infovore + xbox   15

Xbox One won't allow indies to self-publish g - Video Game News, Videos and File Downloads for PC and Console Games at
"Independent developers cannot self-publish their own games on Xbox Live Arcade. Instead, they must get a publishing deal--either with Microsoft Game Studios or with a third-party partner. Games published on Xbox Live Indie Games are exempt from that policy, but that marketplace isn't necessary seen as viable." Seriously? How do we live in a world where Sony and even Nintendo get this, and MS don't? (This isn't saying XBLIG is going, but given how effective XBLIG was...) Compare that to Sony's attitude to indies making Real Games, and it just makes me sad.
xboxoneoneone1!  microsoft  games  indies  xbox  xboxone 
may 2013 by infovore
The Best Xbox Indie Games Releases 2009
If you're anything like me, you probably never go near the "Indie Games" tab on Live marketplace. Which is a shame: there's some great stuff amongst all the chaff there. This post points to some good stuff from last year; Leave Home is cracking, as is "I maed a gam3..." (don't be put off by the title).
xbox  xna  marketplace  indie  games 
january 2010 by infovore
"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)... and now somebody's gone and done it already.
games  online  multiplayer  xbox  xboxlive  scheduling  planbeast 
march 2009 by infovore
Mindquirk | Xbox Live Friends
"Xbox Live Friends is a tool for keeping a vigilant eye on what all of your friends are doing." It's much improved from previous versions, too. Enjoying this quite a lot.
games  osx  mac  utility  xbox  live  xboxlive 
february 2009 by infovore
Kodu - Microsoft Research
"Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input." Which is interesting. I know it's only a research project, but it'd be lovely to play with some time.
programming  games  teaching  microsoft  tools  xbox  resarch  kodu 
january 2009 by infovore
YouTube - SODMG Gamers - Braid
Soulja Boy reviews Braid. Oh dear. (Although: much as I want to mock it, he is correct that time-rewind mechanics are, usually, a lot of fun in and of themselves. But still.)
souljaboy  braid  games  xbox  video 
september 2008 by infovore
Xbox 360 defects: an inside history of Microsoft’s video game console woes » VentureBeat
"One thing is clear. Microsoft has to move beyond its mentality of being a software company that can launch fast and fix later. With global markets and global launches, the consequences of such a cavalier approach to hardware quality can start to pile up." Detailed, long article from Dean Takahashi on the myriad problems with the 360 hardware, and how Microsoft responded.
xbox360  xbox  microsoft  games  manufacturing  hardware  massproduction 
september 2008 by infovore
Plain Sight Trailer
"You have 1 point. 1 point is rubbish. You want more." Beautiful, fun-looking trailer for an XNA title due out next sure - that simultaneously captures what games are basically about. Or, at least, what points are all about.
plainsight  xna  xbox  games 
september 2008 by infovore
Xbox Live + Mac = MacLive at 99 Lives
Not quite ready for release, but anyway: MacLive is a nice Cocoa front end to XBox Live, with Growl integration (hurrah). Hoping it'll be ready soon!
xbox360  xbox  mac  live  gaming  online  app 
february 2007 by infovore
GameSpy: So You Wanna Make an Xbox Live Arcade Game?
Report from GDC '06 on what it takes to make a game for XBLA - and how much support Microsoft will give you in the process.
xbox  xbla  livearcade  development  indie  independent  business 
october 2006 by infovore
News - Live Arcade dev costs rising // Xbox 360 /// Eurogamer
While these budgets may seem high to indies, these budgets wouldn't buy coffee on a triple-A console title for the retail box channel
development  xbla  livearcade  xbox  games  gaming 
september 2006 by infovore
Interview with Cakey -
Stephen Cakebread, affectionately known as "Cakey" throughout Bizarre Creations, is the mastermind behind both the original mini-game Geometry Wars, and its next generation sequel Retro Evolved.
games  xbla  livearcade  casual  distribution  downloadable  xbox  retro 
september 2006 by infovore
Connect360 lets you do all the media-sharing stuff to your XBox 360... but from a Mac, rather than a PC. And it worked first time. Two thumbs up!
xbox360  mac  software  xbox  itunes  iphoto  media  sharing 
september 2006 by infovore
XBox Arcade stick
What I really need given tomorrow's release of SF3...
arcadestick  joystick  xbox 
october 2004 by infovore

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