jm + book   4

Jeff Erickson's Algorithms, Etc.
This page contains lecture notes and other course materials for various algorithms classes I have taught at the University of Illinois, Urbana-Champaign. The notes are numbered in the order I cover the material in a typical undergraduate class, wtih notes on more advanced material (indicated by the symbol ♥) interspersed appropriately. [...] In addition to the algorithms notes I have been maintaining since 1999, this page also contains new notes on "Models of Computation", which cover a small subset of the material normally taught in undergraduate courses in formal languages and automata. I wrote these notes for a new junior-level course on "Algorithms and Models of Computation" that Lenny Pitt and I developed, which is now required for all undergraduate computer science and computer engineering majors at UIUC.


Via Tony Finch
via:fanf  book  cs  algorithms  jeff-erickson  uiuc 
november 2016 by jm
Halcyon Days
Fantastic 1997-era book of interviews with the programmers behind some of the greatest games in retrogaming history:
Halcyon Days: Interviews with Classic Computer and Video Game Programmers was released as a commercial product in March 1997. At the time it was one of the first retrogaming projects to focus on lost history rather than game collecting, and certainly the first entirely devoted to the game authors themselves. Now a good number of the interviewees have their own web sites, but none of them did when I started contacting them in 1995. [...] If you have any of the giddy anticipation that I did whenever I picked up a magazine containing an interview with Mark Turmell or Dan [M.U.L.E.] Bunten, then you want to start reading.
book  games  history  coding  interviews  via:walter 
march 2015 by jm
"High Performance Browser Networking", by Ilya Grigorik, read online for free
Wow, this looks excellent. A must-read for people working on systems with high-volume, low-latency phone-to-server communications -- and free!
How prepared are you to build fast and efficient web applications? This eloquent book provides what every web developer should know about the network, from fundamental limitations that affect performance to major innovations for building even more powerful browser applications—including HTTP 2.0 and XHR improvements, Server-Sent Events (SSE), WebSocket, and WebRTC.

Author Ilya Grigorik, a web performance engineer at Google, demonstrates performance optimization best practices for TCP, UDP, and TLS protocols, and explains unique wireless and mobile network optimization requirements. You’ll then dive into performance characteristics of technologies such as HTTP 2.0, client-side network scripting with XHR, real-time streaming with SSE and WebSocket, and P2P communication with WebRTC.

Deliver optimal TCP, UDP, and TLS performance;
Optimize network performance over 3G/4G mobile networks;
Develop fast and energy-efficient mobile applications;
Address bottlenecks in HTTP 1.x and other browser protocols;
Plan for and deliver the best HTTP 2.0 performance;
Enable efficient real-time streaming in the browser;
Create efficient peer-to-peer videoconferencing and low-latency applications with real-time WebRTC transports


Via Eoin Brazil.
book  browser  networking  performance  phones  mobile  3g  4g  hsdpa  http  udp  tls  ssl  latency  webrtc  websockets  ebooks  via:eoin-brazil  google  http2  sse  xhr  ilya-grigorik 
october 2013 by jm

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