How Digital Detectives Deciphered Stuxnet, the Most Menacing Malware in History | Threat Level | Wired.com
july 2011 by infovore
Completely remarkable; a quest to decipher what's going on with a particular piece of malware ends up revealing a campaign to commit large-scale industrial sabotage of Iranian nuclear processing plants. Gripping, dense; it's a real thriller of an article.
stuxnet
security
iran
sabotage
wired
july 2011 by infovore
The Technium: Predicting the Present, First Five Years of Wired
june 2010 by infovore
"Money is just a type of information, a pattern that, once digitized, becomes subject to persistent programmatic hacking by the mathematically skilled." (Lots of other good stuff here, but I wanted to note this one down).
trends
wired
quotations
technology
future
june 2010 by infovore
Slub: Making music with live computer code
october 2009 by infovore
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
slub
music
programming
art
livecode
livecoding
wired
article
october 2009 by infovore
Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
may 2009 by infovore
Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
magazines
wired
blogs
online
media
print
criticism
may 2009 by infovore
Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
february 2009 by infovore
"Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
games
development
wired
clivethompson
globalgamejam
fractal
microcosm
simplicity
february 2009 by infovore
Games Without Frontiers: Victory in Vomit
november 2008 by infovore
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired
clivethompson
article
writing
games
mirrorsedge
motionsickness
proprioception
november 2008 by infovore
WIRED 1.01: The Age of Paine
october 2008 by infovore
"Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
wired
tompaine
wireduk
journalism
internet
media
publishing
freedom
october 2008 by infovore
Games Without Frontiers: How Videogames Blind Us With Science
september 2008 by infovore
"After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
games
science
scientificmethod
systems
method
deduction
statistics
inference
wired
teaching
education
september 2008 by infovore
Storyboard - Wired Blogs
september 2008 by infovore
"An almost-real-time, behind-the-scenes look at the assigning, writing, editing, and designing of a Wired feature."
writing
wired
journalism
documentary
blog
process
september 2008 by infovore
Analog Meets Its Match in Red Digital Cinema's Ultrahigh-Res Camera
august 2008 by infovore
"I'm passionate about this because I'm building the camera I've always wanted to shoot with," he says. "When my grandkids and great-grandkids look back, they're going to say I was a camera builder. I did handgrips and then goggles and then sunglasses to prepare myself. But cameras are magic." Fantastic article about Jim Jannard and his Red digital movie-camera business.
hd
film
camera
technology
red
wired
filmmaking
cinematography
august 2008 by infovore
Ben Hammersley's Other Blog • It won't be what you expect.
july 2008 by infovore
"David Rowan’s editorship of the UK edition of Wired raises many questions. The first being “Who is going to be his number two?”" The answer is Hammersley. That could be good.
wired
uk
publishing
magazines
july 2008 by infovore
The Untold Story: How the iPhone Blew Up the Wireless Industry
january 2008 by infovore
'"The list of problems seemed endless. At the end of the demo, Jobs fixed the dozen or so people in the room with a level stare and said, "We don't have a product yet."'
iphone
product
design
wired
january 2008 by infovore
Wired 14.02: Geeks in Toyland
february 2006 by infovore
Lego 'hired' Mindstorms geeks to help them develop a next generation of Mindstorms system. This Wired article explains what happens. Fun.
lego
mindstorms
wired
article
programming
robotics
amateur
february 2006 by infovore
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