jm + abuse + games   2

"Toxic" behaviour in games is largely from "usually good" people
Only 5% of toxic behavior comes from toxic people; 77% of it comes from people who are usually good. That finding has all sorts of implications for how to stop toxic behavior in an online community. It’s not enough to just ban the jerks; good people have bad days too. Instead you have to teach the whole community what the community standards are. And quickly identify people who are having a bad day, intervene before their toxicity infects too many other people.


Great post by Nelson.
gaming  toxic  bad-behaviour  trolls  abuse  online  games  league-of-legends 
july 2013 by jm
Secret Bitcoin mining code added to game sparks outrage
Thunberg's admission that [the E-Sports Entertainment Association client software] ran Bitcoin-mining software without explicit user consent is startling. Aside from potentially opening the company up to huge legal liability, the move is likely to engender distrust among some of the company's most loyal fans. The nonchalance of some of Thunberg's comments may only add insult to the betrayal many users are likely to feel.

"But for the record, I told jag he shouldn't be lazy and run the miner in a separate process," he wrote in a post, referring to one of his software engineers with the screen name Jaguar, who didn't take steps to conceal the Bitcoin miner. "Rookie move." In the later post he wrote: "100% of the funds are going into the s14 prize pot, so at the very least your melted gpus contributed to a good cause."
bitcoin  abuse  games  malware  esea  gpus 
may 2013 by jm

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