infovore + work   37

Five years, building a culture, and handing it off. - Laughing Meme
I've read this post a few times, and it's still making me think. Lots of wisdom bound up in it, lots of things to aim for. Well done, Kellan.
culture  engineering  ctoing  etsy  kellan  management  work 
september 2015 by infovore
The Rivet Press - The Press - Adele Stafford / Maker
"Show up for the work. For me, this means sitting at my loom every day and weaving for at least a few hours no matter what else might be pulling at me in business or in life. I was given this advice early on, in both my studio art education and in writing workshops I attended over the years. This commitment is the gateway to developing a habit, and in turn, a creative practice. The simple repetition of throwing the shuttle across the loom for even an hour has never failed to open up my thinking, ground my anxiety and, ultimately, move the work forward. Even if my thoughts don't dramatically shift, I can walk away from the work and see tangible evidence of a woven yard or two. Affirmation." As if I didn't need reminding. (I bookmarked this primarily, though, for the beautiful photos and workplace.)
weaving  textiles  work  practice  process  photography 
april 2015 by infovore
Radiator Blog: Embarrassed silence
"Once everyone got on-board with "anyone can make video games", then the weird leap in logic was, "who wouldn't want to make video games," and worse, "who wouldn't want to solely live off their video games?"" This is all lovely from Robert - especially noting that making art is not incompatible with, separately, working, and that creative endeavours do not have to be our sole life's work. (And: that doing things not full-time does not devalue them in the slightest!)
robertyang  greatasalways  games  work  craft  life 
april 2015 by infovore
No Dickheads! A Guide To Building Happy, Healthy, And Creative Teams. — Medium
This isn't just 'good', 'nice read'; this is pretty vital. It all rings very true and reminds me of the best bits of the best places I worked. It's important for anywhere I work in future.
design  teams  work  studioculture  workingtogether 
march 2015 by infovore
In the Name of Love | Jacobin
"Under the [Do What You Love] credo, labor that is done out of motives or needs other than love (which is, in fact, most labor) is not only demeaned but erased. As in Jobs’ Stanford speech, unlovable but socially necessary work is banished from the spectrum of consciousness altogether." This is astute and good, on what happens when work is divided into either "things you love anyway" or "labor that we will banish from view" - and the enabling forces that let someone Do What They Love.
dywl  academia  work  motivation  capitalism 
january 2014 by infovore
Yuri Suzuki and Mark McKeague have a new design/invention firm. I like that they emphatically describe themselves as making "machines" (along with products and experiences). (Found because of Ototo).
design  studio  work  making  sound  music  yurisuzuki  markmckeague 
october 2013 by infovore
Infinite State: Rands In Repose
"This is why vacations are essential. They hold up the mirror and show how much energy you’re spending simply to achieve baseline steady state in your day." Yes, that.
holidays  careers  jobs  michaellopp  rands  work 
august 2013 by infovore
Downfalls of Distributed Startups — about work — Medium
"This post is a look at the biggest downfalls of distributed startups - specifically the rise of monoculture, siloing of the workforce, isolation of management, expense of communication and loss of group context." Lots of great points, and well-observed counters; useful reading if you only ever work from home occasionally, let alone all the time.
wfh  work  companies  culture  distributed 
april 2013 by infovore
This column will change your life: Helsinki Bus Station Theory | Life and style | The Guardian
"Annoyed to have been following someone else's path, "you hop off the bus, grab a cab… and head straight back to the bus station, looking for another platform". Three years later, something similar happens. "This goes on all your creative life: always showing new work, always being compared to others." What's the answer? "It's simple. Stay on the bus. Stay on the fucking bus."" Yeah, that. Been feeling that a lot, recently.
creativity  work  labour  motivation  taste 
april 2013 by infovore
Stop working (so hard) — I.M.H.O. — Medium
"What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this - but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
business  productivity  work  overwork  rhetoric  mythicalmanmonth 
april 2013 by infovore
What Your Culture Really Says - Pretty Little State Machine
"Culture is about power dynamics, unspoken priorities and beliefs, mythologies, conflicts, enforcement of social norms, creation of in/out groups and distribution of wealth and control inside companies. Culture is usually ugly. It is as much about the inevitable brokenness and dysfunction of teams as it is about their accomplishments. Culture is exceedingly difficult to talk about honestly. The critique of startup culture that came in large part from the agile movement has been replaced by sanitized, pompous, dishonest slogans." This is all very good.
work  culture  startups 
february 2013 by infovore
week 1,835: leaving stamen (tecznotes)
"It was like graduate school, art school, and business school all rolled into one and I feel ready to explore in some new directions. For the moment, that means catching up on things: sleep, books, hacking and design projects, exercise, regular blogging, and more. Soon, it will mean looking at new possibilities. For the moment, I don’t know what awaits me in the after but if you’re up for lunch I’m probably game." What a nine years, though. Well done, Mike. I look forward to what happens next.
stamen  migurski  work 
january 2013 by infovore
The Pool Room - We Work and Like It (via bizstone). See Jack...
"there will be some noise as this is a busy shop but there will never be disorder"
signs  work  labour 
october 2012 by infovore
Play This Thing! - Dreams Of Your Life
"Dreams of Your Life is not likely to change your life; but that it has the remotest chance of doing so, despite its simplicity of structure and odd subject, makes it an important work." High praise - but also thoughtful writing - from Greg Costikyan about Dreams of Your Life.
doal  doyl  gregcostikyan  games  work  hideandseek 
june 2012 by infovore the making of: Jasper Johns Making Silkscreens, By Katy Martin
"The problem with ideas ís, the idea is often simply a way to focus your interest in making a work. The work isn't necessarily, I think-a function of the work is not to express the idea.... The idea focuses your attention in a certain way that helps you to do the work."
ideas  work  making  design  jasperjohns  via:moleitau 
may 2012 by infovore
BERG x Ericsson: ‘Joyful net work’ and Murmurations – Blog – BERG
"Here there are feedback mechanisms that produce more affect and pleasure – for instance the feedback involved in tuning a musical instrument, sound system or a radio. Gardening also seems to be a rich area for examination – where there is frequent work, but the sensual and systemic rewards are tangible." Beautiful work, as ever: I really liked the rewards-for-effort they point out.
berg  design  networks  interaction  work  pleasure  gardening 
may 2012 by infovore
The New Year Games: what was all that about, then? | Hide&Seek - Inventing new kinds of play
"When I started writing this post, I didn’t have a conclusion in mind, but now that I’ve got to the end, the thing I want us to remember next time is just that: all the scales matter. Every part is important. The two days Sarah and Brian spent moving small pieces of vinyl, Ivan’s 4am printing-and-cutting, FOUND’s jumping-up-and-down to see if crowd movement broke their tech, last-minute shopping trips for slightly larger balls, all the things. Worry about it all. Fix everything." Lovely write-up from Holly of the big thing we did in Edinburgh. Also: good about the nature of the huge, and good about the nature of work. Worry about it all. Fix everything.
newyeargames  hideandseek  hollygramazio  work  games  fixeverything  polish 
january 2012 by infovore
Bat, Bean, Beam - A Weblog on Memory and Technology: What Do People Do All Day?
"However I am just as impressed but the extent in which Scarry’s work has in fact not dated very much at all. While the book covers an almost bafflingly broad range of occupations and includes sections on the extraction and transformation of raw materials, there is one notable omission: large-scale manufacturing. And without industry, from a Western perspective the book seems in fact almost presciently current. Some of the jobs the author describes have evolved, very few of them have all but disappeared (you can’t easily bump into a blacksmith, much less one who sells tractors); the texture of our cities has changed and those little shops have given way to larger chain stores; but by and large we still do the things that occupy Scarry’s anthropomorphic menagerie: we fix the sewers and serve the meals and cut down the trees and drive the trucks and cultivate the land and so forth. It’s almost as if Scarry made a conscious effort to draw only the jobs that could not be outsourced overseas, and had thus future-proofed the book for his domestic audience." I read this when I was very small, and loved it; fond memories, and sharp analysis
richardscarry  books  children  work  illustration  society 
april 2011 by infovore
Ten rules for writing fiction | Books |
"Get an accountant, abstain from sex and similes, cut, rewrite, then cut and rewrite again – if all else fails, pray. Inspired by Elmore Leonard's 10 Rules of Writing, we asked authors for their personal dos and don'ts." Huge, two-part article (presumably from Saturday's Review) with a great deal of advice - some sensible, some common sense, some insightful, some entertaining - on writing. And: much of it applies to other creative disciplines, too.
writing  process  work  working  tips  advice 
february 2010 by infovore
Rands In Repose: Your People
"You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth." I like his point about us turning our experiences into stories. To be honest, I like the whole thing; one of my favourite Rands pieces in a while. And he's right: it's always worth finding Your People.
relationships  work  people  fiction  bullshit  selfediting 
september 2009 by infovore
Milton Glaser - Ten Things I Have Learned
"YOU CAN ONLY WORK FOR PEOPLE THAT YOU LIKE... I discovered that all the work I had done that was meaningful and significant came out of an affectionate relationship with a client. And I am not talking about professionalism; I am talking about affection. I am talking about a client and you sharing some common ground. That in fact your view of life is someway congruent with the client, otherwise it is a bitter and hopeless struggle." All of Milton Glaser's points are worth thinking on, but this one feels particularly acute.
quotation  miltonglaser  design  career  work 
may 2009 by infovore - Quirky little games for your edification
Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
games  resignation  work  job  indie 
april 2009 by infovore
The Game Industry - Push cx
"Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
games  industry  management  work  overtime  crunch  lunacy 
april 2009 by infovore
Pulse Laser: Endless Notebooks
A first, rather long, post on the S&W Blog, in which I talk to Jack about a project he's been working on for a while.
design  product  manufacture  work  service  schulzeandwebb  jackschulze  notebooks  bookbinding 
february 2009 by infovore
Steven Poole: Working for the Man
"On this definition, obediently following a game’s narrative or challenge-reward structure is nothing but work. Only when the player does something that isn’t mandated by the system can she be said to be playing." Some good writing from Steven Poole on games and chores.
work  games  writing  play  ethics  mechanics 
october 2008 by infovore
Rands In Repose: The Culture Chart
"I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
work  rands  culture  software  business  strategy  quality 
october 2008 by infovore
Extenuating Circumstances – SXSW 2008: Creative Collaboration: Building Web Apps Together
"when a technical wife and a design husband love each other very much they have a special meeting and nine months later a website is born." Great quotation; fantastic writeup of what sounded like a fantastic talk. It captures how I feel almost perfectly.
development  design  generalism  work  web  projectmanagement  team  structure  organisation  yesyesyes 
march 2008 by infovore
The New Productivity | A Better Course
"I don’t think I’ve read an article in the last year that speaks about email as much other than an irritant." This one, however, makes some very interesting claims.
productivity  office  work  mundanity  email  blog 
january 2008 by infovore
5 Reasons Distributed Teams Suck | Socialtext Enterprise Wiki
"when ever you have a new team member you have a new team". Ross Mayfield is pretty accurate, in my experience, of the issues with distributed working.
work  distributed  teleworking 
october 2007 by infovore
Don't give up the day job | Rock | Guardian Unlimited Music
"Journalists are always asking us if we actually want to be successful. I am successful. I get to make records and do all that stuff, and if it goes tits-up I have a decent job." Broken Family Band are adamant on keeping the day job.
work  music  pop  job  career  brokenfamilyband 
july 2007 by infovore
Stunt Software - On The Job
On The Job is an unobtrusive, easy to use time tracker. It's not bloated with features you'll never use, yet it's powerful enough to handle all of your time tracking needs. On The Job is perfect for anyone billing by the hour.
billing  timetracking  work  employment  apple  mac  osx  application 
june 2007 by infovore
Writers' rooms | Special Reports | Guardian Unlimited Books
Photographs of the rooms writers work in, accompanied with short editorials.
writing  howwework  process  writers  work  desk  office  study  photography 
april 2007 by infovore
A beginner's guide to freelancing (Phil Gyford: Writing)
Really detailed, careful notes on going freelance from Phil - definitely worth a read
freelancing  work  business  career 
october 2006 by infovore
Engines of Democracy
Lovely business 2.0 piece, about a GE plant that builds jet engines where teams manage themselves, and all answer to one "boss". Interesting methodologies at work.
business  management  work 
february 2006 by infovore

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