infovore + wii   14

Farewell to the Wii, A Great Gaming System After All
"Perhaps the best Wii idea of all, and one too little copied in other consumer electronics, was that the device itself lit up when something important had happened to it. If a friend sent you a message or if a game needed an update, the system would start emitting a blue glow from its disc drive. You didn't have to turn the Wii on to know something was ready for your attention; the device's light pattern showed it. Most inert consumer electronics do nothing like this, which is a pity. What a disappointing failure that we don't have more electronics that make themselves useful even while they are more or less turned off." Steven Totilo's farewell to the Wii is full of some lovely thought and analysis - as well as great game write-ups - but this in particular bears repeating. (It drove me mad, but, still).
wii  design  electronics  consoles  games  nintendo  steventotilo 
september 2012 by infovore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore -- Engadget
EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That's a really, really interesting lineup of products - especially considering that there's going to be peripherals for all of them - and slices through a casual-games/casual-exercise market.
iphone  peripheral  fitness  wii  games  sports  exercise 
march 2010 by infovore
My first day at the Wii Sports Resort: a cautionary tale in six photos | Offworld
"And so, day one of my Wii Sports Resort visit sees me unceremoniously carried limp and dazed from its courts, now forever slightly gun-shy about losing myself so completely to its instinctively direct-mapped movements, in lieu of remaining hyper-aware of my immediate surroundings: a victim to and of the virtual." Brandon gets a Wii Sports Resort injury, and this tale passes into legend.
brandonboyer  offworld  wiisportsresort  wii  accident  fail  injury 
july 2009 by infovore
Why the Wii will never get any better
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming  nintendo  hardware  architecture  analysis  wii  code  microprocessors 
march 2009 by infovore
KNiiTTiiNG!!
"KNiiTTiiNG uses the Nintendo Wii to knit. KNiiTTiiNG was created by an artist and an engineer turned behavioral scientist." Says coming soon; presumably some kind of homebrew - Wii or Wii controllers, I ask? - but worth a link for the delicious pun in the title.
games  knitting  wii  craft  pun 
march 2009 by infovore
Wii.com - Iwata Asks: Wii Fit
Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
wii  wiifit  games  fitness  hardware  interface  controller  design  interaction  prototyping 
november 2008 by infovore
chewing pixels » Animal Crossing - Wii review
"...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
simonparkin  games  writing  journalism  wii  animalcrossing  nintendo 
november 2008 by infovore
Stephen Fry » Blog Archive » Wii is a kind of magic
"...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
wii  play  games  nintendo  fun  casual  interaction  stephenfry  article  writing 
august 2008 by infovore
The Wii "isn't hurting us", says Sony boss - Eurogamer
"Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
business  sony  idiots  nintendo  profit  pricing  ps3  wii 
august 2008 by infovore
Stephen Fry » Blog Archive » Handheld gaming
"A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
nintendo  wii  ds  gaming  games  play  attachment  emotional 
august 2008 by infovore
MadWorld spoils "family fun image" of Wii News - Page 1 // Wii /// Eurogamer - Games Reviews, News and More
"MadWorld will "spoil the family fun image" of the console, according to Mediawatch-UK, a British organisation hat campaigns for decency in television, games and films... "It seems a shame that the game's manufacturer have decided to exclusively release this game on the Wii," said Beyer. "I believe it will spoil the family fun image of the Wii."" And this has *what*, precisely, to do with banning the game? The fact it differs from other titles on the machine? Once again, pressure-groups jump the shark.
classification  games  pressuregroups  mediawatch  idiots  madworld  nintendo  wii  family  adult 
august 2008 by infovore
christianmeinke.com » Blog Archive » Wiimote Communication
Using the Wiimote with Processing, Max/MSP, and a whole load of other things (via OSC) on Mac OS. Fun!
wii  wiimote  processing  interaction  hardware  hacking 
september 2007 by infovore
The Big Ideas Behind Nintendo's Wii
"The classic controller was something [...] gamers had become comfortable with. It had many important elements. But it also had come to dictate a lot of what went into games... Creativity was being stifled, and the range of games was narrowing."
games  innovation  play  creativity  wii  nintendo  inputdevices  controllers 
november 2006 by infovore

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