infovore + wired   13

How Digital Detectives Deciphered Stuxnet, the Most Menacing Malware in History | Threat Level | Wired.com
Completely remarkable; a quest to decipher what's going on with a particular piece of malware ends up revealing a campaign to commit large-scale industrial sabotage of Iranian nuclear processing plants. Gripping, dense; it's a real thriller of an article.
stuxnet  security  iran  sabotage  wired 
july 2011 by infovore
The Technium: Predicting the Present, First Five Years of Wired
"Money is just a type of information, a pattern that, once digitized, becomes subject to persistent programmatic hacking by the mathematically skilled." (Lots of other good stuff here, but I wanted to note this one down).
trends  wired  quotations  technology  future 
june 2010 by infovore
Slub: Making music with live computer code
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
slub  music  programming  art  livecode  livecoding  wired  article 
october 2009 by infovore
Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
magazines  wired  blogs  online  media  print  criticism 
may 2009 by infovore
Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
"Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
games  development  wired  clivethompson  globalgamejam  fractal  microcosm  simplicity 
february 2009 by infovore
Games Without Frontiers: Victory in Vomit
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired  clivethompson  article  writing  games  mirrorsedge  motionsickness  proprioception 
november 2008 by infovore
WIRED 1.01: The Age of Paine
"Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
wired  tompaine  wireduk  journalism  internet  media  publishing  freedom 
october 2008 by infovore
Games Without Frontiers: How Videogames Blind Us With Science
"After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
games  science  scientificmethod  systems  method  deduction  statistics  inference  wired  teaching  education 
september 2008 by infovore
Storyboard - Wired Blogs
"An almost-real-time, behind-the-scenes look at the assigning, writing, editing, and designing of a Wired feature."
writing  wired  journalism  documentary  blog  process 
september 2008 by infovore
Analog Meets Its Match in Red Digital Cinema's Ultrahigh-Res Camera
"I'm passionate about this because I'm building the camera I've always wanted to shoot with," he says. "When my grandkids and great-grandkids look back, they're going to say I was a camera builder. I did handgrips and then goggles and then sunglasses to prepare myself. But cameras are magic." Fantastic article about Jim Jannard and his Red digital movie-camera business.
hd  film  camera  technology  red  wired  filmmaking  cinematography 
august 2008 by infovore
Ben Hammersley's Other Blog • It won't be what you expect.
"David Rowan’s editorship of the UK edition of Wired raises many questions. The first being “Who is going to be his number two?”" The answer is Hammersley. That could be good.
wired  uk  publishing  magazines 
july 2008 by infovore
The Untold Story: How the iPhone Blew Up the Wireless Industry
'"The list of problems seemed endless. At the end of the demo, Jobs fixed the dozen or so people in the room with a level stare and said, "We don't have a product yet."'
iphone  product  design  wired 
january 2008 by infovore
Wired 14.02: Geeks in Toyland
Lego 'hired' Mindstorms geeks to help them develop a next generation of Mindstorms system. This Wired article explains what happens. Fun.
lego  mindstorms  wired  article  programming  robotics  amateur 
february 2006 by infovore

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