfriends  gaming  linux  mac 
december 2014 by jm
Goat Simulator's fake MMO
This is classic. I love the "Rouge":
We also wanted the Rouge to actually look like a stealth-oriented make-up artist, but our 3D artist thought the goat looked ridiculous with a pink wig and a Gucci bag, so we remade the Rouge to actually look like a Rogue.
rogue  rouge  goats  goat-simulator  funny  satire  mmos  mmorpg  games  warcraft 
november 2014 by jm
Best games I played in 2013
my coworker JK's favourite games of 2013: Gone Home, Last Of Us, Proteus, Papers Please etc. I really want to play these, since they're all totally my bag too.
games  gaming  todo  want  2013 
october 2014 by jm
Platform Game
I'm ambivalent about Microsoft acquiring Mojang. Will they Embrace and Extend Minecraft as they've done with other categories? Let's hope not. On the other hand, some adult supervision and a Plugin API would be welcome. Mojang have the financial resources but lack the will and focus needed to publish and support a Plugin API. Perhaps Mojang themselves don't realise just how important their little game has become.
minecraft  platforms  games  plugins  mojang  microsoft 
september 2014 by jm
BLDGBLOG: Procedural Brutalism
a few GIFs of procedurally generated architecture by a game developer named Cedric, built using Unity. Cedric describes himself as an "indie game dev focused on social AI, emergent narrative and procedural worlds." Imagine whole game worlds powered by real-time computation at the building level, constantly and parametrically fizzing with architectural forms, barely predictable new Woolworth Buildings and Barbicans sprouting on-demand from the ground whenever needed.
brutalism  architecture  games  graphics  design  procedural  generation  gifs  animation 
september 2014 by jm
Divinity: Original Sin review | PC Gamer
I've become accustomed to RPGs that lock away combat and magic within their own part of the game. I'm used to the idea that a fireball won't work unless it's aimed at an enemy, or that every environmental hazard will be placed such that I'm guaranteed to be able to get past it. I'm used to the idea that some characters can be killed and some can't, that some obstacles are destructible and others are 'just furniture'. Divinity shrugs off those assumptions. Combat might be turn-based when you're fighting an enemy, but there's nothing stopping you from waving your sword around in the middle of town. Fling a fireball at some innocent barrels and you'll start a fresh fire of your own, and this time the locals won't be applauding when you rush to put it out.


wow, this sounds great. (via Paul Moloney)
games  divinity-original-sin  rpgs  gaming  via:oceanclub 
july 2014 by jm
The Game on Google Glass
'A tribute to the addictive Ktarian Game featured in Season 5, Episode 6 of Star Trek, The Next Generation.'
star-trek  google-glass  the-game  games  glass  google  tv 
june 2014 by jm
Learn.code.org
Teaches the basics of computer science - K-8 Intro to CS, 15-25 hours. Introduces core CS and programming concepts, with lots of nice graphics, scenarios and characters from games to get the kids hooked ;) Recommended by Tom Raftery; his youngest (7yo) is having great fun with it.
education  programming  learning  coding  kids  k-8  code.org  games 
may 2014 by jm
In the Zone: How Gamers Experience The Real Chernobyl
Great article. I've experienced this in LA, particularly, after playing the GTA series
pripyat  gaming  tourism  reality  virtual-reality  via:oceanclub  games 
may 2014 by jm
Game servers: UDP vs TCP
this HN thread on the age-old UDP vs TCP question is way better than the original post -- lots of salient comments
udp  tcp  games  protocols  networking  latency  internet  gaming  hackernews 
april 2014 by jm
What We Know 2/5/14: The Mt. Chiliad Mystery
hats off to Rockstar -- GTA V has a great mystery mural with clues dotted throughout the game, and it's as-yet unsolved
mysteries  gaming  via:hilary_w  games  gta  gta-v  rockstar  mount-chiliad  ufos 
march 2014 by jm
Only 0.15 percent of mobile gamers account for 50 percent of all in-game revenue
Nice bit of marketing from the day job:
The group of gamers responsible for half of all in-game revenue in mobile titles is frightening because it is so narrow, according to a survey by Swrve, an established analytics and app marketing firm. About 0.15 percent of mobile gamers contribute 50 percent of all of the in-app purchases generated in free-to-play games.

This means it may even more important than game companies realized in the past to find and retain the users that fall into the category of big spenders, or “whales.” The vast majority of users never spend any money, despite the clever tactics that game publishers have developed to incentivize people to spend money in their favorite games.
swrve  whales  gaming  games  iap  money  mobile  analytics 
february 2014 by jm
About Ultima Ratio Regum
This sounds amazing. I hope it makes it to some kind of "semi-finished".
A semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization. Although currently in its early stages, URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. To do this the game seeks to generate realistic world histories, though ones containing a few unusual happenings and anomalous experiences. The traditional roguelike staple of combat will be rare and deadly – whilst these mechanics will be modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
games  ultima-ratio-regum  roguelikes  borges  umberto-eco  worlds  ascii-art 
february 2014 by jm
Save 10% on rymdkapsel on Steam
rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.


recommended by JK.
steam  games  recommended  space  gaming 
january 2014 by jm
How an emulator-fueled robot reprogrammed Super Mario World on the fly
Suffice it to say that the first minute-and-a-half or so of this [speedrun] is merely an effort to spawn a specific set of sprites into the game's Object Attribute Memory (OAM) buffer in a specific order. The TAS runner then uses a stun glitch to spawn an unused sprite into the game, which in turn causes the system to treat the sprites in that OAM buffer as raw executable code. In this case, that code has been arranged to jump to the memory location for controller data, in essence letting the user insert whatever executable program he or she wants into memory by converting the binary data for precisely ordered button presses into assembly code (interestingly, this data is entered more quickly by simulating the inputs of eight controllers plugged in through simulated multitaps on each controller port).


oh. my. god. This is utterly bananas.
games  hacking  omgwtfbbq  hacks  buffer-overrun  super-mario  snes  security 
january 2014 by jm
Spy agencies in covert push to infiltrate virtual world of online gaming
[MMOGs], the [NSA] analyst wrote, "are an opportunity!". According to the briefing notes, so many different US intelligence agents were conducting operations inside games that a "deconfliction" group was required to ensure they weren't spying on, or interfering with, each other.
spies  spying  games  mmog  online  surveillance  absurd  east-germany  funny  warcraft 
december 2013 by jm
Building a Balanced Universe - EVE Community
Good blog post about EVE's algorithm to load-balance a 3D map of star systems
eve  eve-online  algorithms  3d  space  load-balancing  sharding  games 
december 2013 by jm
AMAZORK - by Zachary Mason
> reorg

Ok, you reorganize all zero of your direct reports. Way to stay out of trouble, Hoss.

Perhaps you'd like to coin an acronym?
amazon  amazork  via:jrauser  sev2s  reorgs  work  zachary-mason  games  interactive-fiction  zork  text-adventures 
december 2013 by jm
Shadows in the Woods
beautiful German boardgame, suitable for playing with kids -- an adult moves a tealight candle around the board, while kids take turns moving gnomes around in the shadows behind tall "trees". recommended by JK
games  boardgames  german  kids  candles  light 
november 2013 by jm
An Empirical Evaluation of TCP Performance in Online Games
In this paper, we have analyzed the performance of TCP in of ShenZhou Online, a commercial, mid-sized MMORPG. Our study indicates that, though TCP is full-fledged and robust, simply transmitting game data over TCP could cause unexpected performance problems. This is due to the following distinctive characteristics of game traffic: 1) tiny packets, 2) low packet rate, 3) application-limited traffic generation, and 4) bi-directional traffic.

We have shown that because TCP was originally designed for unidirectional and network-limited bulk data transfers, it cannot adapt well to MMORPG traffic. In particular, the window-based congestion control mechanism and the fast retransmit algorithm for loss recovery are ineffective. This suggests that the selective acknowledgement option should be enabled whenever TCP is used, as it significantly enhances the loss recovery process. Furthermore, TCP is overkill, as not every game packet needs to be transmitted reliably and processed in an orderly manner. We have also shown that the degraded network performance did impact users' willingness to continue a game. Finally, a number of design guidelines have been proposed by exploiting the unique characteristics of game traffic.


via Nelson
tcp  games  udp  protocols  networking  internet  mmos  retransmit  mmorpgs 
november 2013 by jm
NettoSphere demo
'This article will use NettoSphere, a framework build on top of the popular Netty Framework and Atmosphere with support of WebSockets, Server Side Events and Long-Polling. NettoSphere allows [async JVM framework] Atmosphere's applications to run on top of the Netty Framework.'
atmosphere  netty  async  java  scala  websockets  sse  long-polling  http  demos  games 
november 2013 by jm
Gamasutra - Opinion: The tragedy of Grand Theft Auto V
This is watching your sharp, witty father start telling old fart jokes as his mind slows down. And as much as the internet is habituated to defending GTA as "satire," what is it satirizing, if everything is either sad or awful? Where is the "satire" when the awful parts no longer seem edgy or provocative, just attempts at catch-all "offense" that aren't honed enough to even connect? Here's a series that has been creating real, meaningful friction with conventional entertainment for as long as I can remember, and rather than push the envelope by creating new kinds of monsters, it's reciting the same old gangland fantasies, like a college boy who can't stop staring at the Godfather II poster on his wall, talking about how he's gonna be a big Hollywood director in between bong rips. You call the trading index BAWSAQ? Oh, bro, you're so funny, you're gonna be huge.
gamasutra  games  gaming  gta  gta-v  via:skamille 
september 2013 by jm
THE LONG DARK, a first-person post-disaster survival sim by Hinterland — Kickstarter
wow this looks great.
The Long Dark is a thoughtful, first-person survival simulation that emphasizes quiet exploration in a stark, yet hauntingly beautiful, post-disaster setting. The breathtakingly picturesque Pacific Northwest frames the backdrop for the drama of The Long Dark.

games  survival  via:fp  eclaire  the-long-dark  kickstarter 
september 2013 by jm
"Toxic" behaviour in games is largely from "usually good" people
Only 5% of toxic behavior comes from toxic people; 77% of it comes from people who are usually good. That finding has all sorts of implications for how to stop toxic behavior in an online community. It’s not enough to just ban the jerks; good people have bad days too. Instead you have to teach the whole community what the community standards are. And quickly identify people who are having a bad day, intervene before their toxicity infects too many other people.


Great post by Nelson.
gaming  toxic  bad-behaviour  trolls  abuse  online  games  league-of-legends 
july 2013 by jm
Secret Bitcoin mining code added to game sparks outrage
Thunberg's admission that [the E-Sports Entertainment Association client software] ran Bitcoin-mining software without explicit user consent is startling. Aside from potentially opening the company up to huge legal liability, the move is likely to engender distrust among some of the company's most loyal fans. The nonchalance of some of Thunberg's comments may only add insult to the betrayal many users are likely to feel.

"But for the record, I told jag he shouldn't be lazy and run the miner in a separate process," he wrote in a post, referring to one of his software engineers with the screen name Jaguar, who didn't take steps to conceal the Bitcoin miner. "Rookie move." In the later post he wrote: "100% of the funds are going into the s14 prize pot, so at the very least your melted gpus contributed to a good cause."
bitcoin  abuse  games  malware  esea  gpus 
may 2013 by jm
A Slower Speed of Light
a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
games  physics  mit  science  light  relativity 
april 2013 by jm
Arena.Xlsm is an RPG made by an accountant and played entirely in Microsoft Excel • News • PC • Eurogamer.net
What do you get if you take one accountant with "a fondness for spreadsheets, finance and business" and mix with "a life-long passion for video games"?
Well it's obvious isn't it? A turn-based RPG made and played entirely in Microsoft Excel.


(via Paul Moloney)
via:oceanclub  arena.xlsm  excel  spreadsheets  games  gaming  rpg 
april 2013 by jm
What would you do: Part 2, the Island of Surpyc
Amazing. 'Cyprus Bailout Choose Your Own Adventure', basically
cyoa  adventure  dice  games  cyprus  politics  eu  bailouts  ecb  banking  troika 
march 2013 by jm
Nintendo's work on Miiverse Penis Drawing Detection

'The unique feature of the Miiverse is being able to send drawings, not just text. But since the advent of the internet, there have always been those who have used it for unsavory purposes.'
<br/>
'Motoyama: we never had such a problem with our Hatena services. But, when we brought Hatena Flipnote to the West, we were caught off-guard by the amount of penises drawn by people.
<br/>
Kurisu: So the team and I had to come up with a way to create a system that auto-detects those types of pictures. [...]
<br/>
'Motoyama: After a week, we made very good progress on the system. Then we tested the system with Nintendo of America and told them to start drawing. It went horribly.
<br/>
Kurisu: What we learned is that people enjoy drawing penises. Multiple ones. (laughs) The system was not prepared to handle that.'


See also the "time-to-penis" metric in MMO games: http://www.joystiq.com/2009/03/24/overheard-gdc09-ttp-time-to-penis/
nintendo  image-detection  ttp  metrics  games  gaming  mmo  miiverse  drawing 
november 2012 by jm
SmoothLifeL
'A continuous version of Conway's Life, using floating point values instead of integers'. 'SmoothLifeL supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, 'wickstretchers' and the appearance of elastic tension in the 'cords' that join the blobs.' paper: http://arxiv.org/abs/1111.1567 , and slides: http://www.youtube.com/watch?v=iyTIXRhjXII

(via jwz)
life  games  emergent-behaviour  algorithms  graphics  via:jwz  cool  eye-candy  conways-life  floating-point  continuous  gliders 
october 2012 by jm
I've been playing the same game of Civilization II for almost 10 years. This is the result.
Epic Reddit post. "Parallels to '1984' off the top of my head: 3 superpowers, a "communist" leadership in which technology has reached as far as it needs to go (end of technology tree), barbarian (resistance) uprisings constantly being stomped out by the totalitarian government, nuclear war rendering most farmland useless, constant breaking and reassembling of treaties between the 3 superpowers, seemingly infinite war (due to the previous point), an ever present and all knowing leader making the decisions of the nation..." (via oceanclub)
via:oceanclub  gaming  games  civ  sid-meier  1984  politics  war  future  strategy 
june 2012 by jm
Scale Something: How Draw Something rode its rocket ship of growth
Membase, surprise answer. In general it sounds like they had a pretty crazy time -- rebuilding the plane in flight even more than usual. "This had us on our toes and working 24 hours a day. I think at one point we were up for around 60-plus hours straight, never leaving the computer. We had to scale out web servers using DNS load balancing, we had to get multiple HAProxies, break tables off MySQL to their own databases, transparently shard tables, and more. This was all being done on demand, live, and usually in the middle of the night. We were very lucky that most of our layers were scalable with little or no major modifications needed. Helping us along the way was our very detailed custom server monitoring tools which allowed us to keep a very close eye on load, memory, and even provided real time usage stats on the game which helped with capacity planning. We eventually ended up with easy to launch "clusters" of our app that included NGINX, HAProxy, and Goliath servers all of which independent of everything else and when launched, increased our capacity by a constant. At this point our drawings per second were in the thousands, and traffic that looked huge a week ago was just a small bump on the current graphs."
scale  scalability  draw-something  games  haproxy  mysql  membase  couchbase 
april 2012 by jm
Videogames, the Shirt
great Berserk/Space Invaders mashup tee from drtofu. HUMANOID MUST NOT ESCAPE
berzerk  games  history  videogames  via:fp  tees  t-shirts 
april 2012 by jm
ChessBase.com - Chess News - A Gross Miscarriage of Justice in Computer Chess (part two)
An amazing article, via Nelson Minar -- careful examination of the evolution of chess programs over the past 8 years appears to show clear signs of code/algorithm copying and unauthorised reverse engineering -- by many of the developers. 'Dr Søren Riis of Queen Mary University in London shows how most programs (legally) profited from Fruit, and subsequently much more so from the (illegally) reverse engineered Rybka. Yet it is Vasik Rajlich who was investigated, found guilty of plagiarism, banned for life, stripped of his titles, and vilified in the international press – for a five-year-old alleged tournament rule violation. Ironic.'
chess  code  games  open-source  licensing  reverse-engineering  copyright  infringement  via:nelson 
january 2012 by jm
What is data oriented design?
'organizing your data for efficient processing, especially with respect to cache misses etc.' -- essentially an approach to breaking good OOP design practices in order to gain performance, seems to have come from the game-dev community
oop  design  data-oriented-design  data  objects  games  game-dev 
november 2011 by jm
Computer gamers solve problem in AIDS research that puzzled scientists for years
“This is the first instance that we are aware of in which online gamers solved a longstanding scientific problem,” writes Khatib. “These results indi­cate the potential for integrating video games [like FoldIt] into the real-world scientific process: the ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”
foldit  gaming  games  science  biology  aids  viruses  protease  protein-folding  proteins  vr 
september 2011 by jm
GTA4 Google Map
wow, very impressive -- as far as I can tell, it really _is_ using GMaps infrastructure to some degree
google-maps  google  maps  gta4  grand-theft-auto  via:nelson  games 
june 2011 by jm
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