infovore + videogames   26

Radiator Blog: "Videogames: Design/Play/Disrupt" @ Victoria and Albert Museum
Great writeup of the V&A games show from Robert Yang, making me all the more excited to see it, and all the prouder of peers and friends.
games  exhibitions  designplaydisrupt  videogames  vanda  museums 
september 2018 by infovore
High Scores: Kristofer Maddigan’s Big Band Soundtrack for “Cuphead” « Bandcamp Daily
"What would video game music sound like if Duke Ellington or Benny Goodman were writing for that medium and not for the concert stage?" And from there, what happens is delightful. Lovely stuff from Kristofer Maddigan.
music  ragtime  jazz  bigband  videogames  cuphead 
january 2018 by infovore
Insult Swordfighting: Quiz: The Citizen Kane of games
"Which game is being called the Citizen Kane of games?" This is why I love Mitch Krpata.
games  videogames  ohvideogames  mitchkrpata  citizenkane 
june 2013 by infovore
Kill Screen - Review: L.A. Noire
"Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
killscreen  lanoire  criticism  review  videogames  openworld  hollow 
june 2011 by infovore
Maps - Boing Boing
"Videogames are systems, not themes, but dress a system in the right theme and you can catch the attention of someone who would not otherwise be interested. So it is for my father, who, in these awkwardly rendered moments, catches a glimpse of what I'd been seeing my entire childhood." Lovely, lovely piece of writing from Simon.
simonparkin  writing  videogames  games  maps  jrpgs 
july 2010 by infovore
YouTube - metroid prime the citizen kane of video games?
"If Kane were to have a symbiotic partner in the world of videogames, it would be the Metroid Prime trilogy".

wtf  citizenkaneofx  videogames  pleasestop  reallypleasestop 
may 2010 by infovore
Fullbright: Quick Hits 2
"For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
stevegaynor  art  games  videogames  writing  criticism  stopitalreadydudes 
april 2010 by infovore
Old Bits
"This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?" Games released twelve months ago this week, by Andre Torrez. He's right, you know - games don't have to be about nowness all the time.
games  releases  videogames  time 
november 2009 by infovore
Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames  jgballard  writing  offworld  article  ballard  jimrossignol  escapism  banality  violence 
april 2009 by infovore
Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art
"The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
art  videogames  criticism  games  iroquoispliskin  writing  citizenkane 
april 2009 by infovore
Box Art : Space Invaders (Atari 2600 version, by Telegames)
112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
games  marketing  videogames  packaging  boxart  spaceinvaders  atari2600 
january 2009 by infovore
GameSetWatch - COLUMN - Chewing Pixels: 'The Nightmare Before Christmas'
"I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
games  play  writing  culture  videogames  excuses  evangelism 
december 2008 by infovore
Strategic video game improves critical cognitive skills in older adults
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames  research  learning  education  science  memory  cognitive  skills 
december 2008 by infovore
Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
videogames  sony  mediamolecule  littlebigplanet  play  development  creativity  social 
november 2008 by infovore
Save the Videogame
"We need a National Videogame Archive. Luckily, we've just started one. We're going to preserve videogames for the nation. For better or worse. Forever. It's going to be brilliant..." Oh, that it is. Jonathan Smith on *every single bloody thing* that's perfect about Micro Machines 2 on the Mega Drive is a highlight so far.
videogames  uk  nationalvideogamesarchive  archive  history  historiography  preservation 
october 2008 by infovore
Redesigned 8-bit and 16-bit games (Some unbelievable!) - NeoGAF
Long thread of patched and hacked 8-bit and 16-bit ROMs, some bringing a vast amount of customisation.
games  videogames  hack  patch  redesign  rework  modified  homebrew 
august 2008 by infovore
Rosemarie fiore
Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
tempest  gyrus  qix  timelapse  merge  photography  games  videogames  arcade  classic 
august 2008 by infovore
The Brainy Gamer: Is this what we want?
"It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
videogames  play  criticism  art  braid  difficulty  accessibility 
august 2008 by infovore
Mr Toledano - Phillip Toledano Photography
"I wanted to take portraits of people that would reveal a hidden part of their character. So I had them play videogames."
videogames  photographs  photography  portrait 
august 2008 by infovore
Love is blind
"Dark Room Sex Game is an award-winning multiplayer, erotic rhythm game without any visuals, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard." Um, wow.
videogames  wiimote  interaction  sonic  aural  sound  sex 
july 2008 by infovore
GameDevBlog: Story in games re-evaluated
"The holy grail for me now wouldn't be the game that can create infinite story - but a game that could procedurally generate infinite interesting content." Jamie Fristrom on games and storytelling. Good stuff.
narrative  games  play  videogames  story  storytelling  procedural 
june 2008 by infovore
The Myth of the Media Myth
Lots of choice quotations here, but most are too long for a 255-char delicious box. Changing this prevalent perception is going to be hard; changing gaming is as hard. Lots to chew over int he coming years, really
games  media  videogames  play  attitudes  culture  society  negativity  bias 
march 2008 by infovore
The Everyday Writer
MLA style for citing a videogame
citation  format  games  videogames 
october 2006 by infovore
LRB | Thomas Jones : Diary
"I worked out, after twenty years, how to make the little man jump." - a nice tale of programming and doing bad things, despite the odd duff fact.
lrb  games  videogames  programming  play 
october 2006 by infovore
XYZ Computing
"SNES - As Good As It's Going To Get"
snes  videogames  console  gaming  tecchnology 
september 2005 by infovore

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