infovore + videogames 23
Kill Screen - Review: L.A. Noire
june 2011 by infovore
"Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.
But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
killscreen
lanoire
criticism
review
videogames
openworld
hollow
But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
june 2011 by infovore
Maps - Boing Boing
july 2010 by infovore
"Videogames are systems, not themes, but dress a system in the right theme and you can catch the attention of someone who would not otherwise be interested. So it is for my father, who, in these awkwardly rendered moments, catches a glimpse of what I'd been seeing my entire childhood." Lovely, lovely piece of writing from Simon.
simonparkin
writing
videogames
games
maps
jrpgs
july 2010 by infovore
YouTube - metroid prime the citizen kane of video games?
may 2010 by infovore
"If Kane were to have a symbiotic partner in the world of videogames, it would be the Metroid Prime trilogy".
SO ANGRY. SO SO ANGRY. PUNCHY PUNCHY.
wtf
citizenkaneofx
videogames
pleasestop
reallypleasestop
SO ANGRY. SO SO ANGRY. PUNCHY PUNCHY.
may 2010 by infovore
Fullbright: Quick Hits 2
april 2010 by infovore
"For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
stevegaynor
art
games
videogames
writing
criticism
stopitalreadydudes
april 2010 by infovore
Old Bits
november 2009 by infovore
"This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?" Games released twelve months ago this week, by Andre Torrez. He's right, you know - games don't have to be about nowness all the time.
games
releases
videogames
time
november 2009 by infovore
Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
april 2009 by infovore
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames
jgballard
writing
offworld
article
ballard
jimrossignol
escapism
banality
violence
april 2009 by infovore
Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art
april 2009 by infovore
"The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
art
videogames
criticism
games
iroquoispliskin
writing
citizenkane
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
april 2009 by infovore
Box Art : Space Invaders (Atari 2600 version, by Telegames)
january 2009 by infovore
112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
games
marketing
videogames
packaging
boxart
spaceinvaders
atari2600
january 2009 by infovore
GameSetWatch - COLUMN - Chewing Pixels: 'The Nightmare Before Christmas'
december 2008 by infovore
"I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
games
play
writing
culture
videogames
excuses
evangelism
december 2008 by infovore
Strategic video game improves critical cognitive skills in older adults
december 2008 by infovore
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames
research
learning
education
science
memory
cognitive
skills
december 2008 by infovore
LittleBigWorkshop.com
november 2008 by infovore
Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
videogames
sony
mediamolecule
littlebigplanet
play
development
creativity
social
november 2008 by infovore
Save the Videogame
october 2008 by infovore
"We need a National Videogame Archive. Luckily, we've just started one. We're going to preserve videogames for the nation. For better or worse. Forever. It's going to be brilliant..." Oh, that it is. Jonathan Smith on *every single bloody thing* that's perfect about Micro Machines 2 on the Mega Drive is a highlight so far.
videogames
uk
nationalvideogamesarchive
archive
history
historiography
preservation
october 2008 by infovore
Redesigned 8-bit and 16-bit games (Some unbelievable!) - NeoGAF
august 2008 by infovore
Long thread of patched and hacked 8-bit and 16-bit ROMs, some bringing a vast amount of customisation.
games
videogames
hack
patch
redesign
rework
modified
homebrew
august 2008 by infovore
Rosemarie fiore
august 2008 by infovore
Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
tempest
gyrus
qix
timelapse
merge
photography
games
videogames
arcade
classic
august 2008 by infovore
The Brainy Gamer: Is this what we want?
august 2008 by infovore
"It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
videogames
play
criticism
art
braid
difficulty
accessibility
august 2008 by infovore
Mr Toledano - Phillip Toledano Photography
august 2008 by infovore
"I wanted to take portraits of people that would reveal a hidden part of their character. So I had them play videogames."
videogames
photographs
photography
portrait
august 2008 by infovore
Love is blind
july 2008 by infovore
"Dark Room Sex Game is an award-winning multiplayer, erotic rhythm game without any visuals, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard." Um, wow.
videogames
wiimote
interaction
sonic
aural
sound
sex
july 2008 by infovore
GameDevBlog: Story in games re-evaluated
june 2008 by infovore
"The holy grail for me now wouldn't be the game that can create infinite story - but a game that could procedurally generate infinite interesting content." Jamie Fristrom on games and storytelling. Good stuff.
narrative
games
play
videogames
story
storytelling
procedural
june 2008 by infovore
The Myth of the Media Myth
march 2008 by infovore
Lots of choice quotations here, but most are too long for a 255-char delicious box. Changing this prevalent perception is going to be hard; changing gaming is as hard. Lots to chew over int he coming years, really
games
media
videogames
play
attitudes
culture
society
negativity
bias
march 2008 by infovore
The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS
november 2006 by infovore
Fairly old now, but some great notes from Henry Jenkins.
crime
culture
videogames
play
society
violence
research
november 2006 by infovore
The Everyday Writer
october 2006 by infovore
MLA style for citing a videogame
citation
format
games
videogames
october 2006 by infovore
LRB | Thomas Jones : Diary
october 2006 by infovore
"I worked out, after twenty years, how to make the little man jump." - a nice tale of programming and doing bad things, despite the odd duff fact.
lrb
games
videogames
programming
play
october 2006 by infovore
XYZ Computing
september 2005 by infovore
"SNES - As Good As It's Going To Get"
snes
videogames
console
gaming
tecchnology
september 2005 by infovore
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