Downfalls of Distributed Startups — about work — Medium
4 weeks ago by infovore
"This post is a look at the biggest downfalls of distributed startups - specifically the rise of monoculture, siloing of the workforce, isolation of management, expense of communication and loss of group context." Lots of great points, and well-observed counters; useful reading if you only ever work from home occasionally, let alone all the time.
wfh
work
companies
culture
distributed
4 weeks ago by infovore
This column will change your life: Helsinki Bus Station Theory | Life and style | The Guardian
6 weeks ago by infovore
"Annoyed to have been following someone else's path, "you hop off the bus, grab a cab… and head straight back to the bus station, looking for another platform". Three years later, something similar happens. "This goes on all your creative life: always showing new work, always being compared to others." What's the answer? "It's simple. Stay on the bus. Stay on the fucking bus."" Yeah, that. Been feeling that a lot, recently.
creativity
work
labour
motivation
taste
6 weeks ago by infovore
Stop working (so hard) — I.M.H.O. — Medium
6 weeks ago by infovore
"What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this - but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
business
productivity
work
overwork
rhetoric
mythicalmanmonth
6 weeks ago by infovore
What Your Culture Really Says - Pretty Little State Machine
february 2013 by infovore
"Culture is about power dynamics, unspoken priorities and beliefs, mythologies, conflicts, enforcement of social norms, creation of in/out groups and distribution of wealth and control inside companies. Culture is usually ugly. It is as much about the inevitable brokenness and dysfunction of teams as it is about their accomplishments. Culture is exceedingly difficult to talk about honestly. The critique of startup culture that came in large part from the agile movement has been replaced by sanitized, pompous, dishonest slogans." This is all very good.
work
culture
startups
february 2013 by infovore
week 1,835: leaving stamen (tecznotes)
january 2013 by infovore
"It was like graduate school, art school, and business school all rolled into one and I feel ready to explore in some new directions. For the moment, that means catching up on things: sleep, books, hacking and design projects, exercise, regular blogging, and more. Soon, it will mean looking at new possibilities. For the moment, I don’t know what awaits me in the after but if you’re up for lunch I’m probably game." What a nine years, though. Well done, Mike. I look forward to what happens next.
stamen
migurski
work
january 2013 by infovore
The Pool Room - We Work and Like It (via bizstone). See Jack...
october 2012 by infovore
"there will be some noise as this is a busy shop but there will never be disorder"
signs
work
labour
october 2012 by infovore
Play This Thing! - Dreams Of Your Life
june 2012 by infovore
"Dreams of Your Life is not likely to change your life; but that it has the remotest chance of doing so, despite its simplicity of structure and odd subject, makes it an important work." High praise - but also thoughtful writing - from Greg Costikyan about Dreams of Your Life.
doal
doyl
gregcostikyan
games
work
hideandseek
june 2012 by infovore
greg.org: the making of: Jasper Johns Making Silkscreens, By Katy Martin
may 2012 by infovore
"The problem with ideas ís, the idea is often simply a way to focus your interest in making a work. The work isn't necessarily, I think-a function of the work is not to express the idea.... The idea focuses your attention in a certain way that helps you to do the work."
ideas
work
making
design
jasperjohns
via:moleitau
may 2012 by infovore
BERG x Ericsson: ‘Joyful net work’ and Murmurations – Blog – BERG
may 2012 by infovore
"Here there are feedback mechanisms that produce more affect and pleasure – for instance the feedback involved in tuning a musical instrument, sound system or a radio. Gardening also seems to be a rich area for examination – where there is frequent work, but the sensual and systemic rewards are tangible." Beautiful work, as ever: I really liked the rewards-for-effort they point out.
berg
design
networks
interaction
work
pleasure
gardening
may 2012 by infovore
The New Year Games: what was all that about, then? | Hide&Seek - Inventing new kinds of play
january 2012 by infovore
"When I started writing this post, I didn’t have a conclusion in mind, but now that I’ve got to the end, the thing I want us to remember next time is just that: all the scales matter. Every part is important. The two days Sarah and Brian spent moving small pieces of vinyl, Ivan’s 4am printing-and-cutting, FOUND’s jumping-up-and-down to see if crowd movement broke their tech, last-minute shopping trips for slightly larger balls, all the things. Worry about it all. Fix everything." Lovely write-up from Holly of the big thing we did in Edinburgh. Also: good about the nature of the huge, and good about the nature of work. Worry about it all. Fix everything.
newyeargames
hideandseek
hollygramazio
work
games
fixeverything
polish
january 2012 by infovore
Bat, Bean, Beam - A Weblog on Memory and Technology: What Do People Do All Day?
april 2011 by infovore
"However I am just as impressed but the extent in which Scarry’s work has in fact not dated very much at all. While the book covers an almost bafflingly broad range of occupations and includes sections on the extraction and transformation of raw materials, there is one notable omission: large-scale manufacturing. And without industry, from a Western perspective the book seems in fact almost presciently current. Some of the jobs the author describes have evolved, very few of them have all but disappeared (you can’t easily bump into a blacksmith, much less one who sells tractors); the texture of our cities has changed and those little shops have given way to larger chain stores; but by and large we still do the things that occupy Scarry’s anthropomorphic menagerie: we fix the sewers and serve the meals and cut down the trees and drive the trucks and cultivate the land and so forth. It’s almost as if Scarry made a conscious effort to draw only the jobs that could not be outsourced overseas, and had thus future-proofed the book for his domestic audience." I read this when I was very small, and loved it; fond memories, and sharp analysis
richardscarry
books
children
work
illustration
society
april 2011 by infovore
Ten rules for writing fiction | Books | guardian.co.uk
february 2010 by infovore
"Get an accountant, abstain from sex and similes, cut, rewrite, then cut and rewrite again – if all else fails, pray. Inspired by Elmore Leonard's 10 Rules of Writing, we asked authors for their personal dos and don'ts." Huge, two-part article (presumably from Saturday's Review) with a great deal of advice - some sensible, some common sense, some insightful, some entertaining - on writing. And: much of it applies to other creative disciplines, too.
writing
process
work
working
tips
advice
february 2010 by infovore
Rands In Repose: Your People
september 2009 by infovore
"You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth." I like his point about us turning our experiences into stories. To be honest, I like the whole thing; one of my favourite Rands pieces in a while. And he's right: it's always worth finding Your People.
relationships
work
people
fiction
bullshit
selfediting
september 2009 by infovore
Milton Glaser - Ten Things I Have Learned
may 2009 by infovore
"YOU CAN ONLY WORK FOR PEOPLE THAT YOU LIKE... I discovered that all the work I had done that was meaningful and significant came out of an affectionate relationship with a client. And I am not talking about professionalism; I am talking about affection. I am talking about a client and you sharing some common ground. That in fact your view of life is someway congruent with the client, otherwise it is a bitter and hopeless struggle." All of Milton Glaser's points are worth thinking on, but this one feels particularly acute.
quotation
miltonglaser
design
career
work
may 2009 by infovore
www.Farbs.org - Quirky little games for your edification
april 2009 by infovore
Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
games
resignation
work
job
indie
april 2009 by infovore
The Game Industry - Push cx
april 2009 by infovore
"Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
games
industry
management
work
overtime
crunch
lunacy
april 2009 by infovore
Pulse Laser: Endless Notebooks
february 2009 by infovore
A first, rather long, post on the S&W Blog, in which I talk to Jack about a project he's been working on for a while.
design
product
manufacture
work
service
schulzeandwebb
jackschulze
notebooks
bookbinding
february 2009 by infovore
Steven Poole: Working for the Man
october 2008 by infovore
"On this definition, obediently following a game’s narrative or challenge-reward structure is nothing but work. Only when the player does something that isn’t mandated by the system can she be said to be playing." Some good writing from Steven Poole on games and chores.
work
games
writing
play
ethics
mechanics
october 2008 by infovore
Rands In Repose: The Culture Chart
october 2008 by infovore
"I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
work
rands
culture
software
business
strategy
quality
october 2008 by infovore
Extenuating Circumstances – SXSW 2008: Creative Collaboration: Building Web Apps Together
march 2008 by infovore
"when a technical wife and a design husband love each other very much they have a special meeting and nine months later a website is born." Great quotation; fantastic writeup of what sounded like a fantastic talk. It captures how I feel almost perfectly.
development
design
generalism
work
web
projectmanagement
team
structure
organisation
yesyesyes
march 2008 by infovore
The New Productivity | A Better Course
january 2008 by infovore
"I don’t think I’ve read an article in the last year that speaks about email as much other than an irritant." This one, however, makes some very interesting claims.
productivity
office
work
mundanity
email
blog
january 2008 by infovore
5 Reasons Distributed Teams Suck | Socialtext Enterprise Wiki
october 2007 by infovore
"when ever you have a new team member you have a new team". Ross Mayfield is pretty accurate, in my experience, of the issues with distributed working.
work
distributed
teleworking
october 2007 by infovore
Don't give up the day job | Rock | Guardian Unlimited Music
july 2007 by infovore
"Journalists are always asking us if we actually want to be successful. I am successful. I get to make records and do all that stuff, and if it goes tits-up I have a decent job." Broken Family Band are adamant on keeping the day job.
work
music
pop
job
career
brokenfamilyband
july 2007 by infovore
Stunt Software - On The Job
june 2007 by infovore
On The Job is an unobtrusive, easy to use time tracker. It's not bloated with features you'll never use, yet it's powerful enough to handle all of your time tracking needs. On The Job is perfect for anyone billing by the hour.
billing
timetracking
work
employment
apple
mac
osx
application
june 2007 by infovore
Writers' rooms | Special Reports | Guardian Unlimited Books
april 2007 by infovore
Photographs of the rooms writers work in, accompanied with short editorials.
writing
howwework
process
writers
work
desk
office
study
photography
april 2007 by infovore
A beginner's guide to freelancing (Phil Gyford: Writing)
october 2006 by infovore
Really detailed, careful notes on going freelance from Phil - definitely worth a read
freelancing
work
business
career
october 2006 by infovore
Engines of Democracy
february 2006 by infovore
Lovely business 2.0 piece, about a GE plant that builds jet engines where teams manage themselves, and all answer to one "boss". Interesting methodologies at work.
business
management
work
february 2006 by infovore
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