infovore + wow   30

Thunder Bluff Classic Rail Poster Art Print by Josh Atack | Society6
Charming. My favourite thing about this is that it's a picture of home, and, weirdly, it arouses the same emotions in me as it would if it were a poster of a real place.
wow  games  art  pastiche  poster 
february 2013 by infovore
Kill Screen - Outbreak!
"There was one guy on the steps of a building and proselytizing the end of the world. My guess is that he was doing it for jokes, but if you’re in the middle of it with your friends exploring a world covered in blood, then there’s something in our understanding of the Black Death in the Dark Ages and people announcing the coming of the end that plays into the social fear." Kill Screen interview on the Corrupted Blood outbreak in WoW.
killscreen  games  epidemeology  viruses  wow  worldofwarcraft  interview 
april 2011 by infovore
YouTube - Avatar Days - HD
"This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
wow  mmo  shortfilm  interview  motiongraphics  cg 
june 2010 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary  games  wow  worldofwarcraft  mmo  architecture 
november 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo  warcraft  wow  worldofwarcraft  games  online  economics 
october 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data  groups  community  games  wow  gangs  social  analysis 
july 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games  education  teaching  wow  worldofwarcraft  mmo 
june 2009 by infovore
WoW, Casually: What is casual?
"And that is the best definition of casual that I can come up with: Casual players cannot be rated better or worse than other players." Torres finds a nice overlap with the Hicks/Hudson duality; I like his suggestion that casual players don't have metrics for comparison, because their primary goal is fun, and you cannot compare types of fun.
games  fun  entertainment  casual  hardcore  wow  worldofwarcraft  nomenclature 
june 2009 by infovore
QBlog - The Hunter and the Hunted
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle  stranglethornvale  wow  worldofwarcraft  mmo  design  games  play  online 
may 2009 by infovore
YouTube - Elevated by RGBA and TBC
Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.
demo  4k  rendering  terrain  3D  programming  demoscene  wow 
april 2009 by infovore
Introducing the LilUI Compilation : World of Matticus
Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
design  interaction  games  ui  wow  worldofwarcraft  interface 
march 2009 by infovore
Etsy :: geekdetails :: Main and Alt drinking glasses
"Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
funny  wow  worldofwarcraft  joke  glassware  drinking  paceyourself 
february 2009 by infovore
One More Go: World of Warcraft, home is where the hearth is - Offworld
"Warcraft’s success has always been substantially due to the extraordinary physicality of Azeroth, to the real sense of land transversed, of caves discovered, and of secrets shared. Players old and new bemoan the endless trudging that low-level travel requires, but it’s crucial for binding you to the world." Yes. Despite QuestHelper, I'm always in awe of the new areas. I just wish more people were playing the game as slowly and badly as me. Another beautiful One More Go, and one that resonates a lot right now.
games  writing  place  wow  worldofwarcraft  home  onemorego  azeroth  belonging 
february 2009 by infovore
Warcraft guild achievements as RSS - jerakeen.org
"...once WoLK came out and half the guild went completely insane and started chasing the really silly achievements, it was clear we were going to need an RSS feed of the things. So I built one. It’s based on the Armory, like most WoW tools, and is a complete kludge, like most of my tools. But here are my notes anyway." Hurrah! Tom wrote his magic tool up. It's great, it's daft, and I love the Armory's crazy XML. Alas, my achievements are few and far between...
games  feeds  wow  worldofwarcraft  data  scripting  python  unassignedvariable  armory 
february 2009 by infovore
Chrome Cow » US Democracy Server: Patch Day
"Reputation with various factions are being rebalanced. The gradated reputation scale was erroneously being overwritten by the binary For Us/ Against Us flag." Entertaining explanation of the changes in the White House in the style of World of Warcraft patch notes. No, really.
wow  humour  politics  america  patch  barackobama 
january 2009 by infovore
Games Without Frontiers: Why We Need More Torture in Videogames
"Psychologists know that torture causes, among other horrid things, lasting mental-health problems. But 24's frantically violent fairy tales are typical of what passes for mass-cultural debate about torture. We're not encouraged to think about what happens next, so we don't. It is a massive failure of the public imagination. Which is why we need more torture in videogames." Clive Thompson responds to Richard Bartle's issues with that WoW quest, and he makes some sensible points, although I still have some issues with the Blizzard implementation.
games  psychology  ethics  torture  wow  worldofwarcraft  morals 
december 2008 by infovore
Aspect of the Hare: Pike's World of WarCraft Blog: so you want to play a hunter
Big guide to levelling hunters. Lots of good hunter stuff on here, actually, which muggins needs to learn quite fast.
hunter  wow  worldofwarcraft  games  guides 
december 2008 by infovore
He beat WoW « Geekcrafting and Uberdork
"Over three years ago I set a goal for myself. That goal was to have a max level character for every class in the game... Tonight, at long last, I’ve finally achieved my goal." Blimey.
wow  worldofwarcraft  games  levelling  dedication 
december 2008 by infovore
The Decline and Fall of an Ultra Rich Online Gaming Empire
"Soon enough, amid the daily grind of his obsession, he would see in the game itself a way out of the bleak hole he had fallen into. He would take a clear-eyed, calculating look at what he and his fellow players had been doing all those months—at the countless hours they'd given over to the pursuit of purely virtual but implacably scarce commodities—and he would recognize it not just for the underexploited form of productivity it was but for the highly profitable commercial enterprise it might sustain." Fantastic article from Julian Dibbell on IGE, the massive real-money trading operation.
ige  games  mmo  mmorpg  wow  worldofwarcraft  everquest  realmoneytrading  economics  goldfarming  china 
november 2008 by infovore
Obama's FCC transition co-chair is a WoW player - WoW Insider
"Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
politics  games  wow  mmo  play  awesome  obama 
november 2008 by infovore
Our Man In Northrend | Rock, Paper, Shotgun
"A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again... In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
wow  wotlk  lichking  expansion  mmo  mmorpg  writing  exploration 
november 2008 by infovore
Littlebigplanet: LittleBigPlanet As A Shmup
"Japanese PSN member RRR30000 has managed to recreate classic shoot-em up gameplay within the game, using a spaceship sticker and massive amounts of free time." Just. Incredible. The enemies-on-sticks have a vast amount of charm, too. I don't think I can escape buying the PS3 this demands, sadly.
games  lbp  littlebigplanet  gradius  shmup  creativity  wow  ugc  ingenuity 
november 2008 by infovore
World of Warcraft polled on Obama and McCain : The Metaverse Journal - Australia’s Virtual World News Service
"Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde." Oh. That *is* interesting.
politics  wow  democracy  survey  mmo  games  election  america  mmorpg  worldofwarcraft 
november 2008 by infovore
BigRedKitty: Hunter-pets in 3.0.2 - WOW Insider
Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
wow  worldofwarcraft  patch  reference  hunters  pets 
october 2008 by infovore
I Just Fount Out My Daughter's Horde | Play This Thing
"Maybe it's the tusks, and the horns. Running with a dangerous crowd. You have to admit, dark elf boys are kind of wuss. And let's not even talk about gnomes. Or maybe it's part of the separation process. Getting away from your parents. For sure I can't ever visit her in the Undercity."
wow  humour  factions  games 
september 2008 by infovore
Bejeweled, Warcraft Combine to Form World's Most Addictive Game | Game | Life from Wired.com
"A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items." Oh god no. Don't cross the time-sink streams!
wow  mmo  mmorpg  worldofwarcraft  bejeweled  matchthree  games  puzzle 
september 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning  mmo  mmorpg  wow  tutorial  gender  learningstyles  games  play  design  interaction  interactiondesign 
september 2008 by infovore
Braid, Aesthetics, and Ethics « Double Buffered
"This week’s 1UP FM is a fascinating round table/interview with Jonathan Blow, David Hellman, Rod Humble, and Sean Elliott and Nick Suttner from 1UP... If you’re at all interested in Braid, experimental game design, or the ethics of games you should go listen now." In the meantime, Ben Zeigler has provided some excellent annotation for us all.
games  aesthetics  play  braid  wow  ethics  art  expression  podcast  annotation 
september 2008 by infovore
Unpacking the Zeitgeist
"...at which step in this narrative would my 1977-era audience first say "you've got to be shitting me!" ... and when would they start moaning and holding their head in their hands?"
wow  spamming  advertising  goldfarming  futureshock 
july 2007 by infovore
collision detection: The roundest objects ever built by hand
"The most perfectly round objects ever made by humanity, flying through the void on one of the purest scientific quests ever." Wow.
science  space  physics  experiment  spacetime  wow 
may 2007 by infovore

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